blob: 8aed857eb275ae08c85e59510e685ca2cfd32180 [file] [log] [blame]
John Reck113e0822014-03-18 09:22:59 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18
19#include "RenderNode.h"
20
21#include <SkCanvas.h>
22#include <algorithm>
23
24#include <utils/Trace.h>
25
26#include "Debug.h"
27#include "DisplayListOp.h"
28#include "DisplayListLogBuffer.h"
29
30namespace android {
31namespace uirenderer {
32
33void RenderNode::outputLogBuffer(int fd) {
34 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
35 if (logBuffer.isEmpty()) {
36 return;
37 }
38
39 FILE *file = fdopen(fd, "a");
40
41 fprintf(file, "\nRecent DisplayList operations\n");
42 logBuffer.outputCommands(file);
43
44 String8 cachesLog;
45 Caches::getInstance().dumpMemoryUsage(cachesLog);
46 fprintf(file, "\nCaches:\n%s", cachesLog.string());
47 fprintf(file, "\n");
48
49 fflush(file);
50}
51
52RenderNode::RenderNode() : mDestroyed(false), mDisplayListData(0) {
53}
54
55RenderNode::~RenderNode() {
56 LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this);
57
58 mDestroyed = true;
59 delete mDisplayListData;
60}
61
62void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) {
63 if (displayList) {
64 DISPLAY_LIST_LOGD("Deferring display list destruction");
65 Caches::getInstance().deleteDisplayListDeferred(displayList);
66 }
67}
68
69void RenderNode::setData(DisplayListData* data) {
70 delete mDisplayListData;
71 mDisplayListData = data;
72 if (mDisplayListData) {
73 Caches::getInstance().registerFunctors(mDisplayListData->functorCount);
74 }
75}
76
77/**
78 * This function is a simplified version of replay(), where we simply retrieve and log the
79 * display list. This function should remain in sync with the replay() function.
80 */
81void RenderNode::output(uint32_t level) {
82 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
83 mName.string(), isRenderable());
84 ALOGD("%*s%s %d", level * 2, "", "Save",
85 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
86
87 outputViewProperties(level);
88 int flags = DisplayListOp::kOpLogFlag_Recurse;
89 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
90 mDisplayListData->displayListOps[i]->output(level, flags);
91 }
92
93 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
94}
95
96void RenderNode::outputViewProperties(const int level) {
97 properties().updateMatrix();
98 if (properties().mLeft != 0 || properties().mTop != 0) {
99 ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", properties().mLeft, properties().mTop);
100 }
101 if (properties().mStaticMatrix) {
102 ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING,
103 level * 2, "", properties().mStaticMatrix, SK_MATRIX_ARGS(properties().mStaticMatrix));
104 }
105 if (properties().mAnimationMatrix) {
106 ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING,
107 level * 2, "", properties().mAnimationMatrix, SK_MATRIX_ARGS(properties().mAnimationMatrix));
108 }
109 if (properties().mMatrixFlags != 0) {
110 if (properties().mMatrixFlags == TRANSLATION) {
111 ALOGD("%*sTranslate %.2f, %.2f, %.2f",
112 level * 2, "", properties().mTranslationX, properties().mTranslationY, properties().mTranslationZ);
113 } else {
114 ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING,
115 level * 2, "", properties().mTransformMatrix, MATRIX_4_ARGS(properties().mTransformMatrix));
116 }
117 }
118
119 bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
120 if (properties().mAlpha < 1) {
121 if (properties().mCaching) {
122 ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", properties().mAlpha);
123 } else if (!properties().mHasOverlappingRendering) {
124 ALOGD("%*sScaleAlpha %.2f", level * 2, "", properties().mAlpha);
125 } else {
126 int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
127 if (clipToBoundsNeeded) {
128 flags |= SkCanvas::kClipToLayer_SaveFlag;
129 clipToBoundsNeeded = false; // clipping done by save layer
130 }
Chris Craikb49f4462014-03-20 12:44:20 -0700131 ALOGD("%*sSaveLayerAlpha %d, %d, %d, %d, %d, 0x%x", level * 2, "",
132 0, 0, properties().mWidth, properties().mHeight,
John Reck113e0822014-03-18 09:22:59 -0700133 (int)(properties().mAlpha * 255), flags);
134 }
135 }
136 if (clipToBoundsNeeded) {
Chris Craikb49f4462014-03-20 12:44:20 -0700137 ALOGD("%*sClipRect %d, %d, %d, %d", level * 2, "",
138 0, 0, properties().mWidth, properties().mHeight);
John Reck113e0822014-03-18 09:22:59 -0700139 }
140}
141
142/*
143 * For property operations, we pass a savecount of 0, since the operations aren't part of the
144 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
