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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include "OpenGLRenderer.h"
Romain Guye4d01122010-06-16 18:44:05 -070030
31namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070032namespace uirenderer {
33
34///////////////////////////////////////////////////////////////////////////////
35// Defines
36///////////////////////////////////////////////////////////////////////////////
37
Romain Guy06f96e22010-07-30 19:18:16 -070038#define REQUIRED_TEXTURE_UNITS_COUNT 3
39
Romain Guydda570202010-07-06 11:39:32 -070040// Generates simple and textured vertices
Romain Guybd6b79b2010-06-26 00:13:53 -070041#define FV(x, y, u, v) { { x, y }, { u, v } }
Romain Guy9d5316e2010-06-24 19:30:36 -070042
Romain Guy759ea802010-09-16 20:49:46 -070043#define RAD_TO_DEG (180.0f / 3.14159265f)
44#define MIN_ANGLE 0.001f
45
Romain Guy9d5316e2010-06-24 19:30:36 -070046///////////////////////////////////////////////////////////////////////////////
47// Globals
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy026c5e162010-06-28 17:12:22 -070050// This array is never used directly but used as a memcpy source in the
51// OpenGLRenderer constructor
Romain Guyac670c02010-07-27 17:39:27 -070052static const TextureVertex gMeshVertices[] = {
Romain Guyc1396e92010-06-30 17:56:19 -070053 FV(0.0f, 0.0f, 0.0f, 0.0f),
54 FV(1.0f, 0.0f, 1.0f, 0.0f),
55 FV(0.0f, 1.0f, 0.0f, 1.0f),
56 FV(1.0f, 1.0f, 1.0f, 1.0f)
Romain Guybd6b79b2010-06-26 00:13:53 -070057};
Romain Guyac670c02010-07-27 17:39:27 -070058static const GLsizei gMeshStride = sizeof(TextureVertex);
59static const GLsizei gMeshCount = 4;
Romain Guybd6b79b2010-06-26 00:13:53 -070060
Romain Guy889f8d12010-07-29 14:37:42 -070061/**
62 * Structure mapping Skia xfermodes to OpenGL blending factors.
63 */
64struct Blender {
65 SkXfermode::Mode mode;
66 GLenum src;
67 GLenum dst;
68}; // struct Blender
69
Romain Guy026c5e162010-06-28 17:12:22 -070070// In this array, the index of each Blender equals the value of the first
71// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
72static const Blender gBlends[] = {
73 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
74 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
75 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
76 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
78 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
79 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
80 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
81 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
83 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
84 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
85};
Romain Guye4d01122010-06-16 18:44:05 -070086
Romain Guy87a76572010-09-13 18:11:21 -070087// This array contains the swapped version of each SkXfermode. For instance
88// this array's SrcOver blending mode is actually DstOver. You can refer to
89// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070090static const Blender gBlendsSwap[] = {
91 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
92 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
93 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
94 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
95 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
96 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
97 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
100 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
101 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
103};
104
Romain Guy889f8d12010-07-29 14:37:42 -0700105static const GLenum gTextureUnits[] = {
Romain Guy06f96e22010-07-30 19:18:16 -0700106 GL_TEXTURE0,
107 GL_TEXTURE1,
108 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700109};
110
Romain Guyf6a11b82010-06-23 17:47:49 -0700111///////////////////////////////////////////////////////////////////////////////
112// Constructors/destructor
113///////////////////////////////////////////////////////////////////////////////
114
Romain Guyfb8b7632010-08-23 21:05:08 -0700115OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy85bf02f2010-06-22 13:11:24 -0700116 LOGD("Create OpenGLRenderer");
Romain Guy9d5316e2010-06-24 19:30:36 -0700117
Romain Guy06f96e22010-07-30 19:18:16 -0700118 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700119 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700120 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700121
Romain Guyac670c02010-07-27 17:39:27 -0700122 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
123
Romain Guyae5575b2010-07-29 18:48:04 -0700124 mFirstSnapshot = new Snapshot;
125
126 GLint maxTextureUnits;
127 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
128 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
Romain Guy889f8d12010-07-29 14:37:42 -0700129 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
130 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700131
132 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
Romain Guye4d01122010-06-16 18:44:05 -0700133}
134
Romain Guy85bf02f2010-06-22 13:11:24 -0700135OpenGLRenderer::~OpenGLRenderer() {
136 LOGD("Destroy OpenGLRenderer");
Romain Guy29d89972010-09-22 16:10:57 -0700137 // The context has already been destroyed at this point, do not call
138 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700139}
140
Romain Guyf6a11b82010-06-23 17:47:49 -0700141///////////////////////////////////////////////////////////////////////////////
142// Setup
143///////////////////////////////////////////////////////////////////////////////
144
Romain Guy85bf02f2010-06-22 13:11:24 -0700145void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700146 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700147 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700148
149 mWidth = width;
150 mHeight = height;
Romain Guye4d01122010-06-16 18:44:05 -0700151}
152
Romain Guy85bf02f2010-06-22 13:11:24 -0700153void OpenGLRenderer::prepare() {
Romain Guy8aef54f2010-09-01 15:13:49 -0700154 mSnapshot = new Snapshot(mFirstSnapshot,
155 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy8fb95422010-08-17 18:38:51 -0700156 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700157
Romain Guyfb8b7632010-08-23 21:05:08 -0700158 glViewport(0, 0, mWidth, mHeight);
159
Romain Guyd90f23e2010-09-09 11:47:54 -0700160 glDisable(GL_DITHER);
Romain Guy08ae3172010-06-21 19:35:50 -0700161 glDisable(GL_SCISSOR_TEST);
Romain Guybb9524b2010-06-22 18:56:38 -0700162
Romain Guy08ae3172010-06-21 19:35:50 -0700163 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
164 glClear(GL_COLOR_BUFFER_BIT);
Romain Guybb9524b2010-06-22 18:56:38 -0700165
Romain Guy08ae3172010-06-21 19:35:50 -0700166 glEnable(GL_SCISSOR_TEST);
Romain Guyc7d53492010-06-25 13:41:57 -0700167 glScissor(0, 0, mWidth, mHeight);
Romain Guyf6a11b82010-06-23 17:47:49 -0700168
Romain Guyb82da652010-07-30 11:36:12 -0700169 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700170}
171
Romain Guyb025b9c2010-09-16 14:16:48 -0700172void OpenGLRenderer::finish() {
