Romain Guy | 08ae317 | 2010-06-21 19:35:50 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2010 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "UIMatrix" |
| 18 | |
| 19 | #include <math.h> |
| 20 | #include <stdlib.h> |
Romain Guy | 3e16833 | 2010-06-22 13:29:14 -0700 | [diff] [blame] | 21 | #include <string.h> |
Romain Guy | 08ae317 | 2010-06-21 19:35:50 -0700 | [diff] [blame] | 22 | |
| 23 | #include <utils/Log.h> |
| 24 | |
Romain Guy | 85bf02f | 2010-06-22 13:11:24 -0700 | [diff] [blame] | 25 | #include "Matrix.h" |
Romain Guy | 08ae317 | 2010-06-21 19:35:50 -0700 | [diff] [blame] | 26 | |
| 27 | namespace android { |
| 28 | |
| 29 | void Matrix4::loadIdentity() { |
| 30 | mMat[0] = 1; |
| 31 | mMat[1] = 0; |
| 32 | mMat[2] = 0; |
| 33 | mMat[3] = 0; |
| 34 | |
| 35 | mMat[4] = 0; |
| 36 | mMat[5] = 1; |
| 37 | mMat[6] = 0; |
| 38 | mMat[7] = 0; |
| 39 | |
| 40 | mMat[8] = 0; |
| 41 | mMat[9] = 0; |
| 42 | mMat[10] = 1; |
| 43 | mMat[11] = 0; |
| 44 | |
| 45 | mMat[12] = 0; |
| 46 | mMat[13] = 0; |
| 47 | mMat[14] = 0; |
| 48 | mMat[15] = 1; |
| 49 | } |
| 50 | |
| 51 | void Matrix4::load(const float* v) { |
| 52 | memcpy(mMat, v, sizeof(mMat)); |
| 53 | } |
| 54 | |
| 55 | void Matrix4::load(const Matrix4& v) { |
| 56 | memcpy(mMat, v.mMat, sizeof(mMat)); |
| 57 | } |
| 58 | |
| 59 | void Matrix4::copyTo(float* v) const { |
| 60 | memcpy(v, mMat, sizeof(mMat)); |
| 61 | } |
| 62 | |
| 63 | void Matrix4::loadTranslate(float x, float y, float z) { |
| 64 | loadIdentity(); |
| 65 | mMat[12] = x; |
| 66 | mMat[13] = y; |
| 67 | mMat[14] = z; |
| 68 | } |
| 69 | |
| 70 | void Matrix4::loadScale(float sx, float sy, float sz) { |
| 71 | loadIdentity(); |
| 72 | mMat[0] = sx; |
| 73 | mMat[5] = sy; |
| 74 | mMat[10] = sz; |
| 75 | } |
| 76 | |
| 77 | void Matrix4::loadRotate(float angle, float x, float y, float z) { |
| 78 | mMat[3] = 0; |
| 79 | mMat[7] = 0; |
| 80 | mMat[11] = 0; |
| 81 | mMat[12] = 0; |
| 82 | mMat[13] = 0; |
| 83 | mMat[14] = 0; |
| 84 | mMat[15] = 1; |
| 85 | |
| 86 | angle *= float(M_PI / 180.0f); |
| 87 | float c = cosf(angle); |
| 88 | float s = sinf(angle); |
| 89 | |
| 90 | const float length = sqrtf(x * x + y * y + z * z); |
| 91 | const float nc = 1.0f - c; |
| 92 | const float xy = x * y; |
| 93 | const float yz = y * z; |
| 94 | const float zx = z * x; |
| 95 | const float xs = x * s; |
| 96 | const float ys = y * s; |
| 97 | const float zs = z * s; |
| 98 | |
| 99 | mMat[0] = x * x * nc + c; |
| 100 | mMat[4] = xy * nc - zs; |
| 101 | mMat[8] = zx * nc + ys; |
| 102 | mMat[1] = xy * nc + zs; |
| 103 | mMat[5] = y * y * nc + c; |
| 104 | mMat[9] = yz * nc - xs; |
| 105 | mMat[2] = zx * nc - ys; |
| 106 | mMat[6] = yz * nc + xs; |
| 107 | mMat[10] = z * z * nc + c; |
| 108 | } |
| 109 | |
| 110 | void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { |
| 111 | for (int i = 0 ; i < 4 ; i++) { |
| 112 | float x = 0; |
| 113 | float y = 0; |
| 114 | float z = 0; |
| 115 | float w = 0; |
| 116 | |
| 117 | for (int j = 0 ; j < 4 ; j++) { |
| 118 | const float e = v.get(i,j); |
| 119 | x += u.get(j, 0) * e; |
| 120 | y += u.get(j, 1) * e; |
| 121 | z += u.get(j, 2) * e; |
| 122 | w += u.get(j, 3) * e; |
| 123 | } |
| 124 | |
| 125 | set(i, 0, x); |
| 126 | set(i, 1, y); |
| 127 | set(i, 2, z); |
| 128 | set(i, 3, w); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { |
| 133 | loadIdentity(); |
| 134 | mMat[0] = 2 / (right - left); |
| 135 | mMat[5] = 2 / (top - bottom); |
| 136 | mMat[10] = -2 / (far - near); |
| 137 | mMat[12] = -(right + left) / (right - left); |
| 138 | mMat[13] = -(top + bottom) / (top - bottom); |
| 139 | mMat[14] = -(far + near) / (far - near); |
| 140 | } |
| 141 | |
| 142 | void Matrix4::dump() const { |
Romain Guy | bb9524b | 2010-06-22 18:56:38 -0700 | [diff] [blame^] | 143 | LOGD("Matrix4["); |
| 144 | LOGD(" %f %f %f %f", mMat[0], mMat[4], mMat[ 8], mMat[12]); |
| 145 | LOGD(" %f %f %f %f", mMat[1], mMat[5], mMat[ 9], mMat[13]); |
| 146 | LOGD(" %f %f %f %f", mMat[2], mMat[6], mMat[10], mMat[14]); |
| 147 | LOGD(" %f %f %f %f", mMat[3], mMat[7], mMat[11], mMat[15]); |
| 148 | LOGD("]"); |
Romain Guy | 08ae317 | 2010-06-21 19:35:50 -0700 | [diff] [blame] | 149 | } |
| 150 | |
| 151 | }; |