Implement the EGL_KHR_fence_sync in libagl
Implementing this in libagl allows us to start using it for
SurfaceTexture in emulator builds, which is necessary to avoid
corruption in the Browser when using the host-accelerated GL path.
Bug: 6515813
Change-Id: Icafba8687cb5d010d8d42b3866b298d2be984fc9
diff --git a/opengl/libagl/state.cpp b/opengl/libagl/state.cpp
index 90e9612..4bc653a 100644
--- a/opengl/libagl/state.cpp
+++ b/opengl/libagl/state.cpp
@@ -47,6 +47,7 @@
// "GL_OES_point_size_array " // TODO
// "GL_OES_point_sprite " // TODO
"GL_OES_EGL_image " // OK
+ "GL_OES_EGL_sync " // OK
#ifdef GL_OES_compressed_ETC1_RGB8_texture
"GL_OES_compressed_ETC1_RGB8_texture " // OK
#endif