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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy5b3b3522010-10-27 18:57:51 -070029#include <ui/Rect.h>
30
Romain Guy85bf02f2010-06-22 13:11:24 -070031#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080032#include "DisplayListRenderer.h"
Romain Guye4d01122010-06-16 18:44:05 -070033
34namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070035namespace uirenderer {
36
37///////////////////////////////////////////////////////////////////////////////
38// Defines
39///////////////////////////////////////////////////////////////////////////////
40
Romain Guy759ea802010-09-16 20:49:46 -070041#define RAD_TO_DEG (180.0f / 3.14159265f)
42#define MIN_ANGLE 0.001f
43
Romain Guydbc26d22010-10-11 17:58:29 -070044// TODO: This should be set in properties
45#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
46
Romain Guy9d5316e2010-06-24 19:30:36 -070047///////////////////////////////////////////////////////////////////////////////
48// Globals
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy889f8d12010-07-29 14:37:42 -070051/**
52 * Structure mapping Skia xfermodes to OpenGL blending factors.
53 */
54struct Blender {
55 SkXfermode::Mode mode;
56 GLenum src;
57 GLenum dst;
58}; // struct Blender
59
Romain Guy026c5e162010-06-28 17:12:22 -070060// In this array, the index of each Blender equals the value of the first
61// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
62static const Blender gBlends[] = {
63 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
64 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
65 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
66 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
67 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
68 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
69 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
70 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
71 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
72 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
73 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
74 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
75};
Romain Guye4d01122010-06-16 18:44:05 -070076
Romain Guy87a76572010-09-13 18:11:21 -070077// This array contains the swapped version of each SkXfermode. For instance
78// this array's SrcOver blending mode is actually DstOver. You can refer to
79// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070080static const Blender gBlendsSwap[] = {
81 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
82 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
83 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
84 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
85 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
86 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
87 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
88 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
90 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
91 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
92 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
93};
94
Romain Guy889f8d12010-07-29 14:37:42 -070095static const GLenum gTextureUnits[] = {
Romain Guy06f96e22010-07-30 19:18:16 -070096 GL_TEXTURE0,
97 GL_TEXTURE1,
98 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -070099};
100
Romain Guyf6a11b82010-06-23 17:47:49 -0700101///////////////////////////////////////////////////////////////////////////////
102// Constructors/destructor
103///////////////////////////////////////////////////////////////////////////////
104
Romain Guyfb8b7632010-08-23 21:05:08 -0700105OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700106 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700107 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700108 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700109
Romain Guyac670c02010-07-27 17:39:27 -0700110 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
111
Romain Guyae5575b2010-07-29 18:48:04 -0700112 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700113}
114
Romain Guy85bf02f2010-06-22 13:11:24 -0700115OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700116 // The context has already been destroyed at this point, do not call
117 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700118}
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
121// Setup
122///////////////////////////////////////////////////////////////////////////////
123
Romain Guy85bf02f2010-06-22 13:11:24 -0700124void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700125 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700126 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700127
128 mWidth = width;
129 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700130
131 mFirstSnapshot->height = height;
132 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700133
134 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700135}
136
Romain Guy6b7bd242010-10-06 19:49:23 -0700137void OpenGLRenderer::prepare(bool opaque) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700138 mSnapshot = new Snapshot(mFirstSnapshot,
139 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy8fb95422010-08-17 18:38:51 -0700140 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700141
Romain Guyfb8b7632010-08-23 21:05:08 -0700142 glViewport(0, 0, mWidth, mHeight);
143
Romain Guyd90f23e2010-09-09 11:47:54 -0700144 glDisable(GL_DITHER);
Romain Guybb9524b2010-06-22 18:56:38 -0700145
Romain Guy6b7bd242010-10-06 19:49:23 -0700146 if (!opaque) {
Romain Guy746b7402010-10-26 16:27:31 -0700147 glDisable(GL_SCISSOR_TEST);
Romain Guy6b7bd242010-10-06 19:49:23 -0700148 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
149 glClear(GL_COLOR_BUFFER_BIT);
150 }
Romain Guybb9524b2010-06-22 18:56:38 -0700151
Chet Haase0d200832010-11-05 15:36:16 -0700152 glEnable(GL_SCISSOR_TEST);
153 glScissor(0, 0, mWidth, mHeight);
Romain Guyb82da652010-07-30 11:36:12 -0700154 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700155}
156
Romain Guyb025b9c2010-09-16 14:16:48 -0700157void OpenGLRenderer::finish() {
158#if DEBUG_OPENGL
159 GLenum status = GL_NO_ERROR;
160 while ((status = glGetError()) != GL_NO_ERROR) {
161 LOGD("GL error from OpenGLRenderer: 0x%x", status);
162 }
163#endif
164}
165
Romain Guyda8532c2010-08-31 11:50:35 -0700166void OpenGLRenderer::acquireContext() {
167 if (mCaches.currentProgram) {
168 if (mCaches.currentProgram->isInUse()) {
169 mCaches.currentProgram->remove();
170 mCaches.currentProgram = NULL;
171 }
172 }
Romain Guy50c0f092010-10-19 11:42:22 -0700173 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700174}
175
176void OpenGLRenderer::releaseContext() {
Romain Guyeb993562010-10-05 18:14:38 -0700177 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700178
179 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700180 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700181
Romain Guyf607bdc2010-09-10 19:20:06 -0700182 glDisable(GL_DITHER);
183
184 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Romain Guy03750a02010-10-18 14:06:08 -0700185 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700186
Romain Guy50c0f092010-10-19 11:42:22 -0700187 mCaches.blend = true;
188 glEnable(GL_BLEND);
189 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
190 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700191}
192
Romain Guyf6a11b82010-06-23 17:47:49 -0700193///////////////////////////////////////////////////////////////////////////////
194// State management
195///////////////////////////////////////////////////////////////////////////////
196
Romain Guybb9524b2010-06-22 18:56:38 -0700197int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700198 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700199}
200
201int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700202 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700203}
204
205void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700206 if (mSaveCount > 1) {
207 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700208 }
Romain Guybb9524b2010-06-22 18:56:38 -0700209}
210
211void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700212 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700213
Romain Guy8fb95422010-08-17 18:38:51 -0700214 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700215 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700216 }
Romain Guybb9524b2010-06-22 18:56:38 -0700217}
218
Romain Guy8aef54f2010-09-01 15:13:49 -0700219int OpenGLRenderer::saveSnapshot(int flags) {
220 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700221 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700222}
223
224bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700225 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700226 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700227 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700228
Romain Guybd6b79b2010-06-26 00:13:53 -0700229 sp<Snapshot> current = mSnapshot;
230 sp<Snapshot> previous = mSnapshot->previous;
231
Romain Guyeb993562010-10-05 18:14:38 -0700232 if (restoreOrtho) {
233 Rect& r = previous->viewport;
234 glViewport(r.left, r.top, r.right, r.bottom);
235 mOrthoMatrix.load(current->orthoMatrix);
236 }
237
Romain Guy8b55f372010-08-18 17:10:07 -0700238 mSaveCount--;
239 mSnapshot = previous;
240
Romain Guy2542d192010-08-18 11:47:12 -0700241 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700242 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700243 }
Romain Guy2542d192010-08-18 11:47:12 -0700244
Romain Guy5ec99242010-11-03 16:19:08 -0700245 if (restoreLayer) {
246 composeLayer(current, previous);
247 }
248
Romain Guy2542d192010-08-18 11:47:12 -0700249 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700250}
251
Romain Guyf6a11b82010-06-23 17:47:49 -0700252///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700253// Layers
254///////////////////////////////////////////////////////////////////////////////
255
256int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700257 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700258 const GLuint previousFbo = mSnapshot->fbo;
259 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700260
Romain Guye45362c2010-11-03 19:58:32 -0700261 if (!mSnapshot->invisible) {
262 int alpha = 255;
263 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700264
Romain Guye45362c2010-11-03 19:58:32 -0700265 if (p) {
266 alpha = p->getAlpha();
267 if (!mCaches.extensions.hasFramebufferFetch()) {
268 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
269 if (!isMode) {
270 // Assume SRC_OVER
271 mode = SkXfermode::kSrcOver_Mode;
272 }
273 } else {
274 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700275 }
276 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700277 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700278 }
Romain Guyd55a8612010-06-28 17:42:46 -0700279
Romain Guydbc26d22010-10-11 17:58:29 -0700280 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
281 }
Romain Guyd55a8612010-06-28 17:42:46 -0700282
283 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700284}
285
286int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
287 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700288 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700289 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700290 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700291 SkPaint paint;
292 paint.setAlpha(alpha);
293 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700294 }
Romain Guyd55a8612010-06-28 17:42:46 -0700295}
Romain Guybd6b79b2010-06-26 00:13:53 -0700296
Romain Guy1c740bc2010-09-13 18:00:09 -0700297/**
298 * Layers are viewed by Skia are slightly different than layers in image editing
299 * programs (for instance.) When a layer is created, previously created layers
300 * and the frame buffer still receive every drawing command. For instance, if a
301 * layer is created and a shape intersecting the bounds of the layers and the
302 * framebuffer is draw, the shape will be drawn on both (unless the layer was
303 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
304 *
305 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
306 * texture. Unfortunately, this is inefficient as it requires every primitive to
307 * be drawn n + 1 times, where n is the number of active layers. In practice this
308 * means, for every primitive:
309 * - Switch active frame buffer
310 * - Change viewport, clip and projection matrix
311 * - Issue the drawing
312 *
313 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700314 * To avoid this, layers are implemented in a different way here, at least in the
315 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
316 * is set. When this flag is set we can redirect all drawing operations into a
317 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700318 *
319 * This implementation relies on the frame buffer being at least RGBA 8888. When
320 * a layer is created, only a texture is created, not an FBO. The content of the
321 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700322 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700323 * buffer and drawing continues as normal. This technique therefore treats the
324 * frame buffer as a scratch buffer for the layers.
