Stan Iliev | 564ca3e | 2018-09-04 22:00:00 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2018 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include <inttypes.h> |
| 18 | |
| 19 | #include <EGL/egl.h> |
| 20 | #include <EGL/eglext.h> |
| 21 | #include <GLES2/gl2.h> |
| 22 | #include <GLES2/gl2ext.h> |
| 23 | #include <cutils/compiler.h> |
| 24 | #include <gui/BufferItem.h> |
| 25 | #include <gui/BufferQueue.h> |
| 26 | #include <private/gui/SyncFeatures.h> |
| 27 | #include "EGLConsumer.h" |
| 28 | #include "SurfaceTexture.h" |
| 29 | |
| 30 | #include <utils/Log.h> |
| 31 | #include <utils/String8.h> |
| 32 | #include <utils/Trace.h> |
| 33 | |
| 34 | #define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content" |
| 35 | #define EGL_PROTECTED_CONTENT_EXT 0x32C0 |
| 36 | |
| 37 | namespace android { |
| 38 | |
| 39 | // Macros for including the SurfaceTexture name in log messages |
| 40 | #define EGC_LOGV(x, ...) ALOGV("[%s] " x, st.mName.string(), ##__VA_ARGS__) |
| 41 | #define EGC_LOGD(x, ...) ALOGD("[%s] " x, st.mName.string(), ##__VA_ARGS__) |
| 42 | #define EGC_LOGW(x, ...) ALOGW("[%s] " x, st.mName.string(), ##__VA_ARGS__) |
| 43 | #define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__) |
| 44 | |
| 45 | static const struct { |
| 46 | uint32_t width, height; |
| 47 | char const* bits; |
| 48 | } kDebugData = {15, 12, |
| 49 | "_______________" |
| 50 | "_______________" |
| 51 | "_____XX_XX_____" |
| 52 | "__X_X_____X_X__" |
| 53 | "__X_XXXXXXX_X__" |
| 54 | "__XXXXXXXXXXX__" |
| 55 | "___XX_XXX_XX___" |
| 56 | "____XXXXXXX____" |
| 57 | "_____X___X_____" |
| 58 | "____X_____X____" |
| 59 | "_______________" |
| 60 | "_______________"}; |
| 61 | |
| 62 | Mutex EGLConsumer::sStaticInitLock; |
| 63 | sp<GraphicBuffer> EGLConsumer::sReleasedTexImageBuffer; |
| 64 | |
| 65 | static bool hasEglProtectedContentImpl() { |
| 66 | EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| 67 | const char* exts = eglQueryString(dpy, EGL_EXTENSIONS); |
| 68 | size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR); |
| 69 | size_t extsLen = strlen(exts); |
| 70 | bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts); |
| 71 | bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen + 1); |
| 72 | bool atEnd = (cropExtLen + 1) < extsLen && |
| 73 | !strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen + 1)); |
| 74 | bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " "); |
| 75 | return equal || atStart || atEnd || inMiddle; |
| 76 | } |
| 77 | |
| 78 | static bool hasEglProtectedContent() { |
| 79 | // Only compute whether the extension is present once the first time this |
| 80 | // function is called. |
| 81 | static bool hasIt = hasEglProtectedContentImpl(); |
| 82 | return hasIt; |
| 83 | } |
| 84 | |
| 85 | EGLConsumer::EGLConsumer() : mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT) {} |
| 86 | |
| 87 | status_t EGLConsumer::updateTexImage(SurfaceTexture& st) { |
| 88 | // Make sure the EGL state is the same as in previous calls. |
| 89 | status_t err = checkAndUpdateEglStateLocked(st); |
| 90 | if (err != NO_ERROR) { |
| 91 | return err; |
| 92 | } |
| 93 | |
| 94 | BufferItem item; |
| 95 | |
| 96 | // Acquire the next buffer. |
| 97 | // In asynchronous mode the list is guaranteed to be one buffer |
| 98 | // deep, while in synchronous mode we use the oldest buffer. |
| 99 | err = st.acquireBufferLocked(&item, 0); |
| 100 | if (err != NO_ERROR) { |
| 101 | if (err == BufferQueue::NO_BUFFER_AVAILABLE) { |
| 102 | // We always bind the texture even if we don't update its contents. |
| 103 | EGC_LOGV("updateTexImage: no buffers were available"); |
| 104 | glBindTexture(st.mTexTarget, st.mTexName); |
| 105 | err = NO_ERROR; |
| 106 | } else { |
| 107 | EGC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); |
