John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2014 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "RT-Animator" |
| 18 | |
| 19 | #include "Animator.h" |
| 20 | |
| 21 | #include <set> |
| 22 | |
| 23 | #include "RenderProperties.h" |
| 24 | |
| 25 | namespace android { |
| 26 | namespace uirenderer { |
| 27 | |
| 28 | /************************************************************ |
| 29 | * Private header |
| 30 | ************************************************************/ |
| 31 | |
| 32 | typedef void (RenderProperties::*SetFloatProperty)(float value); |
| 33 | typedef float (RenderProperties::*GetFloatProperty)() const; |
| 34 | |
| 35 | struct PropertyAccessors { |
| 36 | GetFloatProperty getter; |
| 37 | SetFloatProperty setter; |
| 38 | }; |
| 39 | |
| 40 | // Maps RenderProperty enum to accessors |
| 41 | static const PropertyAccessors PROPERTY_ACCESSOR_LUT[] = { |
| 42 | {&RenderProperties::getTranslationX, &RenderProperties::setTranslationX }, |
| 43 | {&RenderProperties::getTranslationY, &RenderProperties::setTranslationY }, |
| 44 | {&RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ }, |
| 45 | {&RenderProperties::getScaleX, &RenderProperties::setScaleX }, |
| 46 | {&RenderProperties::getScaleY, &RenderProperties::setScaleY }, |
| 47 | {&RenderProperties::getRotation, &RenderProperties::setRotation }, |
| 48 | {&RenderProperties::getRotationX, &RenderProperties::setRotationX }, |
| 49 | {&RenderProperties::getRotationY, &RenderProperties::setRotationY }, |
| 50 | {&RenderProperties::getX, &RenderProperties::setX }, |
| 51 | {&RenderProperties::getY, &RenderProperties::setY }, |
| 52 | {&RenderProperties::getZ, &RenderProperties::setZ }, |
| 53 | {&RenderProperties::getAlpha, &RenderProperties::setAlpha }, |
| 54 | }; |
| 55 | |
| 56 | // Helper class to contain generic animator helpers |
| 57 | class BaseAnimator { |
| 58 | public: |
| 59 | BaseAnimator(); |
| 60 | virtual ~BaseAnimator(); |
| 61 | |
| 62 | void setInterpolator(Interpolator* interpolator); |
| 63 | void setDuration(nsecs_t durationInMs); |
| 64 | |
| 65 | bool isFinished() { return mPlayState == FINISHED; } |
| 66 | |
| 67 | protected: |
| 68 | // This is the main animation entrypoint that subclasses should call |
| 69 | // to generate the onAnimation* lifecycle events |
| 70 | // Returns true if the animation has finished, false otherwise |
| 71 | bool animateFrame(nsecs_t frameTime); |
| 72 | |
| 73 | // Called when PlayState switches from PENDING to RUNNING |
| 74 | virtual void onAnimationStarted() {} |
| 75 | virtual void onAnimationUpdated(float fraction) = 0; |
| 76 | virtual void onAnimationFinished() {} |
| 77 | |
| 78 | private: |
| 79 | enum PlayState { |
| 80 | PENDING, |
| 81 | RUNNING, |
| 82 | FINISHED, |
| 83 | }; |
| 84 | |
| 85 | Interpolator* mInterpolator; |
| 86 | PlayState mPlayState; |
| 87 | long mStartTime; |
| 88 | long mDuration; |
| 89 | }; |
| 90 | |
| 91 | // Hide the base classes & private bits from the exported RenderPropertyAnimator |
| 92 | // in this Impl class so that subclasses of RenderPropertyAnimator don't require |
| 93 | // knowledge of the inner guts but only the public virtual methods. |
| 94 | // Animates a single property |
| 95 | class RenderPropertyAnimatorImpl : public BaseAnimator { |
| 96 | public: |
| 97 | RenderPropertyAnimatorImpl(GetFloatProperty getter, SetFloatProperty setter, |
| 98 | RenderPropertyAnimator::DeltaValueType deltaType, float delta); |
| 99 | ~RenderPropertyAnimatorImpl(); |
| 100 | |
| 101 | bool animate(RenderProperties* target, TreeInfo& info); |
| 102 | |
| 103 | protected: |
| 104 | virtual void onAnimationStarted(); |
| 105 | virtual void onAnimationUpdated(float fraction); |
| 106 | |
| 107 | private: |
| 108 | // mTarget is only valid inside animate() |
| 109 | RenderProperties* mTarget; |
| 110 | GetFloatProperty mGetter; |
| 111 | SetFloatProperty mSetter; |
| 112 | |
| 113 | RenderPropertyAnimator::DeltaValueType mDeltaValueType; |
| 114 | float mDeltaValue; |
| 115 | float mFromValue; |
| 116 | }; |
| 117 | |
| 118 | RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, |
| 119 | DeltaValueType deltaType, float deltaValue) { |
