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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reck23b797a2014-01-03 18:08:34 -080017#include "CanvasContext.h"
18
John Reckd04794a2015-05-08 10:04:36 -070019#include "AnimationContext.h"
20#include "Caches.h"
21#include "DeferredLayerUpdater.h"
John Reck3b202512014-06-23 13:13:08 -070022#include "EglManager.h"
John Reckd04794a2015-05-08 10:04:36 -070023#include "LayerRenderer.h"
24#include "OpenGLRenderer.h"
25#include "Properties.h"
John Reck4f02bf42014-01-03 18:09:17 -080026#include "RenderThread.h"
John Reckd04794a2015-05-08 10:04:36 -070027#include "renderstate/RenderState.h"
28#include "renderstate/Stencil.h"
John Recke248bd12015-08-05 13:53:53 -070029#include "protos/hwui.pb.h"
30
31#include <cutils/properties.h>
32#include <google/protobuf/io/zero_copy_stream_impl.h>
33#include <private/hwui/DrawGlInfo.h>
34#include <strings.h>
John Reck23b797a2014-01-03 18:08:34 -080035
Chris Craik65fe5ee2015-01-26 18:06:29 -080036#include <algorithm>
John Recke248bd12015-08-05 13:53:53 -070037#include <fcntl.h>
38#include <sys/stat.h>
Chris Craik65fe5ee2015-01-26 18:06:29 -080039
John Reckf47a5942014-06-30 16:20:04 -070040#define TRIM_MEMORY_COMPLETE 80
41#define TRIM_MEMORY_UI_HIDDEN 20
42
John Recke248bd12015-08-05 13:53:53 -070043#define ENABLE_RENDERNODE_SERIALIZATION false
44
John Reck149173d2015-08-10 09:52:29 -070045#define LOG_FRAMETIME_MMA 0
46
47#if LOG_FRAMETIME_MMA
48static float sBenchMma = 0;
49static int sFrameCount = 0;
50static const float NANOS_PER_MILLIS_F = 1000000.0f;
51#endif
52
John Reck23b797a2014-01-03 18:08:34 -080053namespace android {
54namespace uirenderer {
55namespace renderthread {
56
John Reck119907c2014-08-14 09:02:01 -070057CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
58 RenderNode* rootRenderNode, IContextFactory* contextFactory)
John Reck3b202512014-06-23 13:13:08 -070059 : mRenderThread(thread)
60 , mEglManager(thread.eglManager())
John Reck4f02bf42014-01-03 18:09:17 -080061 , mOpaque(!translucent)
Chris Craik51d6a3d2014-12-22 17:16:56 -080062 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
John Reck4c9e59d2015-05-12 07:17:50 -070063 , mJankTracker(thread.timeLord().frameIntervalNanos())
Skuhneea7a7fb2015-08-28 07:10:31 -070064 , mProfiler(mFrames)
Skuhneb8160872015-09-22 09:51:39 -070065 , mContentDrawBounds(0, 0, 0, 0) {
Skuhneea7a7fb2015-08-28 07:10:31 -070066 mRenderNodes.emplace_back(rootRenderNode);
John Reck443a7142014-09-04 17:40:05 -070067 mRenderThread.renderState().registerCanvasContext(this);
John Reckb36016c2015-03-11 08:50:53 -070068 mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
John Reck23b797a2014-01-03 18:08:34 -080069}
70
71CanvasContext::~CanvasContext() {
John Reck17035b02014-09-03 07:39:53 -070072 destroy();
John Reck443a7142014-09-04 17:40:05 -070073 mRenderThread.renderState().unregisterCanvasContext(this);
John Reck4f02bf42014-01-03 18:09:17 -080074}
75
John Reck17035b02014-09-03 07:39:53 -070076void CanvasContext::destroy() {
77 stopDrawing();
Chris Craikd41c4d82015-01-05 15:51:13 -080078 setSurface(nullptr);
John Reck17035b02014-09-03 07:39:53 -070079 freePrefetechedLayers();
80 destroyHardwareResources();
John Recke2478d42014-09-03 16:46:05 -070081 mAnimationContext->destroy();
John Reck4f02bf42014-01-03 18:09:17 -080082 if (mCanvas) {
83 delete mCanvas;
Chris Craikd41c4d82015-01-05 15:51:13 -080084 mCanvas = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080085 }
John Reck23b797a2014-01-03 18:08:34 -080086}
87
John Recka5dda642014-05-22 15:43:54 -070088void CanvasContext::setSurface(ANativeWindow* window) {
John Reckfbc8df02014-11-14 16:18:41 -080089 ATRACE_CALL();
90
John Recka5dda642014-05-22 15:43:54 -070091 mNativeWindow = window;
92
John Reck23b797a2014-01-03 18:08:34 -080093 if (mEglSurface != EGL_NO_SURFACE) {
John Reck3b202512014-06-23 13:13:08 -070094 mEglManager.destroySurface(mEglSurface);
John Reck23b797a2014-01-03 18:08:34 -080095 mEglSurface = EGL_NO_SURFACE;
96 }
97
98 if (window) {
John Reck3b202512014-06-23 13:13:08 -070099 mEglSurface = mEglManager.createSurface(window);
John Reck23b797a2014-01-03 18:08:34 -0800100 }
101
102 if (mEglSurface != EGL_NO_SURFACE) {
John Reck1125d1f2014-10-23 11:02:19 -0700103 const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
104 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
John Reck4f02bf42014-01-03 18:09:17 -0800105 mHaveNewSurface = true;
John Reckdbc9a862014-04-17 20:25:13 -0700106 makeCurrent();
John Reck368cdd82014-05-07 13:11:00 -0700107 } else {
108 mRenderThread.removeFrameCallback(this);
John Reck23b797a2014-01-03 18:08:34 -0800109 }
John Reck23b797a2014-01-03 18:08:34 -0800110}
111
John Reckf7d9c1d2014-04-09 10:01:03 -0700112void CanvasContext::requireSurface() {
