1. d361659 Fix trackball down and movement bugs. by Jeff Brown · 15 years ago
  2. 00ba884 Fix individual pointer id up/down reporting. by Jeff Brown · 15 years ago
  3. 2c6081c Implement native key pre-dispatching to IMEs. by Dianne Hackborn · 15 years ago
  4. c5ed591 Add support for new input sources. by Jeff Brown · 15 years ago
  5. eb6e0df Don't build framework tests for simulator target. by Jeff Brown · 15 years ago
  6. 058d039 Remove the YV16 format for simplicity's sake. by Mathias Agopian · 15 years ago
  7. d76b67c IME events are now dispatched to native applications. by Dianne Hackborn · 15 years ago
  8. fd035829 Add initial gamepad support. by Jeff Brown · 15 years ago
  9. 289b9b6 Add ANativeWindow API for directly drawing to the surface bits. by Dianne Hackborn · 15 years ago
  10. 85448bb Add new glue code for writing native apps. by Dianne Hackborn · 15 years ago
  11. 00fa7bd More native input dispatch work. by Jeff Brown · 15 years ago
  12. 61c55c4 remove unused YUV formats by Mathias Agopian · 15 years ago
  13. c6e1d88 Merge "Introduce official public NativeWindow type." into gingerbread by Dianne Hackborn · 15 years ago
  14. 30fe6fa Merge "fix live wallpapers on Droid" into gingerbread by Mathias Agopian · 15 years ago
  15. 4cfb3a6 fix live wallpapers on Droid by Mathias Agopian · 15 years ago
  16. 8b49bd1 Introduce official public NativeWindow type. by Dianne Hackborn · 15 years ago
  17. d009787 Fix injection of specially intercepted keys like HOME. by Jeff Brown · 15 years ago
  18. 3c80a4a Implement default key handling for native code. by Dianne Hackborn · 15 years ago
  19. 0b72e82 Fix native input dispatch in the emulator. by Jeff Brown · 15 years ago
  20. 2e9f93e Update native activity & event APIs to follow correct conventions. by Dianne Hackborn · 15 years ago
  21. 349703e Native input event dispatching. by Jeff Brown · 15 years ago
  22. e91a5db Remember to initialize timestamps in the dispatch allocator by Christopher Tate · 15 years ago
  23. a95e4cb First stab at attaching native event dispatching. by Dianne Hackborn · 15 years ago
  24. 07ccf5a remove unused YUV formats by Mathias Agopian · 15 years ago
  25. 2833331 Merge "Added support for the GL_TEXTURE_EXTERNAL target" into gingerbread by Mathias Agopian · 15 years ago
  26. 7fbdc84 More native input event dispatching. by Jeff Brown · 15 years ago
  27. 5c225b1 Even more native input dispatch work in progress. by Jeff Brown · 15 years ago
  28. f8b4b44 Added support for the GL_TEXTURE_EXTERNAL target by Mathias Agopian · 15 years ago
  29. 92266a7 Merge "More work in progress on native events." into gingerbread by Jeff Brown · 15 years ago
  30. 9c3cda0 More work in progress on native events. by Jeff Brown · 15 years ago
  31. f1d3802 Support for multiple tests by Jeff Brown · 15 years ago
  32. 43a9527 Fix include paths. by Jeff Brown · 15 years ago
  33. 46b9ac0a Native input dispatch rewrite work in progress. by Jeff Brown · 15 years ago
  34. 5e14010 allow re-targetting of surfaces by Mathias Agopian · 15 years ago
  35. 7623da4 split surface management from surface's buffers management by Mathias Agopian · 15 years ago
  36. a0612e4 fix a bug where fading in/out of opaque 32-bits windows wasn't working by Mathias Agopian · 15 years ago
  37. 67bbac8 when a zero dimension buffer is allocated, turn the allocation into by Mathias Agopian · 15 years ago
  38. dc5ce9c fix [2545826] calling into gralloc with external lock held by Mathias Agopian · 15 years ago
  39. 2f7540e implement connect/disconnect in our native_window_t implementations by Mathias Agopian · 15 years ago
  40. b776d5b Calculate bitmask array sizes correctly in the EventHub by Christopher Tate · 15 years ago
  41. 4ff7e223 Fix #2489986 : The key bitmask needs to cover all possible keys by Christopher Tate · 15 years ago
  42. a2e9226 Maybe fix issue #2482201: Paired bluetooth device looks like a qwerty keyboard by Dianne Hackborn · 15 years ago
  43. c86727f remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). by Mathias Agopian · 15 years ago
  44. e59a54c Remove a dependency of Region (libui) on Parcel (libbinder). by Mathias Agopian · 15 years ago
  45. 102f49f fix a bug I introduced recently where YUV formats would crash the system by Mathias Agopian · 15 years ago
  46. 8f2423e get rid off the YUV formats at the libui layer by Mathias Agopian · 15 years ago
  47. 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 15 years ago
  48. ca35953 Merge "Remove some logs." by Wu-cheng Li · 15 years ago
  49. ca9d9dc Remove some logs. by Wu-cheng Li · 15 years ago
  50. ff723b6c Add exposure compensation parameter. by Wu-cheng Li · 15 years ago
  51. 7eae31c Add float support for set and get in CameraParameters. by Wu-cheng Li · 16 years ago
  52. 6c8d276 Add focal length and view angle API. by Wu-cheng Li · 16 years ago
  53. 89e02ed Merge "Add support for setting camera display orientation." by Chih-Chung Chang · 16 years ago
  54. d1d7706 Add support for setting camera display orientation. by Chih-Chung Chang · 16 years ago
