blob: 0218dc5fa3e73a02155c7ab1d1a97d3405d84067 [file] [log] [blame]
Jason Samsbb51c402009-11-25 13:22:07 -08001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -070017#ifndef ANDROID_RS_BUILD_FOR_HOST
Jason Samsbb51c402009-11-25 13:22:07 -080018#include "rsContext.h"
Jason Samsbb51c402009-11-25 13:22:07 -080019#include <GLES/gl.h>
20#include <GLES2/gl2.h>
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -070021#else
22#include "rsContextHostStub.h"
23#include <OpenGL/gl.h>
24#endif //ANDROID_RS_BUILD_FOR_HOST
Jason Samsbb51c402009-11-25 13:22:07 -080025
26using namespace android;
27using namespace android::renderscript;
28
29
30ShaderCache::ShaderCache()
31{
32 mEntryCount = 0;
33 mEntryAllocationCount = 16;
34 mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
35}
36
37ShaderCache::~ShaderCache()
38{
39 for (uint32_t ct=0; ct < mEntryCount; ct++) {
40 glDeleteProgram(mEntries[ct].program);
41 }
42
43 mEntryCount = 0;
44 mEntryAllocationCount = 0;
45 free(mEntries);
46}
47
Jason Sams5dad8b42009-12-15 19:10:11 -080048bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag)
Jason Samsbb51c402009-11-25 13:22:07 -080049{
50 if (!vtx->getShaderID()) {
Jason Sams5dad8b42009-12-15 19:10:11 -080051 vtx->loadShader(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -080052 }
53 if (!frag->getShaderID()) {
Jason Sams5dad8b42009-12-15 19:10:11 -080054 frag->loadShader(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -080055 }
Jason Sams54c0ec12009-11-30 14:49:55 -080056 //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
Jason Samsbb51c402009-11-25 13:22:07 -080057
58 for (uint32_t ct=0; ct < mEntryCount; ct++) {
59 if ((mEntries[ct].vtx == vtx->getShaderID()) &&
60 (mEntries[ct].frag == frag->getShaderID())) {
61
62 //LOGV("SC using program %i", mEntries[ct].program);
63 glUseProgram(mEntries[ct].program);
64 mCurrent = &mEntries[ct];
Jason Sams54c0ec12009-11-30 14:49:55 -080065 //LOGV("ShaderCache hit, using %i", ct);
Jason Samsa09a6e12010-01-06 11:57:52 -080066 rsc->checkError("ShaderCache::lookup (hit)");
Jason Samsbb51c402009-11-25 13:22:07 -080067 return true;
68 }
69 }
70 // Not in cache, add it.
71
72 if (mEntryAllocationCount == mEntryCount) {
73 // Out of space, make some.
74 mEntryAllocationCount *= 2;
75 entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
76 if (!e) {
77 LOGE("Out of memory for ShaderCache::lookup");
78 return false;
79 }
80 memcpy(e, mEntries, sizeof(entry_t) * mEntryCount);
81 free(mEntries);
82 mEntries = e;
83 }
84
Jason Sams54c0ec12009-11-30 14:49:55 -080085 //LOGV("ShaderCache miss, using %i", mEntryCount);
86 //LOGE("e0 %x", glGetError());
Jason Samsbb51c402009-11-25 13:22:07 -080087
88 entry_t *e = &mEntries[mEntryCount];
89 mCurrent = e;
90 e->vtx = vtx->getShaderID();
91 e->frag = frag->getShaderID();
92 e->program = glCreateProgram();
Jason Samsdf48b572010-01-25 12:31:24 -080093 e->mUserVertexProgram = vtx->isUserProgram();
Jason Samsbb51c402009-11-25 13:22:07 -080094 if (mEntries[mEntryCount].program) {
95 GLuint pgm = e->program;
96 glAttachShader(pgm, vtx->getShaderID());
97 //LOGE("e1 %x", glGetError());
98 glAttachShader(pgm, frag->getShaderID());
99