| 108 | } |
| 109 | return err; |
| 110 | } |
| 111 | |
| 112 | // Release the previous buffer. |
| 113 | err = updateAndReleaseLocked(item, nullptr, st); |
| 114 | if (err != NO_ERROR) { |
| 115 | // We always bind the texture. |
| 116 | glBindTexture(st.mTexTarget, st.mTexName); |
| 117 | return err; |
| 118 | } |
| 119 | |
| 120 | // Bind the new buffer to the GL texture, and wait until it's ready. |
| 121 | return bindTextureImageLocked(st); |
| 122 | } |
| 123 | |
| 124 | status_t EGLConsumer::releaseTexImage(SurfaceTexture& st) { |
| 125 | // Make sure the EGL state is the same as in previous calls. |
| 126 | status_t err = NO_ERROR; |
| 127 | |
| 128 | // if we're detached, no need to validate EGL's state -- we won't use it. |
| 129 | if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { |
| 130 | err = checkAndUpdateEglStateLocked(st, true); |
| 131 | if (err != NO_ERROR) { |
| 132 | return err; |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | // Update the EGLConsumer state. |
| 137 | int buf = st.mCurrentTexture; |
| 138 | if (buf != BufferQueue::INVALID_BUFFER_SLOT) { |
| 139 | EGC_LOGV("releaseTexImage: (slot=%d, mOpMode=%d)", buf, (int)st.mOpMode); |
| 140 | |
| 141 | // if we're detached, we just use the fence that was created in detachFromContext() |
| 142 | // so... basically, nothing more to do here. |
| 143 | if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { |
| 144 | // Do whatever sync ops we need to do before releasing the slot. |
| 145 | err = syncForReleaseLocked(mEglDisplay, st); |
| 146 | if (err != NO_ERROR) { |
| 147 | EGC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); |
| 148 | return err; |
| 149 | } |
| 150 | } |
| 151 | |
| 152 | err = st.releaseBufferLocked(buf, st.mSlots[buf].mGraphicBuffer, mEglDisplay, |
| 153 | EGL_NO_SYNC_KHR); |
| 154 | if (err < NO_ERROR) { |
| 155 | EGC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err); |
| 156 | return err; |
| 157 | } |
| 158 | |
| 159 | if (mReleasedTexImage == nullptr) { |
| 160 | mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); |
| 161 | } |
| 162 | |
| 163 | st.mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; |
| 164 | mCurrentTextureImage = mReleasedTexImage; |
| 165 | st.mCurrentCrop.makeInvalid(); |
| 166 | st.mCurrentTransform = 0; |
| 167 | st.mCurrentTimestamp = 0; |
| 168 | st.mCurrentDataSpace = HAL_DATASPACE_UNKNOWN; |
| 169 | st.mCurrentFence = Fence::NO_FENCE; |
| 170 | st.mCurrentFenceTime = FenceTime::NO_FENCE; |
| 171 | |
| 172 | // detached, don't touch the texture (and we may not even have an |
| 173 | // EGLDisplay here. |
| 174 | if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { |
| 175 | // This binds a dummy buffer (mReleasedTexImage). |
| 176 | status_t result = bindTextureImageLocked(st); |
| 177 | if (result != NO_ERROR) { |
| 178 | return result; |
| 179 | } |
| 180 | } |
| 181 | } |
| 182 | |
| 183 | return NO_ERROR; |
| 184 | } |
| 185 | |
| 186 | sp<GraphicBuffer> EGLConsumer::getDebugTexImageBuffer() { |
| 187 | Mutex::Autolock _l(sStaticInitLock); |
| 188 | if (CC_UNLIKELY(sReleasedTexImageBuffer == nullptr)) { |
| 189 | // The first time, create the debug texture in case the application |
| 190 | // continues to use it. |
| 191 | sp<GraphicBuffer> buffer = new GraphicBuffer( |
| 192 | kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, |
| 193 | GraphicBuffer::USAGE_SW_WRITE_RARELY, "[EGLConsumer debug texture]"); |
| 194 | uint32_t* bits; |
| 195 | buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); |
| 196 | uint32_t stride = buffer->getStride(); |
| 197 | uint32_t height = buffer->getHeight(); |
| 198 | memset(bits, 0, stride * height * 4); |
| 199 | for (uint32_t y = 0; y < kDebugData.height; y++) { |