113 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
114 "requireSurface() called but no surface set!");
John Reckdbc9a862014-04-17 20:25:13 -0700115 makeCurrent();
John Reck23b797a2014-01-03 18:08:34 -0800116}
117
John Reck1125d1f2014-10-23 11:02:19 -0700118void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
119 mSwapBehavior = swapBehavior;
120}
121
John Recka5dda642014-05-22 15:43:54 -0700122bool CanvasContext::initialize(ANativeWindow* window) {
John Reck4f02bf42014-01-03 18:09:17 -0800123 setSurface(window);
John Reck2cdbc7d2014-09-17 16:06:36 -0700124 if (mCanvas) return false;
John Reck3b202512014-06-23 13:13:08 -0700125 mCanvas = new OpenGLRenderer(mRenderThread.renderState());
John Reck4f02bf42014-01-03 18:09:17 -0800126 mCanvas->initProperties();
127 return true;
128}
129
John Recka5dda642014-05-22 15:43:54 -0700130void CanvasContext::updateSurface(ANativeWindow* window) {
John Reck4f02bf42014-01-03 18:09:17 -0800131 setSurface(window);
John Reckf7d9c1d2014-04-09 10:01:03 -0700132}
133
John Reck9fb42f02014-12-04 13:51:41 -0800134bool CanvasContext::pauseSurface(ANativeWindow* window) {
John Reck01a5ea32014-12-03 13:01:07 -0800135 return mRenderThread.removeFrameCallback(this);
John Reck4f02bf42014-01-03 18:09:17 -0800136}
137
Chris Craik284b2432014-09-18 16:05:35 -0700138// TODO: don't pass viewport size, it's automatic via EGL
Alan Viverette50210d92015-05-14 18:05:36 -0700139void CanvasContext::setup(int width, int height, float lightRadius,
Andreas Gampe64bb4132014-11-22 00:35:09 +0000140 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
John Reck4f02bf42014-01-03 18:09:17 -0800141 if (!mCanvas) return;
Alan Viverette50210d92015-05-14 18:05:36 -0700142 mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);
143}
144
145void CanvasContext::setLightCenter(const Vector3& lightCenter) {
146 if (!mCanvas) return;
147 mCanvas->setLightCenter(lightCenter);
John Reck4f02bf42014-01-03 18:09:17 -0800148}
149
John Reck63a06672014-05-07 13:45:54 -0700150void CanvasContext::setOpaque(bool opaque) {
151 mOpaque = opaque;
152}
153
John Reck860d1552014-04-11 19:15:05 -0700154void CanvasContext::makeCurrent() {
John Reckdbc9a862014-04-17 20:25:13 -0700155 // TODO: Figure out why this workaround is needed, see b/13913604
156 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
John Reckf2dcc2a2015-07-16 09:17:59 -0700157 EGLint error = 0;
158 mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface, &error);
159 if (error) {
160 setSurface(nullptr);
161 }
John Reck860d1552014-04-11 19:15:05 -0700162}
163
John Reck68bfe0a2014-06-24 15:34:58 -0700164void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
165 bool success = layerUpdater->apply();
John Reckd72e0a32014-05-29 18:56:11 -0700166 LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
167 if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
168 mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
John Reck19b6bcf2014-02-14 20:03:38 -0800169 }
170}
171
John Reckbf3c6022015-06-02 15:55:00 -0700172static bool wasSkipped(FrameInfo* info) {
Chris Craik1b54fb22015-06-02 17:40:58 -0700173 return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame);
John Reckbf3c6022015-06-02 15:55:00 -0700174}
175
Skuhneea7a7fb2015-08-28 07:10:31 -0700176void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
177 int64_t syncQueued, RenderNode* target) {
John Reckf9be7792014-05-02 18:21:16 -0700178 mRenderThread.removeFrameCallback(this);
John Reck18f16e62014-05-02 16:46:41 -0700179
John Reckbf3c6022015-06-02 15:55:00 -0700180 // If the previous frame was dropped we don't need to hold onto it, so
181 // just keep using the previous frame's structure instead
182 if (!wasSkipped(mCurrentFrameInfo)) {
183 mCurrentFrameInfo = &mFrames.next();
184 }
John Reckba6adf62015-02-19 14:36:50 -0800185 mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
John Reckbe3fba02015-07-06 13:49:58 -0700186 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued;
John Reckba6adf62015-02-19 14:36:50 -0800187 mCurrentFrameInfo->markSyncStart();
188
John Recke4267ea2014-06-03 15:53:15 -0700189 info.damageAccumulator = &mDamageAccumulator;
John Reck25fbb3f2014-06-12 13:46:45 -0700190 info.renderer = mCanvas;
John Reck00e79c92015-07-21 10:23:59 -0700191 info.canvasContext = this;
192
John Reckec845a22014-09-05 15:23:38 -0700193 mAnimationContext->startFrame(info.mode);
Skuhneea7a7fb2015-08-28 07:10:31 -0700194 for (const sp<RenderNode>& node : mRenderNodes) {
195 // Only the primary target node will be drawn full - all other nodes would get drawn in
196 // real time mode. In case of a window, the primary node is the window content and the other
197 // node(s) are non client / filler nodes.
