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Jason Samsf70b0fc82012-02-22 15:22:41 -08001/*
2 * Copyright (C) 2008-2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef __ANDROID_ELEMENT_H__
18#define __ANDROID_ELEMENT_H__
19
20#include <rs.h>
21#include "RenderScript.h"
22#include "BaseObj.h"
23
24class Element : public BaseObj {
25public:
26 /**
27 * Return if a element is too complex for use as a data source for a Mesh or
28 * a Program.
29 *
30 * @return boolean
31 */
32 bool isComplex();
33
34 /**
35 * @hide
36 * @return number of sub-elements in this element
37 */
38 size_t getSubElementCount() {
39 return mVisibleElementMap.size();
40 }
41
42 /**
43 * @hide
44 * @param index index of the sub-element to return
45 * @return sub-element in this element at given index
46 */
47 const Element * getSubElement(uint32_t index);
48
49 /**
50 * @hide
51 * @param index index of the sub-element
52 * @return sub-element in this element at given index
53 */
54 const char * getSubElementName(uint32_t index);
55
56 /**
57 * @hide
58 * @param index index of the sub-element
59 * @return array size of sub-element in this element at given index
60 */
61 size_t getSubElementArraySize(uint32_t index);
62
63 /**
64 * @hide
65 * @param index index of the sub-element
66 * @return offset in bytes of sub-element in this element at given index
67 */
68 uint32_t getSubElementOffsetBytes(uint32_t index);
69
70 /**
71 * @hide
72 * @return element data type
73 */
74 RsDataType getDataType() const {
75 return mType;
76 }
77
78 /**
79 * @hide
80 * @return element data kind
81 */
82 RsDataKind getDataKind() const {
83 return mKind;
84 }
85
86 size_t getSizeBytes() const {
87 return mSizeBytes;
88 }
89
90
91 static const Element * BOOLEAN(RenderScript *rs);
92 static const Element * U8(RenderScript *rs);
93 static const Element * I8(RenderScript *rs);
94 static const Element * U16(RenderScript *rs);
95 static const Element * I16(RenderScript *rs);
96 static const Element * U32(RenderScript *rs);
97 static const Element * I32(RenderScript *rs);
98 static const Element * U64(RenderScript *rs);
99 static const Element * I64(RenderScript *rs);
100 static const Element * F32(RenderScript *rs);
101 static const Element * F64(RenderScript *rs);
102 static const Element * ELEMENT(RenderScript *rs);
103 static const Element * TYPE(RenderScript *rs);
104 static const Element * ALLOCATION(RenderScript *rs);
105 static const Element * SAMPLER(RenderScript *rs);
106 static const Element * SCRIPT(RenderScript *rs);
107 static const Element * MESH(RenderScript *rs);
108 static const Element * PROGRAM_FRAGMENT(RenderScript *rs);
109 static const Element * PROGRAM_VERTEX(RenderScript *rs);
110 static const Element * PROGRAM_RASTER(RenderScript *rs);
111 static const Element * PROGRAM_STORE(RenderScript *rs);
112
113 static const Element * A_8(RenderScript *rs);
114 static const Element * RGB_565(RenderScript *rs);
115 static const Element * RGB_888(RenderScript *rs);
116 static const Element * RGBA_5551(RenderScript *rs);
117 static const Element * RGBA_4444(RenderScript *rs);
118 static const Element * RGBA_8888(RenderScript *rs);
119
120 static const Element * F32_2(RenderScript *rs);
121 static const Element * F32_3(RenderScript *rs);
122 static const Element * F32_4(RenderScript *rs);
123 static const Element * F64_2(RenderScript *rs);
124 static const Element * F64_3(RenderScript *rs);
125 static const Element * F64_4(RenderScript *rs);
126 static const Element * U8_2(RenderScript *rs);
127 static const Element * U8_3(RenderScript *rs);
128 static const Element * U8_4(RenderScript *rs);
129 static const Element * I8_2(RenderScript *rs);
130 static const Element * I8_3(RenderScript *rs);
131 static const Element * I8_4(RenderScript *rs);
132 static const Element * U16_2(RenderScript *rs);
133 static const Element * U16_3(RenderScript *rs);
134 static const Element * U16_4(RenderScript *rs);
135 static const Element * I16_2(RenderScript *rs);
136 static const Element * I16_3(RenderScript *rs);
137 static const Element * I16_4(RenderScript *rs);
138 static const Element * U32_2(RenderScript *rs);
139 static const Element * U32_3(RenderScript *rs);
140 static const Element * U32_4(RenderScript *rs);
141 static const Element * I32_2(RenderScript *rs);
142 static const Element * I32_3(RenderScript *rs);
143 static const Element * I32_4(RenderScript *rs);
144 static const Element * U64_2(RenderScript *rs);
145 static const Element * U64_3(RenderScript *rs);
146 static const Element * U64_4(RenderScript *rs);
147 static const Element * I64_2(RenderScript *rs);
148 static const Element * I64_3(RenderScript *rs);
149 static const Element * I64_4(RenderScript *rs);
150 static const Element * MATRIX_4X4(RenderScript *rs);
151 static const Element * MATRIX_3X3(RenderScript *rs);
152 static const Element * MATRIX_2X2(RenderScript *rs);
153
154 Element(void *id, RenderScript *rs,
155 android::Vector<const Element *> &elements,
156 android::Vector<android::String8> &elementNames,
157 android::Vector<uint32_t> &arraySizes);
158 Element(void *id, RenderScript *rs, RsDataType dt, RsDataKind dk, bool norm, uint32_t size);
159 Element(RenderScript *rs);
160 virtual ~Element();
161
162 void updateFromNative();
163 static const Element * createUser(RenderScript *rs, RsDataType dt);
164 static const Element * createVector(RenderScript *rs, RsDataType dt, uint32_t size);
165 static const Element * createPixel(RenderScript *rs, RsDataType dt, RsDataKind dk);
166 bool isCompatible(const Element *e);
167
168 class Builder {
169 private:
170 RenderScript *mRS;
171 android::Vector<const Element *> mElements;
172 android::Vector<android::String8> mElementNames;
173 android::Vector<uint32_t> mArraySizes;
174 bool mSkipPadding;
175
176 public:
177 Builder(RenderScript *rs);
178 ~Builder();
179 void add(const Element *, android::String8 &name, uint32_t arraySize = 1);
180 const Element * create();
181 };
182
183private:
184 void updateVisibleSubElements();
185
186 android::Vector<const Element *> mElements;
187 android::Vector<android::String8> mElementNames;
188 android::Vector<uint32_t> mArraySizes;
189 android::Vector<uint32_t> mVisibleElementMap;
190 android::Vector<uint32_t> mOffsetInBytes;
191
192 RsDataType mType;
193 RsDataKind mKind;
194 bool mNormalized;
195 size_t mSizeBytes;
196 size_t mVectorSize;
197};
198
199#endif