| 200 | for (uint32_t x = 0; x < kDebugData.width; x++) { |
| 201 | bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ? 0xFF000000 |
| 202 | : 0xFFFFFFFF; |
| 203 | } |
| 204 | bits += stride; |
| 205 | } |
| 206 | buffer->unlock(); |
| 207 | sReleasedTexImageBuffer = buffer; |
| 208 | } |
| 209 | return sReleasedTexImageBuffer; |
| 210 | } |
| 211 | |
| 212 | void EGLConsumer::onAcquireBufferLocked(BufferItem* item, SurfaceTexture& st) { |
| 213 | // If item->mGraphicBuffer is not null, this buffer has not been acquired |
| 214 | // before, so any prior EglImage created is using a stale buffer. This |
| 215 | // replaces any old EglImage with a new one (using the new buffer). |
| 216 | int slot = item->mSlot; |
| 217 | if (item->mGraphicBuffer != nullptr || mEglSlots[slot].mEglImage.get() == nullptr) { |
| 218 | mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | void EGLConsumer::onReleaseBufferLocked(int buf) { |
| 223 | mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; |
| 224 | } |
| 225 | |
| 226 | status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease, |
| 227 | SurfaceTexture& st) { |
| 228 | status_t err = NO_ERROR; |
| 229 | |
| 230 | int slot = item.mSlot; |
| 231 | |
| 232 | if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) { |
| 233 | EGC_LOGE( |
| 234 | "updateAndRelease: EGLConsumer is not attached to an OpenGL " |
| 235 | "ES context"); |
| 236 | st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); |
| 237 | return INVALID_OPERATION; |
| 238 | } |
| 239 | |
| 240 | // Confirm state. |
| 241 | err = checkAndUpdateEglStateLocked(st); |
| 242 | if (err != NO_ERROR) { |
| 243 | st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); |
| 244 | return err; |
| 245 | } |
| 246 | |
| 247 | // Ensure we have a valid EglImageKHR for the slot, creating an EglImage |
| 248 | // if nessessary, for the gralloc buffer currently in the slot in |
| 249 | // ConsumerBase. |
| 250 | // We may have to do this even when item.mGraphicBuffer == NULL (which |
| 251 | // means the buffer was previously acquired). |
| 252 | err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay); |
| 253 | if (err != NO_ERROR) { |
| 254 | EGC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", mEglDisplay, |
| 255 | slot); |
| 256 | st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); |
| 257 | return UNKNOWN_ERROR; |
| 258 | } |
| 259 | |
| 260 | // Do whatever sync ops we need to do before releasing the old slot. |
| 261 | if (slot != st.mCurrentTexture) { |
| 262 | err = syncForReleaseLocked(mEglDisplay, st); |
| 263 | if (err != NO_ERROR) { |
| 264 | // Release the buffer we just acquired. It's not safe to |
| 265 | // release the old buffer, so instead we just drop the new frame. |
| 266 | // As we are still under lock since acquireBuffer, it is safe to |
| 267 | // release by slot. |
| 268 | st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, |
| 269 | EGL_NO_SYNC_KHR); |
| 270 | return err; |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | EGC_LOGV( |
| 275 | "updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", st.mCurrentTexture, |
| 276 | mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle() : nullptr, |
| 277 | slot, st.mSlots[slot].mGraphicBuffer->handle); |
| 278 | |
| 279 | // Hang onto the pointer so that it isn't freed in the call to |
| 280 | // releaseBufferLocked() if we're in shared buffer mode and both buffers are |
| 281 | // the same. |
| 282 | sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; |
| 283 | |
| 284 | // release old buffer |
| 285 | if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { |
| 286 | if (pendingRelease == nullptr) { |
| 287 | status_t status = st.releaseBufferLocked( |
| 288 | st.mCurrentTexture, mCurrentTextureImage->graphicBuffer(), mEglDisplay, |
