Stan Iliev | 564ca3e | 2018-09-04 22:00:00 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2018 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #pragma once |
| 18 | |
| 19 | #include <gui/BufferQueueDefs.h> |
| 20 | #include <gui/ConsumerBase.h> |
| 21 | |
| 22 | #include <ui/FenceTime.h> |
| 23 | #include <ui/GraphicBuffer.h> |
| 24 | |
| 25 | #include <utils/Mutex.h> |
| 26 | #include <utils/String8.h> |
| 27 | |
| 28 | #include "EGLConsumer.h" |
| 29 | #include "ImageConsumer.h" |
| 30 | |
| 31 | namespace android { |
| 32 | |
| 33 | namespace uirenderer { |
| 34 | class RenderState; |
| 35 | } |
| 36 | |
| 37 | /* |
| 38 | * SurfaceTexture consumes buffers of graphics data from a BufferQueue, |
| 39 | * and makes them available to HWUI render thread as a SkImage and to |
| 40 | * an application GL render thread as an OpenGL texture. |
| 41 | * |
| 42 | * When attached to an application GL render thread, a typical usage |
| 43 | * pattern is to set up the SurfaceTexture with the |
| 44 | * desired options, and call updateTexImage() when a new frame is desired. |
| 45 | * If a new frame is available, the texture will be updated. If not, |
| 46 | * the previous contents are retained. |
| 47 | * |
| 48 | * When attached to a HWUI render thread, the TextureView implementation |
| 49 | * calls dequeueImage, which either pulls a new SkImage or returns the |
| 50 | * last cached SkImage if BufferQueue is empty. |
| 51 | * When attached to HWUI render thread, SurfaceTexture is compatible to |
| 52 | * both Vulkan and GL drawing pipelines. |
| 53 | */ |
| 54 | class ANDROID_API SurfaceTexture : public ConsumerBase { |
| 55 | public: |
| 56 | enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES |
| 57 | typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; |
| 58 | |
| 59 | /** |
| 60 | * SurfaceTexture constructs a new SurfaceTexture object. If the constructor with |
| 61 | * the tex parameter is used, tex indicates the name of the OpenGL ES |
| 62 | * texture to which images are to be streamed. texTarget specifies the |
| 63 | * OpenGL ES texture target to which the texture will be bound in |
| 64 | * updateTexImage. useFenceSync specifies whether fences should be used to |
| 65 | * synchronize access to buffers if that behavior is enabled at |
| 66 | * compile-time. |
| 67 | * |
| 68 | * A SurfaceTexture may be detached from one OpenGL ES context and then |
| 69 | * attached to a different context using the detachFromContext and |
| 70 | * attachToContext methods, respectively. The intention of these methods is |
| 71 | * purely to allow a SurfaceTexture to be transferred from one consumer |
| 72 | * context to another. If such a transfer is not needed there is no |
| 73 | * requirement that either of these methods be called. |
| 74 | * |
| 75 | * If the constructor with the tex parameter is used, the SurfaceTexture is |
| 76 | * created in a state where it is considered attached to an OpenGL ES |
| 77 | * context for the purposes of the attachToContext and detachFromContext |
| 78 | * methods. However, despite being considered "attached" to a context, the |
| 79 | * specific OpenGL ES context doesn't get latched until the first call to |
| 80 | * updateTexImage. After that point, all calls to updateTexImage must be |
| 81 | * made with the same OpenGL ES context current. |
| 82 | * |
| 83 | * If the constructor without the tex parameter is used, the SurfaceTexture is |
| 84 | * created in a detached state, and attachToContext must be called before |
| 85 | * calls to updateTexImage. |
| 86 | */ |
| 87 | SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t texureTarget, |
| 88 | bool useFenceSync, bool isControlledByApp); |
| 89 | |
| 90 | SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget, bool useFenceSync, |
| 91 | bool isControlledByApp); |
| 92 | |
| 93 | /** |