325 *
326 * To compose the layers back onto the frame buffer, each layer texture
327 * (containing the original frame buffer data) is drawn as a simple quad over
328 * the frame buffer. The trick is that the quad is set as the composition
329 * destination in the blending equation, and the frame buffer becomes the source
330 * of the composition.
331 *
332 * Drawing layers with an alpha value requires an extra step before composition.
333 * An empty quad is drawn over the layer's region in the frame buffer. This quad
334 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
335 * quad is used to multiply the colors in the frame buffer. This is achieved by
336 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
337 * GL_ZERO, GL_SRC_ALPHA.
338 *
339 * Because glCopyTexImage2D() can be slow, an alternative implementation might
340 * be use to draw a single clipped layer. The implementation described above
341 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700342 *
343 * (1) The frame buffer is actually not cleared right away. To allow the GPU
344 * to potentially optimize series of calls to glCopyTexImage2D, the frame
345 * buffer is left untouched until the first drawing operation. Only when
346 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700347 */
Romain Guyd55a8612010-06-28 17:42:46 -0700348bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700349 float right, float bottom, int alpha, SkXfermode::Mode mode,
350 int flags, GLuint previousFbo) {
351 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700352 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700353
Romain Guyeb993562010-10-05 18:14:38 -0700354 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
355
Romain Guyf607bdc2010-09-10 19:20:06 -0700356 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700357 Rect bounds(left, top, right, bottom);
Romain Guyae88e5e2010-10-22 17:49:18 -0700358 if (fboLayer) {
359 // Clear the previous layer regions before we change the viewport
360 clearLayerRegions();
361 } else {
Romain Guyeb993562010-10-05 18:14:38 -0700362 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700363
Romain Guyeb993562010-10-05 18:14:38 -0700364 // Layers only make sense if they are in the framebuffer's bounds
Romain Guy58ae6db2010-10-22 11:16:37 -0700365 bounds.intersect(*snapshot->clipRect);
Romain Guyae517592010-10-22 10:40:27 -0700366
Romain Guyae88e5e2010-10-22 17:49:18 -0700367 // We cannot work with sub-pixels in this case
368 bounds.snapToPixelBoundaries();
369
Romain Guyae517592010-10-22 10:40:27 -0700370 // When the layer is not an FBO, we may use glCopyTexImage so we
371 // need to make sure the layer does not extend outside the bounds
372 // of the framebuffer
373 bounds.intersect(snapshot->previous->viewport);
Romain Guyeb993562010-10-05 18:14:38 -0700374 }
Romain Guybf434112010-09-16 14:40:17 -0700375
Romain Guy746b7402010-10-26 16:27:31 -0700376 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
377 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guydbc26d22010-10-11 17:58:29 -0700378 snapshot->invisible = true;
379 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700380 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700381 }
382
383 // Bail out if we won't draw in this snapshot
384 if (snapshot->invisible) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700385 return false;
386 }
Romain Guyf18fd992010-07-08 11:45:51 -0700387
Romain Guy5b3b3522010-10-27 18:57:51 -0700388 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700389 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700390 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700391 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700392 }
393
Romain Guydda570202010-07-06 11:39:32 -0700394 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700395 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700396 layer->layer.set(bounds);
Romain Guy8550c4c2010-10-08 15:49:53 -0700397 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
398 bounds.getWidth() / float(layer->width), 0.0f);
Romain Guydda570202010-07-06 11:39:32 -0700399
Romain Guy8fb95422010-08-17 18:38:51 -0700400 // Save the layer in the snapshot
401 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda570202010-07-06 11:39:32 -0700402 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700403
Romain Guyeb993562010-10-05 18:14:38 -0700404 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700405 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700406 } else {
407 // Copy the framebuffer into the layer
408 glBindTexture(GL_TEXTURE_2D, layer->texture);
409
Romain Guyae88e5e2010-10-22 17:49:18 -0700410 if (layer->empty) {
411 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
412 snapshot->height - bounds.bottom, layer->width, layer->height, 0);
413 layer->empty = false;
414 } else {
415 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
416 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
417 }
Romain Guyeb993562010-10-05 18:14:38 -0700418
419 // Enqueue the buffer coordinates to clear the corresponding region later
420 mLayers.push(new Rect(bounds));
421 }
Romain Guyf86ef572010-07-01 11:05:42 -0700422
Romain Guyd55a8612010-06-28 17:42:46 -0700423 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700424}
425
Romain Guy5b3b3522010-10-27 18:57:51 -0700426bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
427 GLuint previousFbo) {
428 layer->fbo = mCaches.fboCache.get();
429
430#if RENDER_LAYERS_AS_REGIONS
431 snapshot->region = &snapshot->layer->region;
432 snapshot->flags |= Snapshot::kFlagFboTarget;
433#endif
434
435 Rect clip(bounds);
436 snapshot->transform->mapRect(clip);
437 clip.intersect(*snapshot->clipRect);
438 clip.snapToPixelBoundaries();
439 clip.intersect(snapshot->previous->viewport);
440
441 mat4 inverse;
442 inverse.loadInverse(*mSnapshot->transform);
443
444 inverse.mapRect(clip);
445 clip.snapToPixelBoundaries();
446 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700447 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700448
449 snapshot->flags |= Snapshot::kFlagIsFboLayer;
450 snapshot->fbo = layer->fbo;
451 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
452 //snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
453 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
454 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
455 snapshot->height = bounds.getHeight();
456 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
457 snapshot->orthoMatrix.load(mOrthoMatrix);
458
459 // Bind texture to FBO
460 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
461 glBindTexture(GL_TEXTURE_2D, layer->texture);
462
463 // Initialize the texture if needed
464 if (layer->empty) {
465 layer->empty = false;
466 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
467 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
468 }
469
470 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
471 layer->texture, 0);
472
473#if DEBUG_LAYERS_AS_REGIONS
474 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
475 if (status != GL_FRAMEBUFFER_COMPLETE) {
476 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
477
478 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
479 glDeleteTextures(1, &layer->texture);
480 mCaches.fboCache.put(layer->fbo);
481
482 delete layer;
483
484 return false;
485 }
486#endif
487
488 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
489 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
490 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
491 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
492 glClear(GL_COLOR_BUFFER_BIT);
493
494 dirtyClip();
495
496 // Change the ortho projection
497 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
498 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
499
500 return true;
501}
502
Romain Guy1c740bc2010-09-13 18:00:09 -0700503/**
504 * Read the documentation of createLayer() before doing anything in this method.
