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Chris Craikb565df12015-10-05 13:00:52 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OP_REORDERER_H
18#define ANDROID_HWUI_OP_REORDERER_H
19
20#include "BakedOpState.h"
21#include "CanvasState.h"
22#include "DisplayList.h"
23#include "RecordedOp.h"
24
25#include <vector>
26#include <unordered_map>
27
Chris Craikddf22152015-10-14 17:42:47 -070028struct SkRect;
29
Chris Craikb565df12015-10-05 13:00:52 -070030namespace android {
31namespace uirenderer {
32
33class BakedOpState;
34class BatchBase;
Chris Craik0b7e8242015-10-28 16:50:44 -070035class LayerUpdateQueue;
Chris Craikb565df12015-10-05 13:00:52 -070036class MergingOpBatch;
Chris Craik5854b342015-10-26 15:49:56 -070037class OffscreenBuffer;
Chris Craikb565df12015-10-05 13:00:52 -070038class OpBatch;
39class Rect;
40
41typedef int batchid_t;
42typedef const void* mergeid_t;
43
44namespace OpBatchType {
45 enum {
46 None = 0, // Don't batch
47 Bitmap,
48 Patch,
49 AlphaVertices,
50 Vertices,
51 AlphaMaskTexture,
52 Text,
53 ColorText,
Chris Craikd3daa312015-11-06 10:59:56 -080054 Shadow,
Chris Craikb565df12015-10-05 13:00:52 -070055
56 Count // must be last
57 };
58}
59
Chris Craik6fe991e52015-10-20 09:39:42 -070060class OpReorderer : public CanvasStateClient {
Chris Craik5854b342015-10-26 15:49:56 -070061 typedef std::function<void(void*, const RecordedOp&, const BakedOpState&)> BakedOpDispatcher;
Chris Craik6fe991e52015-10-20 09:39:42 -070062
63 /**
64 * Stores the deferred render operations and state used to compute ordering
65 * for a single FBO/layer.
66 */
67 class LayerReorderer {
68 public:
Chris Craik0b7e8242015-10-28 16:50:44 -070069 // Create LayerReorderer for Fbo0
Chris Craik818c9fb2015-10-23 14:33:42 -070070 LayerReorderer(uint32_t width, uint32_t height)
Chris Craik0b7e8242015-10-28 16:50:44 -070071 : LayerReorderer(width, height, nullptr, nullptr) {};
72
73 // Create LayerReorderer for an offscreen layer, where beginLayerOp is present for a
74 // saveLayer, renderNode is present for a HW layer.
75 LayerReorderer(uint32_t width, uint32_t height,
76 const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
Chris Craik818c9fb2015-10-23 14:33:42 -070077
Chris Craik6fe991e52015-10-20 09:39:42 -070078 // iterate back toward target to see if anything drawn since should overlap the new op
79 // if no target, merging ops still iterate to find similar batch to insert after
80 void locateInsertIndex(int batchId, const Rect& clippedBounds,
81 BatchBase** targetBatch, size_t* insertBatchIndex) const;
82
83 void deferUnmergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId);
84
85 // insertion point of a new batch, will hopefully be immediately after similar batch
86 // (generally, should be similar shader)
87 void deferMergeableOp(LinearAllocator& allocator,
88 BakedOpState* op, batchid_t batchId, mergeid_t mergeId);
89
Chris Craik5854b342015-10-26 15:49:56 -070090 void replayBakedOpsImpl(void* arg, BakedOpDispatcher* receivers) const;
Chris Craik6fe991e52015-10-20 09:39:42 -070091
Chris Craik818c9fb2015-10-23 14:33:42 -070092 bool empty() const {
93 return mBatches.empty();
94 }
95
Chris Craik6fe991e52015-10-20 09:39:42 -070096 void clear() {
97 mBatches.clear();
98 }
99
100 void dump() const;
101
Chris Craik818c9fb2015-10-23 14:33:42 -0700102 const uint32_t width;
103 const uint32_t height;
Chris Craik0b7e8242015-10-28 16:50:44 -0700104 OffscreenBuffer* offscreenBuffer;
105 const BeginLayerOp* beginLayerOp;
106 const RenderNode* renderNode;
Chris Craik6fe991e52015-10-20 09:39:42 -0700107 private:
108 std::vector<BatchBase*> mBatches;
109
110 /**
111 * Maps the mergeid_t returned by an op's getMergeId() to the most recently seen
112 * MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not
113 * collide, which avoids the need to resolve mergeid collisions.
