blob: fa10be100bca56f68a319f0056bd915eea6ea049 [file] [log] [blame]
Nader Jawad322cb9c2020-08-17 17:15:54 -07001/*
2 * Copyright (C) 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BlurShader.h"
18#include "SkImageFilters.h"
19#include "SkRefCnt.h"
20#include "utils/Blur.h"
21
22namespace android::uirenderer {
23BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, const SkMatrix* matrix)
24 : Shader(matrix)
25 , skImageFilter(
26 SkImageFilters::Blur(
27 Blur::convertRadiusToSigma(radiusX),
28 Blur::convertRadiusToSigma(radiusY),
Nader Jawadae30efe2020-09-01 22:20:42 -070029 SkTileMode::kClamp,
30 inputShader ? inputShader->asSkImageFilter() : nullptr,
31 nullptr)
Nader Jawad322cb9c2020-08-17 17:15:54 -070032 ) { }
33
34sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {
35 return skImageFilter;
36}
37
38BlurShader::~BlurShader() {}
39
40} // namespace android::uirenderer