blob: 1e90eebe3bb8439bad0416ac4a67a8d819854b3f [file] [log] [blame]
Stan Ilieva683eb32018-09-04 15:42:18 +00001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "Texture.h"
18#include "Caches.h"
19#include "utils/GLUtils.h"
20#include "utils/MathUtils.h"
21#include "utils/TraceUtils.h"
22
23#include <utils/Log.h>
24
25#include <math/mat4.h>
26
27#include <SkCanvas.h>
28
29namespace android {
30namespace uirenderer {
31
32// Number of bytes used by a texture in the given format
33static int bytesPerPixel(GLint glFormat) {
34 switch (glFormat) {
35 // The wrapped-texture case, usually means a SurfaceTexture
36 case 0:
37 return 0;
38 case GL_LUMINANCE:
39 case GL_ALPHA:
40 return 1;
41 case GL_SRGB8:
42 case GL_RGB:
43 return 3;
44 case GL_SRGB8_ALPHA8:
45 case GL_RGBA:
46 return 4;
47 case GL_RGBA16F:
48 return 8;
49 default:
50 LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat);
51 }
52}
53
54void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) {
55 if (force || wrapS != mWrapS || wrapT != mWrapT) {
56 mWrapS = wrapS;
57 mWrapT = wrapT;
58
59 if (bindTexture) {
60 mCaches.textureState().bindTexture(mTarget, mId);
61 }
62
63 glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS);
64 glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT);
65 }
66}
67
68void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) {
69 if (force || min != mMinFilter || mag != mMagFilter) {
70 mMinFilter = min;
71 mMagFilter = mag;
72
73 if (bindTexture) {
74 mCaches.textureState().bindTexture(mTarget, mId);
75 }
76
77 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
78
79 glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min);
80 glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag);
81 }
82}
83
84void Texture::deleteTexture() {
85 mCaches.textureState().deleteTexture(mId);
86 mId = 0;
87 mTarget = GL_NONE;
88 if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
89 EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
90 eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
91 mEglImageHandle = EGL_NO_IMAGE_KHR;
92 }
93}
94
95bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
96 GLenum target) {
97 if (mWidth == width && mHeight == height && mFormat == format &&
98 mInternalFormat == internalFormat && mTarget == target) {
99 return false;
100 }
101 mWidth = width;
102 mHeight = height;
103 mFormat = format;
104 mInternalFormat = internalFormat;
105 mTarget = target;
106 notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat));
107 return true;
108}
109
110void Texture::resetCachedParams() {
111 mWrapS = GL_REPEAT;
112 mWrapT = GL_REPEAT;
113 mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
114 mMagFilter = GL_LINEAR;
115}
116
117void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format,
118 GLenum type, const void* pixels) {
119 GL_CHECKPOINT(MODERATE);
120
121 // We don't have color space information, we assume the data is gamma encoded
122 mIsLinear = false;
123
124 bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
125 if (!mId) {
126 glGenTextures(1, &mId);
127 needsAlloc = true;
128 resetCachedParams();
129 }
130 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
131 if (needsAlloc) {
132 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
133 } else if (pixels) {
134 glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
135 }
136 GL_CHECKPOINT(MODERATE);
137}
138
139void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) {
140 EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
141 if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
142 eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
143 mEglImageHandle = EGL_NO_IMAGE_KHR;
144 }
145 mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
146 buffer->getNativeBuffer(), 0);
147 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle);
148}
149
150static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type,
151 GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height,
152 const GLvoid* data) {
153 const bool useStride =
154 stride != width && Caches::getInstance().extensions().hasUnpackRowLength();
155 if ((stride == width) || useStride) {
156 if (useStride) {
157 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
158 }
159