| 120 | PropertyAccessors pa = PROPERTY_ACCESSOR_LUT[property]; |
| 121 | mImpl = new RenderPropertyAnimatorImpl(pa.getter, pa.setter, deltaType, deltaValue); |
| 122 | } |
| 123 | |
| 124 | RenderPropertyAnimator::~RenderPropertyAnimator() { |
| 125 | delete mImpl; |
| 126 | mImpl = NULL; |
| 127 | } |
| 128 | |
| 129 | void RenderPropertyAnimator::setInterpolator(Interpolator* interpolator) { |
| 130 | mImpl->setInterpolator(interpolator); |
| 131 | } |
| 132 | |
| 133 | void RenderPropertyAnimator::setDuration(nsecs_t durationInMs) { |
| 134 | mImpl->setDuration(durationInMs); |
| 135 | } |
| 136 | |
| 137 | bool RenderPropertyAnimator::isFinished() { |
| 138 | return mImpl->isFinished(); |
| 139 | } |
| 140 | |
| 141 | bool RenderPropertyAnimator::animate(RenderProperties* target, TreeInfo& info) { |
| 142 | return mImpl->animate(target, info); |
| 143 | } |
| 144 | |
| 145 | |
| 146 | /************************************************************ |
| 147 | * Base animator |
| 148 | ************************************************************/ |
| 149 | |
| 150 | BaseAnimator::BaseAnimator() |
| 151 | : mInterpolator(0) |
| 152 | , mPlayState(PENDING) |
| 153 | , mStartTime(0) |
| 154 | , mDuration(300) { |
| 155 | |
| 156 | } |
| 157 | |
| 158 | BaseAnimator::~BaseAnimator() { |
| 159 | setInterpolator(NULL); |
| 160 | } |
| 161 | |
| 162 | void BaseAnimator::setInterpolator(Interpolator* interpolator) { |
| 163 | delete mInterpolator; |
| 164 | mInterpolator = interpolator; |
| 165 | } |
| 166 | |
| 167 | void BaseAnimator::setDuration(nsecs_t duration) { |
| 168 | mDuration = duration; |
| 169 | } |
| 170 | |
| 171 | bool BaseAnimator::animateFrame(nsecs_t frameTime) { |
| 172 | if (mPlayState == PENDING) { |
| 173 | mPlayState = RUNNING; |
| 174 | mStartTime = frameTime; |
| 175 | // No interpolator was set, use the default |
| 176 | if (!mInterpolator) { |
| 177 | setInterpolator(Interpolator::createDefaultInterpolator()); |
| 178 | } |
| 179 | onAnimationStarted(); |
| 180 | } |
| 181 | |
| 182 | float fraction = 1.0f; |
| 183 | if (mPlayState == RUNNING) { |
| 184 | fraction = mDuration > 0 ? (float)(frameTime - mStartTime) / mDuration : 1.0f; |
| 185 | if (fraction >= 1.0f) { |
| 186 | fraction = 1.0f; |
| 187 | mPlayState = FINISHED; |
| 188 | } |
| 189 | } |
| 190 | fraction = mInterpolator->interpolate(fraction); |
| 191 | onAnimationUpdated(fraction); |
| 192 | |
| 193 | if (mPlayState == FINISHED) { |
| 194 | onAnimationFinished(); |
| 195 | return true; |
| 196 | } |
| 197 | return false; |
| 198 | } |
| 199 | |
| 200 | /************************************************************ |
| 201 | * RenderPropertyAnimator |
| 202 | ************************************************************/ |
| 203 | |
| 204 | RenderPropertyAnimatorImpl::RenderPropertyAnimatorImpl( |
| 205 | GetFloatProperty getter, SetFloatProperty setter, |
| 206 | RenderPropertyAnimator::DeltaValueType deltaType, float delta) |
| 207 | : mTarget(0) |
| 208 | , mGetter(getter) |
| 209 | , mSetter(setter) |
| 210 | , mDeltaValueType(deltaType) |
| 211 | , mDeltaValue(delta) |
| 212 | , mFromValue(-1) { |
| 213 | } |
| 214 | |
| 215 | RenderPropertyAnimatorImpl::~RenderPropertyAnimatorImpl() { |
| 216 | } |
| 217 | |
| 218 | bool RenderPropertyAnimatorImpl::animate(RenderProperties* target, TreeInfo& info) { |
| 219 | mTarget = target; |
| 220 | bool finished = animateFrame(info.frameTimeMs); |
| 221 | mTarget = NULL; |
| 222 | return finished; |
| 223 | } |
| 224 | |
| 225 | void RenderPropertyAnimatorImpl::onAnimationStarted() { |
| 226 | mFromValue = (mTarget->*mGetter)(); |
| 227 | |
| 228 | if (mDeltaValueType == RenderPropertyAnimator::ABSOLUTE) { |
| 229 | mDeltaValue = (mDeltaValue - mFromValue); |
| 230 | mDeltaValueType = RenderPropertyAnimator::DELTA; |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | void RenderPropertyAnimatorImpl::onAnimationUpdated(float fraction) { |
| 235 | float value = mFromValue + (mDeltaValue * fraction); |
| 236 | (mTarget->*mSetter)(value); |
| 237 | } |
| 238 | |
| 239 | } /* namespace uirenderer */ |
| 240 | } /* namespace android */ |