173#if DEBUG_OPENGL
174 GLenum status = GL_NO_ERROR;
175 while ((status = glGetError()) != GL_NO_ERROR) {
176 LOGD("GL error from OpenGLRenderer: 0x%x", status);
177 }
178#endif
179}
180
Romain Guyda8532c2010-08-31 11:50:35 -0700181void OpenGLRenderer::acquireContext() {
182 if (mCaches.currentProgram) {
183 if (mCaches.currentProgram->isInUse()) {
184 mCaches.currentProgram->remove();
185 mCaches.currentProgram = NULL;
186 }
187 }
188}
189
190void OpenGLRenderer::releaseContext() {
Romain Guyf607bdc2010-09-10 19:20:06 -0700191 glViewport(0, 0, mWidth, mHeight);
Romain Guyda8532c2010-08-31 11:50:35 -0700192
193 glEnable(GL_SCISSOR_TEST);
194 setScissorFromClip();
195
Romain Guyf607bdc2010-09-10 19:20:06 -0700196 glDisable(GL_DITHER);
197
198 glBindFramebuffer(GL_FRAMEBUFFER, 0);
199
Romain Guyda8532c2010-08-31 11:50:35 -0700200 if (mCaches.blend) {
201 glEnable(GL_BLEND);
202 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
Romain Guyf607bdc2010-09-10 19:20:06 -0700203 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700204 } else {
205 glDisable(GL_BLEND);
206 }
207}
208
Romain Guyf6a11b82010-06-23 17:47:49 -0700209///////////////////////////////////////////////////////////////////////////////
210// State management
211///////////////////////////////////////////////////////////////////////////////
212
Romain Guybb9524b2010-06-22 18:56:38 -0700213int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700214 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700215}
216
217int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700218 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700219}
220
221void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700222 if (mSaveCount > 1) {
223 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700224 }
Romain Guybb9524b2010-06-22 18:56:38 -0700225}
226
227void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700228 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700229
Romain Guy8fb95422010-08-17 18:38:51 -0700230 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700231 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700232 }
Romain Guybb9524b2010-06-22 18:56:38 -0700233}
234
Romain Guy8aef54f2010-09-01 15:13:49 -0700235int OpenGLRenderer::saveSnapshot(int flags) {
236 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700237 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700238}
239
240bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700241 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700242 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guybb9524b2010-06-22 18:56:38 -0700243
Romain Guybd6b79b2010-06-26 00:13:53 -0700244 sp<Snapshot> current = mSnapshot;
245 sp<Snapshot> previous = mSnapshot->previous;
246
Romain Guy8b55f372010-08-18 17:10:07 -0700247 mSaveCount--;
248 mSnapshot = previous;
249
Romain Guybd6b79b2010-06-26 00:13:53 -0700250 if (restoreLayer) {
Romain Guyd55a8612010-06-28 17:42:46 -0700251 composeLayer(current, previous);
Romain Guybd6b79b2010-06-26 00:13:53 -0700252 }
253
Romain Guy2542d192010-08-18 11:47:12 -0700254 if (restoreClip) {
255 setScissorFromClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700256 }
Romain Guy2542d192010-08-18 11:47:12 -0700257
258 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700259}
260
Romain Guyf6a11b82010-06-23 17:47:49 -0700261///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700262// Layers
263///////////////////////////////////////////////////////////////////////////////
264
265int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
266 const SkPaint* p, int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700267 int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700268
269 int alpha = 255;
270 SkXfermode::Mode mode;
271
272 if (p) {
273 alpha = p->getAlpha();
Romain Guya5aed0d2010-09-09 14:42:43 -0700274 if (!mExtensions.hasFramebufferFetch()) {
275 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
276 if (!isMode) {
277 // Assume SRC_OVER
278 mode = SkXfermode::kSrcOver_Mode;
279 }
280 } else {
281 mode = getXfermode(p->getXfermode());
Romain Guyd55a8612010-06-28 17:42:46 -0700282 }
283 } else {
284 mode = SkXfermode::kSrcOver_Mode;
285 }
286
Romain Guyf607bdc2010-09-10 19:20:06 -0700287 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700288
289 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700290}
291
292int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
293 int alpha, int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700294 if (alpha == 0xff) {
295 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700296 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700297 SkPaint paint;
298 paint.setAlpha(alpha);
299 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700300 }
Romain Guyd55a8612010-06-28 17:42:46 -0700301}
Romain Guybd6b79b2010-06-26 00:13:53 -0700302
Romain Guy1c740bc2010-09-13 18:00:09 -0700303/**
304 * Layers are viewed by Skia are slightly different than layers in image editing
305 * programs (for instance.) When a layer is created, previously created layers
306 * and the frame buffer still receive every drawing command. For instance, if a
307 * layer is created and a shape intersecting the bounds of the layers and the
308 * framebuffer is draw, the shape will be drawn on both (unless the layer was
309 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
310 *
311 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
312 * texture. Unfortunately, this is inefficient as it requires every primitive to
313 * be drawn n + 1 times, where n is the number of active layers. In practice this
314 * means, for every primitive:
315 * - Switch active frame buffer
316 * - Change viewport, clip and projection matrix
317 * - Issue the drawing
318 *
319 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
320 * To avoid this, layers are implemented in a different way here.
321 *
322 * This implementation relies on the frame buffer being at least RGBA 8888. When
323 * a layer is created, only a texture is created, not an FBO. The content of the
324 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700325 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700326 * buffer and drawing continues as normal. This technique therefore treats the
327 * frame buffer as a scratch buffer for the layers.
328 *
329 * To compose the layers back onto the frame buffer, each layer texture
330 * (containing the original frame buffer data) is drawn as a simple quad over
331 * the frame buffer. The trick is that the quad is set as the composition
332 * destination in the blending equation, and the frame buffer becomes the source
333 * of the composition.
334 *
335 * Drawing layers with an alpha value requires an extra step before composition.
336 * An empty quad is drawn over the layer's region in the frame buffer. This quad
337 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
338 * quad is used to multiply the colors in the frame buffer. This is achieved by
339 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
340 * GL_ZERO, GL_SRC_ALPHA.