| 289 | mEglSlots[st.mCurrentTexture].mEglFence); |
| 290 | if (status < NO_ERROR) { |
| 291 | EGC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), |
| 292 | status); |
| 293 | err = status; |
| 294 | // keep going, with error raised [?] |
| 295 | } |
| 296 | } else { |
| 297 | pendingRelease->currentTexture = st.mCurrentTexture; |
| 298 | pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); |
| 299 | pendingRelease->display = mEglDisplay; |
| 300 | pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence; |
| 301 | pendingRelease->isPending = true; |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | // Update the EGLConsumer state. |
| 306 | st.mCurrentTexture = slot; |
| 307 | mCurrentTextureImage = nextTextureImage; |
| 308 | st.mCurrentCrop = item.mCrop; |
| 309 | st.mCurrentTransform = item.mTransform; |
| 310 | st.mCurrentScalingMode = item.mScalingMode; |
| 311 | st.mCurrentTimestamp = item.mTimestamp; |
| 312 | st.mCurrentDataSpace = item.mDataSpace; |
| 313 | st.mCurrentFence = item.mFence; |
| 314 | st.mCurrentFenceTime = item.mFenceTime; |
| 315 | st.mCurrentFrameNumber = item.mFrameNumber; |
| 316 | |
| 317 | st.computeCurrentTransformMatrixLocked(); |
| 318 | |
| 319 | return err; |
| 320 | } |
| 321 | |
| 322 | status_t EGLConsumer::bindTextureImageLocked(SurfaceTexture& st) { |
| 323 | if (mEglDisplay == EGL_NO_DISPLAY) { |
| 324 | ALOGE("bindTextureImage: invalid display"); |
| 325 | return INVALID_OPERATION; |
| 326 | } |
| 327 | |
| 328 | GLenum error; |
| 329 | while ((error = glGetError()) != GL_NO_ERROR) { |
| 330 | EGC_LOGW("bindTextureImage: clearing GL error: %#04x", error); |
| 331 | } |
| 332 | |
| 333 | glBindTexture(st.mTexTarget, st.mTexName); |
| 334 | if (st.mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) { |
| 335 | EGC_LOGE("bindTextureImage: no currently-bound texture"); |
| 336 | return NO_INIT; |
| 337 | } |
| 338 | |
| 339 | status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); |
| 340 | if (err != NO_ERROR) { |
| 341 | EGC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay, |
| 342 | st.mCurrentTexture); |
| 343 | return UNKNOWN_ERROR; |
| 344 | } |
| 345 | mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); |
| 346 | |
| 347 | // In the rare case that the display is terminated and then initialized |
| 348 | // again, we can't detect that the display changed (it didn't), but the |
| 349 | // image is invalid. In this case, repeat the exact same steps while |
| 350 | // forcing the creation of a new image. |
| 351 | if ((error = glGetError()) != GL_NO_ERROR) { |
| 352 | glBindTexture(st.mTexTarget, st.mTexName); |
| 353 | status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true); |
| 354 | if (result != NO_ERROR) { |
| 355 | EGC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay, |
| 356 | st.mCurrentTexture); |
| 357 | return UNKNOWN_ERROR; |
| 358 | } |
| 359 | mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); |
| 360 | if ((error = glGetError()) != GL_NO_ERROR) { |
| 361 | EGC_LOGE("bindTextureImage: error binding external image: %#04x", error); |
| 362 | return UNKNOWN_ERROR; |
| 363 | } |
| 364 | } |
| 365 | |
| 366 | // Wait for the new buffer to be ready. |
| 367 | return doGLFenceWaitLocked(st); |
| 368 | } |
| 369 | |
| 370 | status_t EGLConsumer::checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck) { |
| 371 | EGLDisplay dpy = eglGetCurrentDisplay(); |
| 372 | EGLContext ctx = eglGetCurrentContext(); |
| 373 | |
| 374 | if (!contextCheck) { |
| 375 | // if this is the first time we're called, mEglDisplay/mEglContext have |
| 376 | // never been set, so don't error out (below). |
| 377 | if (mEglDisplay == EGL_NO_DISPLAY) { |
| 378 | mEglDisplay = dpy; |
| 379 | } |
| 380 | if (mEglContext == EGL_NO_CONTEXT) { |