145 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().mCount)
146 */
147#define PROPERTY_SAVECOUNT 0
148
149template <class T>
150void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
151 const int level) {
152#if DEBUG_DISPLAY_LIST
153 outputViewProperties(level);
154#endif
155 properties().updateMatrix();
156 if (properties().mLeft != 0 || properties().mTop != 0) {
157 renderer.translate(properties().mLeft, properties().mTop);
158 }
159 if (properties().mStaticMatrix) {
160 renderer.concatMatrix(properties().mStaticMatrix);
161 } else if (properties().mAnimationMatrix) {
162 renderer.concatMatrix(properties().mAnimationMatrix);
163 }
164 if (properties().mMatrixFlags != 0) {
165 if (properties().mMatrixFlags == TRANSLATION) {
166 renderer.translate(properties().mTranslationX, properties().mTranslationY);
167 } else {
168 renderer.concatMatrix(*properties().mTransformMatrix);
169 }
170 }
171 bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
172 if (properties().mAlpha < 1) {
173 if (properties().mCaching) {
174 renderer.setOverrideLayerAlpha(properties().mAlpha);
175 } else if (!properties().mHasOverlappingRendering) {
176 renderer.scaleAlpha(properties().mAlpha);
177 } else {
178 // TODO: should be able to store the size of a DL at record time and not
179 // have to pass it into this call. In fact, this information might be in the
180 // location/size info that we store with the new native transform data.
181 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
182 if (clipToBoundsNeeded) {
183 saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
184 clipToBoundsNeeded = false; // clipping done by saveLayer
185 }
186
187 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
Chris Craikb49f4462014-03-20 12:44:20 -0700188 0, 0, properties().mWidth, properties().mHeight,
189 properties().mAlpha * 255, saveFlags);
John Reck113e0822014-03-18 09:22:59 -0700190 handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
191 }
192 }
193 if (clipToBoundsNeeded) {
Chris Craikb49f4462014-03-20 12:44:20 -0700194 ClipRectOp* op = new (handler.allocator()) ClipRectOp(
195 0, 0, properties().mWidth, properties().mHeight, SkRegion::kIntersect_Op);
John Reck113e0822014-03-18 09:22:59 -0700196 handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
197 }
Chris Craikb49f4462014-03-20 12:44:20 -0700198 if (CC_UNLIKELY(properties().mOutline.willClip())) {
199 // TODO: optimize RR case
200 ClipPathOp* op = new (handler.allocator()) ClipPathOp(properties().mOutline.getPath(),
201 SkRegion::kIntersect_Op);
John Reck113e0822014-03-18 09:22:59 -0700202 handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
203 }
204}
205
206/**
207 * Apply property-based transformations to input matrix
208 *
209 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
210 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
211 */
212void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
213 if (properties().mLeft != 0 || properties().mTop != 0) {
214 matrix.translate(properties().mLeft, properties().mTop);
215 }
216 if (properties().mStaticMatrix) {
217 mat4 stat(*properties().mStaticMatrix);
218 matrix.multiply(stat);
219 } else if (properties().mAnimationMatrix) {
220 mat4 anim(*properties().mAnimationMatrix);
221 matrix.multiply(anim);
222 }
223 if (properties().mMatrixFlags != 0) {
224 properties().updateMatrix();
225 if (properties().mMatrixFlags == TRANSLATION) {
226 matrix.translate(properties().mTranslationX, properties().mTranslationY,
227 true3dTransform ? properties().mTranslationZ : 0.0f);
228 } else {
229 if (!true3dTransform) {
230 matrix.multiply(*properties().mTransformMatrix);
231 } else {
232 mat4 true3dMat;
233 true3dMat.loadTranslate(
234 properties().mPivotX + properties().mTranslationX,
235 properties().mPivotY + properties().mTranslationY,
236 properties().mTranslationZ);
237 true3dMat.rotate(properties().mRotationX, 1, 0, 0);
238 true3dMat.rotate(properties().mRotationY, 0, 1, 0);
239 true3dMat.rotate(properties().mRotation, 0, 0, 1);
240 true3dMat.scale(properties().mScaleX, properties().mScaleY, 1);
241 true3dMat.translate(-properties().mPivotX, -properties().mPivotY);
242
243 matrix.multiply(true3dMat);
244 }
245 }
246 }
247}
248
249/**
250 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
251 *
252 * This should be called before a call to defer() or drawDisplayList()
253 *
254 * Each DisplayList that serves as a 3d root builds its list of composited children,
255 * which are flagged to not draw in the standard draw loop.
