blob: 77cbb80fa4daa49992f22bc622acf17f165cbc9d [file] [log] [blame]
Romain Guyfb5e23c2010-07-09 13:52:56 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
Romain Guy6820ac82010-09-15 18:11:50 -070019#include <cmath>
Romain Guyfb5e23c2010-07-09 13:52:56 -070020
Romain Guy4bb94202010-10-12 15:59:26 -070021#include <utils/Log.h>
22
Romain Guyfb5e23c2010-07-09 13:52:56 -070023#include "Patch.h"
Romain Guy03750a02010-10-18 14:06:08 -070024#include "Caches.h"
Romain Guya5ef39a2010-12-03 16:48:20 -080025#include "Properties.h"
Romain Guyfb5e23c2010-07-09 13:52:56 -070026
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Constructors/destructor
32///////////////////////////////////////////////////////////////////////////////
33
Romain Guy6f72beb2010-11-30 12:04:14 -080034Patch::Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads):
Romain Guya5ef39a2010-12-03 16:48:20 -080035 mXCount(xCount), mYCount(yCount), mEmptyQuads(emptyQuads) {
36 // Initialized with the maximum number of vertices we will need
Romain Guyfb5e23c2010-07-09 13:52:56 -070037 // 2 triangles per patch, 3 vertices per triangle
Romain Guy8ab40792010-12-07 13:30:10 -080038 uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 2 * 3;
Romain Guya5ef39a2010-12-03 16:48:20 -080039 mVertices = new TextureVertex[maxVertices];
Romain Guy6f72beb2010-11-30 12:04:14 -080040 mUploaded = false;
41
Romain Guya5ef39a2010-12-03 16:48:20 -080042 verticesCount = 0;
43 hasEmptyQuads = emptyQuads > 0;
44
Romain Guy6f72beb2010-11-30 12:04:14 -080045 mColorKey = 0;
46 mXDivs = new int32_t[mXCount];
47 mYDivs = new int32_t[mYCount];
Romain Guy03750a02010-10-18 14:06:08 -070048
Romain Guya5ef39a2010-12-03 16:48:20 -080049 PATCH_LOGD(" patch: xCount = %d, yCount = %d, emptyQuads = %d, max vertices = %d",
50 xCount, yCount, emptyQuads, maxVertices);
Romain Guybd41a112010-12-02 17:16:26 -080051
Romain Guy03750a02010-10-18 14:06:08 -070052 glGenBuffers(1, &meshBuffer);
Romain Guyfb5e23c2010-07-09 13:52:56 -070053}
54
55Patch::~Patch() {
Romain Guy03750a02010-10-18 14:06:08 -070056 delete[] mVertices;
Romain Guy6f72beb2010-11-30 12:04:14 -080057 delete[] mXDivs;
58 delete[] mYDivs;
Romain Guy03750a02010-10-18 14:06:08 -070059 glDeleteBuffers(1, &meshBuffer);
Romain Guyfb5e23c2010-07-09 13:52:56 -070060}
61
62///////////////////////////////////////////////////////////////////////////////
Romain Guy6f72beb2010-11-30 12:04:14 -080063// Patch management
64///////////////////////////////////////////////////////////////////////////////
65
66void Patch::copy(const int32_t* xDivs, const int32_t* yDivs) {
67 memcpy(mXDivs, xDivs, mXCount * sizeof(int32_t));
68 memcpy(mYDivs, yDivs, mYCount * sizeof(int32_t));
69}
70
71void Patch::copy(const int32_t* yDivs) {
72 memcpy(mYDivs, yDivs, mYCount * sizeof(int32_t));
73}
74
75void Patch::updateColorKey(const uint32_t colorKey) {
76 mColorKey = colorKey;
77}
78
79bool Patch::matches(const int32_t* xDivs, const int32_t* yDivs, const uint32_t colorKey) {
80 if (mColorKey != colorKey) {
81 updateColorKey(colorKey);
82 copy(xDivs, yDivs);
83 return false;
84 }
85
86 for (uint32_t i = 0; i < mXCount; i++) {
87 if (mXDivs[i] != xDivs[i]) {
88 // The Y divs may or may not match, copy everything
89 copy(xDivs, yDivs);
90 return false;
91 }
92 }
93
94 for (uint32_t i = 0; i < mYCount; i++) {
95 if (mYDivs[i] != yDivs[i]) {
96 // We know all the X divs match, copy only Y divs
97 copy(yDivs);
98 return false;
99 }
100 }
101
102 return true;
103}
104
105///////////////////////////////////////////////////////////////////////////////
Romain Guyfb5e23c2010-07-09 13:52:56 -0700106// Vertices management
107///////////////////////////////////////////////////////////////////////////////
108
Romain Guy759ea802010-09-16 20:49:46 -0700109void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
Romain Guy6f72beb2010-11-30 12:04:14 -0800110 float left, float top, float right, float bottom) {
Romain Guya5ef39a2010-12-03 16:48:20 -0800111#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -0700112 if (hasEmptyQuads) quads.clear();
