blob: 28e3b1d77317ab97514f8911b0c4c07daf5d1918 [file] [log] [blame]
Jason Samsbb51c402009-11-25 13:22:07 -08001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -070017#ifndef ANDROID_RS_BUILD_FOR_HOST
Jason Samsbb51c402009-11-25 13:22:07 -080018#include "rsContext.h"
Jason Samsbb51c402009-11-25 13:22:07 -080019#include <GLES/gl.h>
20#include <GLES2/gl2.h>
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -070021#else
22#include "rsContextHostStub.h"
23#include <OpenGL/gl.h>
24#endif //ANDROID_RS_BUILD_FOR_HOST
Jason Samsbb51c402009-11-25 13:22:07 -080025
26using namespace android;
27using namespace android::renderscript;
28
29
30ShaderCache::ShaderCache()
31{
32 mEntryCount = 0;
33 mEntryAllocationCount = 16;
34 mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
35}
36
37ShaderCache::~ShaderCache()
38{
39 for (uint32_t ct=0; ct < mEntryCount; ct++) {
40 glDeleteProgram(mEntries[ct].program);
41 }
42
43 mEntryCount = 0;
44 mEntryAllocationCount = 0;
45 free(mEntries);
46}
47
Jason Sams5dad8b42009-12-15 19:10:11 -080048bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag)
Jason Samsbb51c402009-11-25 13:22:07 -080049{
50 if (!vtx->getShaderID()) {
Jason Sams5dad8b42009-12-15 19:10:11 -080051 vtx->loadShader(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -080052 }
53 if (!frag->getShaderID()) {
Jason Sams5dad8b42009-12-15 19:10:11 -080054 frag->loadShader(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -080055 }
Alex Sakhartchouk4378f112010-09-29 09:49:13 -070056
57 // Don't try to cache if shaders failed to load
58 if(!vtx->getShaderID() || !frag->getShaderID()) {
59 return false;
60 }
Jason Sams54c0ec12009-11-30 14:49:55 -080061 //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
Jason Samsbb51c402009-11-25 13:22:07 -080062
63 for (uint32_t ct=0; ct < mEntryCount; ct++) {
64 if ((mEntries[ct].vtx == vtx->getShaderID()) &&
65 (mEntries[ct].frag == frag->getShaderID())) {
66
67 //LOGV("SC using program %i", mEntries[ct].program);
68 glUseProgram(mEntries[ct].program);
69 mCurrent = &mEntries[ct];
Jason Sams54c0ec12009-11-30 14:49:55 -080070 //LOGV("ShaderCache hit, using %i", ct);
Jason Samsa09a6e12010-01-06 11:57:52 -080071 rsc->checkError("ShaderCache::lookup (hit)");
Jason Samsbb51c402009-11-25 13:22:07 -080072 return true;
73 }
74 }
75 // Not in cache, add it.
76
77 if (mEntryAllocationCount == mEntryCount) {
78 // Out of space, make some.