198 info.mode = (node.get() == target ? TreeInfo::MODE_FULL : TreeInfo::MODE_RT_ONLY);
199 node->prepareTree(info);
200 }
John Reck119907c2014-08-14 09:02:01 -0700201 mAnimationContext->runRemainingAnimations(info);
John Recke45b1fd2014-04-15 09:50:16 -0700202
John Reck00e79c92015-07-21 10:23:59 -0700203 freePrefetechedLayers();
John Reck998a6d82014-08-28 15:35:53 -0700204
John Reckaa95a882014-11-07 11:02:07 -0800205 if (CC_UNLIKELY(!mNativeWindow.get())) {
Chris Craik1b54fb22015-06-02 17:40:58 -0700206 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
John Reckaa95a882014-11-07 11:02:07 -0800207 info.out.canDrawThisFrame = false;
208 return;
209 }
210
John Recka5dda642014-05-22 15:43:54 -0700211 int runningBehind = 0;
212 // TODO: This query is moderately expensive, investigate adding some sort
213 // of fast-path based off when we last called eglSwapBuffers() as well as
214 // last vsync time. Or something.
215 mNativeWindow->query(mNativeWindow.get(),
216 NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
217 info.out.canDrawThisFrame = !runningBehind;
218
John Reckaef9dc82015-05-08 14:10:57 -0700219 if (!info.out.canDrawThisFrame) {
Chris Craik1b54fb22015-06-02 17:40:58 -0700220 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
John Reckaef9dc82015-05-08 14:10:57 -0700221 }
222
John Recka5dda642014-05-22 15:43:54 -0700223 if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
John Reckcd028f32014-06-24 08:44:29 -0700224 if (!info.out.requiresUiRedraw) {
John Reckf9be7792014-05-02 18:21:16 -0700225 // If animationsNeedsRedraw is set don't bother posting for an RT anim
226 // as we will just end up fighting the UI thread.
227 mRenderThread.postFrameCallback(this);
228 }
John Recke45b1fd2014-04-15 09:50:16 -0700229 }
230}
231
John Reckf47a5942014-06-30 16:20:04 -0700232void CanvasContext::stopDrawing() {
233 mRenderThread.removeFrameCallback(this);
234}
235
John Recka5dda642014-05-22 15:43:54 -0700236void CanvasContext::notifyFramePending() {
237 ATRACE_CALL();
238 mRenderThread.pushBackFrameCallback(this);
239}
240
John Recke4267ea2014-06-03 15:53:15 -0700241void CanvasContext::draw() {
John Reck4f02bf42014-01-03 18:09:17 -0800242 LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
Chris Craika7090e02014-06-20 16:01:00 -0700243 "drawRenderNode called on a context with no canvas or surface!");
John Reck4f02bf42014-01-03 18:09:17 -0800244
John Recke4267ea2014-06-03 15:53:15 -0700245 SkRect dirty;
246 mDamageAccumulator.finish(&dirty);
247
John Reck6d4d0db2015-08-03 15:34:52 -0700248 // TODO: Re-enable after figuring out cause of b/22592975
249// if (dirty.isEmpty() && Properties::skipEmptyFrames) {
250// mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
251// return;
252// }
John Reck240ff622015-04-28 13:50:00 -0700253
John Reck240ff622015-04-28 13:50:00 -0700254 mCurrentFrameInfo->markIssueDrawCommandsStart();
255
John Reck149173d2015-08-10 09:52:29 -0700256 Frame frame = mEglManager.beginFrame(mEglSurface);
257 if (frame.width() != mCanvas->getViewportWidth()
258 || frame.height() != mCanvas->getViewportHeight()) {
Chris Craik64e445b2015-09-02 14:23:49 -0700259 // can't rely on prior content of window if viewport size changes
John Recke4267ea2014-06-03 15:53:15 -0700260 dirty.setEmpty();
John Reck149173d2015-08-10 09:52:29 -0700261 } else if (mHaveNewSurface || frame.bufferAge() == 0) {
262 // New surface needs a full draw
John Recke4267ea2014-06-03 15:53:15 -0700263 dirty.setEmpty();
John Reckfe5e7b72014-05-23 17:42:28 -0700264 } else {
John Reck149173d2015-08-10 09:52:29 -0700265 if (!dirty.isEmpty() && !dirty.intersect(0, 0, frame.width(), frame.height())) {