  55. c8b60d1 Revert "Fix failure to open AVRCP input device due to EPERM." by Nick Pelly · 16 years ago
  56. a667fda am 425324e9: am e834722f: Merge "Fix failure to open AVRCP input device due to EPERM." into eclair by Nick Pelly · 16 years ago
  57. acf7703 Change key to KEY_SUPPORTED_JPEG_THUMBNAIL_SIZES for consistency. by Wu-cheng Li · 16 years ago
  58. f226e9f Merge "return an error when Surface::lock() is called while the surface is already locked." by Mathias Agopian · 16 years ago
  59. 116e541 return an error when Surface::lock() is called while the surface is already locked. by Mathias Agopian · 16 years ago
  60. e1ceec2 Add an orientation parameter for overlay, so we can do camera preview in portrait mode. by Chih-Chung Chang · 16 years ago
  61. e6b1bbd Fix failure to open AVRCP input device due to EPERM. by Nick Pelly · 16 years ago
  62. 18e0260 fix some aspects of [2258746] native crash in launcher2 by Mathias Agopian · 16 years ago
  63. 85e6775 Revert change incorrectly submitted as part of change #32153. by Romain Guy · 16 years ago
  64. ae8dd29 Prevent crash in Home when using widgets whose ids collide with Home's by Romain Guy · 16 years ago
  65. 36d0184 fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video by Mathias Agopian · 16 years ago
  66. 9042b45 fix [2143798] Need to figure out how to do video by Mathias Agopian · 16 years ago
  67. a8ac904 fix [2182249] [MR1] valgrind error in surface flinger by Mathias Agopian · 16 years ago
  68. 0da41a3 fix [2170283] SurfaceFlinger crashes on OOM. by Mathias Agopian · 16 years ago
  69. e05f07d fix [2170319] gmail bulk operation checkbox latency on passion by Mathias Agopian · 16 years ago
  70. 4961c95 fix [2152536] ANR in browser by Mathias Agopian · 16 years ago
  71. 6f5f5a0 fix [2168531] have software-only gralloc buffer side-step the HAL by Mathias Agopian · 16 years ago
  72. 6950e42 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger by Mathias Agopian · 16 years ago
  73. 36f68b8 Add zoom functions and sendCommand. by Wu-cheng Li · 16 years ago
  74. 0c4cec7 Attempt to fix [2152536] ANR in browser by Mathias Agopian · 16 years ago
  75. fe1a86d Change FLASH_MODE_VIDEO_LIGHT to FLASH_MODE_TORCH. by Wu-cheng Li · 16 years ago
  76. 8de57d8 Add camera parameter key constants and documentation. by Wu-cheng Li · 16 years ago
  77. bc72611 fix [2132563] stuck in boot animation (framebuffer_device_open: Failed to create flip chain) by Mathias Agopian · 16 years ago
  78. e613468 fbDev wasn't initialized of hw_get_module failed, but was then used anyway. by Marco Nelissen · 16 years ago
  79. b1a1874 Android side of the fix for [2121211] Sholes has stutter during animations by Mathias Agopian · 16 years ago
  80. bcef9ac add basic time stats for surfaces lock time by Mathias Agopian · 16 years ago
  81. e611a6e fix [2122448] android_native_window_t::setUsage() only reallocates the first buffer by Mathias Agopian · 16 years ago
  82. 8f17a76 Revert "fix [2122448] android_native_window_t::setUsage() only reallocates the first buffer" by Mathias Agopian · 16 years ago
  83. 486aa96 fix [2122448] android_native_window_t::setUsage() only reallocates the first buffer by Mathias Agopian · 16 years ago
  84. 244f8c2 Fix 2083478: Camera needs an auto-focus cancel API by Chih-Chung Chang · 16 years ago
  85. bd85271 make sure to update the tail pointer when undoing a dequeue by Mathias Agopian · 16 years ago
  86. 3e63f91 fix [2111536] [FAST BLOCKER] Device is soft rebooted after ending the call through voice dialer by Mathias Agopian · 16 years ago
  87. 248b5bd fix [2112575] stuck on DequeueCondition for a surface that doesn't exist anymore by Mathias Agopian · 16 years ago
  88. 436c627 make sure conditions will return when the status of a surface is not NO_ERROR by Mathias Agopian · 16 years ago
  89. b9e52a0 Fix sim-eng build. by Andy McFadden · 16 years ago
  90. 9779b221 fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly by Mathias Agopian · 16 years ago
  91. a8f6018 Work on issue #2079167: Flickering issue across multiple UI by Dianne Hackborn · 16 years ago
  92. 36dad72 EventHub: Fix file descriptor leak. by Mike Lockwood · 16 years ago
  93. 9e2be20 fix [2070341] [FAST BLOCKER] can't successfully setup erc52 by Mathias Agopian · 16 years ago
  94. 18b6b49 fix a bug that caused the PixelFormat viewed by Surface to be wrong. by Mathias Agopian · 16 years ago
  95. b2f8450 fix [2063336] Surface.lockSurface throws IllegalArgumentException when out of memory by Mathias Agopian · 16 years ago
  96. 321abdb make sure to update a surface's usage bits when it changes, instead of only the first time. by Mathias Agopian · 16 years ago
  97. 5cec474 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Mathias Agopian · 16 years ago
  98. 64e89a8 Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Fred Quintana · 16 years ago
  99. 8b76a0a SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. by Mathias Agopian · 16 years ago
  100. 509dae5 added EGLUtils::strerror by Mathias Agopian · 16 years ago