1. ce9adcc Fix emulated glColor in es2 mode. by Jason Sams · 16 years ago
  2. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 16 years ago
  3. baed727 Don't feed the timezone to RenderScript time functions, let the library figure it out. by Romain Guy · 16 years ago
  4. d7fa122 Add new RenderScript sample: ImageProcessing. by Romain Guy · 16 years ago
  5. bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 16 years ago
  6. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 16 years ago
  7. e9ad9a7 Implement screen aligned bitmap drawing support. by Jason Sams · 16 years ago
  8. bd5b572 absf() -> fabsf() instead of fabs() by Romain Guy · 16 years ago
  9. 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 16 years ago
  10. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 16 years ago
  11. d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 16 years ago
  12. 2d496bf Fix point sprites. by Romain Guy · 16 years ago
  13. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 16 years ago
  14. d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 16 years ago
  15. cac80a6 Tweak the galaxy by Romain Guy · 16 years ago
  16. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 16 years ago
  17. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
  18. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
  19. a9d2d5e Make the laves follow the ripples by Romain Guy · 16 years ago
  20. 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 16 years ago
  21. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
  22. 8f5c94b Better ripples and leaves by Romain Guy · 16 years ago
  23. 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 16 years ago
  24. b62627e Add lighting to animated water ripples. by Romain Guy · 16 years ago
  25. f8e136d Use arrays in Grass RS by Romain Guy · 16 years ago
  26. a2136d6 Add ability to load arrays in RenderScript. by Romain Guy · 16 years ago
  27. ecc7ca03 Add swaying effect to the grass. by Romain Guy · 16 years ago
  28. a32d100 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 16 years ago
  29. 8839ca5 Add several math functions to rsScript_Lib. by Romain Guy · 16 years ago
  30. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 16 years ago
  31. faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 16 years ago
  32. 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 16 years ago
  33. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
  34. ee41112 Enable light sources and update film test app. by Jason Sams · 16 years ago
  35. c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 16 years ago