John Reck0a973302014-07-16 13:29:45 -0700266 ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
John Reck149173d2015-08-10 09:52:29 -0700267 SK_RECT_ARGS(dirty), frame.width(), frame.height());
John Reck0a973302014-07-16 13:29:45 -0700268 dirty.setEmpty();
269 }
John Recke4267ea2014-06-03 15:53:15 -0700270 profiler().unionDirty(&dirty);
John Reck4f02bf42014-01-03 18:09:17 -0800271 }
272
John Reck149173d2015-08-10 09:52:29 -0700273 if (dirty.isEmpty()) {
274 dirty.set(0, 0, frame.width(), frame.height());
Season Li13d1b4a2015-07-29 17:16:19 -0700275 }
276
John Reck149173d2015-08-10 09:52:29 -0700277 // At this point dirty is the area of the screen to update. However,
278 // the area of the frame we need to repaint is potentially different, so
279 // stash the screen area for later
280 SkRect screenDirty(dirty);
281
282 // If the buffer age is 0 we do a full-screen repaint (handled above)
283 // If the buffer age is 1 the buffer contents are the same as they were
284 // last frame so there's nothing to union() against
285 // Therefore we only care about the > 1 case.
286 if (frame.bufferAge() > 1) {
287 if (frame.bufferAge() > (int) mDamageHistory.size()) {
288 // We don't have enough history to handle this old of a buffer
289 // Just do a full-draw
290 dirty.set(0, 0, frame.width(), frame.height());
291 } else {
292 // At this point we haven't yet added the latest frame
293 // to the damage history (happens below)
294 // So we need to damage
295 for (int i = mDamageHistory.size() - 1;
296 i > ((int) mDamageHistory.size()) - frame.bufferAge(); i--) {
297 dirty.join(mDamageHistory[i]);
298 }
299 }
John Reck4f02bf42014-01-03 18:09:17 -0800300 }
301
John Reck149173d2015-08-10 09:52:29 -0700302 // Add the screen damage to the ring buffer.
303 mDamageHistory.next() = screenDirty;
304
305 mEglManager.damageFrame(frame, dirty);
Chris Craik64e445b2015-09-02 14:23:49 -0700306 mCanvas->prepareDirty(frame.width(), frame.height(),
307 dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom, mOpaque);
John Reck149173d2015-08-10 09:52:29 -0700308
John Reck4f02bf42014-01-03 18:09:17 -0800309 Rect outBounds;
Skuhneea7a7fb2015-08-28 07:10:31 -0700310 // It there are multiple render nodes, they are as follows:
311 // #0 - backdrop
Skuhneb8160872015-09-22 09:51:39 -0700312 // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
Skuhneea7a7fb2015-08-28 07:10:31 -0700313 // #2 - frame
314 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
315 // resizing however it might become partially visible. The following render loop will crop the
316 // backdrop against the content and draw the remaining part of it. It will then crop the content
317 // against the backdrop (since that indicates a shrinking of the window) and then the frame
318 // around everything.
319 // The bounds of the backdrop against which the content should be clipped.
Skuhneb8160872015-09-22 09:51:39 -0700320 Rect backdropBounds = mContentDrawBounds;
321 // Usually the contents bounds should be mContentDrawBounds - however - we will
322 // move it towards the fixed edge to give it a more stable appearance (for the moment).
323 Rect contentBounds;
Skuhneea7a7fb2015-08-28 07:10:31 -0700324 // If there is no content bounds we ignore the layering as stated above and start with 2.
Skuhneb8160872015-09-22 09:51:39 -0700325 int layer = (mContentDrawBounds.isEmpty() || mRenderNodes.size() <= 2) ? 2 : 0;
Skuhneea7a7fb2015-08-28 07:10:31 -0700326 // Draw all render nodes. Note that
327 for (const sp<RenderNode>& node : mRenderNodes) {
328 if (layer == 0) { // Backdrop.