341 *
342 * Because glCopyTexImage2D() can be slow, an alternative implementation might
343 * be use to draw a single clipped layer. The implementation described above
344 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700345 *
346 * (1) The frame buffer is actually not cleared right away. To allow the GPU
347 * to potentially optimize series of calls to glCopyTexImage2D, the frame
348 * buffer is left untouched until the first drawing operation. Only when
349 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700350 */
Romain Guyd55a8612010-06-28 17:42:46 -0700351bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
352 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
Romain Guyd27977d2010-07-14 19:18:51 -0700353 LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700354 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700355
Romain Guyf607bdc2010-09-10 19:20:06 -0700356 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700357 Rect bounds(left, top, right, bottom);
Romain Guyf607bdc2010-09-10 19:20:06 -0700358 mSnapshot->transform->mapRect(bounds);
Romain Guy8aef54f2010-09-01 15:13:49 -0700359
Romain Guy8411f332010-09-13 17:27:57 -0700360 // Layers only make sense if they are in the framebuffer's bounds
361 bounds.intersect(*mSnapshot->clipRect);
Romain Guybf434112010-09-16 14:40:17 -0700362 bounds.snapToPixelBoundaries();
363
Romain Guyb025b9c2010-09-16 14:16:48 -0700364 if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
365 bounds.getHeight() > mMaxTextureSize) {
366 return false;
367 }
Romain Guyf18fd992010-07-08 11:45:51 -0700368
Romain Guy0bb56672010-10-01 00:25:02 -0700369 glActiveTexture(GL_TEXTURE0);
370
Romain Guy8411f332010-09-13 17:27:57 -0700371 LayerSize size(bounds.getWidth(), bounds.getHeight());
Romain Guyf607bdc2010-09-10 19:20:06 -0700372 Layer* layer = mCaches.layerCache.get(size);
Romain Guydda570202010-07-06 11:39:32 -0700373 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700374 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700375 }
376
Romain Guydda570202010-07-06 11:39:32 -0700377 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700378 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700379 layer->layer.set(bounds);
Romain Guydda570202010-07-06 11:39:32 -0700380
Romain Guy8fb95422010-08-17 18:38:51 -0700381 // Save the layer in the snapshot
382 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda570202010-07-06 11:39:32 -0700383 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700384
Romain Guyf607bdc2010-09-10 19:20:06 -0700385 // Copy the framebuffer into the layer
386 glBindTexture(GL_TEXTURE_2D, layer->texture);
Romain Guy38c85b92010-09-22 22:48:20 -0700387
Romain Guy0bb56672010-10-01 00:25:02 -0700388 // TODO: Workaround for b/3054204
389 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
390 bounds.getWidth(), bounds.getHeight(), 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700391
Romain Guy0bb56672010-10-01 00:25:02 -0700392 // TODO: Waiting for b/3054204 to be fixed
393// if (layer->empty) {
394// glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
395// bounds.getWidth(), bounds.getHeight(), 0);
396// layer->empty = false;
397// } else {
398// glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, mHeight - bounds.bottom,
399// bounds.getWidth(), bounds.getHeight());
400// }
401
402 if (flags & SkCanvas::kClipToLayer_SaveFlag && mSnapshot->clipTransformed(bounds)) {
403 setScissorFromClip();
Romain Guyf607bdc2010-09-10 19:20:06 -0700404 }
405
Romain Guy86942302010-09-12 13:02:16 -0700406 // Enqueue the buffer coordinates to clear the corresponding region later
407 mLayers.push(new Rect(bounds));
Romain Guyf86ef572010-07-01 11:05:42 -0700408
Romain Guyd55a8612010-06-28 17:42:46 -0700409 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700410}
411
Romain Guy1c740bc2010-09-13 18:00:09 -0700412/**
413 * Read the documentation of createLayer() before doing anything in this method.
414 */
Romain Guy1d83e192010-08-17 11:37:00 -0700415void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
416 if (!current->layer) {
417 LOGE("Attempting to compose a layer that does not exist");
418 return;
419 }
420
Romain Guy1d83e192010-08-17 11:37:00 -0700421 // Restore the clip from the previous snapshot
Romain Guy8aef54f2010-09-01 15:13:49 -0700422 const Rect& clip = *previous->clipRect;
Romain Guyf607bdc2010-09-10 19:20:06 -0700423 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy1d83e192010-08-17 11:37:00 -0700424
425 Layer* layer = current->layer;
426 const Rect& rect = layer->layer;
427
Romain Guyf607bdc2010-09-10 19:20:06 -0700428 if (layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700429 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700430 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guyf607bdc2010-09-10 19:20:06 -0700431 }
432
433 // Layers are already drawn with a top-left origin, don't flip the texture
Romain Guy8b55f372010-08-18 17:10:07 -0700434 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
435
Romain Guyf607bdc2010-09-10 19:20:06 -0700436 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
437 1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
Romain Guy6820ac82010-09-15 18:11:50 -0700438 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
Romain Guy1d83e192010-08-17 11:37:00 -0700439
Romain Guy8b55f372010-08-18 17:10:07 -0700440 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
441
Romain Guy1d83e192010-08-17 11:37:00 -0700442 LayerSize size(rect.getWidth(), rect.getHeight());
443 // Failing to add the layer to the cache should happen only if the
444 // layer is too large
Romain Guyfb8b7632010-08-23 21:05:08 -0700445 if (!mCaches.layerCache.put(size, layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700446 LAYER_LOGD("Deleting layer");
447
Romain Guy1d83e192010-08-17 11:37:00 -0700448 glDeleteTextures(1, &layer->texture);
449
450 delete layer;
451 }
452}
453
Romain Guy86942302010-09-12 13:02:16 -0700454void OpenGLRenderer::clearLayerRegions() {
455 if (mLayers.size() == 0) return;
456
457 for (uint32_t i = 0; i < mLayers.size(); i++) {
458 Rect* bounds = mLayers.itemAt(i);
459
460 // Clear the framebuffer where the layer will draw
461 glScissor(bounds->left, mHeight - bounds->bottom,
462 bounds->getWidth(), bounds->getHeight());
463 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
464 glClear(GL_COLOR_BUFFER_BIT);
465
466 delete bounds;
467 }
468 mLayers.clear();
469
470 // Restore the clip
471 setScissorFromClip();
472}
473
Romain Guybd6b79b2010-06-26 00:13:53 -0700474///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700475// Transforms
476///////////////////////////////////////////////////////////////////////////////
477
