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Jamie Gennis68e4a7a2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
Jamie Gennisf7acf162011-01-12 18:30:40 -080029#include <utils/Vector.h>
Jamie Gennis68e4a7a2010-12-20 11:27:26 -080030
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
Jamie Gennisf7acf162011-01-12 18:30:40 -080036class IGraphicBufferAlloc;
37
Jamie Gennis68e4a7a2010-12-20 11:27:26 -080038class SurfaceTexture : public BnSurfaceTexture {
39public:
40 enum { MIN_BUFFER_SLOTS = 3 };
41 enum { NUM_BUFFER_SLOTS = 32 };
42
Jamie Gennis376590d2011-01-13 14:43:36 -080043 struct FrameAvailableListener : public virtual RefBase {
44 virtual void onFrameAvailable() = 0;
45 };
46
Jamie Gennis68e4a7a2010-12-20 11:27:26 -080047 // tex indicates the name OpenGL texture to which images are to be streamed.
48 // This texture name cannot be changed once the SurfaceTexture is created.
49 SurfaceTexture(GLuint tex);
50
51 virtual ~SurfaceTexture();
52
53 // setBufferCount updates the number of available buffer slots. After
54 // calling this all buffer slots are both unallocated and owned by the
55 // SurfaceTexture object (i.e. they are not owned by the client).
56 virtual status_t setBufferCount(int bufferCount);
57
58 virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
59 uint32_t format, uint32_t usage);
60
61 // dequeueBuffer gets the next buffer slot index for the client to use. If a
62 // buffer slot is available then that slot index is written to the location
63 // pointed to by the buf argument and a status of OK is returned. If no
64 // slot is available then a status of -EBUSY is returned and buf is
65 // unmodified.
66 virtual status_t dequeueBuffer(int *buf);
67
68 virtual status_t queueBuffer(int buf);
69 virtual void cancelBuffer(int buf);
70 virtual status_t setCrop(const Rect& reg);
71 virtual status_t setTransform(uint32_t transform);
72
73 // updateTexImage sets the image contents of the target texture to that of
74 // the most recently queued buffer.
75 //
76 // This call may only be made while the OpenGL ES context to which the
77 // target texture belongs is bound to the calling thread.
78 status_t updateTexImage();
79
Jamie Gennisb598fb92011-01-09 16:33:17 -080080 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
81 // associated with the texture image set by the most recent call to
82 // updateTexImage.
83 //
84 // This transform matrix maps 2D homogeneous texture coordinates of the form
85 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
86 // coordinate that should be used to sample that location from the texture.
87 // Sampling the texture outside of the range of this transform is undefined.
88 //
89 // This transform is necessary to compensate for transforms that the stream
90 // content producer may implicitly apply to the content. By forcing users of
91 // a SurfaceTexture to apply this transform we avoid performing an extra
92 // copy of the data that would be needed to hide the transform from the
93 // user.
94 //
95 // The matrix is stored in column-major order so that it may be passed
96 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
97 // functions.
98 void getTransformMatrix(float mtx[16]);
99
Jamie Gennis376590d2011-01-13 14:43:36 -0800100 // setFrameAvailableListener sets the listener object that will be notified
101 // when a new frame becomes available.
102 void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
103
Jamie Gennis68e4a7a2010-12-20 11:27:26 -0800104private:
105
106 // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
107 // all slots.
108 void freeAllBuffers();
109
110 // createImage creates a new EGLImage from a GraphicBuffer.
111 EGLImageKHR createImage(EGLDisplay dpy,
112 const sp<GraphicBuffer>& graphicBuffer);
113
114 enum { INVALID_BUFFER_SLOT = -1 };
115
116 struct BufferSlot {
117 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
118 // if no buffer has been allocated.
119 sp<GraphicBuffer> mGraphicBuffer;
120
121 // mEglImage is the EGLImage created from mGraphicBuffer.
122 EGLImageKHR mEglImage;
123
124 // mEglDisplay is the EGLDisplay used to create mEglImage.
125 EGLDisplay mEglDisplay;
126
127 // mOwnedByClient indicates whether the slot is currently accessible to a
128 // client and should not be used by the SurfaceTexture object. It gets
129 // set to true when dequeueBuffer returns the slot and is reset to false
130 // when the client calls either queueBuffer or cancelBuffer on the slot.