Skuhneb8160872015-09-22 09:51:39 -0700329 // Draw the backdrop clipped to the inverse content bounds, but assume that the content
330 // was moved to the upper left corner.
Skuhneea7a7fb2015-08-28 07:10:31 -0700331 const RenderProperties& properties = node->properties();
332 Rect targetBounds(properties.getLeft(), properties.getTop(),
333 properties.getRight(), properties.getBottom());
Skuhneb8160872015-09-22 09:51:39 -0700334 // Move the content bounds towards the fixed corner of the backdrop.
335 const int x = targetBounds.left;
336 const int y = targetBounds.top;
337 contentBounds.set(x, y, x + mContentDrawBounds.getWidth(),
338 y + mContentDrawBounds.getHeight());
Skuhneea7a7fb2015-08-28 07:10:31 -0700339 // Remember the intersection of the target bounds and the intersection bounds against
340 // which we have to crop the content.
Skuhneb8160872015-09-22 09:51:39 -0700341 backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
Chris Craikac02eb92015-10-05 12:23:46 -0700342 backdropBounds.doIntersect(targetBounds);
Skuhneea7a7fb2015-08-28 07:10:31 -0700343 // Check if we have to draw something on the left side ...
Skuhneb8160872015-09-22 09:51:39 -0700344 if (targetBounds.left < contentBounds.left) {
Skuhneea7a7fb2015-08-28 07:10:31 -0700345 mCanvas->save(SkCanvas::kClip_SaveFlag);
346 if (mCanvas->clipRect(targetBounds.left, targetBounds.top,
Skuhneb8160872015-09-22 09:51:39 -0700347 contentBounds.left, targetBounds.bottom,
Skuhneea7a7fb2015-08-28 07:10:31 -0700348 SkRegion::kIntersect_Op)) {
349 mCanvas->drawRenderNode(node.get(), outBounds);
350 }
351 // Reduce the target area by the area we have just painted.
Skuhneb8160872015-09-22 09:51:39 -0700352 targetBounds.left = std::min(contentBounds.left, targetBounds.right);
Skuhneea7a7fb2015-08-28 07:10:31 -0700353 mCanvas->restore();
354 }
355 // ... or on the right side ...
Skuhneb8160872015-09-22 09:51:39 -0700356 if (targetBounds.right > contentBounds.right &&
Skuhneea7a7fb2015-08-28 07:10:31 -0700357 !targetBounds.isEmpty()) {
358 mCanvas->save(SkCanvas::kClip_SaveFlag);
Skuhneb8160872015-09-22 09:51:39 -0700359 if (mCanvas->clipRect(contentBounds.right, targetBounds.top,
Skuhneea7a7fb2015-08-28 07:10:31 -0700360 targetBounds.right, targetBounds.bottom,
361 SkRegion::kIntersect_Op)) {
362 mCanvas->drawRenderNode(node.get(), outBounds);
363 }
364 // Reduce the target area by the area we have just painted.
Skuhneb8160872015-09-22 09:51:39 -0700365 targetBounds.right = std::max(targetBounds.left, contentBounds.right);
Skuhneea7a7fb2015-08-28 07:10:31 -0700366 mCanvas->restore();
367 }
368 // ... or at the top ...
Skuhneb8160872015-09-22 09:51:39 -0700369 if (targetBounds.top < contentBounds.top &&
Skuhneea7a7fb2015-08-28 07:10:31 -0700370 !targetBounds.isEmpty()) {
371 mCanvas->save(SkCanvas::kClip_SaveFlag);
372 if (mCanvas->clipRect(targetBounds.left, targetBounds.top, targetBounds.right,
Skuhneb8160872015-09-22 09:51:39 -0700373 contentBounds.top,
Skuhneea7a7fb2015-08-28 07:10:31 -0700374 SkRegion::kIntersect_Op)) {
375 mCanvas->drawRenderNode(node.get(), outBounds);
376 }
377 // Reduce the target area by the area we have just painted.
Skuhneb8160872015-09-22 09:51:39 -0700378 targetBounds.top = std::min(contentBounds.top, targetBounds.bottom);
Skuhneea7a7fb2015-08-28 07:10:31 -0700379 mCanvas->restore();
380 }
381 // ... or at the bottom.
Skuhneb8160872015-09-22 09:51:39 -0700382 if (targetBounds.bottom > contentBounds.bottom &&
Skuhneea7a7fb2015-08-28 07:10:31 -0700383 !targetBounds.isEmpty()) {
384 mCanvas->save(SkCanvas::kClip_SaveFlag);
Skuhneb8160872015-09-22 09:51:39 -0700385 if (mCanvas->clipRect(targetBounds.left, contentBounds.bottom, targetBounds.right,
Skuhneea7a7fb2015-08-28 07:10:31 -0700386 targetBounds.bottom, SkRegion::kIntersect_Op)) {
387 mCanvas->drawRenderNode(node.get(), outBounds);
388 }
389 mCanvas->restore();
390 }
391 } else if (layer == 1) { // Content
392 // It gets cropped against the bounds of the backdrop to stay inside.