478void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700479 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700480}
481
482void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700483 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700484}
485
486void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700487 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700488}
489
490void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700491 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700492}
493
494void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700495 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700496}
497
498void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700499 mat4 m(*matrix);
Romain Guy8aef54f2010-09-01 15:13:49 -0700500 mSnapshot->transform->multiply(m);
Romain Guyf6a11b82010-06-23 17:47:49 -0700501}
502
503///////////////////////////////////////////////////////////////////////////////
504// Clipping
505///////////////////////////////////////////////////////////////////////////////
506
Romain Guybb9524b2010-06-22 18:56:38 -0700507void OpenGLRenderer::setScissorFromClip() {
Romain Guy8aef54f2010-09-01 15:13:49 -0700508 const Rect& clip = *mSnapshot->clipRect;
Romain Guyf607bdc2010-09-10 19:20:06 -0700509 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy9d5316e2010-06-24 19:30:36 -0700510}
511
512const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700513 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700514}
515
Romain Guyc7d53492010-06-25 13:41:57 -0700516bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guy1d83e192010-08-17 11:37:00 -0700517 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700518 mSnapshot->transform->mapRect(r);
519 return !mSnapshot->clipRect->intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700520}
521
Romain Guy079ba2c2010-07-16 14:12:24 -0700522bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
523 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700524 if (clipped) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700525 setScissorFromClip();
526 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700527 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700528}
529
Romain Guyf6a11b82010-06-23 17:47:49 -0700530///////////////////////////////////////////////////////////////////////////////
531// Drawing
532///////////////////////////////////////////////////////////////////////////////
533
Romain Guyc1396e92010-06-30 17:56:19 -0700534void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700535 const float right = left + bitmap->width();
536 const float bottom = top + bitmap->height();
537
538 if (quickReject(left, top, right, bottom)) {
539 return;
540 }
541
Romain Guy61c8c9c2010-08-09 20:48:09 -0700542 glActiveTexture(GL_TEXTURE0);
Romain Guyfb8b7632010-08-23 21:05:08 -0700543 const Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -0700544 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700545 const AutoTexture autoCleanup(texture);
546
Romain Guy6926c722010-07-12 20:20:03 -0700547 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -0700548}
549
Romain Guyf86ef572010-07-01 11:05:42 -0700550void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
551 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
552 const mat4 transform(*matrix);
553 transform.mapRect(r);
554
Romain Guy6926c722010-07-12 20:20:03 -0700555 if (quickReject(r.left, r.top, r.right, r.bottom)) {
556 return;
557 }
558
Romain Guy61c8c9c2010-08-09 20:48:09 -0700559 glActiveTexture(GL_TEXTURE0);
Romain Guyfb8b7632010-08-23 21:05:08 -0700560 const Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -0700561 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700562 const AutoTexture autoCleanup(texture);
563
Romain Guy82ba8142010-07-09 13:25:56 -0700564 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
Romain Guyf86ef572010-07-01 11:05:42 -0700565}
566
Romain Guy8ba548f2010-06-30 19:21:21 -0700567void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
568 float srcLeft, float srcTop, float srcRight, float srcBottom,
569 float dstLeft, float dstTop, float dstRight, float dstBottom,
Romain Guyf86ef572010-07-01 11:05:42 -0700570 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700571 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
572 return;
573 }
574
Romain Guy61c8c9c2010-08-09 20:48:09 -0700575 glActiveTexture(GL_TEXTURE0);
Romain Guyfb8b7632010-08-23 21:05:08 -0700576 const Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -0700577 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700578 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -0700579
Romain Guy8ba548f2010-06-30 19:21:21 -0700580 const float width = texture->width;
581 const float height = texture->height;
582
583 const float u1 = srcLeft / width;
584 const float v1 = srcTop / height;
585 const float u2 = srcRight / width;
586 const float v2 = srcBottom / height;
587
588 resetDrawTextureTexCoords(u1, v1, u2, v2);
589
Romain Guy82ba8142010-07-09 13:25:56 -0700590 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
Romain Guy8ba548f2010-06-30 19:21:21 -0700591
592 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
593}
594
Romain Guy4aa90572010-09-26 18:40:37 -0700595void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
596 uint32_t width, uint32_t height, float left, float top, float right, float bottom,
597 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700598 if (quickReject(left, top, right, bottom)) {
599 return;
600 }
601
Romain Guy61c8c9c2010-08-09 20:48:09 -0700602 glActiveTexture(GL_TEXTURE0);
Romain Guyfb8b7632010-08-23 21:05:08 -0700603 const Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -0700604 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700605 const AutoTexture autoCleanup(texture);
Romain Guyf7f93552010-07-08 19:17:03 -0700606
607 int alpha;
608 SkXfermode::Mode mode;
609 getAlphaAndMode(paint, &alpha, &mode);
610
Romain Guy4aa90572010-09-26 18:40:37 -0700611 Patch* mesh = mCaches.patchCache.get(width, height);
Romain Guy759ea802010-09-16 20:49:46 -0700612 mesh->updateVertices(bitmap->width(), bitmap->height(),left, top, right, bottom,
Romain Guy4aa90572010-09-26 18:40:37 -0700613 xDivs, yDivs, width, height);
Romain Guyf7f93552010-07-08 19:17:03 -0700614
615 // Specify right and bottom as +1.0f from left/top to prevent scaling since the
616 // patch mesh already defines the final size
Romain Guya9794742010-07-13 11:37:54 -0700617 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
618 mode, texture->blend, &mesh->vertices[0].position[0],
Romain Guy6820ac82010-09-15 18:11:50 -0700619 &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
Romain Guyf7f93552010-07-08 19:17:03 -0700620}
