- 50c0f09 Solve rendering issue with embedded WebViews. Bug #3094017 by Romain Guy · 15 years ago
- 03750a0 Use VBOs to render most geometries. by Romain Guy · 15 years ago
- 054dc18 Don't draw entirely transparent 9patch meshes. by Romain Guy · 15 years ago
- 9d13fe25 Fix text rendering artifact. by Romain Guy · 15 years ago
- e5ebcb0 Fix clipping issue in StackView. by Romain Guy · 15 years ago
- d2a1ff0 Fix text rendering issue. by Romain Guy · 15 years ago
- 93d2361 Fix layer rendering glitch. by Romain Guy · 15 years ago
- 909cbaf Don't draw TextView's alpha layers when not needed. by Romain Guy · 15 years ago
- 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 15 years ago
- 41030da Add a getNativeMatrix() API. by Romain Guy · 15 years ago
- eb07af6 Optimize layer clears. by Romain Guy · 15 years ago
- e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 15 years ago
- 4bb9420 Optimize 9patch rendering. by Romain Guy · 15 years ago
- c00972b Don't recreate a new texture every time we draw a layer. by Romain Guy · 15 years ago
- dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 15 years ago
- 707b2f7 Optimize GLSL shaders. by Romain Guy · 15 years ago
- 2728f96 Don't update 9patches on every frame. by Romain Guy · 15 years ago
- 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 15 years ago
- 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 15 years ago
- eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 15 years ago
- bdb801ca Remove logs to reduce logcat spam. by Romain Guy · 15 years ago
- e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 15 years ago
- 0bb5667 Fix INVALID_OPERATION error with layers rendering. by Romain Guy · 15 years ago
- 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 15 years ago
- e2d345e Add debug mode to measure performance. by Romain Guy · 15 years ago
- 38c85b9 Correctly initialize/refresh layers. by Romain Guy · 15 years ago
- e20ecbd Draw text decorations with lines instead of rectangles. by Romain Guy · 15 years ago
- 29d8997 Fix OpenGL errors in various places. by Romain Guy · 15 years ago
- b5ab417 Fix positioning of 1 pixel wide lines (esp. non AA lines.) by Romain Guy · 15 years ago
- c95c8d6 Add support for non AA lines. by Romain Guy · 15 years ago
- 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 15 years ago
- bf43411 Snap layer bounds to pixel boundaries. by Romain Guy · 15 years ago
- b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 15 years ago
- 6820ac8 Fix 9patch rendering. by Romain Guy · 15 years ago
- 87a7657 Docs updates. by Romain Guy · 15 years ago
- 1c740bc Document the implementation of saveLayer(). by Romain Guy · 15 years ago
- 81ab046 Forgot the return value... by Romain Guy · 15 years ago
- 8411f33 Fix rendering issue with layers intersecting the clip rect. by Romain Guy · 15 years ago
- 2bffd26 Fix text rendering issue with text scaling. by Romain Guy · 15 years ago
- 8694230 Optimize calls to glCopyTexImage2D(). by Romain Guy · 15 years ago
- f607bdc Correct implementation of saveLayer(). by Romain Guy · 15 years ago
- a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 15 years ago
- d90f23e Do not convert 8888 bitmaps to 565 when doing a copy. by Romain Guy · 15 years ago
- 8aef54f Add support for Canvas flags on save. by Romain Guy · 15 years ago
- da8532c Add hooks for hardware accelerated WebView. by Romain Guy · 15 years ago
- b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 15 years ago
- fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 15 years ago
- a80d32f Add support for textScaleX. by Romain Guy · 15 years ago
- 8b55f37 Fix drawing issues with layers. by Romain Guy · 15 years ago
- 1f8c960 Fix the build. by Romain Guy · 15 years ago
- 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 15 years ago
- 8fb9542 Fix save()/restore() issues in the OpenGL renderer. by Romain Guy · 15 years ago
- 1d83e19 Correctly set the viewport in layers. by Romain Guy · 15 years ago
- 0a41749 Cleanup, better code reuse. by Romain Guy · 15 years ago
- 1e45aae Add drop shadows. by Romain Guy · 15 years ago
- 959c91f Bunch of fixes. by Romain Guy · 15 years ago
- a674ab7 Add support for text underline and strikethru. by Romain Guy · 15 years ago
- 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 15 years ago
- 9cccc2b9 Enforce maximum texture size. by Romain Guy · 15 years ago
- 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 15 years ago
- 7fbcc04 Add support for paths. by Romain Guy · 15 years ago
- db1938e Add support for ColorFilters. by Romain Guy · 15 years ago
- 06f96e2 Refactor Skia shaders handling. by Romain Guy · 15 years ago
- b82da65 Fix improper clipping after a save() by Romain Guy · 15 years ago
- ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 15 years ago
- 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 15 years ago
- ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 15 years ago
- 65ef909 When font cache still has empty space, by Alex Sakhartchouk · 15 years ago
- e8e62a4 Add text alignment support to drawText(). by Romain Guy · 15 years ago
- 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 15 years ago
- 09147fb Add support for text culling. by Romain Guy · 15 years ago
- 694b519 Add text rendering. by Romain Guy · 15 years ago
- a1db574 Add preliminary support for text rendering. by Romain Guy · 15 years ago
- c0ac193 Add support for linear gradients. by Romain Guy · 15 years ago
- f9764a4 Add program for linear gradient. by Romain Guy · 15 years ago
- 7fac2e1 Add plumbing to support gradients in OpenGL renderer. by Romain Guy · 15 years ago
- 1e79386 Optimize textures binding. by Romain Guy · 15 years ago
- 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 15 years ago
- d27977d Add support for BitmapShader. by Romain Guy · 15 years ago
- 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 15 years ago
- a979474 Cleanup: remove unnecessary parameters. by Romain Guy · 15 years ago
- 92429d9 Fix premultiplied alpha. by Romain Guy · 15 years ago
- 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 15 years ago
- 260e102 Optimize shader binding changes. by Romain Guy · 15 years ago
- 0b9db91 Remove math from the vertex shader. by Romain Guy · 15 years ago
- 16202fc Fix alpha blending and improve fragment shaders performance. by Romain Guy · 15 years ago
- fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 15 years ago
- 82ba814 Optimize blending state changes. by Romain Guy · 15 years ago
- f7f9355 Draw n-patches using OpenGL. by Romain Guy · 15 years ago
- f18fd99 Create FBOs in LayerCache. by Romain Guy · 15 years ago
- deba785 Add support to draw 9patches in OpenGL. by Romain Guy · 15 years ago
- 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 15 years ago
- 5f0c6a4 Optimize FBO cache. by Romain Guy · 15 years ago
- dda57020 Add a layer (FBO) cache. by Romain Guy · 15 years ago
- 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 15 years ago
- 121e2242 Track the size in memory of the texture cache. by Romain Guy · 15 years ago
- f86ef57 Don't use full screen FBOs, this dramatically increase performance. by Romain Guy · 15 years ago
- 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 15 years ago
- c1396e9 Add implementation for drawBitmap(). by Romain Guy · 15 years ago
- ce0537b Add hooks for drawBitmap(). by Romain Guy · 15 years ago