blob: 432bb8526465502742588514fb6cd9be5f0bd97c [file] [log] [blame]
Stan Ilieva683eb32018-09-04 15:42:18 +00001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "GlLayer.h"
18
19#include "Caches.h"
20#include "RenderNode.h"
21#include "renderstate/RenderState.h"
22
23namespace android {
24namespace uirenderer {
25
26GlLayer::GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
27 sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend)
28 : Layer(renderState, Api::OpenGL, colorFilter, alpha, mode)
29 , caches(Caches::getInstance())
30 , texture(caches) {
31 texture.mWidth = layerWidth;
32 texture.mHeight = layerHeight;
33 texture.blend = blend;
34}
35
36GlLayer::~GlLayer() {
37 // There's a rare possibility that Caches could have been destroyed already
38 // since this method is queued up as a task.
39 // Since this is a reset method, treat this as non-fatal.
40 if (caches.isInitialized() && texture.mId) {
41 texture.deleteTexture();
42 }
43}
44
45void GlLayer::onGlContextLost() {
46 texture.deleteTexture();
47}
48
49void GlLayer::setRenderTarget(GLenum renderTarget) {
50 if (renderTarget != getRenderTarget()) {
51 // new render target: bind with new target, and update filter/wrap
52 texture.mTarget = renderTarget;
53 if (texture.mId) {
54 caches.textureState().bindTexture(texture.target(), texture.mId);
55 }
56 texture.setFilter(GL_NEAREST, false, true);
57 texture.setWrap(GL_CLAMP_TO_EDGE, false, true);
58 }
59}
60
61void GlLayer::generateTexture() {
62 if (!texture.mId) {
63 glGenTextures(1, &texture.mId);
64 }
65}
66
67}; // namespace uirenderer
68}; // namespace android