621
Romain Guy759ea802010-09-16 20:49:46 -0700622void OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
623 int alpha;
624 SkXfermode::Mode mode;
625 getAlphaAndMode(paint, &alpha, &mode);
626
627 uint32_t color = paint->getColor();
628 const GLfloat a = alpha / 255.0f;
629 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
630 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
631 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
632
Romain Guyc95c8d62010-09-17 15:31:32 -0700633 const bool isAA = paint->isAntiAlias();
634 if (isAA) {
635 GLuint textureUnit = 0;
Romain Guy29d89972010-09-22 16:10:57 -0700636 setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
637 mode, false, true, mCaches.line.getVertices(), mCaches.line.getTexCoords());
Romain Guyc95c8d62010-09-17 15:31:32 -0700638 } else {
639 setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
640 }
641
642 const float strokeWidth = paint->getStrokeWidth();
Romain Guy29d89972010-09-22 16:10:57 -0700643 const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
Romain Guyc95c8d62010-09-17 15:31:32 -0700644 const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
Romain Guy759ea802010-09-16 20:49:46 -0700645
646 for (int i = 0; i < count; i += 4) {
647 float tx = 0.0f;
648 float ty = 0.0f;
649
Romain Guyc95c8d62010-09-17 15:31:32 -0700650 if (isAA) {
Romain Guy29d89972010-09-22 16:10:57 -0700651 mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
Romain Guyc95c8d62010-09-17 15:31:32 -0700652 strokeWidth, tx, ty);
653 } else {
Romain Guyb5ab4172010-09-17 15:36:56 -0700654 ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
Romain Guyc95c8d62010-09-17 15:31:32 -0700655 }
Romain Guy759ea802010-09-16 20:49:46 -0700656
657 const float dx = points[i + 2] - points[i];
658 const float dy = points[i + 3] - points[i + 1];
659 const float mag = sqrtf(dx * dx + dy * dy);
660 const float angle = acos(dx / mag);
661
662 mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
663 if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
664 mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
665 }
666 mModelView.translate(tx, ty, 0.0f);
Romain Guyc95c8d62010-09-17 15:31:32 -0700667 if (!isAA) {
Romain Guy29d89972010-09-22 16:10:57 -0700668 float length = mCaches.line.getLength(points[i], points[i + 1],
669 points[i + 2], points[i + 3]);
Romain Guyc95c8d62010-09-17 15:31:32 -0700670 mModelView.scale(length, strokeWidth, 1.0f);
671 }
Romain Guy759ea802010-09-16 20:49:46 -0700672 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
673
674 if (mShader) {
675 mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
676 }
677
Romain Guyc95c8d62010-09-17 15:31:32 -0700678 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy759ea802010-09-16 20:49:46 -0700679 }
680
Romain Guy29d89972010-09-22 16:10:57 -0700681 if (isAA) {
682 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
683 }
Romain Guy759ea802010-09-16 20:49:46 -0700684}
685
Romain Guy85bf02f2010-06-22 13:11:24 -0700686void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700687 const Rect& clip = *mSnapshot->clipRect;
Romain Guy3d58c032010-07-14 16:34:53 -0700688 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -0700689}
Romain Guy9d5316e2010-06-24 19:30:36 -0700690
Romain Guybd6b79b2010-06-26 00:13:53 -0700691void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -0700692 if (quickReject(left, top, right, bottom)) {
693 return;
694 }
695
Romain Guy026c5e162010-06-28 17:12:22 -0700696 SkXfermode::Mode mode;
Romain Guya5aed0d2010-09-09 14:42:43 -0700697 if (!mExtensions.hasFramebufferFetch()) {
698 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
699 if (!isMode) {
700 // Assume SRC_OVER
701 mode = SkXfermode::kSrcOver_Mode;
702 }
703 } else {
704 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -0700705 }
706
707 // Skia draws using the color's alpha channel if < 255
708 // Otherwise, it uses the paint's alpha
709 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -0700710 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -0700711 color |= p->getAlpha() << 24;
712 }
713
714 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -0700715}
Romain Guy9d5316e2010-06-24 19:30:36 -0700716
Romain Guye8e62a42010-07-23 18:55:21 -0700717void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
718 float x, float y, SkPaint* paint) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700719 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guye8e62a42010-07-23 18:55:21 -0700720 return;
721 }
Romain Guye2d345e2010-09-24 18:39:22 -0700722
Romain Guyf607bdc2010-09-10 19:20:06 -0700723 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -0700724
Romain Guya674ab72010-08-10 17:26:42 -0700725 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -0700726 switch (paint->getTextAlign()) {
727 case SkPaint::kCenter_Align:
728 length = paint->measureText(text, bytesCount);
729 x -= length / 2.0f;
730 break;
731 case SkPaint::kRight_Align:
732 length = paint->measureText(text, bytesCount);
733 x -= length;
734 break;
735 default:
736 break;
737 }
738
Romain Guy694b5192010-07-21 21:33:20 -0700739 int alpha;
740 SkXfermode::Mode mode;
741 getAlphaAndMode(paint, &alpha, &mode);
742
Romain Guy2542d192010-08-18 11:47:12 -0700743 uint32_t color = paint->getColor();
744 const GLfloat a = alpha / 255.0f;
745 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
746 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
747 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
748
Romain Guyb45c0c92010-08-26 20:35:23 -0700749 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
750 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -0700751 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -0700752
Romain Guy1e45aae2010-08-13 19:39:53 -0700753 if (mHasShadow) {
754 glActiveTexture(gTextureUnits[0]);
Romain Guyb45c0c92010-08-26 20:35:23 -0700755 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -0700756 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -0700757 count, mShadowRadius);
758 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -0700759
Romain Guy2542d192010-08-18 11:47:12 -0700760 setupShadow(shadow, x, y, mode, a);
Romain Guy0a417492010-08-16 20:26:20 -0700761
762 // Draw the mesh
763 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -0700764 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy1e45aae2010-08-13 19:39:53 -0700765 }
766
Romain Guy06f96e22010-07-30 19:18:16 -0700767 GLuint textureUnit = 0;
Romain Guydb1938e2010-08-02 18:50:22 -0700768 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy06f96e22010-07-30 19:18:16 -0700769
Romain Guye8cb9c142010-10-04 14:14:11 -0700770 // Assume that the modelView matrix does not force scales, rotates, etc.
