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Romain Guy06f96e22010-07-30 19:18:16 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guydb1938e2010-08-02 18:50:22 -070017#ifndef ANDROID_UI_SKIA_SHADER_H
18#define ANDROID_UI_SKIA_SHADER_H
Romain Guy06f96e22010-07-30 19:18:16 -070019
20#include <SkShader.h>
21#include <SkXfermode.h>
22
23#include <GLES2/gl2.h>
24
25#include "Extensions.h"
26#include "ProgramCache.h"
27#include "TextureCache.h"
28#include "GradientCache.h"
29#include "Snapshot.h"
30
31namespace android {
32namespace uirenderer {
33
34///////////////////////////////////////////////////////////////////////////////
35// Base shader
36///////////////////////////////////////////////////////////////////////////////
37
38/**
39 * Represents a Skia shader. A shader will modify the GL context and active
40 * program to recreate the original effect.
41 */
42struct SkiaShader {
43 /**
44 * Type of Skia shader in use.
45 */
46 enum Type {
47 kNone,
48 kBitmap,
49 kLinearGradient,
50 kCircularGradient,
51 kSweepGradient,
52 kCompose
53 };
54
55 SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY,
56 SkMatrix* matrix, bool blend);
57 virtual ~SkiaShader();
58
59 virtual void describe(ProgramDescription& description, const Extensions& extensions);
60 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
61 GLuint* textureUnit);
62
63 inline bool blend() const {
64 return mBlend;
65 }
66
67 Type type() const {
68 return mType;
69 }
70
71 virtual void set(TextureCache* textureCache, GradientCache* gradientCache) {
72 mTextureCache = textureCache;
73 mGradientCache = gradientCache;
74 }
75
Romain Guy759ea802010-09-16 20:49:46 -070076 virtual void updateTransforms(Program* program, const mat4& modelView,
77 const Snapshot& snapshot) {
78 }
79
Romain Guy06f96e22010-07-30 19:18:16 -070080 void setMatrix(SkMatrix* matrix) {
81 mMatrix = matrix;
82 }
83
84protected:
85 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit);
86
87 Type mType;
88 SkShader* mKey;
89 SkShader::TileMode mTileX;
90 SkShader::TileMode mTileY;
91 SkMatrix* mMatrix;
92 bool mBlend;
93
94 TextureCache* mTextureCache;
95 GradientCache* mGradientCache;
96}; // struct SkiaShader
97
98
99///////////////////////////////////////////////////////////////////////////////
100// Implementations
101///////////////////////////////////////////////////////////////////////////////
102
103/**
104 * A shader that draws a bitmap.
105 */
106struct SkiaBitmapShader: public SkiaShader {
107 SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
108 SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
Romain Guy06f96e22010-07-30 19:18:16 -0700109
110 void describe(ProgramDescription& description, const Extensions& extensions);
111 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
112 GLuint* textureUnit);
Romain Guy759ea802010-09-16 20:49:46 -0700113 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
Romain Guy06f96e22010-07-30 19:18:16 -0700114
115private:
116 /**
117 * This method does not work for n == 0.
118 */
119 inline bool isPowerOfTwo(unsigned int n) {
120 return !(n & (n - 1));
121 }
122
123 SkBitmap* mBitmap;
Romain Guy9cccc2b92010-08-07 23:46:15 -0700124 const Texture* mTexture;
Romain Guy06f96e22010-07-30 19:18:16 -0700125}; // struct SkiaBitmapShader
126
127/**
128 * A shader that draws a linear gradient.
129 */
130struct SkiaLinearGradientShader: public SkiaShader {
131 SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count,
132 SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
133 ~SkiaLinearGradientShader();
134
135 void describe(ProgramDescription& description, const Extensions& extensions);
136 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
137 GLuint* textureUnit);
Romain Guy759ea802010-09-16 20:49:46 -0700138 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
Romain Guy06f96e22010-07-30 19:18:16 -0700139
140private:
141 float* mBounds;
142 uint32_t* mColors;
143 float* mPositions;
144 int mCount;
145}; // struct SkiaLinearGradientShader
146
147/**
Romain Guyee916f12010-09-20 17:53:08 -0700148 * A shader that draws a sweep gradient.
149 */
150struct SkiaSweepGradientShader: public SkiaShader {
151 SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count,
152 SkShader* key, SkMatrix* matrix, bool blend);
153 ~SkiaSweepGradientShader();
154
Romain Guyddb80be2010-09-20 19:04:33 -0700155 virtual void describe(ProgramDescription& description, const Extensions& extensions);
156 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
Romain Guyee916f12010-09-20 17:53:08 -0700157 GLuint* textureUnit);
158 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
159
Romain Guyddb80be2010-09-20 19:04:33 -0700160protected:
161 SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions,
162 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
163
Romain Guyee916f12010-09-20 17:53:08 -0700164 float mX, mY;
165 uint32_t* mColors;
166 float* mPositions;
167 int mCount;
168}; // struct SkiaSweepGradientShader
169
170/**
Romain Guyddb80be2010-09-20 19:04:33 -0700171 * A shader that draws a circular gradient.
172 */
173struct SkiaCircularGradientShader: public SkiaSweepGradientShader {
174 SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions,
175 int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
176
177 void describe(ProgramDescription& description, const Extensions& extensions);
178 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
179 GLuint* textureUnit);
180
181private:
182 float mRadius;
183}; // struct SkiaCircularGradientShader
184
185/**
Romain Guy06f96e22010-07-30 19:18:16 -0700186 * A shader that draws two shaders, composited with an xfermode.
187 */
188struct SkiaComposeShader: public SkiaShader {
189 SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key);
Romain Guy06f96e22010-07-30 19:18:16 -0700190
191 void set(TextureCache* textureCache, GradientCache* gradientCache);
192
193 void describe(ProgramDescription& description, const Extensions& extensions);
194 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
195 GLuint* textureUnit);
196
197private:
198 SkiaShader* mFirst;
199 SkiaShader* mSecond;
200 SkXfermode::Mode mMode;
201}; // struct SkiaComposeShader
202
203}; // namespace uirenderer
204}; // namespace android
205
Romain Guydb1938e2010-08-02 18:50:22 -0700206#endif // ANDROID_UI_SKIA_SHADER_H