blob: e7e341b90ad318519c8d0c942f6c1e16a3e04a53 [file] [log] [blame]
John Reck867c43d2018-08-30 16:47:59 +00001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_PIXEL_BUFFER_H
18#define ANDROID_HWUI_PIXEL_BUFFER_H
19
20#include <GLES3/gl3.h>
21
22#include <log/log.h>
23
24namespace android {
25namespace uirenderer {
26
27/**
28 * Represents a pixel buffer. A pixel buffer will be backed either by a
29 * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
30 * versions. If the buffer is backed by a PBO it will of type
31 * GL_PIXEL_UNPACK_BUFFER.
32 *
33 * To read from or write into a PixelBuffer you must first map the
34 * buffer using the map(AccessMode) method. This method returns a
35 * pointer to the beginning of the buffer.
36 *
37 * Before the buffer can be used by the GPU, for instance to upload
38 * a texture, you must first unmap the buffer. To do so, call the
39 * unmap() method.
40 *
41 * Mapping and unmapping a PixelBuffer can have the side effect of
42 * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
43 * therefore recommended to call Caches::unbindPixelbuffer() after
44 * using a PixelBuffer to upload to a texture.
45 */
46class PixelBuffer {
47public:
48 enum BufferType { kBufferType_Auto, kBufferType_CPU };
49
50 enum AccessMode {
51 kAccessMode_None = 0,
52 kAccessMode_Read = GL_MAP_READ_BIT,
53 kAccessMode_Write = GL_MAP_WRITE_BIT,
54 kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
55 };
56
57 /**
58 * Creates a new PixelBuffer object with the specified format and
59 * dimensions. The buffer is immediately allocated.
60 *
61 * The buffer type specifies how the buffer should be allocated.
62 * By default this method will automatically choose whether to allocate
63 * a CPU or GPU buffer.
64 */
65 static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
66 BufferType type = kBufferType_Auto);
67
68 virtual ~PixelBuffer() {}
69
70 /**
71 * Returns the format of this render buffer.
72 */
73 GLenum getFormat() const { return mFormat; }
74
75 /**
76 * Maps this before with the specified access mode. This method
77 * returns a pointer to the region of memory where the buffer was
78 * mapped.
79 *
80 * If the buffer is already mapped when this method is invoked,
81 * this method will return the previously mapped pointer. The
82 * access mode can only be changed by calling unmap() first.
83 *
84 * The specified access mode cannot be kAccessMode_None.
85 */
86 virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
87
88 /**
89 * Returns the current access mode for this buffer. If the buffer
90 * is not mapped, this method returns kAccessMode_None.
91 */
92 AccessMode getAccessMode() const { return mAccessMode; }
93
94 /**
95 * Upload the specified rectangle of this pixel buffer as a
96 * GL_TEXTURE_2D texture. Calling this method will trigger
97 * an unmap() if necessary.
98 */
99 virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
100
101 /**
102 * Upload the specified rectangle of this pixel buffer as a
103 * GL_TEXTURE_2D texture. Calling this method will trigger
104 * an unmap() if necessary.
105 *
106 * This is a convenience function provided to save callers the
107 * trouble of computing the offset parameter.
108 */
109 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
110 upload(x, y, width, height, getOffset(x, y));
111 }
112
113 /**
114 * Returns the width of the render buffer in pixels.
115 */
116 uint32_t getWidth() const { return mWidth; }
117
118 /**
119 * Returns the height of the render buffer in pixels.
120 */
121 uint32_t getHeight() const { return mHeight; }
122
123 /**
124 * Returns the size of this pixel buffer in bytes.
125 */
126 uint32_t getSize() const { return mWidth * mHeight * formatSize(mFormat); }
127
128 /**
129 * Returns the offset of a pixel in this pixel buffer, in bytes.
130 */
131 uint32_t getOffset(uint32_t x, uint32_t y) const {
132 return (y * mWidth + x) * formatSize(mFormat);
133 }
134
135 /**
136 * Returns the number of bytes per pixel in the specified format.
137 *
138 * Supported formats:
139 * GL_ALPHA
140 * GL_RGBA
141 */
142 static uint32_t formatSize(GLenum format) {
143 switch (format) {
144 case GL_ALPHA:
145 return 1;
146 case GL_RGBA:
147 return 4;
148 }
149 return 0;
150 }
151
152 /**
153 * Returns the alpha channel offset in the specified format.
154 *
155 * Supported formats:
156 * GL_ALPHA
157 * GL_RGBA
158 */
159 static uint32_t formatAlphaOffset(GLenum format) {
160 switch (format) {
161 case GL_ALPHA:
162 return 0;
163 case GL_RGBA:
164 return 3;
165 }
166
167 ALOGE("unsupported format: %d", format);
168 return 0;
169 }
170
171protected:
172 /**
173 * Creates a new render buffer in the specified format and dimensions.
174 * The format must be GL_ALPHA or GL_RGBA.
175 */
176 PixelBuffer(GLenum format, uint32_t width, uint32_t height)
177 : mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {}
178
179 /**
180 * Unmaps this buffer, if needed. After the buffer is unmapped,
181 * the pointer previously returned by map() becomes invalid and
182 * should not be used.
183 */
184 virtual void unmap() = 0;
185
186 GLenum mFormat;
187
188 uint32_t mWidth;
189 uint32_t mHeight;
190
191 AccessMode mAccessMode;
192
193}; // class PixelBuffer
194
195}; // namespace uirenderer
196}; // namespace android
197
198#endif // ANDROID_HWUI_PIXEL_BUFFER_H