79 mEntryAllocationCount *= 2;
80 entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
81 if (!e) {
82 LOGE("Out of memory for ShaderCache::lookup");
83 return false;
84 }
85 memcpy(e, mEntries, sizeof(entry_t) * mEntryCount);
86 free(mEntries);
87 mEntries = e;
88 }
89
Jason Sams54c0ec12009-11-30 14:49:55 -080090 //LOGV("ShaderCache miss, using %i", mEntryCount);
91 //LOGE("e0 %x", glGetError());
Jason Samsbb51c402009-11-25 13:22:07 -080092
93 entry_t *e = &mEntries[mEntryCount];
94 mCurrent = e;
95 e->vtx = vtx->getShaderID();
96 e->frag = frag->getShaderID();
97 e->program = glCreateProgram();
Alex Sakhartchouk4378f112010-09-29 09:49:13 -070098 e->vtxAttrCount = vtx->getAttribCount();
Jason Samsbb51c402009-11-25 13:22:07 -080099 if (mEntries[mEntryCount].program) {
100 GLuint pgm = e->program;
101 glAttachShader(pgm, vtx->getShaderID());
102 //LOGE("e1 %x", glGetError());
103 glAttachShader(pgm, frag->getShaderID());
104
Jason Samsa09a6e12010-01-06 11:57:52 -0800105 if (!vtx->isUserProgram()) {
Jason Sams8cb39de2010-06-01 15:47:01 -0700106 glBindAttribLocation(pgm, 0, "ATTRIB_position");
107 glBindAttribLocation(pgm, 1, "ATTRIB_color");
108 glBindAttribLocation(pgm, 2, "ATTRIB_normal");
Jason Sams53a93d52010-07-09 15:34:32 -0700109 glBindAttribLocation(pgm, 3, "ATTRIB_texture0");
Jason Samsa09a6e12010-01-06 11:57:52 -0800110 }
Jason Samsbb51c402009-11-25 13:22:07 -0800111
112 //LOGE("e2 %x", glGetError());
113 glLinkProgram(pgm);
114 //LOGE("e3 %x", glGetError());
115 GLint linkStatus = GL_FALSE;
116 glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
117 if (linkStatus != GL_TRUE) {
118 GLint bufLength = 0;
119 glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
120 if (bufLength) {
121 char* buf = (char*) malloc(bufLength);
122 if (buf) {
123 glGetProgramInfoLog(pgm, bufLength, NULL, buf);
124 LOGE("Could not link program:\n%s\n", buf);
125 free(buf);
126 }
127 }
128 glDeleteProgram(pgm);
Jason Sams156cce62010-03-03 13:03:18 -0800129 rsc->setError(RS_ERROR_BAD_SHADER, "Error linking GL Programs");
130 return false;
Jason Samsbb51c402009-11-25 13:22:07 -0800131 }
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700132
133 for (uint32_t ct=0; ct < e->vtxAttrCount; ct++) {
134 e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
135 e->mVtxAttribNames[ct] = vtx->getAttribName(ct).string();
136 if (rsc->props.mLogShaders) {
137 LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
Jason Sams5dad8b42009-12-15 19:10:11 -0800138 }
Jason Samsbb51c402009-11-25 13:22:07 -0800139 }
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700140
Jason Samsbb51c402009-11-25 13:22:07 -0800141 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
142 e->mVtxUniformSlots[ct] = glGetUniformLocation(pgm, vtx->getUniformName(ct));
Jason Sams5dad8b42009-12-15 19:10:11 -0800143 if (rsc->props.mLogShaders) {
144 LOGV("vtx U, %s = %d\n", vtx->getUniformName(ct).string(), e->mVtxUniformSlots[ct]);
145 }
Jason Samsbb51c402009-11-25 13:22:07 -0800146 }
Jason Samsea87e962010-01-12 12:12:28 -0800147 for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
Jason Samsbb51c402009-11-25 13:22:07 -0800148 e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct));
Jason Sams5dad8b42009-12-15 19:10:11 -0800149 if (rsc->props.mLogShaders) {
150 LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]);
151 }
Jason Samsbb51c402009-11-25 13:22:07 -0800152 }
153 }
154
Jason Sams156cce62010-03-03 13:03:18 -0800155 e->mIsValid = true;
Jason Sams54c0ec12009-11-30 14:49:55 -0800156 //LOGV("SC made program %i", e->program);
Jason Samsbb51c402009-11-25 13:22:07 -0800157 glUseProgram(e->program);
158 mEntryCount++;
Jason Samsa09a6e12010-01-06 11:57:52 -0800159 rsc->checkError("ShaderCache::lookup (miss)");
Jason Samsbb51c402009-11-25 13:22:07 -0800160 return true;
161}
162
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700163int32_t ShaderCache::vtxAttribSlot(const String8 &attrName) const {
164 for (uint32_t ct=0; ct < mCurrent->vtxAttrCount; ct++) {
165 if(attrName == mCurrent->mVtxAttribNames[ct]) {
166 return mCurrent->mVtxAttribSlots[ct];
167 }
168 }
169 return -1;
170}
171
Jason Samsbb51c402009-11-25 13:22:07 -0800172void ShaderCache::cleanupVertex(uint32_t id)
173{
174}
175
176void ShaderCache::cleanupFragment(uint32_t id)
177{
178}
179
180void ShaderCache::cleanupAll()
181{
182}
183