get rid of IGraphicBufferAlloc
    
Buffers can now be allocated directly through
the graphic allocator HAL.

Test: marlin: run full camera cts
Test: angler: take screenshot, take photo w/ and w/o HDR, video, panorama, refocus, slo-mo
Bug: 36462585
Bug: 36333314
Change-Id: Ie5222c53c3b9462e0ac7a41568718aad131eb328
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 027fae6..5e5efb7 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -167,7 +167,7 @@
     // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
     sp<IGraphicBufferProducer> producer;
     sp<IGraphicBufferConsumer> consumer;
-    BufferQueue::createBufferQueue(&producer, &consumer, nullptr, true);
+    BufferQueue::createBufferQueue(&producer, &consumer, true);
     mProducer = new MonitoredProducer(producer, mFlinger, this);
     mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(consumer, mTextureName, this);
     mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));