Add SurfaceControl::disconnect() to disconnect currently connected API
bug: 27295820
Change-Id: I6f51338bc15e018ed7899172653599ab6254c8c9
diff --git a/libs/gui/SurfaceControl.cpp b/libs/gui/SurfaceControl.cpp
index a945358..e1a951c 100644
--- a/libs/gui/SurfaceControl.cpp
+++ b/libs/gui/SurfaceControl.cpp
@@ -33,6 +33,7 @@
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
+#include <gui/BufferQueueCore.h>
#include <gui/ISurfaceComposer.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
@@ -81,6 +82,13 @@
destroy();
}
+void SurfaceControl::disconnect() {
+ if (mGraphicBufferProducer != NULL) {
+ mGraphicBufferProducer->disconnect(
+ BufferQueueCore::CURRENTLY_CONNECTED_API);
+ }
+}
+
bool SurfaceControl::isSameSurface(
const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
{