256 */
257void RenderNode::computeOrdering() {
258 ATRACE_CALL();
259 mProjectedNodes.clear();
260
261 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
262 // transform properties are applied correctly to top level children
263 if (mDisplayListData == NULL) return;
264 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
265 DrawDisplayListOp* childOp = mDisplayListData->children[i];
266 childOp->mDisplayList->computeOrderingImpl(childOp,
267 &mProjectedNodes, &mat4::identity());
268 }
269}
270
271void RenderNode::computeOrderingImpl(
272 DrawDisplayListOp* opState,
273 Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
274 const mat4* transformFromProjectionSurface) {
275 mProjectedNodes.clear();
276 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
277
278 // TODO: should avoid this calculation in most cases
279 // TODO: just calculate single matrix, down to all leaf composited elements
280 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
281 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
282
283 if (properties().mProjectBackwards) {
284 // composited projectee, flag for out of order draw, save matrix, and store in proj surface
285 opState->mSkipInOrderDraw = true;
286 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
287 compositedChildrenOfProjectionSurface->add(opState);
288 } else {
289 // standard in order draw
290 opState->mSkipInOrderDraw = false;
291 }
292
293 if (mDisplayListData->children.size() > 0) {
294 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
295 bool haveAppliedPropertiesToProjection = false;
296 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
297 DrawDisplayListOp* childOp = mDisplayListData->children[i];
298 RenderNode* child = childOp->mDisplayList;
299
300 Vector<DrawDisplayListOp*>* projectionChildren = NULL;
301 const mat4* projectionTransform = NULL;
302 if (isProjectionReceiver && !child->properties().mProjectBackwards) {
303 // if receiving projections, collect projecting descendent
304
305 // Note that if a direct descendent is projecting backwards, we pass it's
306 // grandparent projection collection, since it shouldn't project onto it's
307 // parent, where it will already be drawing.
308 projectionChildren = &mProjectedNodes;
309 projectionTransform = &mat4::identity();
310 } else {
311 if (!haveAppliedPropertiesToProjection) {
312 applyViewPropertyTransforms(localTransformFromProjectionSurface);
313 haveAppliedPropertiesToProjection = true;
314 }
315 projectionChildren = compositedChildrenOfProjectionSurface;
316 projectionTransform = &localTransformFromProjectionSurface;
317 }
318 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
319 }
320 }
321
322}
323
324class DeferOperationHandler {
325public:
326 DeferOperationHandler(DeferStateStruct& deferStruct, int level)
327 : mDeferStruct(deferStruct), mLevel(level) {}
328 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
329 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
330 }
331 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
332
333private:
334 DeferStateStruct& mDeferStruct;
335 const int mLevel;
336};
337
338void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
339 DeferOperationHandler handler(deferStruct, level);
340 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
341}
342
343class ReplayOperationHandler {
344public:
345 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
346 : mReplayStruct(replayStruct), mLevel(level) {}
347 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
348#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
349 properties().mReplayStruct.mRenderer.eventMark(operation->name());
350#endif
351 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
352 }
353 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
354
355private:
356 ReplayStateStruct& mReplayStruct;
357 const int mLevel;
358};
359
360void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
361 ReplayOperationHandler handler(replayStruct, level);
362
363 replayStruct.mRenderer.startMark(mName.string());
364 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level);
365 replayStruct.mRenderer.endMark();
366
367 DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(),
368 replayStruct.mDrawGlStatus);
369}
370
371void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
372 if (mDisplayListData == NULL || mDisplayListData->children.size() == 0) return;
373
374 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
375 DrawDisplayListOp* childOp = mDisplayListData->children[i];
376 RenderNode* child = childOp->mDisplayList;
377 float childZ = child->properties().mTranslationZ;
378
379 if (childZ != 0.0f) {
380 zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
381 childOp->mSkipInOrderDraw = true;
382 } else if (!child->properties().mProjectBackwards) {
383 // regular, in order drawing DisplayList
384 childOp->mSkipInOrderDraw = false;
385 }
386 }
387
388 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
389 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
390}
391
392#define SHADOW_DELTA 0.1f
393
394template <class T>
395void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
396 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
397 const int size = zTranslatedNodes.size();
398 if (size == 0
399 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
400 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
401 // no 3d children to draw
402 return;
403 }
404
405 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
406 LinearAllocator& alloc = handler.allocator();
407 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
408 SkRegion::kIntersect_Op); // clip to 3d root bounds
409 handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
410
411 /**
412 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
413 * with very similar Z heights to draw together.
414 *
415 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
416 * underneath both, and neither's shadow is drawn on top of the other.