160 if (resize) {
161 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);
162 } else {
163 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
164 }
165
166 if (useStride) {
167 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
168 }
169 } else {
170 // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
171 // if the stride doesn't match the width
172
173 GLvoid* temp = (GLvoid*)malloc(width * height * bpp);
174 if (!temp) return;
175
176 uint8_t* pDst = (uint8_t*)temp;
177 uint8_t* pSrc = (uint8_t*)data;
178 for (GLsizei i = 0; i < height; i++) {
179 memcpy(pDst, pSrc, width * bpp);
180 pDst += width * bpp;
181 pSrc += stride * bpp;
182 }
183
184 if (resize) {
185 glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp);
186 } else {
187 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
188 }
189
190 free(temp);
191 }
192}
193
194void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB,
195 GLint* outInternalFormat, GLint* outFormat,
196 GLint* outType) {
197 switch (colorType) {
198 case kAlpha_8_SkColorType:
199 *outFormat = GL_ALPHA;
200 *outInternalFormat = GL_ALPHA;
201 *outType = GL_UNSIGNED_BYTE;
202 break;
203 case kRGB_565_SkColorType:
204 if (needSRGB) {
205 // We would ideally use a GL_RGB/GL_SRGB8 texture but the
206 // intermediate Skia bitmap needs to be ARGB_8888
207 *outFormat = GL_RGBA;
208 *outInternalFormat = caches.rgbaInternalFormat();
209 *outType = GL_UNSIGNED_BYTE;
210 } else {
211 *outFormat = GL_RGB;
212 *outInternalFormat = GL_RGB;
213 *outType = GL_UNSIGNED_SHORT_5_6_5;
214 }
215 break;
216 // ARGB_4444 is upconverted to RGBA_8888
217 case kARGB_4444_SkColorType:
218 case kN32_SkColorType:
219 *outFormat = GL_RGBA;
220 *outInternalFormat = caches.rgbaInternalFormat(needSRGB);
221 *outType = GL_UNSIGNED_BYTE;
222 break;
223 case kGray_8_SkColorType:
224 *outFormat = GL_LUMINANCE;
225 *outInternalFormat = GL_LUMINANCE;
226 *outType = GL_UNSIGNED_BYTE;
227 break;
228 case kRGBA_F16_SkColorType:
229 if (caches.extensions().getMajorGlVersion() >= 3) {
230 // This format is always linear
231 *outFormat = GL_RGBA;
232 *outInternalFormat = GL_RGBA16F;
233 *outType = GL_HALF_FLOAT;
234 } else {
235 *outFormat = GL_RGBA;
236 *outInternalFormat = caches.rgbaInternalFormat(true);
237 *outType = GL_UNSIGNED_BYTE;
238 }
239 break;
240 default:
241 LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType);
242 break;
243 }
244}
245
246SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
247 sk_sp<SkColorSpace> sRGB) {
248 SkBitmap rgbaBitmap;
249 rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(),
250 bitmap.info().alphaType(),
251 hasLinearBlending ? sRGB : nullptr));
252 rgbaBitmap.eraseColor(0);
253
254 if (bitmap.colorType() == kRGBA_F16_SkColorType) {
255 // Drawing RGBA_F16 onto ARGB_8888 is not supported
256 bitmap.readPixels(rgbaBitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
257 rgbaBitmap.getPixels(), rgbaBitmap.rowBytes(), 0, 0);
258 } else {
259 SkCanvas canvas(rgbaBitmap);
260 canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
261 }
262
263 return rgbaBitmap;
264}
265
266bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) {
267 return info.colorType() == kARGB_4444_SkColorType ||
268 (info.colorType() == kRGB_565_SkColorType && hasLinearBlending &&
269 info.colorSpace()->isSRGB()) ||
270 (info.colorType() == kRGBA_F16_SkColorType &&
271 Caches::getInstance().extensions().getMajorGlVersion() < 3);
272}
273
274void Texture::upload(Bitmap& bitmap) {
275 ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height());
276
277 // We could also enable mipmapping if both bitmap dimensions are powers
278 // of 2 but we'd have to deal with size changes. Let's keep this simple
279 const bool canMipMap = mCaches.extensions().hasNPot();
280
281 // If the texture had mipmap enabled but not anymore,
282 // force a glTexImage2D to discard the mipmap levels
283 bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap();
284 bool setDefaultParams = false;
285
286 if (!mId) {
287 glGenTextures(1, &mId);
288 needsAlloc = true;
289 setDefaultParams = true;
290 }
291
292 bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
293 bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace());
294