| 94 | * updateTexImage acquires the most recently queued buffer, and sets the |
| 95 | * image contents of the target texture to it. |
| 96 | * |
| 97 | * This call may only be made while the OpenGL ES context to which the |
| 98 | * target texture belongs is bound to the calling thread. |
| 99 | * |
| 100 | * This calls doGLFenceWait to ensure proper synchronization. |
| 101 | */ |
| 102 | status_t updateTexImage(); |
| 103 | |
| 104 | /** |
| 105 | * releaseTexImage releases the texture acquired in updateTexImage(). |
| 106 | * This is intended to be used in single buffer mode. |
| 107 | * |
| 108 | * This call may only be made while the OpenGL ES context to which the |
| 109 | * target texture belongs is bound to the calling thread. |
| 110 | */ |
| 111 | status_t releaseTexImage(); |
| 112 | |
| 113 | /** |
| 114 | * getTransformMatrix retrieves the 4x4 texture coordinate transform matrix |
| 115 | * associated with the texture image set by the most recent call to |
| 116 | * updateTexImage. |
| 117 | * |
| 118 | * This transform matrix maps 2D homogeneous texture coordinates of the form |
| 119 | * (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture |
| 120 | * coordinate that should be used to sample that location from the texture. |
| 121 | * Sampling the texture outside of the range of this transform is undefined. |
| 122 | * |
| 123 | * This transform is necessary to compensate for transforms that the stream |
| 124 | * content producer may implicitly apply to the content. By forcing users of |
| 125 | * a SurfaceTexture to apply this transform we avoid performing an extra |
| 126 | * copy of the data that would be needed to hide the transform from the |
| 127 | * user. |
| 128 | * |
| 129 | * The matrix is stored in column-major order so that it may be passed |
| 130 | * directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv |
| 131 | * functions. |
| 132 | */ |
| 133 | void getTransformMatrix(float mtx[16]); |
| 134 | |
| 135 | /** |
| 136 | * Computes the transform matrix documented by getTransformMatrix |
| 137 | * from the BufferItem sub parts. |
| 138 | */ |
| 139 | static void computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf, |
| 140 | const Rect& cropRect, uint32_t transform, bool filtering); |
| 141 | |
| 142 | /** |
| 143 | * Scale the crop down horizontally or vertically such that it has the |
| 144 | * same aspect ratio as the buffer does. |
| 145 | */ |
| 146 | static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight); |
| 147 | |
| 148 | /** |
| 149 | * getTimestamp retrieves the timestamp associated with the texture image |
| 150 | * set by the most recent call to updateTexImage. |
| 151 | * |
| 152 | * The timestamp is in nanoseconds, and is monotonically increasing. Its |
| 153 | * other semantics (zero point, etc) are source-dependent and should be |
| 154 | * documented by the source. |
| 155 | */ |
| 156 | int64_t getTimestamp(); |
| 157 | |
| 158 | /** |
| 159 | * getDataSpace retrieves the DataSpace associated with the texture image |
| 160 | * set by the most recent call to updateTexImage. |
| 161 | */ |
| 162 | android_dataspace getCurrentDataSpace(); |
| 163 | |
| 164 | /** |
| 165 | * getFrameNumber retrieves the frame number associated with the texture |
| 166 | * image set by the most recent call to updateTexImage. |
| 167 | * |
| 168 | * The frame number is an incrementing counter set to 0 at the creation of |
| 169 | * the BufferQueue associated with this consumer. |
| 170 | */ |
| 171 | uint64_t getFrameNumber(); |
| 172 | |
| 173 | /** |
| 174 | * setDefaultBufferSize is used to set the size of buffers returned by |
| 175 | * requestBuffers when a with and height of zero is requested. |
| 176 | * A call to setDefaultBufferSize() may trigger requestBuffers() to |
| 177 | * be called from the client. |
| 178 | * The width and height parameters must be no greater than the minimum of |
| 179 | * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). |
| 180 | * An error due to invalid dimensions might not be reported until |
| 181 | * updateTexImage() is called. |
| 182 | */ |
| 183 | status_t setDefaultBufferSize(uint32_t width, uint32_t height); |
| 184 | |
| 185 | /** |
| 186 | * setFilteringEnabled sets whether the transform matrix should be computed |
| 187 | * for use with bilinear filtering. |
| 188 | */ |
| 189 | void setFilteringEnabled(bool enabled); |
| 190 | |
| 191 | /** |
| 192 | * getCurrentTextureTarget returns the texture target of the current |
| 193 | * texture as returned by updateTexImage(). |
| 194 | */ |
| 195 | uint32_t getCurrentTextureTarget() const; |
| 196 | |
| 197 | /** |
| 198 | * getCurrentCrop returns the cropping rectangle of the current buffer. |
| 199 | */ |
| 200 | Rect getCurrentCrop() const; |
| 201 | |
| 202 | /** |
| 203 | * getCurrentTransform returns the transform of the current buffer. |
| 204 | */ |
| 205 | uint32_t getCurrentTransform() const; |
| 206 | |
| 207 | /** |
| 208 | * getCurrentScalingMode returns the scaling mode of the current buffer. |
| 209 | */ |
| 210 | uint32_t getCurrentScalingMode() const; |
| 211 | |
| 212 | /** |
| 213 | * getCurrentFence returns the fence indicating when the current buffer is |
| 214 | * ready to be read from. |
| 215 | */ |
| 216 | sp<Fence> getCurrentFence() const; |
| 217 | |
| 218 | /** |
| 219 | * getCurrentFence returns the FenceTime indicating when the current |
| 220 | * buffer is ready to be read from. |
| 221 | */ |
| 222 | std::shared_ptr<FenceTime> getCurrentFenceTime() const; |
| 223 | |
| 224 | /** |
| 225 | * setConsumerUsageBits overrides the ConsumerBase method to OR |
| 226 | * DEFAULT_USAGE_FLAGS to usage. |
| 227 | */ |
| 228 | status_t setConsumerUsageBits(uint64_t usage); |
| 229 | |
| 230 | /** |
| 231 | * detachFromContext detaches the SurfaceTexture from the calling thread's |
| 232 | * current OpenGL ES context. This context must be the same as the context |
| 233 | * that was current for previous calls to updateTexImage. |
| 234 | * |
| 235 | * Detaching a SurfaceTexture from an OpenGL ES context will result in the |
| 236 | * deletion of the OpenGL ES texture object into which the images were being |
| 237 | * streamed. After a SurfaceTexture has been detached from the OpenGL ES |
| 238 | * context calls to updateTexImage will fail returning INVALID_OPERATION |
| 239 | * until the SurfaceTexture is attached to a new OpenGL ES context using the |
| 240 | * attachToContext method. |
| 241 | */ |
| 242 | status_t detachFromContext(); |
| 243 | |
| 244 | /** |
| 245 | * attachToContext attaches a SurfaceTexture that is currently in the |
| 246 | * 'detached' state to the current OpenGL ES context. A SurfaceTexture is |
| 247 | * in the 'detached' state iff detachFromContext has successfully been |
| 248 | * called and no calls to attachToContext have succeeded since the last |
| 249 | * detachFromContext call. Calls to attachToContext made on a |
| 250 | * SurfaceTexture that is not in the 'detached' state will result in an |
| 251 | * INVALID_OPERATION error. |
| 252 | * |
| 253 | * The tex argument specifies the OpenGL ES texture object name in the |
| 254 | * new context into which the image contents will be streamed. A successful |
| 255 | * call to attachToContext will result in this texture object being bound to |
| 256 | * the texture target and populated with the image contents that were |
| 257 | * current at the time of the last call to detachFromContext. |
| 258 | */ |
| 259 | status_t attachToContext(uint32_t tex); |
| 260 | |
| 261 | sk_sp<SkImage> dequeueImage(SkMatrix& transformMatrix, android_dataspace& dataSpace, |
| 262 | bool* queueEmpty, uirenderer::RenderState& renderState); |
| 263 | |
| 264 | /** |
| 265 | * attachToView attaches a SurfaceTexture that is currently in the |
| 266 | * 'detached' state to HWUI View system. |
| 267 | */ |
| 268 | void attachToView(); |
| 269 | |
| 270 | /** |
| 271 | * detachFromView detaches a SurfaceTexture from HWUI View system. |
| 272 | */ |
| 273 | void detachFromView(); |
| 274 | |
| 275 | protected: |
| 276 | /** |
| 277 | * abandonLocked overrides the ConsumerBase method to clear |
| 278 | * mCurrentTextureImage in addition to the ConsumerBase behavior. |
| 279 | */ |
| 280 | virtual void abandonLocked(); |
| 281 | |
| 282 | /** |
| 283 | * dumpLocked overrides the ConsumerBase method to dump SurfaceTexture- |
| 284 | * specific info in addition to the ConsumerBase behavior. |
| 285 | */ |
| 286 | virtual void dumpLocked(String8& result, const char* prefix) const override; |
| 287 | |
| 288 | /** |
| 289 | * acquireBufferLocked overrides the ConsumerBase method to update the |
| 290 | * mEglSlots array in addition to the ConsumerBase behavior. |
| 291 | */ |
| 292 | virtual status_t acquireBufferLocked(BufferItem* item, nsecs_t presentWhen, |
| 293 | uint64_t maxFrameNumber = 0) override; |
| 294 | |
| 295 | /** |
| 296 | * releaseBufferLocked overrides the ConsumerBase method to update the |
| 297 | * mEglSlots array in addition to the ConsumerBase. |
| 298 | */ |
| 299 | virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer, |
| 300 | EGLDisplay display, EGLSyncKHR eglFence) override; |
| 301 | |
| 302 | /** |
| 303 | * freeBufferLocked frees up the given buffer slot. If the slot has been |
| 304 | * initialized this will release the reference to the GraphicBuffer in that |
| 305 | * slot and destroy the EGLImage in that slot. Otherwise it has no effect. |
| 306 | * |
| 307 | * This method must be called with mMutex locked. |
| 308 | */ |
| 309 | virtual void freeBufferLocked(int slotIndex); |
| 310 | |
| 311 | /** |
| 312 | * computeCurrentTransformMatrixLocked computes the transform matrix for the |
| 313 | * current texture. It uses mCurrentTransform and the current GraphicBuffer |
| 314 | * to compute this matrix and stores it in mCurrentTransformMatrix. |
| 315 | * mCurrentTextureImage must not be NULL. |
| 316 | */ |
| 317 | void computeCurrentTransformMatrixLocked(); |
| 318 | |
| 319 | /** |
| 320 | * The default consumer usage flags that SurfaceTexture always sets on its |
| 321 | * BufferQueue instance; these will be OR:d with any additional flags passed |
| 322 | * from the SurfaceTexture user. In particular, SurfaceTexture will always |
| 323 | * consume buffers as hardware textures. |
| 324 | */ |
| 325 | static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; |
| 326 | |
| 327 | /** |
| 328 | * mCurrentCrop is the crop rectangle that applies to the current texture. |
| 329 | * It gets set each time updateTexImage is called. |
| 330 | */ |
| 331 | Rect mCurrentCrop; |
| 332 | |
| 333 | /** |
| 334 | * mCurrentTransform is the transform identifier for the current texture. It |
| 335 | * gets set each time updateTexImage is called. |
| 336 | */ |
| 337 | uint32_t mCurrentTransform; |
| 338 | |
| 339 | /** |
| 340 | * mCurrentScalingMode is the scaling mode for the current texture. It gets |
| 341 | * set each time updateTexImage is called. |
| 342 | */ |
| 343 | uint32_t mCurrentScalingMode; |
| 344 | |
| 345 | /** |
| 346 | * mCurrentFence is the fence received from BufferQueue in updateTexImage. |
| 347 | */ |
| 348 | sp<Fence> mCurrentFence; |
| 349 | |
| 350 | /** |
| 351 | * The FenceTime wrapper around mCurrentFence. |
| 352 | */ |
| 353 | std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE}; |
| 354 | |
| 355 | /** |
| 356 | * mCurrentTransformMatrix is the transform matrix for the current texture. |
| 357 | * It gets computed by computeTransformMatrix each time updateTexImage is |
| 358 | * called. |
| 359 | */ |
| 360 | float mCurrentTransformMatrix[16]; |
| 361 | |
| 362 | /** |
| 363 | * mCurrentTimestamp is the timestamp for the current texture. It |