505 */
Romain Guy1d83e192010-08-17 11:37:00 -0700506void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
507 if (!current->layer) {
508 LOGE("Attempting to compose a layer that does not exist");
509 return;
510 }
511
Romain Guy5b3b3522010-10-27 18:57:51 -0700512 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700513
514 if (fboLayer) {
515 // Unbind current FBO and restore previous one
516 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
517 }
518
Romain Guy1d83e192010-08-17 11:37:00 -0700519 Layer* layer = current->layer;
520 const Rect& rect = layer->layer;
521
Romain Guyeb993562010-10-05 18:14:38 -0700522 if (!fboLayer && layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700523 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700524 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700525 // Required below, composeLayerRect() will divide by 255
526 layer->alpha = 255;
Romain Guyf607bdc2010-09-10 19:20:06 -0700527 }
528
Romain Guy03750a02010-10-18 14:06:08 -0700529 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700530
Romain Guy746b7402010-10-26 16:27:31 -0700531 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700532
Romain Guy5b3b3522010-10-27 18:57:51 -0700533 // When the layer is stored in an FBO, we can save a bit of fillrate by
534 // drawing only the dirty region
535 if (fboLayer) {
536 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
537 composeLayerRegion(layer, rect);
538 } else {
539 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
540 composeLayerRect(layer, rect, true);
541 }
Romain Guy8b55f372010-08-18 17:10:07 -0700542
Romain Guyeb993562010-10-05 18:14:38 -0700543 if (fboLayer) {
544 // Detach the texture from the FBO
545 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
546 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
547 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
548
549 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
550 mCaches.fboCache.put(current->fbo);
551 }
552
Romain Guy746b7402010-10-26 16:27:31 -0700553 dirtyClip();
554
Romain Guyeb993562010-10-05 18:14:38 -0700555 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700556 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700557 LAYER_LOGD("Deleting layer");
Romain Guy1d83e192010-08-17 11:37:00 -0700558 glDeleteTextures(1, &layer->texture);
Romain Guy1d83e192010-08-17 11:37:00 -0700559 delete layer;
560 }
561}
562
Romain Guy5b3b3522010-10-27 18:57:51 -0700563void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
564 const Rect& texCoords = layer->texCoords;
565 resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
566
567 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
568 layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
569 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
570
571 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
572}
573
574void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
575#if RENDER_LAYERS_AS_REGIONS
576 if (layer->region.isRect()) {
577 composeLayerRect(layer, rect);
578 layer->region.clear();
579 return;
580 }
581
582 if (!layer->region.isEmpty()) {
583 size_t count;
584 const android::Rect* rects = layer->region.getArray(&count);
585
586 setupDraw();
587
588 ProgramDescription description;
589 description.hasTexture = true;
590
591 const float alpha = layer->alpha / 255.0f;
592 const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
593 chooseBlending(layer->blend || layer->alpha < 255, layer->mode, description, false);
594
595 useProgram(mCaches.programCache.get(description));
596
597 // Texture
598 bindTexture(layer->texture);
599 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
600
601 // Always premultiplied
602 if (setColor) {
603 mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
604 }
605
606 // Mesh
607 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
608 glEnableVertexAttribArray(texCoordsSlot);
609
610 mModelView.loadIdentity();
611 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
612
613 const float texX = 1.0f / float(layer->width);
614 const float texY = 1.0f / float(layer->height);
615
616 TextureVertex* mesh = mCaches.getRegionMesh();
617 GLsizei numQuads = 0;
618
619 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
620 gMeshStride, &mesh[0].position[0]);
621 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
622 gMeshStride, &mesh[0].texture[0]);
623
624 for (size_t i = 0; i < count; i++) {
625 const android::Rect* r = &rects[i];
626
627 const float u1 = r->left * texX;
628 const float v1 = (rect.getHeight() - r->top) * texY;
629 const float u2 = r->right * texX;
630 const float v2 = (rect.getHeight() - r->bottom) * texY;
631
632 // TODO: Reject quads outside of the clip
633 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
634 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
635 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
636 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
637
638 numQuads++;
639
640 if (numQuads >= REGION_MESH_QUAD_COUNT) {
641 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
642 numQuads = 0;
643 mesh = mCaches.getRegionMesh();
644 }
645 }
646
647 if (numQuads > 0) {
648 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
649 }
650
651 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
652 glDisableVertexAttribArray(texCoordsSlot);
653
654#if DEBUG_LAYERS_AS_REGIONS
655 uint32_t colors[] = {
656 0x7fff0000, 0x7f00ff00,
657 0x7f0000ff, 0x7fff00ff,
658 };
659
660 int offset = 0;
661 int32_t top = rects[0].top;
662 int i = 0;
663
664 for (size_t i = 0; i < count; i++) {
665 if (top != rects[i].top) {
666 offset ^= 0x2;
667 top = rects[i].top;
668 }
669
670 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
671 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
672 SkXfermode::kSrcOver_Mode);
673 }
674#endif
675
676 layer->region.clear();
677 }
678#else
679 composeLayerRect(layer, rect);
680#endif
681}
682
683void OpenGLRenderer::dirtyLayer(const float left, const float top,
684 const float right, const float bottom, const mat4 transform) {
685#if RENDER_LAYERS_AS_REGIONS
686 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
687 Rect bounds(left, top, right, bottom);
688 transform.mapRect(bounds);
689 bounds.intersect(*mSnapshot->clipRect);
690 bounds.snapToPixelBoundaries();
691
692 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
693 if (!dirty.isEmpty()) {
694 mSnapshot->region->orSelf(dirty);
695 }
696 }
697#endif
698}
699
700void OpenGLRenderer::dirtyLayer(const float left, const float top,
701 const float right, const float bottom) {
702#if RENDER_LAYERS_AS_REGIONS
703 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
704 Rect bounds(left, top, right, bottom);
705 bounds.intersect(*mSnapshot->clipRect);
706 bounds.snapToPixelBoundaries();
707
708 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
709 if (!dirty.isEmpty()) {
710 mSnapshot->region->orSelf(dirty);
711 }
712 }
713#endif
714}
715
Romain Guy746b7402010-10-26 16:27:31 -0700716void OpenGLRenderer::setupDraw() {
717 clearLayerRegions();
718 if (mDirtyClip) {
719 setScissorFromClip();
720 }
721}
722
Romain Guy86942302010-09-12 13:02:16 -0700723void OpenGLRenderer::clearLayerRegions() {
Romain Guydbc26d22010-10-11 17:58:29 -0700724 if (mLayers.size() == 0 || mSnapshot->invisible) return;
Romain Guy86942302010-09-12 13:02:16 -0700725
Romain Guy5b3b3522010-10-27 18:57:51 -0700726 Rect clipRect(*mSnapshot->clipRect);
727 clipRect.snapToPixelBoundaries();
728
Romain Guy86942302010-09-12 13:02:16 -0700729 for (uint32_t i = 0; i < mLayers.size(); i++) {
730 Rect* bounds = mLayers.itemAt(i);
Romain Guy5b3b3522010-10-27 18:57:51 -0700731 if (clipRect.intersects(*bounds)) {
732 // Clear the framebuffer where the layer will draw
733 glScissor(bounds->left, mSnapshot->height - bounds->bottom,
734 bounds->getWidth(), bounds->getHeight());
735 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
736 glClear(GL_COLOR_BUFFER_BIT);
Romain Guy86942302010-09-12 13:02:16 -0700737
Romain Guy5b3b3522010-10-27 18:57:51 -0700738 // Restore the clip
739 dirtyClip();
740 }
Romain Guy86942302010-09-12 13:02:16 -0700741
742 delete bounds;
743 }
Romain Guy86942302010-09-12 13:02:16 -0700744
Romain Guy5b3b3522010-10-27 18:57:51 -0700745 mLayers.clear();