Romain Guya5ef39a2010-12-03 16:48:20 -0800113#endif
114
115 // Reset the vertices count here, we will count exactly how many
116 // vertices we actually need when generating the quads
117 verticesCount = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -0700118
Romain Guy6f72beb2010-11-30 12:04:14 -0800119 const uint32_t xStretchCount = (mXCount + 1) >> 1;
120 const uint32_t yStretchCount = (mYCount + 1) >> 1;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700121
Romain Guy6820ac82010-09-15 18:11:50 -0700122 float stretchX = 0.0f;
123 float stretchY = 0.0;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700124
125 const float meshWidth = right - left;
126
Romain Guyfb5e23c2010-07-09 13:52:56 -0700127 if (xStretchCount > 0) {
128 uint32_t stretchSize = 0;
Romain Guy6f72beb2010-11-30 12:04:14 -0800129 for (uint32_t i = 1; i < mXCount; i += 2) {
130 stretchSize += mXDivs[i] - mXDivs[i - 1];
Romain Guyfb5e23c2010-07-09 13:52:56 -0700131 }
Romain Guy6820ac82010-09-15 18:11:50 -0700132 const float xStretchTex = stretchSize;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700133 const float fixed = bitmapWidth - stretchSize;
Romain Guy6820ac82010-09-15 18:11:50 -0700134 const float xStretch = right - left - fixed;
135 stretchX = xStretch / xStretchTex;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700136 }
137
138 if (yStretchCount > 0) {
139 uint32_t stretchSize = 0;
Romain Guy6f72beb2010-11-30 12:04:14 -0800140 for (uint32_t i = 1; i < mYCount; i += 2) {
141 stretchSize += mYDivs[i] - mYDivs[i - 1];
Romain Guyfb5e23c2010-07-09 13:52:56 -0700142 }
Romain Guy6820ac82010-09-15 18:11:50 -0700143 const float yStretchTex = stretchSize;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700144 const float fixed = bitmapHeight - stretchSize;
Romain Guy6820ac82010-09-15 18:11:50 -0700145 const float yStretch = bottom - top - fixed;
146 stretchY = yStretch / yStretchTex;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700147 }
148
Romain Guy03750a02010-10-18 14:06:08 -0700149 TextureVertex* vertex = mVertices;
Romain Guy4bb94202010-10-12 15:59:26 -0700150 uint32_t quadCount = 0;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700151
Romain Guy6820ac82010-09-15 18:11:50 -0700152 float previousStepY = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700153
Romain Guy6820ac82010-09-15 18:11:50 -0700154 float y1 = 0.0f;
155 float v1 = 0.0f;
156
Romain Guy6f72beb2010-11-30 12:04:14 -0800157 for (uint32_t i = 0; i < mYCount; i++) {
158 float stepY = mYDivs[i];
Romain Guy6820ac82010-09-15 18:11:50 -0700159
160 float y2 = 0.0f;
161 if (i & 1) {
162 const float segment = stepY - previousStepY;
Romain Guy8ab40792010-12-07 13:30:10 -0800163 y2 = y1 + floorf(segment * stretchY + 0.5f);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700164 } else {
Romain Guy6820ac82010-09-15 18:11:50 -0700165 y2 = y1 + stepY - previousStepY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700166 }
Romain Guy6820ac82010-09-15 18:11:50 -0700167 float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
168
Romain Guy6f72beb2010-11-30 12:04:14 -0800169 generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, bitmapWidth, quadCount);
Romain Guy6820ac82010-09-15 18:11:50 -0700170
171 y1 = y2;
172 v1 = (stepY + 0.5f) / bitmapHeight;
173
174 previousStepY = stepY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700175 }
176
Romain Guy6f72beb2010-11-30 12:04:14 -0800177 generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left,
178 bitmapWidth, quadCount);
Romain Guy03750a02010-10-18 14:06:08 -0700179
Romain Guya5ef39a2010-12-03 16:48:20 -0800180 if (verticesCount > 0) {
181 Caches::getInstance().bindMeshBuffer(meshBuffer);
182 if (!mUploaded) {
183 glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount,
184 mVertices, GL_DYNAMIC_DRAW);
185 mUploaded = true;
186 } else {
187 glBufferSubData(GL_ARRAY_BUFFER, 0,
188 sizeof(TextureVertex) * verticesCount, mVertices);
189 }
Romain Guy6f72beb2010-11-30 12:04:14 -0800190 }
Romain Guya5ef39a2010-12-03 16:48:20 -0800191