Skuhneb8160872015-09-22 09:51:39 -0700393 mCanvas->save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
394
395 // We shift and clip the content to match its final location in the window.
396 const float left = mContentDrawBounds.left;
397 const float top = mContentDrawBounds.top;
398 const float dx = backdropBounds.left - left;
399 const float dy = backdropBounds.top - top;
400 const float width = backdropBounds.getWidth();
401 const float height = backdropBounds.getHeight();
402 mCanvas->translate(dx, dy);
403 if (mCanvas->clipRect(left, top, left + width, top + height, SkRegion::kIntersect_Op)) {
Skuhneea7a7fb2015-08-28 07:10:31 -0700404 mCanvas->drawRenderNode(node.get(), outBounds);
405 }
406 mCanvas->restore();
407 } else { // draw the rest on top at will!
408 mCanvas->drawRenderNode(node.get(), outBounds);
409 }
410 layer++;
411 }
John Reck4f02bf42014-01-03 18:09:17 -0800412
John Reckfe5e7b72014-05-23 17:42:28 -0700413 profiler().draw(mCanvas);
John Reck4f02bf42014-01-03 18:09:17 -0800414
Tom Hudson107843d2014-09-08 11:26:26 -0400415 bool drew = mCanvas->finish();
John Reck4f02bf42014-01-03 18:09:17 -0800416
John Reckba6adf62015-02-19 14:36:50 -0800417 // Even if we decided to cancel the frame, from the perspective of jank
418 // metrics the frame was swapped at this point
419 mCurrentFrameInfo->markSwapBuffers();
420
Tom Hudson107843d2014-09-08 11:26:26 -0400421 if (drew) {
John Reck149173d2015-08-10 09:52:29 -0700422 if (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty))) {
423 setSurface(nullptr);
424 }
425 mHaveNewSurface = false;
John Reck4f02bf42014-01-03 18:09:17 -0800426 }
John Reckfe5e7b72014-05-23 17:42:28 -0700427
John Reckba6adf62015-02-19 14:36:50 -0800428 // TODO: Use a fence for real completion?
429 mCurrentFrameInfo->markFrameCompleted();
John Reck149173d2015-08-10 09:52:29 -0700430
431#if LOG_FRAMETIME_MMA
432 float thisFrame = mCurrentFrameInfo->duration(
433 FrameInfoIndex::IssueDrawCommandsStart,
434 FrameInfoIndex::FrameCompleted) / NANOS_PER_MILLIS_F;
435 if (sFrameCount) {
436 sBenchMma = ((9 * sBenchMma) + thisFrame) / 10;
437 } else {
438 sBenchMma = thisFrame;
439 }
440 if (++sFrameCount == 10) {
441 sFrameCount = 1;
442 ALOGD("Average frame time: %.4f", sBenchMma);
443 }
444#endif
445
John Reckedc524c2015-03-18 15:24:33 -0700446 mJankTracker.addFrame(*mCurrentFrameInfo);
John Reckba6adf62015-02-19 14:36:50 -0800447 mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
John Reck4f02bf42014-01-03 18:09:17 -0800448}
449
John Recke45b1fd2014-04-15 09:50:16 -0700450// Called by choreographer to do an RT-driven animation
John Reck18f16e62014-05-02 16:46:41 -0700451void CanvasContext::doFrame() {
John Reck368cdd82014-05-07 13:11:00 -0700452 if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
453 return;
454 }
Skuhneea7a7fb2015-08-28 07:10:31 -0700455 prepareAndDraw(nullptr);
456}
John Reck368cdd82014-05-07 13:11:00 -0700457
Skuhneea7a7fb2015-08-28 07:10:31 -0700458void CanvasContext::prepareAndDraw(RenderNode* node) {
John Recke45b1fd2014-04-15 09:50:16 -0700459 ATRACE_CALL();
460
John Reckba6adf62015-02-19 14:36:50 -0800461 int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
462 UiFrameInfoBuilder(frameInfo)
Chris Craik1b54fb22015-06-02 17:40:58 -0700463 .addFlag(FrameInfoFlags::RTAnimation)
John Reckba6adf62015-02-19 14:36:50 -0800464 .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(),
465 mRenderThread.timeLord().latestVsync());
John Reckfe5e7b72014-05-23 17:42:28 -0700466
John Reck3b202512014-06-23 13:13:08 -0700467 TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
Skuhneea7a7fb2015-08-28 07:10:31 -0700468 prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC), node);
John Recka5dda642014-05-22 15:43:54 -0700469 if (info.out.canDrawThisFrame) {
John Recke4267ea2014-06-03 15:53:15 -0700470 draw();
John Recka5dda642014-05-22 15:43:54 -0700471 }
John Recke45b1fd2014-04-15 09:50:16 -0700472}