Romain Guy86942302010-09-12 13:02:16 -0700746}
747
Romain Guybd6b79b2010-06-26 00:13:53 -0700748///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700749// Transforms
750///////////////////////////////////////////////////////////////////////////////
751
752void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700753 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700754}
755
756void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700757 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700758}
759
760void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700761 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700762}
763
764void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700765 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700766}
767
Romain Guy41030da2010-10-13 13:40:37 -0700768const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700769 if (mSnapshot->fbo != 0) {
770 return &mSnapshot->transform->data[0];
771 }
772 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700773}
774
Romain Guyf6a11b82010-06-23 17:47:49 -0700775void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700776 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700777}
778
779void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700780 SkMatrix transform;
781 mSnapshot->transform->copyTo(transform);
782 transform.preConcat(*matrix);
783 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700784}
785
786///////////////////////////////////////////////////////////////////////////////
787// Clipping
788///////////////////////////////////////////////////////////////////////////////
789
Romain Guybb9524b2010-06-22 18:56:38 -0700790void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700791 Rect clip(*mSnapshot->clipRect);
792 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700793 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700794 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700795}
796
797const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700798 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700799}
800
Romain Guyc7d53492010-06-25 13:41:57 -0700801bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guydbc26d22010-10-11 17:58:29 -0700802 if (mSnapshot->invisible) {
803 return true;
804 }
805
Romain Guy1d83e192010-08-17 11:37:00 -0700806 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700807 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700808 r.snapToPixelBoundaries();
809
810 Rect clipRect(*mSnapshot->clipRect);
811 clipRect.snapToPixelBoundaries();
812
813 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700814}
815
Romain Guy079ba2c2010-07-16 14:12:24 -0700816bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
817 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700818 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700819 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700820 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700821 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700822}
823
Romain Guyf6a11b82010-06-23 17:47:49 -0700824///////////////////////////////////////////////////////////////////////////////
825// Drawing
826///////////////////////////////////////////////////////////////////////////////
827
Romain Guy0fe478e2010-11-08 12:08:41 -0800828void OpenGLRenderer::drawDisplayList(DisplayList* displayList) {
829 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
830 // will be performed by the display list itself
831 if (displayList) {
832 displayList->replay(*this);
833 }
834}
835
Chet Haase5c13d892010-10-08 08:37:55 -0700836void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700837 const float right = left + bitmap->width();
838 const float bottom = top + bitmap->height();
839
840 if (quickReject(left, top, right, bottom)) {
841 return;
842 }
843
Romain Guy61c8c9c2010-08-09 20:48:09 -0700844 glActiveTexture(GL_TEXTURE0);
Romain Guy8164c2d2010-10-25 18:03:28 -0700845 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -0700846 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700847 const AutoTexture autoCleanup(texture);
848
Romain Guy6926c722010-07-12 20:20:03 -0700849 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -0700850}
851
Chet Haase5c13d892010-10-08 08:37:55 -0700852void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -0700853 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
854 const mat4 transform(*matrix);
855 transform.mapRect(r);
856
Romain Guy6926c722010-07-12 20:20:03 -0700857 if (quickReject(r.left, r.top, r.right, r.bottom)) {
858 return;
859 }
860
Romain Guy61c8c9c2010-08-09 20:48:09 -0700861 glActiveTexture(GL_TEXTURE0);
Romain Guy8164c2d2010-10-25 18:03:28 -0700862 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -0700863 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700864 const AutoTexture autoCleanup(texture);
865
Romain Guy5b3b3522010-10-27 18:57:51 -0700866 // This could be done in a cheaper way, all we need is pass the matrix
867 // to the vertex shader. The save/restore is a bit overkill.
868 save(SkCanvas::kMatrix_SaveFlag);
869 concatMatrix(matrix);
870 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
871 restore();
Romain Guyf86ef572010-07-01 11:05:42 -0700872}
873
Romain Guy8ba548f2010-06-30 19:21:21 -0700874void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
875 float srcLeft, float srcTop, float srcRight, float srcBottom,
876 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700877 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700878 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
879 return;
880 }
881
Romain Guy746b7402010-10-26 16:27:31 -0700882 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -0700883 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -0700884 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700885 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -0700886 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guy8ba548f2010-06-30 19:21:21 -0700887
Romain Guy8ba548f2010-06-30 19:21:21 -0700888 const float width = texture->width;
889 const float height = texture->height;
890
891 const float u1 = srcLeft / width;
892 const float v1 = srcTop / height;
893 const float u2 = srcRight / width;
894 const float v2 = srcBottom / height;
895
Romain Guy03750a02010-10-18 14:06:08 -0700896 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -0700897 resetDrawTextureTexCoords(u1, v1, u2, v2);
898
Romain Guy03750a02010-10-18 14:06:08 -0700899 int alpha;
900 SkXfermode::Mode mode;
901 getAlphaAndMode(paint, &alpha, &mode);
902
903 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
904 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
905 GL_TRIANGLE_STRIP, gMeshCount);
Romain Guy8ba548f2010-06-30 19:21:21 -0700906
907 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
908}
909
Romain Guy4aa90572010-09-26 18:40:37 -0700910void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700911 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700912 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700913 if (quickReject(left, top, right, bottom)) {
914 return;
915 }
916
Romain Guy746b7402010-10-26 16:27:31 -0700917 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -0700918 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -0700919 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700920 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -0700921 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guyf7f93552010-07-08 19:17:03 -0700922
923 int alpha;
924 SkXfermode::Mode mode;
925 getAlphaAndMode(paint, &alpha, &mode);
926
Romain Guy2728f962010-10-08 18:36:15 -0700927 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -0700928 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -0700929
Romain Guy054dc182010-10-15 17:55:25 -0700930 if (mesh) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700931 // Mark the current layer dirty where we are going to draw the patch
932 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
933 mSnapshot->region && mesh->hasEmptyQuads) {
934 const size_t count = mesh->quads.size();
935 for (size_t i = 0; i < count; i++) {
936 Rect bounds = mesh->quads.itemAt(i);
