1. 8a40f6a Merge "Fix bug with accelerated translucent rendering" by Chet Haase · 14 years ago
  2. f147340 Fix bug with accelerated translucent rendering by Chet Haase · 14 years ago
  3. 5b7a3150 Don't crash when omitting paint to drawBitmap() with A8 configs. by Romain Guy · 14 years ago
  4. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
  5. 67ac217 Fix hairline rendering. by Romain Guy · 14 years ago
  6. a168d73 Correctly apply filters to Alpha8 bitmaps. by Romain Guy · 14 years ago
  7. 4066767 Optimize rect-shaped layers. by Romain Guy · 14 years ago
  8. 08aa2cb Send WebView the current transform and whether we're drawing a layer. by Romain Guy · 14 years ago
  9. 80911b8 Modify the GL renderer's functor to pass the clip to WebView by Romain Guy · 14 years ago
  10. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 14 years ago
  11. ad37cd3 Fix disappearing edges in lists/scrollviews/etc. Bug #4093871 by Romain Guy · 14 years ago
  12. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
  13. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
  14. 84962f2 We need to go deeper. Bug #3431907 by Romain Guy · 14 years ago
  15. d643bb5 Correctly mark layers dirty when drawing WebView. by Romain Guy · 14 years ago
  16. 4368c44 Merge "Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0" by David Li · 14 years ago
  17. cf28957 Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0 by David Li · 14 years ago
  18. b37cbec Correctly blend translucent GIF bitmaps. by Romain Guy · 14 years ago
  19. 6062c59 Skia Merge (revision 808) by Derek Sollenberger · 14 years ago
  20. 894df17 Fixing font renderer attribute slot locations. by Alex Sakhartchouk · 14 years ago
  21. b18d2d0 Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827 by Romain Guy · 14 years ago
  22. c78b5d5 Properly handle dirty rectangles generated from 9-patches Bug #3409580 by Romain Guy · 14 years ago
  23. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  24. 4f09f54 Don't draw the same triangles several times. Bug #3388197 by Romain Guy · 14 years ago
  25. 2b1847e Remove unused API by Romain Guy · 14 years ago
  26. f90f817 Make sure the opaque bitmap is opaque. GL doesn't like being lied to. by Romain Guy · 14 years ago
  27. 8d2959d Remove debugging log left by mistake. by Romain Guy · 14 years ago
  28. 8168396 Fix rendering issues with animated layers. Bug #3385247 by Romain Guy · 14 years ago
  29. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  30. daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
  31. a566b7c Fix bitmap meshes to work in display lists. by Romain Guy · 14 years ago
  32. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  33. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  34. f683447 Always render text underline extra. Bug #3381287 by Romain Guy · 14 years ago
  35. c88e357 Fix regression with hardware layers. by Romain Guy · 14 years ago
  36. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  37. ed8f8dd Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycomb by Romain Guy · 14 years ago
  38. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  39. 514fb18 Don't attempt to create empty layers. Bug #3369888 by Romain Guy · 14 years ago
  40. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  41. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  42. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  43. 1bd1bad Preapre region tracking in layers by Romain Guy · 14 years ago
  44. f510684 Don't add clipped rects to layer regions. Bug #3350208 by Romain Guy · 14 years ago
  45. 1e3a431 Remove debug code by Romain Guy · 14 years ago
  46. ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
  47. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  48. c038ea3 Reenable region composition pipeline for layers Bug #3341848 by Romain Guy · 14 years ago
  49. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  50. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  51. a07105b Better logging of out of memory errors in OpenGLRenderer. by Romain Guy · 14 years ago
  52. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  53. b146b12 Fix text shadow rendering issue. by Romain Guy · 15 years ago
  54. 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 15 years ago
  55. 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 15 years ago
  56. fa7952d Colors are in the [0..1] range, not [0..255] by Romain Guy · 15 years ago
  57. 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 15 years ago
  58. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 15 years ago
  59. 32963c3 Ignore empty layers. by Romain Guy · 15 years ago
  60. af636eb Don't set the invisible flag when saving an empty layer. Bug #3270371 by Romain Guy · 15 years ago
  61. a957eea New, better line drawing implementation. Bug #3207544 Bug #3225875 by Romain Guy · 15 years ago
  62. 8ab4079 Fix 9patch rendering Bug #3253396 by Romain Guy · 15 years ago
  63. 3a3fa1b Draw text decorations correctly. by Romain Guy · 15 years ago
  64. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 15 years ago
  65. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 15 years ago
  66. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 15 years ago
  67. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 15 years ago
  68. 01d0657 Reduce number of GL calls when drawing with shaders. by Romain Guy · 15 years ago
  69. e190aa6 Add new runtime debug flags. by Romain Guy · 15 years ago
  70. c15008e Move all debug flags in a single place. by Romain Guy · 15 years ago
  71. 0d20083 Fix GL rendering of translucent surfaces by Chet Haase · 15 years ago
  72. 0fe478e Support nested display lists. by Romain Guy · 15 years ago
  73. 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 15 years ago
  74. e45362c Fix rendering bug with saveLayerAlpha/drawColor. by Romain Guy · 15 years ago
  75. 5ec9924 Fix rendering issue with layers. by Romain Guy · 15 years ago
  76. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 15 years ago
  77. 746b740 Remove unnecessary GL calls. by Romain Guy · 15 years ago
  78. 3e3ba15 Don't change texture unit when not needed. by Romain Guy · 15 years ago
  79. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 15 years ago
  80. ae88e5e Fix rendering issue with layers. by Romain Guy · 15 years ago
  81. 58ae6db Don't use two different variables to refer to mSnapshot. by Romain Guy · 15 years ago
  82. ae51759 Don't perform glCopyTextImage with coordinates outside the buffer. by Romain Guy · 15 years ago
  83. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 15 years ago
  84. 50c0f09 Solve rendering issue with embedded WebViews. Bug #3094017 by Romain Guy · 15 years ago
  85. 03750a0 Use VBOs to render most geometries. by Romain Guy · 15 years ago
  86. 054dc18 Don't draw entirely transparent 9patch meshes. by Romain Guy · 15 years ago
  87. 9d13fe25 Fix text rendering artifact. by Romain Guy · 15 years ago
  88. e5ebcb0 Fix clipping issue in StackView. by Romain Guy · 15 years ago
  89. d2a1ff0 Fix text rendering issue. by Romain Guy · 15 years ago
  90. 93d2361 Fix layer rendering glitch. by Romain Guy · 15 years ago
  91. 909cbaf Don't draw TextView's alpha layers when not needed. by Romain Guy · 15 years ago
  92. 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 15 years ago
  93. 41030da Add a getNativeMatrix() API. by Romain Guy · 15 years ago
  94. eb07af6 Optimize layer clears. by Romain Guy · 15 years ago
  95. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 15 years ago
  96. 4bb9420 Optimize 9patch rendering. by Romain Guy · 15 years ago
  97. c00972b Don't recreate a new texture every time we draw a layer. by Romain Guy · 15 years ago
  98. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 15 years ago
  99. 707b2f7 Optimize GLSL shaders. by Romain Guy · 15 years ago
  100. 2728f96 Don't update 9patches on every frame. by Romain Guy · 15 years ago