get rid off the YUV formats at the libui layer
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index a49faf7..d1bbd04 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -265,6 +265,7 @@
           status_t initializeEglImage(
                   const sp<GraphicBuffer>& buffer, Texture* texture);
 
+          bool isSupportedYuvFormat(int format) const;
           
                 sp<SurfaceFlinger> mFlinger;
                 uint32_t        mFlags;