192 PATCH_LOGD(" patch: new vertices count = %d", verticesCount);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700193}
194
Romain Guy5b3b3522010-10-27 18:57:51 -0700195void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
Romain Guy6f72beb2010-11-30 12:04:14 -0800196 float stretchX, float width, float bitmapWidth, uint32_t& quadCount) {
Romain Guy6820ac82010-09-15 18:11:50 -0700197 float previousStepX = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700198
Romain Guy6820ac82010-09-15 18:11:50 -0700199 float x1 = 0.0f;
200 float u1 = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700201
Romain Guy6820ac82010-09-15 18:11:50 -0700202 // Generate the row quad by quad
Romain Guy6f72beb2010-11-30 12:04:14 -0800203 for (uint32_t i = 0; i < mXCount; i++) {
204 float stepX = mXDivs[i];
Romain Guy6820ac82010-09-15 18:11:50 -0700205
206 float x2 = 0.0f;
207 if (i & 1) {
208 const float segment = stepX - previousStepX;
Romain Guy8ab40792010-12-07 13:30:10 -0800209 x2 = x1 + floorf(segment * stretchX + 0.5f);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700210 } else {
Romain Guy6820ac82010-09-15 18:11:50 -0700211 x2 = x1 + stepX - previousStepX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700212 }
Romain Guy6820ac82010-09-15 18:11:50 -0700213 float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700214
Romain Guyfb13abd2011-01-16 15:16:38 -0800215 bool valid = generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
Romain Guy6820ac82010-09-15 18:11:50 -0700216
217 x1 = x2;
218 u1 = (stepX + 0.5f) / bitmapWidth;
219
220 previousStepX = stepX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700221 }
222
Romain Guy6f72beb2010-11-30 12:04:14 -0800223 generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700224}
225
Romain Guyfb13abd2011-01-16 15:16:38 -0800226bool Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
Romain Guy6f72beb2010-11-30 12:04:14 -0800227 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
Romain Guya5ef39a2010-12-03 16:48:20 -0800228 const uint32_t oldQuadCount = quadCount;
Romain Guyfb13abd2011-01-16 15:16:38 -0800229 const bool valid = x2 >= x1 && y2 >= y1;
Romain Guya5ef39a2010-12-03 16:48:20 -0800230 if (valid) {
Romain Guybd41a112010-12-02 17:16:26 -0800231 quadCount++;
232 }
233
Romain Guya5ef39a2010-12-03 16:48:20 -0800234 // Skip degenerate and transparent (empty) quads
235 if (!valid || ((mColorKey >> oldQuadCount) & 0x1) == 1) {
Romain Guyfb13abd2011-01-16 15:16:38 -0800236#if DEBUG_PATCHES_EMPTY_VERTICES
237 PATCH_LOGD(" quad %d (empty)", oldQuadCount);
238 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
239 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
240#endif
241 return false;
Romain Guy4bb94202010-10-12 15:59:26 -0700242 }
243
Romain Guya5ef39a2010-12-03 16:48:20 -0800244#if RENDER_LAYERS_AS_REGIONS
245 // Record all non empty quads
Romain Guy5b3b3522010-10-27 18:57:51 -0700246 if (hasEmptyQuads) {
247 Rect bounds(x1, y1, x2, y2);
248 quads.add(bounds);
249 }
Romain Guya5ef39a2010-12-03 16:48:20 -0800250#endif
Romain Guy5b3b3522010-10-27 18:57:51 -0700251
Romain Guy6820ac82010-09-15 18:11:50 -0700252 // Left triangle
253 TextureVertex::set(vertex++, x1, y1, u1, v1);
254 TextureVertex::set(vertex++, x2, y1, u2, v1);
255 TextureVertex::set(vertex++, x1, y2, u1, v2);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700256
Romain Guy6820ac82010-09-15 18:11:50 -0700257 // Right triangle
258 TextureVertex::set(vertex++, x1, y2, u1, v2);
259 TextureVertex::set(vertex++, x2, y1, u2, v1);
260 TextureVertex::set(vertex++, x2, y2, u2, v2);
Romain Guya5ef39a2010-12-03 16:48:20 -0800261
262 // A quad is made of 2 triangles, 6 vertices
263 verticesCount += 6;
264
265#if DEBUG_PATCHES_VERTICES
266 PATCH_LOGD(" quad %d", oldQuadCount);
267 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
268 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
269#endif
Romain Guyfb13abd2011-01-16 15:16:38 -0800270
271 return true;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700272}
273
274}; // namespace uirenderer
275}; // namespace android