Jason Samsa09a6e12010-01-06 11:57:52 -0800100 if (!vtx->isUserProgram()) {
Jason Samsdf48b572010-01-25 12:31:24 -0800101 glBindAttribLocation(pgm, 0, "ATTRIB_LegacyPosition");
102 glBindAttribLocation(pgm, 1, "ATTRIB_LegacyColor");
103 glBindAttribLocation(pgm, 2, "ATTRIB_LegacyNormal");
104 glBindAttribLocation(pgm, 3, "ATTRIB_LegacyPointSize");
105 glBindAttribLocation(pgm, 4, "ATTRIB_LegacyTexture");
106 e->mVtxAttribSlots[RS_KIND_POSITION] = 0;
107 e->mVtxAttribSlots[RS_KIND_COLOR] = 1;
108 e->mVtxAttribSlots[RS_KIND_NORMAL] = 2;
109 e->mVtxAttribSlots[RS_KIND_POINT_SIZE] = 3;
110 e->mVtxAttribSlots[RS_KIND_TEXTURE] = 4;
Jason Samsa09a6e12010-01-06 11:57:52 -0800111 }
Jason Samsbb51c402009-11-25 13:22:07 -0800112
113 //LOGE("e2 %x", glGetError());
114 glLinkProgram(pgm);
115 //LOGE("e3 %x", glGetError());
116 GLint linkStatus = GL_FALSE;
117 glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
118 if (linkStatus != GL_TRUE) {
119 GLint bufLength = 0;
120 glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
121 if (bufLength) {
122 char* buf = (char*) malloc(bufLength);
123 if (buf) {
124 glGetProgramInfoLog(pgm, bufLength, NULL, buf);
125 LOGE("Could not link program:\n%s\n", buf);
126 free(buf);
127 }
128 }
129 glDeleteProgram(pgm);
Jason Sams156cce62010-03-03 13:03:18 -0800130 rsc->setError(RS_ERROR_BAD_SHADER, "Error linking GL Programs");
131 return false;
Jason Samsbb51c402009-11-25 13:22:07 -0800132 }
Jason Samsdf48b572010-01-25 12:31:24 -0800133 if (vtx->isUserProgram()) {
134 for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) {
135 e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
136 if (rsc->props.mLogShaders) {
137 LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
138 }
Jason Sams5dad8b42009-12-15 19:10:11 -0800139 }
Jason Samsbb51c402009-11-25 13:22:07 -0800140 }
141 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
142 e->mVtxUniformSlots[ct] = glGetUniformLocation(pgm, vtx->getUniformName(ct));
Jason Sams5dad8b42009-12-15 19:10:11 -0800143 if (rsc->props.mLogShaders) {
144 LOGV("vtx U, %s = %d\n", vtx->getUniformName(ct).string(), e->mVtxUniformSlots[ct]);
145 }
Jason Samsbb51c402009-11-25 13:22:07 -0800146 }
Jason Samsea87e962010-01-12 12:12:28 -0800147 for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
Jason Samsbb51c402009-11-25 13:22:07 -0800148 e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct));
Jason Sams5dad8b42009-12-15 19:10:11 -0800149 if (rsc->props.mLogShaders) {
150 LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]);
151 }
Jason Samsbb51c402009-11-25 13:22:07 -0800152 }
153 }
154
Jason Sams156cce62010-03-03 13:03:18 -0800155 e->mIsValid = true;
Jason Sams54c0ec12009-11-30 14:49:55 -0800156 //LOGV("SC made program %i", e->program);
Jason Samsbb51c402009-11-25 13:22:07 -0800157 glUseProgram(e->program);
158 mEntryCount++;
Jason Samsa09a6e12010-01-06 11:57:52 -0800159 rsc->checkError("ShaderCache::lookup (miss)");
Jason Samsbb51c402009-11-25 13:22:07 -0800160 return true;
161}
162
163void ShaderCache::cleanupVertex(uint32_t id)
164{
165}
166
167void ShaderCache::cleanupFragment(uint32_t id)
168{
169}
170
171void ShaderCache::cleanupAll()
172{
173}
174