473
John Reck3b202512014-06-23 13:13:08 -0700474void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
John Reckd3d8daf2014-04-10 15:00:13 -0700475 ATRACE_CALL();
John Reck0d1f6342014-03-28 20:30:27 -0700476 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
John Reck3b202512014-06-23 13:13:08 -0700477 if (thread.eglManager().hasEglContext()) {
John Reck0d1f6342014-03-28 20:30:27 -0700478 mode = DrawGlInfo::kModeProcess;
479 }
John Reck6f07a0d2014-04-16 21:31:25 -0700480
Chris Craikd41c4d82015-01-05 15:51:13 -0800481 thread.renderState().invokeFunctor(functor, mode, nullptr);
John Reck23b797a2014-01-03 18:08:34 -0800482}
483
John Reck998a6d82014-08-28 15:35:53 -0700484void CanvasContext::markLayerInUse(RenderNode* node) {
485 if (mPrefetechedLayers.erase(node)) {
Chris Craikd41c4d82015-01-05 15:51:13 -0800486 node->decStrong(nullptr);
John Reck998a6d82014-08-28 15:35:53 -0700487 }
488}
489
490static void destroyPrefetechedNode(RenderNode* node) {
491 ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
492 node->destroyHardwareResources();
Chris Craikd41c4d82015-01-05 15:51:13 -0800493 node->decStrong(nullptr);
John Reck998a6d82014-08-28 15:35:53 -0700494}
495
496void CanvasContext::freePrefetechedLayers() {
497 if (mPrefetechedLayers.size()) {
John Reck998a6d82014-08-28 15:35:53 -0700498 std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
499 mPrefetechedLayers.clear();
500 }
501}
502
John Reck3e824952014-08-20 10:08:39 -0700503void CanvasContext::buildLayer(RenderNode* node) {
504 ATRACE_CALL();
505 if (!mEglManager.hasEglContext() || !mCanvas) {
506 return;
507 }
John Reck3e824952014-08-20 10:08:39 -0700508 // buildLayer() will leave the tree in an unknown state, so we must stop drawing
509 stopDrawing();
510
511 TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
John Reck3e824952014-08-20 10:08:39 -0700512 info.damageAccumulator = &mDamageAccumulator;
513 info.renderer = mCanvas;
John Reck9eb9f6f2014-08-21 11:23:05 -0700514 info.runAnimations = false;
John Reck3e824952014-08-20 10:08:39 -0700515 node->prepareTree(info);
516 SkRect ignore;
517 mDamageAccumulator.finish(&ignore);
518 // Tickle the GENERIC property on node to mark it as dirty for damaging
519 // purposes when the frame is actually drawn
520 node->setPropertyFieldsDirty(RenderNode::GENERIC);
521
John Reck443a7142014-09-04 17:40:05 -0700522 mCanvas->markLayersAsBuildLayers();
John Reck3e824952014-08-20 10:08:39 -0700523 mCanvas->flushLayerUpdates();
John Reck998a6d82014-08-28 15:35:53 -0700524
Chris Craikd41c4d82015-01-05 15:51:13 -0800525 node->incStrong(nullptr);
John Reck998a6d82014-08-28 15:35:53 -0700526 mPrefetechedLayers.insert(node);
John Reck3e824952014-08-20 10:08:39 -0700527}
528
John Reck19b6bcf2014-02-14 20:03:38 -0800529bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
John Reck68bfe0a2014-06-24 15:34:58 -0700530 layer->apply();
John Reck3b202512014-06-23 13:13:08 -0700531 return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
John Reck19b6bcf2014-02-14 20:03:38 -0800532}
533
John Reckf47a5942014-06-30 16:20:04 -0700534void CanvasContext::destroyHardwareResources() {
535 stopDrawing();
John Reck3b202512014-06-23 13:13:08 -0700536 if (mEglManager.hasEglContext()) {
John Reckdff99572014-08-29 09:59:43 -0700537 freePrefetechedLayers();
Skuhneea7a7fb2015-08-28 07:10:31 -0700538 for (const sp<RenderNode>& node : mRenderNodes) {
539 node->destroyHardwareResources();
540 }
John Reck00e79c92015-07-21 10:23:59 -0700541 Caches& caches = Caches::getInstance();
542 // Make sure to release all the textures we were owning as there won't
543 // be another draw
544 caches.textureCache.resetMarkInUse(this);
Chris Craikb9ce116d2015-08-20 15:14:06 -0700545 caches.flush(Caches::FlushMode::Layers);
John Reckf47a5942014-06-30 16:20:04 -0700546 }
547}
548
549void CanvasContext::trimMemory(RenderThread& thread, int level) {
550 // No context means nothing to free