937 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
938 *mSnapshot->transform);
939 }
940 }
941
942 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
Romain Guy03750a02010-10-18 14:06:08 -0700943 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
Romain Guy5b3b3522010-10-27 18:57:51 -0700944 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
945 true, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -0700946 }
Romain Guyf7f93552010-07-08 19:17:03 -0700947}
948
Chet Haase5c13d892010-10-08 08:37:55 -0700949void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
Romain Guy7f78b0c2010-11-04 14:36:26 -0700950 // TODO: Should do quickReject for each line
Romain Guydbc26d22010-10-11 17:58:29 -0700951 if (mSnapshot->invisible) return;
952
Romain Guy7f78b0c2010-11-04 14:36:26 -0700953 setupDraw();
954
Romain Guy759ea802010-09-16 20:49:46 -0700955 int alpha;
956 SkXfermode::Mode mode;
957 getAlphaAndMode(paint, &alpha, &mode);
958
959 uint32_t color = paint->getColor();
960 const GLfloat a = alpha / 255.0f;
961 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
962 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
963 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
964
Romain Guyc95c8d62010-09-17 15:31:32 -0700965 const bool isAA = paint->isAntiAlias();
966 if (isAA) {
967 GLuint textureUnit = 0;
Romain Guy746b7402010-10-26 16:27:31 -0700968 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy29d89972010-09-22 16:10:57 -0700969 setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
Romain Guy03750a02010-10-18 14:06:08 -0700970 mode, false, true, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
971 mCaches.line.getMeshBuffer());
Romain Guyc95c8d62010-09-17 15:31:32 -0700972 } else {
Romain Guy7f78b0c2010-11-04 14:36:26 -0700973 setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false, true);
Romain Guyc95c8d62010-09-17 15:31:32 -0700974 }
975
976 const float strokeWidth = paint->getStrokeWidth();
Romain Guy29d89972010-09-22 16:10:57 -0700977 const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
Romain Guyc95c8d62010-09-17 15:31:32 -0700978 const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
Romain Guy759ea802010-09-16 20:49:46 -0700979
980 for (int i = 0; i < count; i += 4) {
981 float tx = 0.0f;
982 float ty = 0.0f;
983
Romain Guyc95c8d62010-09-17 15:31:32 -0700984 if (isAA) {
Romain Guy29d89972010-09-22 16:10:57 -0700985 mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
Romain Guyc95c8d62010-09-17 15:31:32 -0700986 strokeWidth, tx, ty);
987 } else {
Romain Guyb5ab4172010-09-17 15:36:56 -0700988 ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
Romain Guyc95c8d62010-09-17 15:31:32 -0700989 }
Romain Guy759ea802010-09-16 20:49:46 -0700990
991 const float dx = points[i + 2] - points[i];
992 const float dy = points[i + 3] - points[i + 1];
993 const float mag = sqrtf(dx * dx + dy * dy);
994 const float angle = acos(dx / mag);
995
996 mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
997 if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
998 mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
999 }
1000 mModelView.translate(tx, ty, 0.0f);
Romain Guyc95c8d62010-09-17 15:31:32 -07001001 if (!isAA) {
Romain Guy29d89972010-09-22 16:10:57 -07001002 float length = mCaches.line.getLength(points[i], points[i + 1],
1003 points[i + 2], points[i + 3]);
Romain Guyc95c8d62010-09-17 15:31:32 -07001004 mModelView.scale(length, strokeWidth, 1.0f);
1005 }
Romain Guy759ea802010-09-16 20:49:46 -07001006 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001007 // TODO: Add bounds to the layer's region
Romain Guy759ea802010-09-16 20:49:46 -07001008
1009 if (mShader) {
1010 mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
1011 }
1012
Romain Guyc95c8d62010-09-17 15:31:32 -07001013 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy759ea802010-09-16 20:49:46 -07001014 }
1015
Romain Guy29d89972010-09-22 16:10:57 -07001016 if (isAA) {
1017 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1018 }
Romain Guy759ea802010-09-16 20:49:46 -07001019}
1020
Romain Guy85bf02f2010-06-22 13:11:24 -07001021void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001022 // No need to check against the clip, we fill the clip region
1023 if (mSnapshot->invisible) return;
1024
Romain Guyae88e5e2010-10-22 17:49:18 -07001025 Rect& clip(*mSnapshot->clipRect);
1026 clip.snapToPixelBoundaries();
Romain Guy3d58c032010-07-14 16:34:53 -07001027 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001028}
Romain Guy9d5316e2010-06-24 19:30:36 -07001029
Chet Haase5c13d892010-10-08 08:37:55 -07001030void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -07001031 if (quickReject(left, top, right, bottom)) {
1032 return;
1033 }
1034
Romain Guy026c5e162010-06-28 17:12:22 -07001035 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07001036 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001037 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1038 if (!isMode) {
1039 // Assume SRC_OVER
1040 mode = SkXfermode::kSrcOver_Mode;
1041 }
1042 } else {
1043 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07001044 }
1045
1046 // Skia draws using the color's alpha channel if < 255
1047 // Otherwise, it uses the paint's alpha
1048 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07001049 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -07001050 color |= p->getAlpha() << 24;
1051 }
1052
1053 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -07001054}
Romain Guy9d5316e2010-06-24 19:30:36 -07001055
Romain Guye8e62a42010-07-23 18:55:21 -07001056void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1057 float x, float y, SkPaint* paint) {
Romain Guyf607bdc2010-09-10 19:20:06 -07001058 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guye8e62a42010-07-23 18:55:21 -07001059 return;
1060 }
Romain Guydbc26d22010-10-11 17:58:29 -07001061 if (mSnapshot->invisible) return;
Romain Guye2d345e2010-09-24 18:39:22 -07001062
Romain Guyf607bdc2010-09-10 19:20:06 -07001063 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -07001064
Romain Guya674ab72010-08-10 17:26:42 -07001065 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07001066 switch (paint->getTextAlign()) {
1067 case SkPaint::kCenter_Align:
1068 length = paint->measureText(text, bytesCount);
1069 x -= length / 2.0f;
1070 break;
1071 case SkPaint::kRight_Align:
1072 length = paint->measureText(text, bytesCount);
1073 x -= length;
1074 break;
1075 default:
1076 break;
1077 }
1078
Romain Guy694b5192010-07-21 21:33:20 -07001079 int alpha;
1080 SkXfermode::Mode mode;
1081 getAlphaAndMode(paint, &alpha, &mode);
1082
Romain Guy2542d192010-08-18 11:47:12 -07001083 uint32_t color = paint->getColor();
1084 const GLfloat a = alpha / 255.0f;
1085 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1086 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1087 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1088
Romain Guyb45c0c92010-08-26 20:35:23 -07001089 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1090 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07001091 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07001092
Romain Guy746b7402010-10-26 16:27:31 -07001093 setupDraw();
Romain Guy9d13fe252010-10-15 16:06:03 -07001094
Romain Guy1e45aae2010-08-13 19:39:53 -07001095 if (mHasShadow) {
1096 glActiveTexture(gTextureUnits[0]);
Romain Guyb45c0c92010-08-26 20:35:23 -07001097 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -07001098 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -07001099 count, mShadowRadius);
1100 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07001101
Romain Guy2542d192010-08-18 11:47:12 -07001102 setupShadow(shadow, x, y, mode, a);
Romain Guy0a417492010-08-16 20:26:20 -07001103
1104 // Draw the mesh
1105 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -07001106 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy1e45aae2010-08-13 19:39:53 -07001107 }
1108
Romain Guy06f96e22010-07-30 19:18:16 -07001109 GLuint textureUnit = 0;
Romain Guydb1938e2010-08-02 18:50:22 -07001110 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy06f96e22010-07-30 19:18:16 -07001111
Romain Guye8cb9c142010-10-04 14:14:11 -07001112 // Assume that the modelView matrix does not force scales, rotates, etc.
