Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame^] | 1 | SHADER_SOURCE(gDrawTextureVertexShader, |
2 | |||||
3 | attribute vec4 position; | ||||
4 | attribute vec2 texCoords; | ||||
5 | attribute vec4 color; | ||||
6 | |||||
7 | uniform mat4 projection; | ||||
8 | uniform mat4 modelView; | ||||
9 | uniform mat4 transform; | ||||
10 | |||||
11 | varying vec4 outColor; | ||||
12 | varying vec2 outTexCoords; | ||||
13 | |||||
14 | void main(void) { | ||||
15 | outColor = color; | ||||
16 | outTexCoords = texCoords; | ||||
17 | gl_Position = projection * transform * modelView * position; | ||||
18 | } | ||||
19 | |||||
20 | ); |