114 */
115 std::unordered_map<mergeid_t, MergingOpBatch*> mMergingBatchLookup[OpBatchType::Count];
116
117 // Maps batch ids to the most recent *non-merging* batch of that id
118 OpBatch* mBatchLookup[OpBatchType::Count] = { nullptr };
119
120 };
Chris Craikb565df12015-10-05 13:00:52 -0700121public:
Chris Craik0b7e8242015-10-28 16:50:44 -0700122 OpReorderer(const LayerUpdateQueue& layers, const SkRect& clip,
123 uint32_t viewportWidth, uint32_t viewportHeight,
Chris Craikddf22152015-10-14 17:42:47 -0700124 const std::vector< sp<RenderNode> >& nodes);
Chris Craikb565df12015-10-05 13:00:52 -0700125
Chris Craik818c9fb2015-10-23 14:33:42 -0700126 OpReorderer(int viewportWidth, int viewportHeight, const DisplayList& displayList);
127
128 virtual ~OpReorderer() {}
Chris Craikb565df12015-10-05 13:00:52 -0700129
130 /**
Chris Craik6fe991e52015-10-20 09:39:42 -0700131 * replayBakedOps() is templated based on what class will receive ops being replayed.
Chris Craikb565df12015-10-05 13:00:52 -0700132 *
133 * It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use
134 * state->op->opId to lookup a receiver that will be called when the op is replayed.
135 *
136 * For example a BitmapOp would resolve, via the lambda lookup, to calling:
137 *
Chris Craik5854b342015-10-26 15:49:56 -0700138 * StaticDispatcher::onBitmapOp(Renderer& renderer, const BitmapOp& op, const BakedOpState& state);
Chris Craikb565df12015-10-05 13:00:52 -0700139 */
140#define BAKED_OP_RECEIVER(Type) \
Chris Craik5854b342015-10-26 15:49:56 -0700141 [](void* internalRenderer, const RecordedOp& op, const BakedOpState& state) { \
142 StaticDispatcher::on##Type(*(static_cast<Renderer*>(internalRenderer)), static_cast<const Type&>(op), state); \
Chris Craikb565df12015-10-05 13:00:52 -0700143 },
Chris Craik5854b342015-10-26 15:49:56 -0700144 template <typename StaticDispatcher, typename Renderer>
145 void replayBakedOps(Renderer& renderer) {
146 static BakedOpDispatcher receivers[] = {
Chris Craikb565df12015-10-05 13:00:52 -0700147 MAP_OPS(BAKED_OP_RECEIVER)
148 };
Chris Craik818c9fb2015-10-23 14:33:42 -0700149
150 // Relay through layers in reverse order, since layers
151 // later in the list will be drawn by earlier ones
152 for (int i = mLayerReorderers.size() - 1; i >= 1; i--) {
153 LayerReorderer& layer = mLayerReorderers[i];
Chris Craik0b7e8242015-10-28 16:50:44 -0700154 if (layer.renderNode) {
155 // cached HW layer - can't skip layer if empty
Chris Craikd3daa312015-11-06 10:59:56 -0800156 renderer.startRepaintLayer(layer.offscreenBuffer);
Chris Craik0b7e8242015-10-28 16:50:44 -0700157 layer.replayBakedOpsImpl((void*)&renderer, receivers);
158 renderer.endLayer();
159 } else if (!layer.empty()) { // save layer - skip entire layer if empty
Chris Craikd3daa312015-11-06 10:59:56 -0800160 layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height);
Chris Craik5854b342015-10-26 15:49:56 -0700161 layer.replayBakedOpsImpl((void*)&renderer, receivers);
162 renderer.endLayer();
Chris Craik818c9fb2015-10-23 14:33:42 -0700163 }
164 }
165
166 const LayerReorderer& fbo0 = mLayerReorderers[0];
Chris Craik5854b342015-10-26 15:49:56 -0700167 renderer.startFrame(fbo0.width, fbo0.height);
168 fbo0.replayBakedOpsImpl((void*)&renderer, receivers);
169 renderer.endFrame();
Chris Craikb565df12015-10-05 13:00:52 -0700170 }
Chris Craik6fe991e52015-10-20 09:39:42 -0700171
172 void dump() const {
173 for (auto&& layer : mLayerReorderers) {
174 layer.dump();
175 }
176 }
177
178 ///////////////////////////////////////////////////////////////////
179 /// CanvasStateClient interface