771 const bool linearFilter = mSnapshot->transform->changesBounds();
772 setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
773 x, y, r, g, b, a, mode, false, true);
Romain Guy06f96e22010-07-30 19:18:16 -0700774
Romain Guy09147fb2010-07-22 13:08:20 -0700775 const Rect& clip = mSnapshot->getLocalClip();
Romain Guy86942302010-09-12 13:02:16 -0700776 clearLayerRegions();
Romain Guyb45c0c92010-08-26 20:35:23 -0700777 fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
Romain Guy694b5192010-07-21 21:33:20 -0700778
779 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -0700780 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -0700781
Romain Guy0a417492010-08-16 20:26:20 -0700782 drawTextDecorations(text, bytesCount, length, x, y, paint);
Romain Guy694b5192010-07-21 21:33:20 -0700783}
784
Romain Guy7fbcc042010-08-04 15:40:07 -0700785void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
786 GLuint textureUnit = 0;
787 glActiveTexture(gTextureUnits[textureUnit]);
788
Romain Guyfb8b7632010-08-23 21:05:08 -0700789 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b92010-08-07 23:46:15 -0700790 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700791 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -0700792
Romain Guy8b55f372010-08-18 17:10:07 -0700793 const float x = texture->left - texture->offset;
794 const float y = texture->top - texture->offset;
795
796 if (quickReject(x, y, x + texture->width, y + texture->height)) {
797 return;
798 }
799
Romain Guy7fbcc042010-08-04 15:40:07 -0700800 int alpha;
801 SkXfermode::Mode mode;
802 getAlphaAndMode(paint, &alpha, &mode);
803
804 uint32_t color = paint->getColor();
805 const GLfloat a = alpha / 255.0f;
806 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
807 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
808 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
809
Romain Guy0a417492010-08-16 20:26:20 -0700810 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
811
Romain Guy86942302010-09-12 13:02:16 -0700812 clearLayerRegions();
813
Romain Guy0a417492010-08-16 20:26:20 -0700814 // Draw the mesh
815 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -0700816 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy7fbcc042010-08-04 15:40:07 -0700817}
818
Romain Guy6926c722010-07-12 20:20:03 -0700819///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -0700820// Shaders
821///////////////////////////////////////////////////////////////////////////////
822
823void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -0700824 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -0700825}
826
Romain Guy06f96e22010-07-30 19:18:16 -0700827void OpenGLRenderer::setupShader(SkiaShader* shader) {
828 mShader = shader;
829 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -0700830 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -0700831 }
Romain Guy7fac2e12010-07-16 17:10:13 -0700832}
833
Romain Guyd27977d2010-07-14 19:18:51 -0700834///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -0700835// Color filters
836///////////////////////////////////////////////////////////////////////////////
837
838void OpenGLRenderer::resetColorFilter() {
839 mColorFilter = NULL;
840}
841
842void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
843 mColorFilter = filter;
844}
845
846///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -0700847// Drop shadow
848///////////////////////////////////////////////////////////////////////////////
849
850void OpenGLRenderer::resetShadow() {
851 mHasShadow = false;
852}
853
854void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
855 mHasShadow = true;
856 mShadowRadius = radius;
857 mShadowDx = dx;
858 mShadowDy = dy;
859 mShadowColor = color;
860}
861
862///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -0700863// Drawing implementation
864///////////////////////////////////////////////////////////////////////////////
865
Romain Guy0a417492010-08-16 20:26:20 -0700866void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
Romain Guy2542d192010-08-18 11:47:12 -0700867 SkXfermode::Mode mode, float alpha) {
Romain Guy0a417492010-08-16 20:26:20 -0700868 const float sx = x - texture->left + mShadowDx;
869 const float sy = y - texture->top + mShadowDy;
870
Romain Guy2542d192010-08-18 11:47:12 -0700871 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
872 const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
Romain Guy0a417492010-08-16 20:26:20 -0700873 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
874 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
875 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
876
877 GLuint textureUnit = 0;
878 setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
879}
880
881void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
882 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
883 bool transforms, bool applyFilters) {
884 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
Romain Guy759ea802010-09-16 20:49:46 -0700885 x, y, r, g, b, a, mode, transforms, applyFilters,
886 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
Romain Guy0a417492010-08-16 20:26:20 -0700887}
888
889void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
890 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
891 SkXfermode::Mode mode, bool transforms, bool applyFilters) {
Romain Guy759ea802010-09-16 20:49:46 -0700892 setupTextureAlpha8(texture, width, height, textureUnit,
893 x, y, r, g, b, a, mode, transforms, applyFilters,
894 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
895}
896
897void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
898 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
899 SkXfermode::Mode mode, bool transforms, bool applyFilters,
900 GLvoid* vertices, GLvoid* texCoords) {
Romain Guy0a417492010-08-16 20:26:20 -0700901 // Describe the required shaders
902 ProgramDescription description;
903 description.hasTexture = true;
904 description.hasAlpha8Texture = true;
905
906 if (applyFilters) {
907 if (mShader) {
908 mShader->describe(description, mExtensions);
909 }
910 if (mColorFilter) {
911 mColorFilter->describe(description, mExtensions);
912 }
913 }
914
Romain Guya5aed0d2010-09-09 14:42:43 -0700915 // Setup the blending mode
916 chooseBlending(true, mode, description);
917
Romain Guy0a417492010-08-16 20:26:20 -0700918 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -0700919 useProgram(mCaches.programCache.get(description));
Romain Guy0a417492010-08-16 20:26:20 -0700920
Romain Guy0a417492010-08-16 20:26:20 -0700921 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
Romain Guyfb8b7632010-08-23 21:05:08 -0700922 glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -0700923
Romain Guyfb8b7632010-08-23 21:05:08 -0700924 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy0a417492010-08-16 20:26:20 -0700925 glEnableVertexAttribArray(texCoordsSlot);
926
927 // Setup attributes
Romain Guyfb8b7632010-08-23 21:05:08 -0700928 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guy759ea802010-09-16 20:49:46 -0700929 gMeshStride, vertices);
Romain Guy0a417492010-08-16 20:26:20 -0700930 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
Romain Guy759ea802010-09-16 20:49:46 -0700931 gMeshStride, texCoords);
Romain Guy0a417492010-08-16 20:26:20 -0700932