| 381 | mEglContext = ctx; |
| 382 | } |
| 383 | } |
| 384 | |
| 385 | if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) { |
| 386 | EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); |
| 387 | return INVALID_OPERATION; |
| 388 | } |
| 389 | |
| 390 | if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) { |
| 391 | EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); |
| 392 | return INVALID_OPERATION; |
| 393 | } |
| 394 | |
| 395 | mEglDisplay = dpy; |
| 396 | mEglContext = ctx; |
| 397 | return NO_ERROR; |
| 398 | } |
| 399 | |
| 400 | status_t EGLConsumer::detachFromContext(SurfaceTexture& st) { |
| 401 | EGLDisplay dpy = eglGetCurrentDisplay(); |
| 402 | EGLContext ctx = eglGetCurrentContext(); |
| 403 | |
| 404 | if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { |
| 405 | EGC_LOGE("detachFromContext: invalid current EGLDisplay"); |
| 406 | return INVALID_OPERATION; |
| 407 | } |
| 408 | |
| 409 | if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { |
| 410 | EGC_LOGE("detachFromContext: invalid current EGLContext"); |
| 411 | return INVALID_OPERATION; |
| 412 | } |
| 413 | |
| 414 | if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { |
| 415 | status_t err = syncForReleaseLocked(dpy, st); |
| 416 | if (err != OK) { |
| 417 | return err; |
| 418 | } |
| 419 | |
| 420 | glDeleteTextures(1, &st.mTexName); |
| 421 | } |
| 422 | |
| 423 | mEglDisplay = EGL_NO_DISPLAY; |
| 424 | mEglContext = EGL_NO_CONTEXT; |
| 425 | |
| 426 | return OK; |
| 427 | } |
| 428 | |
| 429 | status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) { |
| 430 | // Initialize mCurrentTextureImage if there is a current buffer from past attached state. |
| 431 | int slot = st.mCurrentTexture; |
| 432 | if (slot != BufferItem::INVALID_BUFFER_SLOT) { |
| 433 | if (!mEglSlots[slot].mEglImage.get()) { |
| 434 | mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer); |
| 435 | } |
| 436 | mCurrentTextureImage = mEglSlots[slot].mEglImage; |
| 437 | } |
| 438 | |
| 439 | EGLDisplay dpy = eglGetCurrentDisplay(); |
| 440 | EGLContext ctx = eglGetCurrentContext(); |
| 441 | |
| 442 | if (dpy == EGL_NO_DISPLAY) { |
| 443 | EGC_LOGE("attachToContext: invalid current EGLDisplay"); |
| 444 | return INVALID_OPERATION; |
| 445 | } |
| 446 | |
| 447 | if (ctx == EGL_NO_CONTEXT) { |
| 448 | EGC_LOGE("attachToContext: invalid current EGLContext"); |
| 449 | return INVALID_OPERATION; |
| 450 | } |
| 451 | |
| 452 | // We need to bind the texture regardless of whether there's a current |
| 453 | // buffer. |
| 454 | glBindTexture(st.mTexTarget, GLuint(tex)); |
| 455 | |
| 456 | mEglDisplay = dpy; |
| 457 | mEglContext = ctx; |
| 458 | st.mTexName = tex; |
| 459 | st.mOpMode = SurfaceTexture::OpMode::attachedToGL; |
| 460 | |
| 461 | if (mCurrentTextureImage != nullptr) { |
| 462 | // This may wait for a buffer a second time. This is likely required if |
| 463 | // this is a different context, since otherwise the wait could be skipped |
| 464 | // by bouncing through another context. For the same context the extra |
| 465 | // wait is redundant. |
| 466 | status_t err = bindTextureImageLocked(st); |
| 467 | if (err != NO_ERROR) { |
| 468 | return err; |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | return OK; |
| 473 | } |
| 474 | |
| 475 | status_t EGLConsumer::syncForReleaseLocked(EGLDisplay dpy, SurfaceTexture& st) { |
| 476 | EGC_LOGV("syncForReleaseLocked"); |
| 477 | |
| 478 | if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { |
| 479 | if (SyncFeatures::getInstance().useNativeFenceSync()) { |
| 480 | EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); |
| 481 | if (sync == EGL_NO_SYNC_KHR) { |
| 482 | EGC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", eglGetError()); |
| 483 | return UNKNOWN_ERROR; |
| 484 | } |