131 bool mOwnedByClient;
132 };
133
134 // mSlots is the array of buffer slots that must be mirrored on the client
135 // side. This allows buffer ownership to be transferred between the client
136 // and server without sending a GraphicBuffer over binder. The entire array
137 // is initialized to NULL at construction time, and buffers are allocated
138 // for a slot when requestBuffer is called with that slot's index.
139 BufferSlot mSlots[NUM_BUFFER_SLOTS];
140
141 // mBufferCount is the number of buffer slots that the client and server
142 // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
143 // calling setBufferCount.
144 int mBufferCount;
145
146 // mCurrentTexture is the buffer slot index of the buffer that is currently
Jamie Gennisd369dc42011-01-09 13:25:39 -0800147 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
148 // indicating that no buffer slot is currently bound to the texture. Note,
149 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
150 // that no buffer is bound to the texture. A call to setBufferCount will
151 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
Jamie Gennis68e4a7a2010-12-20 11:27:26 -0800152 int mCurrentTexture;
153
Jamie Gennisf7acf162011-01-12 18:30:40 -0800154 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
155 // possible that this buffer is not associated with any buffer slot, so we
156 // must track it separately in order to properly use
157 // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
158 sp<GraphicBuffer> mCurrentTextureBuf;
159
Jamie Gennisb598fb92011-01-09 16:33:17 -0800160 // mCurrentCrop is the crop rectangle that applies to the current texture.
161 // It gets set to mLastQueuedCrop each time updateTexImage is called.
162 Rect mCurrentCrop;
163
164 // mCurrentTransform is the transform identifier for the current texture. It
165 // gets set to mLastQueuedTransform each time updateTexImage is called.
166 uint32_t mCurrentTransform;
167
Jamie Gennis68e4a7a2010-12-20 11:27:26 -0800168 // mLastQueued is the buffer slot index of the most recently enqueued buffer.
169 // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
170 // updated each time queueBuffer is called.
171 int mLastQueued;
172
Jamie Gennisb598fb92011-01-09 16:33:17 -0800173 // mLastQueuedCrop is the crop rectangle for the buffer that was most
174 // recently queued. This gets set to mNextCrop each time queueBuffer gets
175 // called.
176 Rect mLastQueuedCrop;
177
178 // mLastQueuedTransform is the transform identifier for the buffer that was
179 // most recently queued. This gets set to mNextTransform each time
180 // queueBuffer gets called.
181 uint32_t mLastQueuedTransform;
182
183 // mNextCrop is the crop rectangle that will be used for the next buffer
184 // that gets queued. It is set by calling setCrop.
185 Rect mNextCrop;
186
187 // mNextTransform is the transform identifier that will be used for the next
188 // buffer that gets queued. It is set by calling setTransform.
189 uint32_t mNextTransform;
190
Jamie Gennis68e4a7a2010-12-20 11:27:26 -0800191 // mTexName is the name of the OpenGL texture to which streamed images will
192 // be bound when updateTexImage is called. It is set at construction time
193 // changed with a call to setTexName.
194 const GLuint mTexName;
195
Jamie Gennisf7acf162011-01-12 18:30:40 -0800196 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
197 // allocate new GraphicBuffer objects.
198 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
199
200 // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is
201 // referencing. This is kept so that gralloc implementations do not need to
202 // properly handle the case where SurfaceFlinger no longer holds a reference
203 // to a buffer, but other processes do.
204 Vector<sp<GraphicBuffer> > mAllocdBuffers;
205
Jamie Gennis376590d2011-01-13 14:43:36 -0800206 // mFrameAvailableListener is the listener object that will be called when a
207 // new frame becomes available. If it is not NULL it will be called from
208 // queueBuffer.
209 sp<FrameAvailableListener> mFrameAvailableListener;
210
Jamie Gennis68e4a7a2010-12-20 11:27:26 -0800211 // mMutex is the mutex used to prevent concurrent access to the member
212 // variables of SurfaceTexture objects. It must be locked whenever the
213 // member variables are accessed.
214 Mutex mMutex;
215};
216
217// ----------------------------------------------------------------------------
218}; // namespace android
219
220#endif // ANDROID_GUI_SURFACETEXTURE_H