295 GLint internalFormat, format, type;
296 colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB && hasLinearBlending,
297 &internalFormat, &format, &type);
298
299 // Some devices don't support GL_RGBA16F, so we need to compare the color type
300 // and internal GL format to decide what to do with 16 bit bitmaps
301 bool rgba16fNeedsConversion =
302 bitmap.colorType() == kRGBA_F16_SkColorType && internalFormat != GL_RGBA16F;
303
304 // RGBA16F is always linear extended sRGB
305 if (internalFormat == GL_RGBA16F) {
306 mIsLinear = true;
307 }
308
309 mConnector.reset();
310
311 // Alpha masks don't have color profiles
312 // If an RGBA16F bitmap needs conversion, we know the target will be sRGB
313 if (!mIsLinear && internalFormat != GL_ALPHA && !rgba16fNeedsConversion) {
314 SkColorSpace* colorSpace = bitmap.info().colorSpace();
315 // If the bitmap is sRGB we don't need conversion
316 if (colorSpace != nullptr && !colorSpace->isSRGB()) {
317 SkMatrix44 xyzMatrix(SkMatrix44::kUninitialized_Constructor);
318 if (!colorSpace->toXYZD50(&xyzMatrix)) {
319 ALOGW("Incompatible color space!");
320 } else {
321 SkColorSpaceTransferFn fn;
322 if (!colorSpace->isNumericalTransferFn(&fn)) {
323 ALOGW("Incompatible color space, no numerical transfer function!");
324 } else {
325 float data[16];
326 xyzMatrix.asColMajorf(data);
327
328 ColorSpace::TransferParameters p = {fn.fG, fn.fA, fn.fB, fn.fC,
329 fn.fD, fn.fE, fn.fF};
330 ColorSpace src("Unnamed", mat4f((const float*)&data[0]).upperLeft(), p);
331 mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB()));
332
333 // A non-sRGB color space might have a transfer function close enough to sRGB
334 // that we can save shader instructions by using an sRGB sampler
335 // This is only possible if we have hardware support for sRGB textures
336 if (needSRGB && internalFormat == GL_RGBA && mCaches.extensions().hasSRGB() &&
337 !bitmap.isHardware()) {
338 internalFormat = GL_SRGB8_ALPHA8;
339 }
340 }
341 }
342 }
343 }
344
345 GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
346 needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target);
347
348 blend = !bitmap.isOpaque();
349 mCaches.textureState().bindTexture(mTarget, mId);
350
351 // TODO: Handle sRGB gray bitmaps
352 if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending))) {
353 SkBitmap skBitmap;
354 bitmap.getSkBitmap(&skBitmap);
355 sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
356 SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
357 uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
358 rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), rgbaBitmap.height(),
359 rgbaBitmap.getPixels());
360 } else if (bitmap.isHardware()) {
361 uploadHardwareBitmapToTexture(bitmap.graphicBuffer());
362 } else {
363 uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),
364 bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(),
365 bitmap.pixels());
366 }
367
368 if (canMipMap) {
369 mipMap = bitmap.hasHardwareMipMap();
370 if (mipMap) {
371 glGenerateMipmap(GL_TEXTURE_2D);
372 }
373 }
374
375 if (setDefaultParams) {
376 setFilter(GL_NEAREST);
377 setWrap(GL_CLAMP_TO_EDGE);
378 }
379}
380
381void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
382 GLenum target) {
383 mId = id;
384 mWidth = width;
385 mHeight = height;
386 mFormat = format;
387 mInternalFormat = internalFormat;
388 mTarget = target;
389 mConnector.reset();
390 // We're wrapping an existing texture, so don't double count this memory
391 notifySizeChanged(0);
392}
393
394TransferFunctionType Texture::getTransferFunctionType() const {
395 if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) {
396 const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters();
397 if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) {
398 if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b) &&
399 MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) {
400 if (MathUtils::areEqual(p.g, 1.0f)) {
401 return TransferFunctionType::None;
402 }
403 return TransferFunctionType::Gamma;
404 }
405 return TransferFunctionType::Limited;
406 }
407 return TransferFunctionType::Full;
408 }
409 return TransferFunctionType::None;
410}
411
412}; // namespace uirenderer
413}; // namespace android