933 // Setup uniforms
934 if (transforms) {
935 mModelView.loadTranslate(x, y, 0.0f);
936 mModelView.scale(width, height, 1.0f);
937 } else {
938 mModelView.loadIdentity();
939 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700940 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guyfb8b7632010-08-23 21:05:08 -0700941 glUniform4f(mCaches.currentProgram->color, r, g, b, a);
Romain Guy0a417492010-08-16 20:26:20 -0700942
943 textureUnit++;
944 if (applyFilters) {
945 // Setup attributes and uniforms required by the shaders
946 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -0700947 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -0700948 }
949 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -0700950 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guy0a417492010-08-16 20:26:20 -0700951 }
952 }
953}
954
Romain Guyf607bdc2010-09-10 19:20:06 -0700955// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -0700956#define kStdStrikeThru_Offset (-6.0f / 21.0f)
957#define kStdUnderline_Offset (1.0f / 9.0f)
958#define kStdUnderline_Thickness (1.0f / 18.0f)
959
960void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
961 float x, float y, SkPaint* paint) {
962 // Handle underline and strike-through
963 uint32_t flags = paint->getFlags();
964 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
965 float underlineWidth = length;
966 // If length is > 0.0f, we already measured the text for the text alignment
967 if (length <= 0.0f) {
968 underlineWidth = paint->measureText(text, bytesCount);
969 }
970
971 float offsetX = 0;
972 switch (paint->getTextAlign()) {
973 case SkPaint::kCenter_Align:
974 offsetX = underlineWidth * 0.5f;
975 break;
976 case SkPaint::kRight_Align:
977 offsetX = underlineWidth;
978 break;
979 default:
980 break;
981 }
982
983 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -0700984 const float textSize = paint->getTextSize();
985 const float strokeWidth = textSize * kStdUnderline_Thickness;
Romain Guy0a417492010-08-16 20:26:20 -0700986
Romain Guye20ecbd2010-09-22 19:49:04 -0700987 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -0700988 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -0700989
990 const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
991 float points[pointsCount];
992 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -0700993
994 if (flags & SkPaint::kUnderlineText_Flag) {
995 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -0700996 points[currentPoint++] = left;
997 points[currentPoint++] = top;
998 points[currentPoint++] = left + underlineWidth;
999 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001000 }
1001
1002 if (flags & SkPaint::kStrikeThruText_Flag) {
1003 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001004 points[currentPoint++] = left;
1005 points[currentPoint++] = top;
1006 points[currentPoint++] = left + underlineWidth;
1007 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001008 }
Romain Guye20ecbd2010-09-22 19:49:04 -07001009
1010 SkPaint linesPaint(*paint);
1011 linesPaint.setStrokeWidth(strokeWidth);
1012
1013 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07001014 }
1015 }
1016}
1017
Romain Guy026c5e162010-06-28 17:12:22 -07001018void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07001019 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guy86942302010-09-12 13:02:16 -07001020 clearLayerRegions();
1021
Romain Guyd27977d2010-07-14 19:18:51 -07001022 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07001023 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07001024 color |= 0x00ffffff;
1025 }
1026
1027 // Render using pre-multiplied alpha
Romain Guy026c5e162010-06-28 17:12:22 -07001028 const int alpha = (color >> 24) & 0xFF;
Romain Guyd27977d2010-07-14 19:18:51 -07001029 const GLfloat a = alpha / 255.0f;
Romain Guyc0ac1932010-07-19 18:43:02 -07001030 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1031 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1032 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1033
Romain Guyc95c8d62010-09-17 15:31:32 -07001034 setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1035
1036 // Draw the mesh
1037 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1038}
1039
1040void OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1041 float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guy06f96e22010-07-30 19:18:16 -07001042 GLuint textureUnit = 0;
Romain Guy9d5316e2010-06-24 19:30:36 -07001043
Romain Guy06f96e22010-07-30 19:18:16 -07001044 // Describe the required shaders
Romain Guy889f8d12010-07-29 14:37:42 -07001045 ProgramDescription description;
Romain Guy06f96e22010-07-30 19:18:16 -07001046 if (mShader) {
1047 mShader->describe(description, mExtensions);
Romain Guy6926c722010-07-12 20:20:03 -07001048 }
Romain Guydb1938e2010-08-02 18:50:22 -07001049 if (mColorFilter) {
1050 mColorFilter->describe(description, mExtensions);
1051 }
Romain Guyd27977d2010-07-14 19:18:51 -07001052
Romain Guy1c740bc2010-09-13 18:00:09 -07001053 // Setup the blending mode
Romain Guyc95c8d62010-09-17 15:31:32 -07001054 chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
Romain Guya5aed0d2010-09-09 14:42:43 -07001055
Romain Guy06f96e22010-07-30 19:18:16 -07001056 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -07001057 useProgram(mCaches.programCache.get(description));
Romain Guy06f96e22010-07-30 19:18:16 -07001058
1059 // Setup attributes
Romain Guyfb8b7632010-08-23 21:05:08 -07001060 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guy06f96e22010-07-30 19:18:16 -07001061 gMeshStride, &mMeshVertices[0].position[0]);
1062
1063 // Setup uniforms
1064 mModelView.loadTranslate(left, top, 0.0f);
1065 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guyd27977d2010-07-14 19:18:51 -07001066 if (!ignoreTransform) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001067 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guyd27977d2010-07-14 19:18:51 -07001068 } else {
1069 mat4 identity;
Romain Guyfb8b7632010-08-23 21:05:08 -07001070 mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
Romain Guyd27977d2010-07-14 19:18:51 -07001071 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001072 glUniform4f(mCaches.currentProgram->color, r, g, b, a);
Romain Guy9d5316e2010-06-24 19:30:36 -07001073
Romain Guy06f96e22010-07-30 19:18:16 -07001074 // Setup attributes and uniforms required by the shaders
1075 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001076 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guyc0ac1932010-07-19 18:43:02 -07001077 }
Romain Guydb1938e2010-08-02 18:50:22 -07001078 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001079 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guydb1938e2010-08-02 18:50:22 -07001080 }
Romain Guyd27977d2010-07-14 19:18:51 -07001081}
1082
Romain Guy82ba8142010-07-09 13:25:56 -07001083void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001084 const Texture* texture, const SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07001085 int alpha;
1086 SkXfermode::Mode mode;
1087 getAlphaAndMode(paint, &alpha, &mode);
1088
Romain Guy6820ac82010-09-15 18:11:50 -07001089 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
1090 texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1091 GL_TRIANGLE_STRIP, gMeshCount);