551 if (!thread.eglManager().hasEglContext()) return;
552
Jorim Jaggi786afcb2014-09-25 02:41:29 +0200553 ATRACE_CALL();
John Reckf47a5942014-06-30 16:20:04 -0700554 if (level >= TRIM_MEMORY_COMPLETE) {
Chris Craikb9ce116d2015-08-20 15:14:06 -0700555 Caches::getInstance().flush(Caches::FlushMode::Full);
John Reckf47a5942014-06-30 16:20:04 -0700556 thread.eglManager().destroy();
557 } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
Chris Craikb9ce116d2015-08-20 15:14:06 -0700558 Caches::getInstance().flush(Caches::FlushMode::Moderate);
John Recke1628b72014-05-23 15:11:19 -0700559 }
560}
561
John Reckfc53ef272014-02-11 10:40:25 -0800562void CanvasContext::runWithGlContext(RenderTask* task) {
John Reckd7db4d72015-05-20 07:18:55 -0700563 LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(),
564 "GL context not initialized!");
John Reck19b6bcf2014-02-14 20:03:38 -0800565 task->run();
566}
567
John Reck1949e792014-04-08 15:18:56 -0700568Layer* CanvasContext::createTextureLayer() {
John Reckf7d9c1d2014-04-09 10:01:03 -0700569 requireSurface();
John Reck3b202512014-06-23 13:13:08 -0700570 return LayerRenderer::createTextureLayer(mRenderThread.renderState());
John Reck1949e792014-04-08 15:18:56 -0700571}
572
John Reck3b202512014-06-23 13:13:08 -0700573void CanvasContext::setTextureAtlas(RenderThread& thread,
574 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
575 thread.eglManager().setTextureAtlas(buffer, map, mapSize);
John Reck66f0be62014-05-13 13:39:31 -0700576}
577
John Reckba6adf62015-02-19 14:36:50 -0800578void CanvasContext::dumpFrames(int fd) {
579 FILE* file = fdopen(fd, "a");
John Reck4db3d172015-06-02 15:58:43 -0700580 fprintf(file, "\n\n---PROFILEDATA---\n");
Chris Craik1b54fb22015-06-02 17:40:58 -0700581 for (size_t i = 0; i < static_cast<size_t>(FrameInfoIndex::NumIndexes); i++) {
John Reck2a8bb052015-06-03 09:52:01 -0700582 fprintf(file, "%s", FrameInfoNames[i].c_str());
John Reck4db3d172015-06-02 15:58:43 -0700583 fprintf(file, ",");
584 }
John Reckba6adf62015-02-19 14:36:50 -0800585 for (size_t i = 0; i < mFrames.size(); i++) {
586 FrameInfo& frame = mFrames[i];
Chris Craik1b54fb22015-06-02 17:40:58 -0700587 if (frame[FrameInfoIndex::SyncStart] == 0) {
John Reckba6adf62015-02-19 14:36:50 -0800588 continue;
589 }
590 fprintf(file, "\n");
Chris Craik1b54fb22015-06-02 17:40:58 -0700591 for (int i = 0; i < static_cast<int>(FrameInfoIndex::NumIndexes); i++) {
John Reckba6adf62015-02-19 14:36:50 -0800592 fprintf(file, "%" PRId64 ",", frame[i]);
593 }
594 }
595 fprintf(file, "\n---PROFILEDATA---\n\n");
596 fflush(file);
597}
598
599void CanvasContext::resetFrameStats() {
600 mFrames.clear();
601 mRenderThread.jankTracker().reset();
602}
603
John Recke248bd12015-08-05 13:53:53 -0700604void CanvasContext::serializeDisplayListTree() {
605#if ENABLE_RENDERNODE_SERIALIZATION
606 using namespace google::protobuf::io;
607 char package[128];
608 // Check whether tracing is enabled for this process.
609 FILE * file = fopen("/proc/self/cmdline", "r");
610 if (file) {
611 if (!fgets(package, 128, file)) {
612 ALOGE("Error reading cmdline: %s (%d)", strerror(errno), errno);
613 fclose(file);
614 return;
615 }
616 fclose(file);
617 } else {
618 ALOGE("Error opening /proc/self/cmdline: %s (%d)", strerror(errno),
619 errno);
620 return;
621 }
622 char path[1024];
623 snprintf(path, 1024, "/data/data/%s/cache/rendertree_dump", package);
624 int fd = open(path, O_CREAT | O_WRONLY, S_IRWXU | S_IRGRP | S_IROTH);
625 if (fd == -1) {
626 ALOGD("Failed to open '%s'", path);
627 return;
628 }
629 proto::RenderNode tree;
630 // TODO: Streaming writes?
631 mRootRenderNode->copyTo(&tree);
632 std::string data = tree.SerializeAsString();
633 write(fd, data.c_str(), data.length());
634 close(fd);
635#endif
636}
637
John Reck23b797a2014-01-03 18:08:34 -0800638} /* namespace renderthread */
639} /* namespace uirenderer */
640} /* namespace android */