1113 const bool linearFilter = mSnapshot->transform->changesBounds();
Romain Guy5b3b3522010-10-27 18:57:51 -07001114
1115 // Dimensions are set to (0,0), the layer (if any) won't be dirtied
Romain Guye8cb9c142010-10-04 14:14:11 -07001116 setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
Romain Guy03750a02010-10-18 14:06:08 -07001117 x, y, r, g, b, a, mode, false, true, NULL, NULL);
Romain Guy06f96e22010-07-30 19:18:16 -07001118
Romain Guy09147fb2010-07-22 13:08:20 -07001119 const Rect& clip = mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07001120 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
1121
1122#if RENDER_LAYERS_AS_REGIONS
1123 bool hasLayer = (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
1124#else
1125 bool hasLayer = false;
1126#endif
Romain Guy9d13fe252010-10-15 16:06:03 -07001127
Romain Guy03750a02010-10-18 14:06:08 -07001128 mCaches.unbindMeshBuffer();
Romain Guy5b3b3522010-10-27 18:57:51 -07001129 if (fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y,
1130 hasLayer ? &bounds : NULL)) {
1131#if RENDER_LAYERS_AS_REGIONS
1132 if (hasLayer) {
1133 mSnapshot->transform->mapRect(bounds);
1134 bounds.intersect(*mSnapshot->clipRect);
1135 bounds.snapToPixelBoundaries();
1136
1137 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1138 mSnapshot->region->orSelf(dirty);
1139 }
1140#endif
1141 }
Romain Guy694b5192010-07-21 21:33:20 -07001142
1143 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001144 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07001145
Romain Guy0a417492010-08-16 20:26:20 -07001146 drawTextDecorations(text, bytesCount, length, x, y, paint);
Romain Guy694b5192010-07-21 21:33:20 -07001147}
1148
Romain Guy7fbcc042010-08-04 15:40:07 -07001149void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guydbc26d22010-10-11 17:58:29 -07001150 if (mSnapshot->invisible) return;
1151
Romain Guy7fbcc042010-08-04 15:40:07 -07001152 GLuint textureUnit = 0;
1153 glActiveTexture(gTextureUnits[textureUnit]);
1154
Romain Guyfb8b7632010-08-23 21:05:08 -07001155 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001156 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001157 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07001158
Romain Guy8b55f372010-08-18 17:10:07 -07001159 const float x = texture->left - texture->offset;
1160 const float y = texture->top - texture->offset;
1161
1162 if (quickReject(x, y, x + texture->width, y + texture->height)) {
1163 return;
1164 }
1165
Romain Guy7fbcc042010-08-04 15:40:07 -07001166 int alpha;
1167 SkXfermode::Mode mode;
1168 getAlphaAndMode(paint, &alpha, &mode);
1169
1170 uint32_t color = paint->getColor();
1171 const GLfloat a = alpha / 255.0f;
1172 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1173 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1174 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1175
Romain Guy0a417492010-08-16 20:26:20 -07001176 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
1177
Romain Guy746b7402010-10-26 16:27:31 -07001178 setupDraw();
Romain Guy86942302010-09-12 13:02:16 -07001179
Romain Guy0a417492010-08-16 20:26:20 -07001180 // Draw the mesh
1181 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -07001182 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy7fbcc042010-08-04 15:40:07 -07001183}
1184
Romain Guy6926c722010-07-12 20:20:03 -07001185///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07001186// Shaders
1187///////////////////////////////////////////////////////////////////////////////
1188
1189void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07001190 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07001191}
1192
Romain Guy06f96e22010-07-30 19:18:16 -07001193void OpenGLRenderer::setupShader(SkiaShader* shader) {
1194 mShader = shader;
1195 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001196 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07001197 }
Romain Guy7fac2e12010-07-16 17:10:13 -07001198}
1199
Romain Guyd27977d2010-07-14 19:18:51 -07001200///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07001201// Color filters
1202///////////////////////////////////////////////////////////////////////////////
1203
1204void OpenGLRenderer::resetColorFilter() {
1205 mColorFilter = NULL;
1206}
1207
1208void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1209 mColorFilter = filter;
1210}
1211
1212///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07001213// Drop shadow
1214///////////////////////////////////////////////////////////////////////////////
1215
1216void OpenGLRenderer::resetShadow() {
1217 mHasShadow = false;
1218}
1219
1220void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
1221 mHasShadow = true;
1222 mShadowRadius = radius;
1223 mShadowDx = dx;
1224 mShadowDy = dy;
1225 mShadowColor = color;
1226}
1227
1228///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07001229// Drawing implementation
1230///////////////////////////////////////////////////////////////////////////////
1231
Romain Guy0a417492010-08-16 20:26:20 -07001232void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
Romain Guy2542d192010-08-18 11:47:12 -07001233 SkXfermode::Mode mode, float alpha) {
Romain Guy0a417492010-08-16 20:26:20 -07001234 const float sx = x - texture->left + mShadowDx;
1235 const float sy = y - texture->top + mShadowDy;
1236
Romain Guy2542d192010-08-18 11:47:12 -07001237 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
1238 const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
Romain Guy0a417492010-08-16 20:26:20 -07001239 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
1240 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
1241 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
1242
1243 GLuint textureUnit = 0;
1244 setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
1245}
1246
1247void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
1248 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
1249 bool transforms, bool applyFilters) {
1250 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
Romain Guy759ea802010-09-16 20:49:46 -07001251 x, y, r, g, b, a, mode, transforms, applyFilters,
Romain Guy03750a02010-10-18 14:06:08 -07001252 (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
Romain Guy0a417492010-08-16 20:26:20 -07001253}
1254
1255void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1256 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1257 SkXfermode::Mode mode, bool transforms, bool applyFilters) {
Romain Guy03750a02010-10-18 14:06:08 -07001258 setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
1259 transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
Romain Guy759ea802010-09-16 20:49:46 -07001260}
1261
1262void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1263 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1264 SkXfermode::Mode mode, bool transforms, bool applyFilters,
Romain Guy03750a02010-10-18 14:06:08 -07001265 GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guy0a417492010-08-16 20:26:20 -07001266 // Describe the required shaders
1267 ProgramDescription description;
1268 description.hasTexture = true;
1269 description.hasAlpha8Texture = true;
Romain Guy707b2f72010-10-11 16:34:59 -07001270 const bool setColor = description.setAlpha8Color(r, g, b, a);
Romain Guy0a417492010-08-16 20:26:20 -07001271
1272 if (applyFilters) {
1273 if (mShader) {
Romain Guy746b7402010-10-26 16:27:31 -07001274 mShader->describe(description, mCaches.extensions);
Romain Guy0a417492010-08-16 20:26:20 -07001275 }
1276 if (mColorFilter) {
Romain Guy746b7402010-10-26 16:27:31 -07001277 mColorFilter->describe(description, mCaches.extensions);
Romain Guy0a417492010-08-16 20:26:20 -07001278 }
1279 }
1280
Romain Guya5aed0d2010-09-09 14:42:43 -07001281 // Setup the blending mode
1282 chooseBlending(true, mode, description);
1283
Romain Guy0a417492010-08-16 20:26:20 -07001284 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -07001285 useProgram(mCaches.programCache.get(description));
Romain Guy0a417492010-08-16 20:26:20 -07001286
Romain Guy746b7402010-10-26 16:27:31 -07001287 bindTexture(texture);
Romain Guyfb8b7632010-08-23 21:05:08 -07001288 glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -07001289
Romain Guyfb8b7632010-08-23 21:05:08 -07001290 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy0a417492010-08-16 20:26:20 -07001291 glEnableVertexAttribArray(texCoordsSlot);
1292
Romain Guy03750a02010-10-18 14:06:08 -07001293 if (texCoords) {
