| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "SurfaceTexture" |
| |
| #define GL_GLEXT_PROTOTYPES |
| #define EGL_EGLEXT_PROTOTYPES |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <gui/SurfaceTexture.h> |
| |
| #include <surfaceflinger/ISurfaceComposer.h> |
| #include <surfaceflinger/SurfaceComposerClient.h> |
| |
| #include <utils/Log.h> |
| |
| namespace android { |
| |
| SurfaceTexture::SurfaceTexture(GLuint tex) : |
| mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT), |
| mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) { |
| } |
| |
| SurfaceTexture::~SurfaceTexture() { |
| freeAllBuffers(); |
| } |
| |
| status_t SurfaceTexture::setBufferCount(int bufferCount) { |
| Mutex::Autolock lock(mMutex); |
| freeAllBuffers(); |
| mBufferCount = bufferCount; |
| return OK; |
| } |
| |
| sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf, |
| uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || mBufferCount <= buf) { |
| LOGE("requestBuffer: slot index out of range [0, %d]: %d", |
| mBufferCount, buf); |
| return 0; |
| } |
| usage |= GraphicBuffer::USAGE_HW_TEXTURE; |
| sp<ISurfaceComposer> composer(ComposerService::getComposerService()); |
| sp<GraphicBuffer> graphicBuffer(composer->createGraphicBuffer(w, h, |
| format, usage)); |
| if (graphicBuffer == 0) { |
| LOGE("requestBuffer: SurfaceComposer::createGraphicBuffer failed"); |
| } else { |
| mSlots[buf].mGraphicBuffer = graphicBuffer; |
| if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage); |
| mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; |
| mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; |
| } |
| } |
| return graphicBuffer; |
| } |
| |
| status_t SurfaceTexture::dequeueBuffer(int *buf) { |
| Mutex::Autolock lock(mMutex); |
| int found = INVALID_BUFFER_SLOT; |
| for (int i = 0; i < mBufferCount; i++) { |
| if (!mSlots[i].mOwnedByClient && i != mCurrentTexture) { |
| mSlots[i].mOwnedByClient = true; |
| found = i; |
| break; |
| } |
| } |
| if (found == INVALID_BUFFER_SLOT) { |
| return -EBUSY; |
| } |
| *buf = found; |
| return OK; |
| } |
| |
| status_t SurfaceTexture::queueBuffer(int buf) { |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || mBufferCount <= buf) { |
| LOGE("queueBuffer: slot index out of range [0, %d]: %d", |
| mBufferCount, buf); |
| return -EINVAL; |
| } else if (!mSlots[buf].mOwnedByClient) { |
| LOGE("queueBuffer: slot %d is not owned by the client", buf); |
| return -EINVAL; |
| } else if (mSlots[buf].mGraphicBuffer == 0) { |
| LOGE("queueBuffer: slot %d was enqueued without requesting a buffer", |
| buf); |
| return -EINVAL; |
| } |
| mSlots[buf].mOwnedByClient = false; |
| mLastQueued = buf; |
| return OK; |
| } |
| |
| void SurfaceTexture::cancelBuffer(int buf) { |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || mBufferCount <= buf) { |
| LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount, |
| buf); |
| return; |
| } else if (!mSlots[buf].mOwnedByClient) { |
| LOGE("cancelBuffer: slot %d is not owned by the client", buf); |
| return; |
| } |
| mSlots[buf].mOwnedByClient = false; |
| } |
| |
| status_t SurfaceTexture::setCrop(const Rect& reg) { |
| Mutex::Autolock lock(mMutex); |
| // XXX: How should we handle crops? |
| return OK; |
| } |
| |
| status_t SurfaceTexture::setTransform(uint32_t transform) { |
| Mutex::Autolock lock(mMutex); |
| // XXX: How should we handle transforms? |
| return OK; |
| } |
| |
| status_t SurfaceTexture::updateTexImage() { |
| Mutex::Autolock lock(mMutex); |
| |
| // We always bind the texture even if we don't update its contents. |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); |
| |
| // Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT, |
| // so this check will fail until a buffer gets queued. |
| if (mCurrentTexture != mLastQueued) { |
| // XXX: Figure out the right target. |
| mCurrentTexture = mLastQueued; |
| EGLImageKHR image = mSlots[mCurrentTexture].mEglImage; |
| if (image == EGL_NO_IMAGE_KHR) { |
| EGLDisplay dpy = eglGetCurrentDisplay(); |
| sp<GraphicBuffer> graphicBuffer = mSlots[mCurrentTexture].mGraphicBuffer; |
| image = createImage(dpy, graphicBuffer); |
| mSlots[mCurrentTexture].mEglImage = image; |
| mSlots[mCurrentTexture].mEglDisplay = dpy; |
| } |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); |
| GLint error = glGetError(); |
| if (error != GL_NO_ERROR) { |
| LOGE("error binding external texture image %p (slot %d): %#04x", |
| image, mCurrentTexture, error); |
| return -EINVAL; |
| } |
| } |
| return OK; |
| } |
| |
| void SurfaceTexture::freeAllBuffers() { |
| for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { |
| mSlots[i].mGraphicBuffer = 0; |
| mSlots[i].mOwnedByClient = false; |
| if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); |
| mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; |
| mSlots[i].mEglDisplay = EGL_NO_DISPLAY; |
| } |
| } |
| } |
| |
| EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, |
| const sp<GraphicBuffer>& graphicBuffer) { |
| EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); |
| EGLint attrs[] = { |
| EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, |
| EGL_NONE, |
| }; |
| EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); |
| EGLint error = eglGetError(); |
| if (error != EGL_SUCCESS) { |
| LOGE("error creating EGLImage: %#x", error); |
| } else if (image == EGL_NO_IMAGE_KHR) { |
| LOGE("no error reported, but no image was returned by " |
| "eglCreateImageKHR"); |
| } |
| return image; |
| } |
| |
| }; // namespace android |