417 */
418 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
419 size_t drawIndex, shadowIndex, endIndex;
420 if (mode == kNegativeZChildren) {
421 drawIndex = 0;
422 endIndex = nonNegativeIndex;
423 shadowIndex = endIndex; // draw no shadows
424 } else {
425 drawIndex = nonNegativeIndex;
426 endIndex = size;
427 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
428 }
429 float lastCasterZ = 0.0f;
430 while (shadowIndex < endIndex || drawIndex < endIndex) {
431 if (shadowIndex < endIndex) {
432 DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
433 RenderNode* caster = casterOp->mDisplayList;
434 const float casterZ = zTranslatedNodes[shadowIndex].key;
435 // attempt to render the shadow if the caster about to be drawn is its caster,
436 // OR if its caster's Z value is similar to the previous potential caster
437 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
438
439 if (caster->properties().mAlpha > 0.0f) {
440 mat4 shadowMatrixXY(casterOp->mTransformFromParent);
441 caster->applyViewPropertyTransforms(shadowMatrixXY);
442
443 // Z matrix needs actual 3d transformation, so mapped z values will be correct
444 mat4 shadowMatrixZ(casterOp->mTransformFromParent);
445 caster->applyViewPropertyTransforms(shadowMatrixZ, true);
446
447 DisplayListOp* shadowOp = new (alloc) DrawShadowOp(
448 shadowMatrixXY, shadowMatrixZ,
Chris Craikb49f4462014-03-20 12:44:20 -0700449 caster->properties().mAlpha, caster->properties().mOutline.getPath(),
John Reck113e0822014-03-18 09:22:59 -0700450 caster->properties().mWidth, caster->properties().mHeight);
451 handler(shadowOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
452 }
453
454 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
455 shadowIndex++;
456 continue;
457 }
458 }
459
460 // only the actual child DL draw needs to be in save/restore,
461 // since it modifies the renderer's matrix
462 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
463
464 DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
465 RenderNode* child = childOp->mDisplayList;
466
467 renderer.concatMatrix(childOp->mTransformFromParent);
468 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
469 handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
470 childOp->mSkipInOrderDraw = true;
471
472 renderer.restoreToCount(restoreTo);
473 drawIndex++;
474 }
475 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
476}
477
478template <class T>
479void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
480 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
481 LinearAllocator& alloc = handler.allocator();
482 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
483 SkRegion::kReplace_Op); // clip to projection surface root bounds
484 handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
485
486 for (size_t i = 0; i < mProjectedNodes.size(); i++) {
487 DrawDisplayListOp* childOp = mProjectedNodes[i];
488
489 // matrix save, concat, and restore can be done safely without allocating operations
490 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
491 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
492 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
493 handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
494 childOp->mSkipInOrderDraw = true;
495 renderer.restoreToCount(restoreTo);
496 }
497 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
498}
499
500/**
501 * This function serves both defer and replay modes, and will organize the displayList's component
502 * operations for a single frame:
503 *
504 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
505 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
506 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
507 * defer vs replay logic, per operation
508 */
509template <class T>
510void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
511 if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
512 ALOGW("Error: %s is drawing after destruction", mName.string());
513 CRASH();
514 }
515 if (mDisplayListData->isEmpty() || properties().mAlpha <= 0) {
516 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
517 return;
518 }
519
520#if DEBUG_DISPLAY_LIST
521 Rect* clipRect = renderer.getClipRect();
522 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
523 level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
524 clipRect->right, clipRect->bottom);
525#endif
526
527 LinearAllocator& alloc = handler.allocator();
528 int restoreTo = renderer.getSaveCount();
529 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
530 PROPERTY_SAVECOUNT, properties().mClipToBounds);
531
532 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
533 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
534
535 setViewProperties<T>(renderer, handler, level + 1);
536
537 bool quickRejected = properties().mClipToBounds && renderer.quickRejectConservative(0, 0, properties().mWidth, properties().mHeight);
538 if (!quickRejected) {
539 Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
540 buildZSortedChildList(zTranslatedNodes);
541
542 // for 3d root, draw children with negative z values
543 iterate3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
544
545 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
546 const int saveCountOffset = renderer.getSaveCount() - 1;
547 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
548 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
549 DisplayListOp *op = mDisplayListData->displayListOps[i];
550
551#if DEBUG_DISPLAY_LIST
552 op->output(level + 1);
553#endif
554
555 logBuffer.writeCommand(level, op->name());
556 handler(op, saveCountOffset, properties().mClipToBounds);
557
558 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
559 iterateProjectedChildren(renderer, handler, level);
560 }
561 }
562
563 // for 3d root, draw children with positive z values
564 iterate3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
565 }
566
567 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
568 handler(new (alloc) RestoreToCountOp(restoreTo),
569 PROPERTY_SAVECOUNT, properties().mClipToBounds);
570 renderer.setOverrideLayerAlpha(1.0f);
571}
572
573} /* namespace uirenderer */
574} /* namespace android */