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Nader Jawadfc42a992020-07-29 22:48:59 -07001/*
2 * Copyright (C) 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "RuntimeShader.h"
18
19#include "SkShader.h"
20#include "include/effects/SkRuntimeEffect.h"
21
22namespace android::uirenderer {
23
24RuntimeShader::RuntimeShader(SkRuntimeEffect& effect, sk_sp<SkData> data, bool isOpaque,
25 const SkMatrix* matrix)
26 : Shader(nullptr)
27 , // Explicitly passing null as RuntimeShader is created with the
28 // matrix directly
29 skShader(effect.makeShader(std::move(data), nullptr, 0, matrix, isOpaque)) {}
30
31sk_sp<SkShader> RuntimeShader::makeSkShader() {
32 return skShader;
33}
34
35RuntimeShader::~RuntimeShader() {}
36} // namespace android::uirenderer