1. b146b12 Fix text shadow rendering issue. by Romain Guy · 15 years ago
  2. 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 15 years ago
  3. 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 15 years ago
  4. fa7952d Colors are in the [0..1] range, not [0..255] by Romain Guy · 15 years ago
  5. 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 15 years ago
  6. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 15 years ago
  7. 32963c3 Ignore empty layers. by Romain Guy · 15 years ago
  8. af636eb Don't set the invisible flag when saving an empty layer. Bug #3270371 by Romain Guy · 15 years ago
  9. a957eea New, better line drawing implementation. Bug #3207544 Bug #3225875 by Romain Guy · 15 years ago
  10. 8ab4079 Fix 9patch rendering Bug #3253396 by Romain Guy · 15 years ago
  11. 3a3fa1b Draw text decorations correctly. by Romain Guy · 15 years ago
  12. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 15 years ago
  13. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 15 years ago
  14. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 15 years ago
  15. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 15 years ago
  16. 01d0657 Reduce number of GL calls when drawing with shaders. by Romain Guy · 15 years ago
  17. e190aa6 Add new runtime debug flags. by Romain Guy · 15 years ago
  18. c15008e Move all debug flags in a single place. by Romain Guy · 15 years ago
  19. 0d20083 Fix GL rendering of translucent surfaces by Chet Haase · 15 years ago
  20. 0fe478e Support nested display lists. by Romain Guy · 15 years ago
  21. 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 15 years ago
  22. e45362c Fix rendering bug with saveLayerAlpha/drawColor. by Romain Guy · 15 years ago
  23. 5ec9924 Fix rendering issue with layers. by Romain Guy · 15 years ago
  24. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 15 years ago
  25. 746b740 Remove unnecessary GL calls. by Romain Guy · 15 years ago
  26. 3e3ba15 Don't change texture unit when not needed. by Romain Guy · 15 years ago
  27. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 15 years ago
  28. ae88e5e Fix rendering issue with layers. by Romain Guy · 15 years ago
  29. 58ae6db Don't use two different variables to refer to mSnapshot. by Romain Guy · 15 years ago
  30. ae51759 Don't perform glCopyTextImage with coordinates outside the buffer. by Romain Guy · 15 years ago
  31. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 15 years ago
  32. 50c0f09 Solve rendering issue with embedded WebViews. Bug #3094017 by Romain Guy · 15 years ago
  33. 03750a0 Use VBOs to render most geometries. by Romain Guy · 15 years ago
  34. 054dc18 Don't draw entirely transparent 9patch meshes. by Romain Guy · 15 years ago
  35. 9d13fe25 Fix text rendering artifact. by Romain Guy · 15 years ago
  36. e5ebcb0 Fix clipping issue in StackView. by Romain Guy · 15 years ago
  37. d2a1ff0 Fix text rendering issue. by Romain Guy · 15 years ago
  38. 93d2361 Fix layer rendering glitch. by Romain Guy · 15 years ago
  39. 909cbaf Don't draw TextView's alpha layers when not needed. by Romain Guy · 15 years ago
  40. 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 15 years ago
  41. 41030da Add a getNativeMatrix() API. by Romain Guy · 15 years ago
  42. eb07af6 Optimize layer clears. by Romain Guy · 15 years ago
  43. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 15 years ago
  44. 4bb9420 Optimize 9patch rendering. by Romain Guy · 15 years ago
  45. c00972b Don't recreate a new texture every time we draw a layer. by Romain Guy · 15 years ago
  46. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 15 years ago
  47. 707b2f7 Optimize GLSL shaders. by Romain Guy · 15 years ago
  48. 2728f96 Don't update 9patches on every frame. by Romain Guy · 15 years ago
  49. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 15 years ago
  50. 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 15 years ago
  51. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 15 years ago
  52. bdb801ca Remove logs to reduce logcat spam. by Romain Guy · 15 years ago
  53. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 15 years ago
  54. 0bb5667 Fix INVALID_OPERATION error with layers rendering. by Romain Guy · 15 years ago
  55. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 15 years ago
  56. e2d345e Add debug mode to measure performance. by Romain Guy · 15 years ago
  57. 38c85b9 Correctly initialize/refresh layers. by Romain Guy · 15 years ago
  58. e20ecbd Draw text decorations with lines instead of rectangles. by Romain Guy · 15 years ago
  59. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 15 years ago
  60. b5ab417 Fix positioning of 1 pixel wide lines (esp. non AA lines.) by Romain Guy · 15 years ago
  61. c95c8d6 Add support for non AA lines. by Romain Guy · 15 years ago
  62. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 15 years ago
  63. bf43411 Snap layer bounds to pixel boundaries. by Romain Guy · 15 years ago
  64. b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 15 years ago
  65. 6820ac8 Fix 9patch rendering. by Romain Guy · 15 years ago
  66. 87a7657 Docs updates. by Romain Guy · 15 years ago
  67. 1c740bc Document the implementation of saveLayer(). by Romain Guy · 15 years ago
  68. 81ab046 Forgot the return value... by Romain Guy · 15 years ago
  69. 8411f33 Fix rendering issue with layers intersecting the clip rect. by Romain Guy · 15 years ago
  70. 2bffd26 Fix text rendering issue with text scaling. by Romain Guy · 15 years ago
  71. 8694230 Optimize calls to glCopyTexImage2D(). by Romain Guy · 15 years ago
  72. f607bdc Correct implementation of saveLayer(). by Romain Guy · 15 years ago
  73. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 15 years ago
  74. d90f23e Do not convert 8888 bitmaps to 565 when doing a copy. by Romain Guy · 15 years ago
  75. 8aef54f Add support for Canvas flags on save. by Romain Guy · 15 years ago
  76. da8532c Add hooks for hardware accelerated WebView. by Romain Guy · 15 years ago
  77. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 15 years ago
  78. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 15 years ago
  79. a80d32f Add support for textScaleX. by Romain Guy · 15 years ago
  80. 8b55f37 Fix drawing issues with layers. by Romain Guy · 15 years ago
  81. 1f8c960 Fix the build. by Romain Guy · 15 years ago
  82. 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 15 years ago
  83. 8fb9542 Fix save()/restore() issues in the OpenGL renderer. by Romain Guy · 15 years ago
  84. 1d83e19 Correctly set the viewport in layers. by Romain Guy · 15 years ago
  85. 0a41749 Cleanup, better code reuse. by Romain Guy · 15 years ago
  86. 1e45aae Add drop shadows. by Romain Guy · 15 years ago
  87. 959c91f Bunch of fixes. by Romain Guy · 15 years ago
  88. a674ab7 Add support for text underline and strikethru. by Romain Guy · 15 years ago
  89. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 15 years ago
  90. 9cccc2b9 Enforce maximum texture size. by Romain Guy · 15 years ago
  91. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 15 years ago
  92. 7fbcc04 Add support for paths. by Romain Guy · 15 years ago
  93. db1938e Add support for ColorFilters. by Romain Guy · 15 years ago
  94. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 15 years ago
  95. b82da65 Fix improper clipping after a save() by Romain Guy · 15 years ago
  96. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 15 years ago
  97. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 15 years ago
  98. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 15 years ago
  99. 65ef909 When font cache still has empty space, by Alex Sakhartchouk · 15 years ago
  100. e8e62a4 Add text alignment support to drawText(). by Romain Guy · 15 years ago