180 ///////////////////////////////////////////////////////////////////
181 virtual void onViewportInitialized() override;
182 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
183 virtual GLuint getTargetFbo() const override { return 0; }
184
Chris Craikb565df12015-10-05 13:00:52 -0700185private:
Chris Craik161f54b2015-11-05 11:08:52 -0800186 enum class ChildrenSelectMode {
187 Negative,
188 Positive
189 };
Chris Craik0b7e8242015-10-28 16:50:44 -0700190 void saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
191 const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
192 void restoreForLayer();
193
Chris Craik6fe991e52015-10-20 09:39:42 -0700194 LayerReorderer& currentLayer() { return mLayerReorderers[mLayerStack.back()]; }
195
196 BakedOpState* tryBakeOpState(const RecordedOp& recordedOp) {
197 return BakedOpState::tryConstruct(mAllocator, *mCanvasState.currentSnapshot(), recordedOp);
198 }
Chris Craikb565df12015-10-05 13:00:52 -0700199
Chris Craik0b7e8242015-10-28 16:50:44 -0700200 // should always be surrounded by a save/restore pair
201 void deferNodePropsAndOps(RenderNode& node);
202
Chris Craik161f54b2015-11-05 11:08:52 -0800203 void deferShadow(const RenderNodeOp& casterOp);
204
Chris Craikb36af872015-10-16 14:23:12 -0700205 void deferImpl(const DisplayList& displayList);
Chris Craikb565df12015-10-05 13:00:52 -0700206
Chris Craik161f54b2015-11-05 11:08:52 -0800207 template <typename V>
208 void defer3dChildren(ChildrenSelectMode mode, const V& zTranslatedNodes);
209
210 void deferRenderNodeOp(const RenderNodeOp& op);
211
Chris Craik5854b342015-10-26 15:49:56 -0700212 void replayBakedOpsImpl(void* arg, BakedOpDispatcher* receivers);
Chris Craikb565df12015-10-05 13:00:52 -0700213
Chris Craikd3daa312015-11-06 10:59:56 -0800214 SkPath* createFrameAllocatedPath() {
215 mFrameAllocatedPaths.emplace_back(new SkPath);
216 return mFrameAllocatedPaths.back().get();
217 }
Chris Craikb565df12015-10-05 13:00:52 -0700218 /**
219 * Declares all OpReorderer::onXXXXOp() methods for every RecordedOp type.
220 *
221 * These private methods are called from within deferImpl to defer each individual op
222 * type differently.
223 */
224#define INTERNAL_OP_HANDLER(Type) \
225 void on##Type(const Type& op);
226 MAP_OPS(INTERNAL_OP_HANDLER)
227
Chris Craikd3daa312015-11-06 10:59:56 -0800228 std::vector<std::unique_ptr<SkPath> > mFrameAllocatedPaths;
229
Chris Craik6fe991e52015-10-20 09:39:42 -0700230 // List of every deferred layer's render state. Replayed in reverse order to render a frame.
231 std::vector<LayerReorderer> mLayerReorderers;
Chris Craikb565df12015-10-05 13:00:52 -0700232
Chris Craik6fe991e52015-10-20 09:39:42 -0700233 /*
234 * Stack of indices within mLayerReorderers representing currently active layers. If drawing
235 * layerA within a layerB, will contain, in order:
236 * - 0 (representing FBO 0, always present)
237 * - layerB's index
238 * - layerA's index
239 *
240 * Note that this doesn't vector doesn't always map onto all values of mLayerReorderers. When a
241 * layer is finished deferring, it will still be represented in mLayerReorderers, but it's index
242 * won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing
243 * ops added to it.
244 */
245 std::vector<size_t> mLayerStack;
Chris Craikb565df12015-10-05 13:00:52 -0700246
Chris Craikb565df12015-10-05 13:00:52 -0700247 CanvasState mCanvasState;
248
249 // contains ResolvedOps and Batches
250 LinearAllocator mAllocator;
Chris Craikb565df12015-10-05 13:00:52 -0700251};
252
253}; // namespace uirenderer
254}; // namespace android
255
256#endif // ANDROID_HWUI_OP_REORDERER_H