| 364 | * gets set each time updateTexImage is called. |
| 365 | */ |
| 366 | int64_t mCurrentTimestamp; |
| 367 | |
| 368 | /** |
| 369 | * mCurrentDataSpace is the dataspace for the current texture. It |
| 370 | * gets set each time updateTexImage is called. |
| 371 | */ |
| 372 | android_dataspace mCurrentDataSpace; |
| 373 | |
| 374 | /** |
| 375 | * mCurrentFrameNumber is the frame counter for the current texture. |
| 376 | * It gets set each time updateTexImage is called. |
| 377 | */ |
| 378 | uint64_t mCurrentFrameNumber; |
| 379 | |
| 380 | uint32_t mDefaultWidth, mDefaultHeight; |
| 381 | |
| 382 | /** |
| 383 | * mFilteringEnabled indicates whether the transform matrix is computed for |
| 384 | * use with bilinear filtering. It defaults to true and is changed by |
| 385 | * setFilteringEnabled(). |
| 386 | */ |
| 387 | bool mFilteringEnabled; |
| 388 | |
| 389 | /** |
| 390 | * mTexName is the name of the OpenGL texture to which streamed images will |
| 391 | * be bound when updateTexImage is called. It is set at construction time |
| 392 | * and can be changed with a call to attachToContext. |
| 393 | */ |
| 394 | uint32_t mTexName; |
| 395 | |
| 396 | /** |
| 397 | * mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync |
| 398 | * extension should be used to prevent buffers from being dequeued before |
| 399 | * it's safe for them to be written. It gets set at construction time and |
| 400 | * never changes. |
| 401 | */ |
| 402 | const bool mUseFenceSync; |
| 403 | |
| 404 | /** |
| 405 | * mTexTarget is the GL texture target with which the GL texture object is |
| 406 | * associated. It is set in the constructor and never changed. It is |
| 407 | * almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android |
| 408 | * Browser. In that case it is set to GL_TEXTURE_2D to allow |
| 409 | * glCopyTexSubImage to read from the texture. This is a hack to work |
| 410 | * around a GL driver limitation on the number of FBO attachments, which the |
| 411 | * browser's tile cache exceeds. |
| 412 | */ |
| 413 | const uint32_t mTexTarget; |
| 414 | |
| 415 | /** |
| 416 | * mCurrentTexture is the buffer slot index of the buffer that is currently |
| 417 | * bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, |
| 418 | * indicating that no buffer slot is currently bound to the texture. Note, |
| 419 | * however, that a value of INVALID_BUFFER_SLOT does not necessarily mean |
| 420 | * that no buffer is bound to the texture. A call to setBufferCount will |
| 421 | * reset mCurrentTexture to INVALID_BUFFER_SLOT. |
| 422 | */ |
| 423 | int mCurrentTexture; |
| 424 | |
| 425 | enum class OpMode { detached, attachedToView, attachedToGL }; |
| 426 | /** |
| 427 | * mOpMode indicates whether the SurfaceTexture is currently attached to |
| 428 | * an OpenGL ES context or the HWUI view system. For legacy reasons, this is initialized to, |
| 429 | * "attachedToGL" indicating that the SurfaceTexture is considered to be attached to |
| 430 | * whatever GL context is current at the time of the first updateTexImage call. |
| 431 | * It is set to "detached" by detachFromContext, and then set to "attachedToGL" again by |
| 432 | * attachToContext. |
| 433 | * attachToView/detachFromView are used to attach/detach from HWUI view system. |
| 434 | */ |
| 435 | OpMode mOpMode; |
| 436 | |
| 437 | /** |
| 438 | * mEGLConsumer has SurfaceTexture logic used when attached to GL context. |
| 439 | */ |
| 440 | EGLConsumer mEGLConsumer; |
| 441 | |
| 442 | /** |
| 443 | * mImageConsumer has SurfaceTexture logic used when attached to HWUI view system. |
| 444 | */ |
| 445 | ImageConsumer mImageConsumer; |
| 446 | |
| 447 | friend class ImageConsumer; |
| 448 | friend class EGLConsumer; |
| 449 | }; |
| 450 | |
| 451 | // ---------------------------------------------------------------------------- |
| 452 | }; // namespace android |