| 485 | glFlush(); |
| 486 | int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync); |
| 487 | eglDestroySyncKHR(dpy, sync); |
| 488 | if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { |
| 489 | EGC_LOGE( |
| 490 | "syncForReleaseLocked: error dup'ing native fence " |
| 491 | "fd: %#x", |
| 492 | eglGetError()); |
| 493 | return UNKNOWN_ERROR; |
| 494 | } |
| 495 | sp<Fence> fence(new Fence(fenceFd)); |
| 496 | status_t err = st.addReleaseFenceLocked(st.mCurrentTexture, |
| 497 | mCurrentTextureImage->graphicBuffer(), fence); |
| 498 | if (err != OK) { |
| 499 | EGC_LOGE( |
| 500 | "syncForReleaseLocked: error adding release fence: " |
| 501 | "%s (%d)", |
| 502 | strerror(-err), err); |
| 503 | return err; |
| 504 | } |
| 505 | } else if (st.mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { |
| 506 | EGLSyncKHR fence = mEglSlots[st.mCurrentTexture].mEglFence; |
| 507 | if (fence != EGL_NO_SYNC_KHR) { |
| 508 | // There is already a fence for the current slot. We need to |
| 509 | // wait on that before replacing it with another fence to |
| 510 | // ensure that all outstanding buffer accesses have completed |
| 511 | // before the producer accesses it. |
| 512 | EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); |
| 513 | if (result == EGL_FALSE) { |
| 514 | EGC_LOGE( |
| 515 | "syncForReleaseLocked: error waiting for previous " |
| 516 | "fence: %#x", |
| 517 | eglGetError()); |
| 518 | return UNKNOWN_ERROR; |
| 519 | } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { |
| 520 | EGC_LOGE( |
| 521 | "syncForReleaseLocked: timeout waiting for previous " |
| 522 | "fence"); |
| 523 | return TIMED_OUT; |
| 524 | } |
| 525 | eglDestroySyncKHR(dpy, fence); |
| 526 | } |
| 527 | |
| 528 | // Create a fence for the outstanding accesses in the current |
| 529 | // OpenGL ES context. |
| 530 | fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, nullptr); |
| 531 | if (fence == EGL_NO_SYNC_KHR) { |
| 532 | EGC_LOGE("syncForReleaseLocked: error creating fence: %#x", eglGetError()); |
| 533 | return UNKNOWN_ERROR; |
| 534 | } |
| 535 | glFlush(); |
| 536 | mEglSlots[st.mCurrentTexture].mEglFence = fence; |
| 537 | } |
| 538 | } |
| 539 | |
| 540 | return OK; |
| 541 | } |
| 542 | |
| 543 | status_t EGLConsumer::doGLFenceWaitLocked(SurfaceTexture& st) const { |
| 544 | EGLDisplay dpy = eglGetCurrentDisplay(); |
| 545 | EGLContext ctx = eglGetCurrentContext(); |
| 546 | |
| 547 | if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) { |
| 548 | EGC_LOGE("doGLFenceWait: invalid current EGLDisplay"); |
| 549 | return INVALID_OPERATION; |
| 550 | } |
| 551 | |
| 552 | if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) { |
| 553 | EGC_LOGE("doGLFenceWait: invalid current EGLContext"); |
| 554 | return INVALID_OPERATION; |
| 555 | } |
| 556 | |
| 557 | if (st.mCurrentFence->isValid()) { |
| 558 | if (SyncFeatures::getInstance().useWaitSync() && |
| 559 | SyncFeatures::getInstance().useNativeFenceSync()) { |
| 560 | // Create an EGLSyncKHR from the current fence. |
| 561 | int fenceFd = st.mCurrentFence->dup(); |
| 562 | if (fenceFd == -1) { |
| 563 | EGC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno); |
| 564 | return -errno; |
| 565 | } |
| 566 | EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE}; |
| 567 | EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); |
| 568 | if (sync == EGL_NO_SYNC_KHR) { |
| 569 | close(fenceFd); |
| 570 | EGC_LOGE("doGLFenceWait: error creating EGL fence: %#x", eglGetError()); |
| 571 | return UNKNOWN_ERROR; |
| 572 | } |
| 573 | |
| 574 | // XXX: The spec draft is inconsistent as to whether this should |
| 575 | // return an EGLint or void. Ignore the return value for now, as |
| 576 | // it's not strictly needed. |
| 577 | eglWaitSyncKHR(dpy, sync, 0); |