1294 // Setup attributes
1295 if (!vertices) {
1296 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1297 } else {
1298 mCaches.unbindMeshBuffer();
1299 }
1300 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1301 gMeshStride, vertices);
1302 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1303 }
Romain Guy0a417492010-08-16 20:26:20 -07001304
1305 // Setup uniforms
1306 if (transforms) {
1307 mModelView.loadTranslate(x, y, 0.0f);
1308 mModelView.scale(width, height, 1.0f);
1309 } else {
1310 mModelView.loadIdentity();
1311 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001312
Romain Guy8aef54f2010-09-01 15:13:49 -07001313 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001314 if (width > 0 && height > 0) {
1315 dirtyLayer(x, y, x + width, y + height, *mSnapshot->transform);
1316 }
1317
Romain Guy707b2f72010-10-11 16:34:59 -07001318 if (setColor) {
1319 mCaches.currentProgram->setColor(r, g, b, a);
1320 }
Romain Guy0a417492010-08-16 20:26:20 -07001321
1322 textureUnit++;
1323 if (applyFilters) {
1324 // Setup attributes and uniforms required by the shaders
1325 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001326 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -07001327 }
1328 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001329 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guy0a417492010-08-16 20:26:20 -07001330 }
1331 }
1332}
1333
Romain Guyf607bdc2010-09-10 19:20:06 -07001334// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07001335#define kStdStrikeThru_Offset (-6.0f / 21.0f)
1336#define kStdUnderline_Offset (1.0f / 9.0f)
1337#define kStdUnderline_Thickness (1.0f / 18.0f)
1338
1339void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
1340 float x, float y, SkPaint* paint) {
1341 // Handle underline and strike-through
1342 uint32_t flags = paint->getFlags();
1343 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
1344 float underlineWidth = length;
1345 // If length is > 0.0f, we already measured the text for the text alignment
1346 if (length <= 0.0f) {
1347 underlineWidth = paint->measureText(text, bytesCount);
1348 }
1349
1350 float offsetX = 0;
1351 switch (paint->getTextAlign()) {
1352 case SkPaint::kCenter_Align:
1353 offsetX = underlineWidth * 0.5f;
1354 break;
1355 case SkPaint::kRight_Align:
1356 offsetX = underlineWidth;
1357 break;
1358 default:
1359 break;
1360 }
1361
1362 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -07001363 const float textSize = paint->getTextSize();
1364 const float strokeWidth = textSize * kStdUnderline_Thickness;
Romain Guy0a417492010-08-16 20:26:20 -07001365
Romain Guye20ecbd2010-09-22 19:49:04 -07001366 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07001367 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07001368
1369 const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1370 float points[pointsCount];
1371 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07001372
1373 if (flags & SkPaint::kUnderlineText_Flag) {
1374 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001375 points[currentPoint++] = left;
1376 points[currentPoint++] = top;
1377 points[currentPoint++] = left + underlineWidth;
1378 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001379 }
1380
1381 if (flags & SkPaint::kStrikeThruText_Flag) {
1382 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001383 points[currentPoint++] = left;
1384 points[currentPoint++] = top;
1385 points[currentPoint++] = left + underlineWidth;
1386 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001387 }
Romain Guye20ecbd2010-09-22 19:49:04 -07001388
1389 SkPaint linesPaint(*paint);
1390 linesPaint.setStrokeWidth(strokeWidth);
1391
1392 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07001393 }
1394 }
1395}
1396
Romain Guy026c5e162010-06-28 17:12:22 -07001397void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07001398 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guy746b7402010-10-26 16:27:31 -07001399 setupDraw();
Romain Guy86942302010-09-12 13:02:16 -07001400
Romain Guyd27977d2010-07-14 19:18:51 -07001401 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07001402 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07001403 color |= 0x00ffffff;
1404 }
1405
1406 // Render using pre-multiplied alpha
Romain Guy026c5e162010-06-28 17:12:22 -07001407 const int alpha = (color >> 24) & 0xFF;
Romain Guyd27977d2010-07-14 19:18:51 -07001408 const GLfloat a = alpha / 255.0f;
Romain Guyc0ac1932010-07-19 18:43:02 -07001409 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1410 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1411 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1412
Romain Guyc95c8d62010-09-17 15:31:32 -07001413 setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1414
1415 // Draw the mesh
1416 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1417}
1418
1419void OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
Romain Guy7f78b0c2010-11-04 14:36:26 -07001420 float r, float g, float b, float a, SkXfermode::Mode mode,
1421 bool ignoreTransform, bool ignoreMatrix) {
Romain Guy06f96e22010-07-30 19:18:16 -07001422 GLuint textureUnit = 0;
Romain Guy9d5316e2010-06-24 19:30:36 -07001423
Romain Guy06f96e22010-07-30 19:18:16 -07001424 // Describe the required shaders
Romain Guy889f8d12010-07-29 14:37:42 -07001425 ProgramDescription description;
Romain Guy707b2f72010-10-11 16:34:59 -07001426 const bool setColor = description.setColor(r, g, b, a);
1427
Romain Guy06f96e22010-07-30 19:18:16 -07001428 if (mShader) {
Romain Guy746b7402010-10-26 16:27:31 -07001429 mShader->describe(description, mCaches.extensions);
Romain Guy6926c722010-07-12 20:20:03 -07001430 }
Romain Guydb1938e2010-08-02 18:50:22 -07001431 if (mColorFilter) {
Romain Guy746b7402010-10-26 16:27:31 -07001432 mColorFilter->describe(description, mCaches.extensions);
Romain Guydb1938e2010-08-02 18:50:22 -07001433 }
Romain Guyd27977d2010-07-14 19:18:51 -07001434
Romain Guy1c740bc2010-09-13 18:00:09 -07001435 // Setup the blending mode
Romain Guyc95c8d62010-09-17 15:31:32 -07001436 chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
Romain Guya5aed0d2010-09-09 14:42:43 -07001437
Romain Guy06f96e22010-07-30 19:18:16 -07001438 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -07001439 useProgram(mCaches.programCache.get(description));
Romain Guy06f96e22010-07-30 19:18:16 -07001440
1441 // Setup attributes
Romain Guy03750a02010-10-18 14:06:08 -07001442 mCaches.bindMeshBuffer();
Romain Guyfb8b7632010-08-23 21:05:08 -07001443 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guy03750a02010-10-18 14:06:08 -07001444 gMeshStride, 0);
Romain Guy06f96e22010-07-30 19:18:16 -07001445
Romain Guy7f78b0c2010-11-04 14:36:26 -07001446 if (!ignoreMatrix) {
1447 // Setup uniforms
1448 mModelView.loadTranslate(left, top, 0.0f);
1449 mModelView.scale(right - left, bottom - top, 1.0f);
1450 if (!ignoreTransform) {
1451 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1452 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1453 } else {
1454 mat4 identity;
1455 mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1456 dirtyLayer(left, top, right, bottom);
1457 }
Romain Guyd27977d2010-07-14 19:18:51 -07001458 }
Romain Guy707b2f72010-10-11 16:34:59 -07001459 mCaches.currentProgram->setColor(r, g, b, a);
Romain Guy9d5316e2010-06-24 19:30:36 -07001460
Romain Guy06f96e22010-07-30 19:18:16 -07001461 // Setup attributes and uniforms required by the shaders
1462 if (mShader) {
Romain Guy7f78b0c2010-11-04 14:36:26 -07001463 if (ignoreMatrix) mModelView.loadIdentity();
Romain Guyfb8b7632010-08-23 21:05:08 -07001464 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guyc0ac1932010-07-19 18:43:02 -07001465 }
Romain Guydb1938e2010-08-02 18:50:22 -07001466 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001467 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guydb1938e2010-08-02 18:50:22 -07001468 }
Romain Guyd27977d2010-07-14 19:18:51 -07001469}
1470
Romain Guy82ba8142010-07-09 13:25:56 -07001471void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07001472 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07001473 int alpha;
1474 SkXfermode::Mode mode;
1475 getAlphaAndMode(paint, &alpha, &mode);
1476
Romain Guy8164c2d2010-10-25 18:03:28 -07001477 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1478
Romain Guy6820ac82010-09-15 18:11:50 -07001479 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
