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platform_frameworks_base
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libs
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hwui
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OpenGLRenderer.cpp
3a3133d
Update layers based on the dirty region. Bug #3413433
by Romain Guy
· 14 years ago
4f09f54
Don't draw the same triangles several times. Bug #3388197
by Romain Guy
· 14 years ago
2b1847e
Remove unused API
by Romain Guy
· 14 years ago
f90f817
Make sure the opaque bitmap is opaque. GL doesn't like being lied to.
by Romain Guy
· 14 years ago
8d2959d
Remove debugging log left by mistake.
by Romain Guy
· 14 years ago
8168396
Fix rendering issues with animated layers. Bug #3385247
by Romain Guy
· 14 years ago
7d7b549
Enable partial invalidates when rendering with OpenGL.
by Romain Guy
· 14 years ago
daf98e9
Use optimized display lists for all hwaccelerated rendering
by Chet Haase
· 14 years ago
a566b7c
Fix bitmap meshes to work in display lists.
by Romain Guy
· 14 years ago
8b2f526
Add support for arcs.
by Romain Guy
· 14 years ago
c1cd9ba3
Add support for ovals and stroked rectangles.
by Romain Guy
· 14 years ago
f683447
Always render text underline extra. Bug #3381287
by Romain Guy
· 14 years ago
c88e357
Fix regression with hardware layers.
by Romain Guy
· 14 years ago
5a7b466
Add support for drawBitmapMesh().
by Romain Guy
· 14 years ago
ed8f8dd
Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycomb
by Romain Guy
· 14 years ago
01d58e4
Add rounded rects and circles support to OpenGLRenderer.
by Romain Guy
· 14 years ago
514fb18
Don't attempt to create empty layers. Bug #3369888
by Romain Guy
· 14 years ago
42f3a4b
Make embedded hardware layers work. Bug #3369474
by Romain Guy
· 14 years ago
807daf7
Add support for skew()
by Romain Guy
· 14 years ago
f219da5
Don't blend transparent pixels when rendering layers.
by Romain Guy
· 14 years ago
1bd1bad
Preapre region tracking in layers
by Romain Guy
· 14 years ago
f510684
Don't add clipped rects to layer regions. Bug #3350208
by Romain Guy
· 14 years ago
1e3a431
Remove debug code
by Romain Guy
· 14 years ago
ffac7fc
Add debug logs for display lists.
by Romain Guy
· 14 years ago
ada830f
Cleanup implementation of hardware layers.
by Romain Guy
· 14 years ago
c038ea3
Reenable region composition pipeline for layers Bug #3341848
by Romain Guy
· 14 years ago
6c319ca
Better backend for hardware layers.
by Romain Guy
· 14 years ago
7230a74
Composite layers as regions.
by Romain Guy
· 14 years ago
a07105b
Better logging of out of memory errors in OpenGLRenderer.
by Romain Guy
· 14 years ago
171c592
New layers API for Views.
by Romain Guy
· 14 years ago
b146b12
Fix text shadow rendering issue.
by Romain Guy
· 15 years ago
8d0d478
Cleanup OpenGLRenderer::drawLines()
by Romain Guy
· 15 years ago
8656819
Continue cleanup refactoring in OpenGLRenderer.
by Romain Guy
· 15 years ago
fa7952d
Colors are in the [0..1] range, not [0..255]
by Romain Guy
· 15 years ago
5536841
OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805
by Romain Guy
· 15 years ago
70ca14e
Refactor OpenGLRenderer to simplify OpenGL drawing code.
by Romain Guy
· 15 years ago
32963c3
Ignore empty layers.
by Romain Guy
· 15 years ago
af636eb
Don't set the invisible flag when saving an empty layer. Bug #3270371
by Romain Guy
· 15 years ago
a957eea
New, better line drawing implementation. Bug #3207544 Bug #3225875
by Romain Guy
· 15 years ago
8ab4079
Fix 9patch rendering Bug #3253396
by Romain Guy
· 15 years ago
3a3fa1b
Draw text decorations correctly.
by Romain Guy
· 15 years ago
6620c6d
Correctly render text when coordinates are not integers. Bug #3225632
by Romain Guy
· 15 years ago
a5ef39a
Don't render degenerate triangles in 9patches. Bug #3251983
by Romain Guy
· 15 years ago
6f72beb
Update 9patch structure when rendering with different divs/colors. Bug #3221488
by Romain Guy
· 15 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 15 years ago
01d0657
Reduce number of GL calls when drawing with shaders.
by Romain Guy
· 15 years ago
e190aa6
Add new runtime debug flags.
by Romain Guy
· 15 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 15 years ago
0d20083
Fix GL rendering of translucent surfaces
by Chet Haase
· 15 years ago
0fe478e
Support nested display lists.
by Romain Guy
· 15 years ago
7f78b0c
Lines would not set the scissor before drawing.
by Romain Guy
· 15 years ago
e45362c
Fix rendering bug with saveLayerAlpha/drawColor.
by Romain Guy
· 15 years ago
5ec9924
Fix rendering issue with layers.
by Romain Guy
· 15 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 15 years ago
746b740
Remove unnecessary GL calls.
by Romain Guy
· 15 years ago
3e3ba15
Don't change texture unit when not needed.
by Romain Guy
· 15 years ago
8164c2d
Don't change textures wrap modes on every draw.
by Romain Guy
· 15 years ago
ae88e5e
Fix rendering issue with layers.
by Romain Guy
· 15 years ago
58ae6db
Don't use two different variables to refer to mSnapshot.
by Romain Guy
· 15 years ago
ae51759
Don't perform glCopyTextImage with coordinates outside the buffer.
by Romain Guy
· 15 years ago
5c13d89
Optimizing display lists by referencing pointers to resources instead of copying them
by Chet Haase
· 15 years ago
50c0f09
Solve rendering issue with embedded WebViews. Bug #3094017
by Romain Guy
· 15 years ago
03750a0
Use VBOs to render most geometries.
by Romain Guy
· 15 years ago
054dc18
Don't draw entirely transparent 9patch meshes.
by Romain Guy
· 15 years ago
9d13fe25
Fix text rendering artifact.
by Romain Guy
· 15 years ago
e5ebcb0
Fix clipping issue in StackView.
by Romain Guy
· 15 years ago
d2a1ff0
Fix text rendering issue.
by Romain Guy
· 15 years ago
93d2361
Fix layer rendering glitch.
by Romain Guy
· 15 years ago
909cbaf
Don't draw TextView's alpha layers when not needed.
by Romain Guy
· 15 years ago
99bcdc5
Return identity matrix when rendering in an FBO.
by Romain Guy
· 15 years ago
41030da
Add a getNativeMatrix() API.
by Romain Guy
· 15 years ago
eb07af6
Optimize layer clears.
by Romain Guy
· 15 years ago
e910805
Tweak layers caching for better performance in Launcher.
by Romain Guy
· 15 years ago
4bb9420
Optimize 9patch rendering.
by Romain Guy
· 15 years ago
c00972b
Don't recreate a new texture every time we draw a layer.
by Romain Guy
· 15 years ago
dbc26d2
Don't draw fully transparent views/primitives.
by Romain Guy
· 15 years ago
707b2f7
Optimize GLSL shaders.
by Romain Guy
· 15 years ago
2728f96
Don't update 9patches on every frame.
by Romain Guy
· 15 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 15 years ago
6b7bd24
Don't clear the framebuffer when not needed.
by Romain Guy
· 15 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 15 years ago
bdb801ca
Remove logs to reduce logcat spam.
by Romain Guy
· 15 years ago
e8cb9c14
Apply bilinear filtering on text only when necessary.
by Romain Guy
· 15 years ago
0bb5667
Fix INVALID_OPERATION error with layers rendering.
by Romain Guy
· 15 years ago
4aa9057
Adding display lists to the GL renderer (checkpoint.)
by Romain Guy
· 15 years ago
e2d345e
Add debug mode to measure performance.
by Romain Guy
· 15 years ago
38c85b9
Correctly initialize/refresh layers.
by Romain Guy
· 15 years ago
e20ecbd
Draw text decorations with lines instead of rectangles.
by Romain Guy
· 15 years ago
29d8997
Fix OpenGL errors in various places.
by Romain Guy
· 15 years ago
b5ab417
Fix positioning of 1 pixel wide lines (esp. non AA lines.)
by Romain Guy
· 15 years ago
c95c8d6
Add support for non AA lines.
by Romain Guy
· 15 years ago
759ea80
Add support for drawLines(), with anti-aliasing
by Romain Guy
· 15 years ago
bf43411
Snap layer bounds to pixel boundaries.
by Romain Guy
· 15 years ago
b025b9c
Better error handling in the OpenGL renderer.
by Romain Guy
· 15 years ago
6820ac8
Fix 9patch rendering.
by Romain Guy
· 15 years ago
87a7657
Docs updates.
by Romain Guy
· 15 years ago
1c740bc
Document the implementation of saveLayer().
by Romain Guy
· 15 years ago
81ab046
Forgot the return value...
by Romain Guy
· 15 years ago
8411f33
Fix rendering issue with layers intersecting the clip rect.
by Romain Guy
· 15 years ago
2bffd26
Fix text rendering issue with text scaling.
by Romain Guy
· 15 years ago
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