| 578 | EGLint eglErr = eglGetError(); |
| 579 | eglDestroySyncKHR(dpy, sync); |
| 580 | if (eglErr != EGL_SUCCESS) { |
| 581 | EGC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", eglErr); |
| 582 | return UNKNOWN_ERROR; |
| 583 | } |
| 584 | } else { |
| 585 | status_t err = st.mCurrentFence->waitForever("EGLConsumer::doGLFenceWaitLocked"); |
| 586 | if (err != NO_ERROR) { |
| 587 | EGC_LOGE("doGLFenceWait: error waiting for fence: %d", err); |
| 588 | return err; |
| 589 | } |
| 590 | } |
| 591 | } |
| 592 | |
| 593 | return NO_ERROR; |
| 594 | } |
| 595 | |
| 596 | void EGLConsumer::onFreeBufferLocked(int slotIndex) { |
| 597 | mEglSlots[slotIndex].mEglImage.clear(); |
| 598 | } |
| 599 | |
| 600 | void EGLConsumer::onAbandonLocked() { |
| 601 | mCurrentTextureImage.clear(); |
| 602 | } |
| 603 | |
| 604 | EGLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) |
| 605 | : mGraphicBuffer(graphicBuffer), mEglImage(EGL_NO_IMAGE_KHR), mEglDisplay(EGL_NO_DISPLAY) {} |
| 606 | |
| 607 | EGLConsumer::EglImage::~EglImage() { |
| 608 | if (mEglImage != EGL_NO_IMAGE_KHR) { |
| 609 | if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { |
| 610 | ALOGE("~EglImage: eglDestroyImageKHR failed"); |
| 611 | } |
| 612 | eglTerminate(mEglDisplay); |
| 613 | } |
| 614 | } |
| 615 | |
| 616 | status_t EGLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, bool forceCreation) { |
| 617 | // If there's an image and it's no longer valid, destroy it. |
| 618 | bool haveImage = mEglImage != EGL_NO_IMAGE_KHR; |
| 619 | bool displayInvalid = mEglDisplay != eglDisplay; |
| 620 | if (haveImage && (displayInvalid || forceCreation)) { |
| 621 | if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { |
| 622 | ALOGE("createIfNeeded: eglDestroyImageKHR failed"); |
| 623 | } |
| 624 | eglTerminate(mEglDisplay); |
| 625 | mEglImage = EGL_NO_IMAGE_KHR; |
| 626 | mEglDisplay = EGL_NO_DISPLAY; |
| 627 | } |
| 628 | |
| 629 | // If there's no image, create one. |
| 630 | if (mEglImage == EGL_NO_IMAGE_KHR) { |
| 631 | mEglDisplay = eglDisplay; |
| 632 | mEglImage = createImage(mEglDisplay, mGraphicBuffer); |
| 633 | } |
| 634 | |
| 635 | // Fail if we can't create a valid image. |
| 636 | if (mEglImage == EGL_NO_IMAGE_KHR) { |
| 637 | mEglDisplay = EGL_NO_DISPLAY; |
| 638 | const sp<GraphicBuffer>& buffer = mGraphicBuffer; |
| 639 | ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d", |
| 640 | buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(), |
| 641 | buffer->getPixelFormat()); |
| 642 | return UNKNOWN_ERROR; |
| 643 | } |
| 644 | |
| 645 | return OK; |
| 646 | } |
| 647 | |
| 648 | void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { |
| 649 | glEGLImageTargetTexture2DOES(texTarget, static_cast<GLeglImageOES>(mEglImage)); |
| 650 | } |
| 651 | |
| 652 | EGLImageKHR EGLConsumer::EglImage::createImage(EGLDisplay dpy, |
| 653 | const sp<GraphicBuffer>& graphicBuffer) { |
| 654 | EGLClientBuffer cbuf = static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer()); |
| 655 | const bool createProtectedImage = |
| 656 | (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) && hasEglProtectedContent(); |
| 657 | EGLint attrs[] = { |
| 658 | EGL_IMAGE_PRESERVED_KHR, |
| 659 | EGL_TRUE, |
| 660 | createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE, |
| 661 | createProtectedImage ? EGL_TRUE : EGL_NONE, |
| 662 | EGL_NONE, |
| 663 | }; |
| 664 | eglInitialize(dpy, nullptr, nullptr); |
| 665 | EGLImageKHR image = |
| 666 | eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); |
| 667 | if (image == EGL_NO_IMAGE_KHR) { |
| 668 | EGLint error = eglGetError(); |
| 669 | ALOGE("error creating EGLImage: %#x", error); |
| 670 | eglTerminate(dpy); |
| 671 | } |
| 672 | return image; |
| 673 | } |
| 674 | |
| 675 | }; // namespace android |