Romain Guy03750a02010-10-18 14:06:08 -07001480 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy6820ac82010-09-15 18:11:50 -07001481 GL_TRIANGLE_STRIP, gMeshCount);
Romain Guy85bf02f2010-06-22 13:11:24 -07001482}
1483
Romain Guybd6b79b2010-06-26 00:13:53 -07001484void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001485 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1486 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07001487 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07001488}
1489
1490void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001491 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001492 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07001493 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy746b7402010-10-26 16:27:31 -07001494 setupDraw();
Romain Guy86942302010-09-12 13:02:16 -07001495
Romain Guy889f8d12010-07-29 14:37:42 -07001496 ProgramDescription description;
1497 description.hasTexture = true;
Romain Guy707b2f72010-10-11 16:34:59 -07001498 const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
Romain Guydb1938e2010-08-02 18:50:22 -07001499 if (mColorFilter) {
Romain Guy746b7402010-10-26 16:27:31 -07001500 mColorFilter->describe(description, mCaches.extensions);
Romain Guydb1938e2010-08-02 18:50:22 -07001501 }
Romain Guy889f8d12010-07-29 14:37:42 -07001502
Romain Guybd6b79b2010-06-26 00:13:53 -07001503 mModelView.loadTranslate(left, top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07001504 if (!ignoreScale) {
1505 mModelView.scale(right - left, bottom - top, 1.0f);
1506 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001507
Romain Guyf607bdc2010-09-10 19:20:06 -07001508 chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
Romain Guya5aed0d2010-09-09 14:42:43 -07001509
Romain Guyfb8b7632010-08-23 21:05:08 -07001510 useProgram(mCaches.programCache.get(description));
Romain Guyf607bdc2010-09-10 19:20:06 -07001511 if (!ignoreTransform) {
1512 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001513 if (dirty) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001514 } else {
Romain Guy5b3b3522010-10-27 18:57:51 -07001515 mat4 identity;
1516 mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1517 if (dirty) dirtyLayer(left, top, right, bottom);
Romain Guyf607bdc2010-09-10 19:20:06 -07001518 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001519
Romain Guy889f8d12010-07-29 14:37:42 -07001520 // Texture
Romain Guy8164c2d2010-10-25 18:03:28 -07001521 bindTexture(texture);
Romain Guyfb8b7632010-08-23 21:05:08 -07001522 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
Romain Guyc1396e92010-06-30 17:56:19 -07001523
Romain Guya9794742010-07-13 11:37:54 -07001524 // Always premultiplied
Romain Guy707b2f72010-10-11 16:34:59 -07001525 if (setColor) {
1526 mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1527 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001528
Romain Guy889f8d12010-07-29 14:37:42 -07001529 // Mesh
Romain Guyfb8b7632010-08-23 21:05:08 -07001530 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy889f8d12010-07-29 14:37:42 -07001531 glEnableVertexAttribArray(texCoordsSlot);
Romain Guy03750a02010-10-18 14:06:08 -07001532
1533 if (!vertices) {
1534 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1535 } else {
1536 mCaches.unbindMeshBuffer();
1537 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001538 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guyac670c02010-07-27 17:39:27 -07001539 gMeshStride, vertices);
Romain Guy889f8d12010-07-29 14:37:42 -07001540 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
Romain Guybd6b79b2010-06-26 00:13:53 -07001541
Romain Guydb1938e2010-08-02 18:50:22 -07001542 // Color filter
1543 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001544 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guydb1938e2010-08-02 18:50:22 -07001545 }
1546
Romain Guy6820ac82010-09-15 18:11:50 -07001547 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy889f8d12010-07-29 14:37:42 -07001548 glDisableVertexAttribArray(texCoordsSlot);
Romain Guy82ba8142010-07-09 13:25:56 -07001549}
1550
Romain Guya5aed0d2010-09-09 14:42:43 -07001551void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07001552 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07001553 blend = blend || mode != SkXfermode::kSrcOver_Mode;
1554 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001555 if (mode < SkXfermode::kPlus_Mode) {
1556 if (!mCaches.blend) {
1557 glEnable(GL_BLEND);
1558 }
Romain Guy82ba8142010-07-09 13:25:56 -07001559
Romain Guyf607bdc2010-09-10 19:20:06 -07001560 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1561 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07001562
Romain Guya5aed0d2010-09-09 14:42:43 -07001563 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1564 glBlendFunc(sourceMode, destMode);
1565 mCaches.lastSrcMode = sourceMode;
1566 mCaches.lastDstMode = destMode;
1567 }
1568 } else {
1569 // These blend modes are not supported by OpenGL directly and have
1570 // to be implemented using shaders. Since the shader will perform
1571 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07001572 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001573 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07001574 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07001575 }
1576
1577 if (mCaches.blend) {
1578 glDisable(GL_BLEND);
1579 }
1580 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07001581 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001582 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07001583 glDisable(GL_BLEND);
1584 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001585 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07001586}
1587
Romain Guy889f8d12010-07-29 14:37:42 -07001588bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07001589 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001590 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07001591 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07001592 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07001593 return false;
Romain Guy260e1022010-07-12 14:41:06 -07001594 }
Romain Guy6926c722010-07-12 20:20:03 -07001595 return true;
Romain Guy260e1022010-07-12 14:41:06 -07001596}
1597
Romain Guy026c5e162010-06-28 17:12:22 -07001598void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07001599 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07001600 TextureVertex::setUV(v++, u1, v1);
1601 TextureVertex::setUV(v++, u2, v1);
1602 TextureVertex::setUV(v++, u1, v2);
1603 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07001604}
1605
Chet Haase5c13d892010-10-08 08:37:55 -07001606void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07001607 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07001608 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001609 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1610 if (!isMode) {
1611 // Assume SRC_OVER
1612 *mode = SkXfermode::kSrcOver_Mode;
1613 }
1614 } else {
1615 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07001616 }
1617
1618 // Skia draws using the color's alpha channel if < 255
1619 // Otherwise, it uses the paint's alpha
1620 int color = paint->getColor();
1621 *alpha = (color >> 24) & 0xFF;
1622 if (*alpha == 255) {
1623 *alpha = paint->getAlpha();
1624 }
1625 } else {
1626 *mode = SkXfermode::kSrcOver_Mode;
1627 *alpha = 255;
1628 }
Romain Guy026c5e162010-06-28 17:12:22 -07001629}
1630
Romain Guya5aed0d2010-09-09 14:42:43 -07001631SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1632 if (mode == NULL) {
1633 return SkXfermode::kSrcOver_Mode;
1634 }
1635 return mode->fMode;
1636}
1637
Romain Guy746b7402010-10-26 16:27:31 -07001638void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -07001639 bool bound = false;
1640 if (wrapS != texture->wrapS) {
1641 glBindTexture(GL_TEXTURE_2D, texture->id);
1642 bound = true;
1643 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1644 texture->wrapS = wrapS;
1645 }
1646 if (wrapT != texture->wrapT) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001647 if (!bound) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001648 glBindTexture(GL_TEXTURE_2D, texture->id);
1649 }
Romain Guy8164c2d2010-10-25 18:03:28 -07001650 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1651 texture->wrapT = wrapT;
1652 }
Romain Guya1db5742010-07-20 13:09:13 -07001653}
1654
Romain Guy9d5316e2010-06-24 19:30:36 -07001655}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001656}; // namespace android