Romain Guy85bf02f2010-06-22 13:11:24 -07001092}
1093
Romain Guybd6b79b2010-06-26 00:13:53 -07001094void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001095 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1096 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001097 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1098 GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07001099}
1100
1101void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001102 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001103 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guyf607bdc2010-09-10 19:20:06 -07001104 bool swapSrcDst, bool ignoreTransform) {
Romain Guy86942302010-09-12 13:02:16 -07001105 clearLayerRegions();
1106
Romain Guy889f8d12010-07-29 14:37:42 -07001107 ProgramDescription description;
1108 description.hasTexture = true;
Romain Guydb1938e2010-08-02 18:50:22 -07001109 if (mColorFilter) {
1110 mColorFilter->describe(description, mExtensions);
1111 }
Romain Guy889f8d12010-07-29 14:37:42 -07001112
Romain Guybd6b79b2010-06-26 00:13:53 -07001113 mModelView.loadTranslate(left, top, 0.0f);
1114 mModelView.scale(right - left, bottom - top, 1.0f);
1115
Romain Guyf607bdc2010-09-10 19:20:06 -07001116 chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
Romain Guya5aed0d2010-09-09 14:42:43 -07001117
Romain Guyfb8b7632010-08-23 21:05:08 -07001118 useProgram(mCaches.programCache.get(description));
Romain Guyf607bdc2010-09-10 19:20:06 -07001119 if (!ignoreTransform) {
1120 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1121 } else {
1122 mat4 m;
1123 mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1124 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001125
Romain Guy889f8d12010-07-29 14:37:42 -07001126 // Texture
Romain Guy06f96e22010-07-30 19:18:16 -07001127 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001128 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
Romain Guyc1396e92010-06-30 17:56:19 -07001129
Romain Guya9794742010-07-13 11:37:54 -07001130 // Always premultiplied
Romain Guyfb8b7632010-08-23 21:05:08 -07001131 glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
Romain Guybd6b79b2010-06-26 00:13:53 -07001132
Romain Guy889f8d12010-07-29 14:37:42 -07001133 // Mesh
Romain Guyfb8b7632010-08-23 21:05:08 -07001134 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy889f8d12010-07-29 14:37:42 -07001135 glEnableVertexAttribArray(texCoordsSlot);
Romain Guyfb8b7632010-08-23 21:05:08 -07001136 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guyac670c02010-07-27 17:39:27 -07001137 gMeshStride, vertices);
Romain Guy889f8d12010-07-29 14:37:42 -07001138 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
Romain Guybd6b79b2010-06-26 00:13:53 -07001139
Romain Guydb1938e2010-08-02 18:50:22 -07001140 // Color filter
1141 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001142 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guydb1938e2010-08-02 18:50:22 -07001143 }
1144
Romain Guy6820ac82010-09-15 18:11:50 -07001145 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy889f8d12010-07-29 14:37:42 -07001146 glDisableVertexAttribArray(texCoordsSlot);
Romain Guy82ba8142010-07-09 13:25:56 -07001147}
1148
Romain Guya5aed0d2010-09-09 14:42:43 -07001149void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07001150 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07001151 blend = blend || mode != SkXfermode::kSrcOver_Mode;
1152 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001153 if (mode < SkXfermode::kPlus_Mode) {
1154 if (!mCaches.blend) {
1155 glEnable(GL_BLEND);
1156 }
Romain Guy82ba8142010-07-09 13:25:56 -07001157
Romain Guyf607bdc2010-09-10 19:20:06 -07001158 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1159 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07001160
Romain Guya5aed0d2010-09-09 14:42:43 -07001161 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1162 glBlendFunc(sourceMode, destMode);
1163 mCaches.lastSrcMode = sourceMode;
1164 mCaches.lastDstMode = destMode;
1165 }
1166 } else {
1167 // These blend modes are not supported by OpenGL directly and have
1168 // to be implemented using shaders. Since the shader will perform
1169 // the blending, turn blending off here
1170 if (mExtensions.hasFramebufferFetch()) {
1171 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07001172 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07001173 }
1174
1175 if (mCaches.blend) {
1176 glDisable(GL_BLEND);
1177 }
1178 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07001179 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001180 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07001181 glDisable(GL_BLEND);
1182 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001183 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07001184}
1185
Romain Guy889f8d12010-07-29 14:37:42 -07001186bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07001187 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001188 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07001189 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07001190 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07001191 return false;
Romain Guy260e1022010-07-12 14:41:06 -07001192 }
Romain Guy6926c722010-07-12 20:20:03 -07001193 return true;
Romain Guy260e1022010-07-12 14:41:06 -07001194}
1195
Romain Guy026c5e162010-06-28 17:12:22 -07001196void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07001197 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07001198 TextureVertex::setUV(v++, u1, v1);
1199 TextureVertex::setUV(v++, u2, v1);
1200 TextureVertex::setUV(v++, u1, v2);
1201 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07001202}
1203
1204void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
1205 if (paint) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001206 if (!mExtensions.hasFramebufferFetch()) {
1207 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1208 if (!isMode) {
1209 // Assume SRC_OVER
1210 *mode = SkXfermode::kSrcOver_Mode;
1211 }
1212 } else {
1213 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07001214 }
1215
1216 // Skia draws using the color's alpha channel if < 255
1217 // Otherwise, it uses the paint's alpha
1218 int color = paint->getColor();
1219 *alpha = (color >> 24) & 0xFF;
1220 if (*alpha == 255) {
1221 *alpha = paint->getAlpha();
1222 }
1223 } else {
1224 *mode = SkXfermode::kSrcOver_Mode;
1225 *alpha = 255;
1226 }
Romain Guy026c5e162010-06-28 17:12:22 -07001227}
1228
Romain Guya5aed0d2010-09-09 14:42:43 -07001229SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1230 if (mode == NULL) {
1231 return SkXfermode::kSrcOver_Mode;
1232 }
1233 return mode->fMode;
1234}
1235
Romain Guy889f8d12010-07-29 14:37:42 -07001236void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1237 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guyae5575b2010-07-29 18:48:04 -07001238 glBindTexture(GL_TEXTURE_2D, texture);
Romain Guya1db5742010-07-20 13:09:13 -07001239 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1240 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1241}
1242
Romain Guy9d5316e2010-06-24 19:30:36 -07001243}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001244}; // namespace android