implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
diff --git a/services/surfaceflinger/SurfaceTextureLayer.cpp b/services/surfaceflinger/SurfaceTextureLayer.cpp
index a586d59..11f61cc 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.cpp
+++ b/services/surfaceflinger/SurfaceTextureLayer.cpp
@@ -52,6 +52,20 @@
return res;
}
+status_t SurfaceTextureLayer::queueBuffer(int buf, int64_t timestamp,
+ uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
+
+ status_t res = SurfaceTexture::queueBuffer(buf, timestamp,
+ outWidth, outHeight, outTransform);
+
+ sp<Layer> layer(mLayer.promote());
+ if (layer != NULL) {
+ *outTransform = layer->getOrientation();
+ }
+
+ return res;
+}
+
status_t SurfaceTextureLayer::dequeueBuffer(int *buf,
uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {