| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "SurfaceTexture" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #define GL_GLEXT_PROTOTYPES | 
 | #define EGL_EGLEXT_PROTOTYPES | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 |  | 
 | #include <hardware/hardware.h> | 
 |  | 
 | #include <gui/IGraphicBufferAlloc.h> | 
 | #include <gui/ISurfaceComposer.h> | 
 | #include <gui/SurfaceComposerClient.h> | 
 | #include <gui/SurfaceTexture.h> | 
 |  | 
 | #include <private/gui/ComposerService.h> | 
 |  | 
 | #include <utils/Log.h> | 
 | #include <utils/String8.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | // This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension | 
 | // to synchronize access to the buffers.  It will cause dequeueBuffer to stall, | 
 | // waiting for the GL reads for the buffer being dequeued to complete before | 
 | // allowing the buffer to be dequeued. | 
 | #ifdef USE_FENCE_SYNC | 
 | #ifdef ALLOW_DEQUEUE_CURRENT_BUFFER | 
 | #error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible" | 
 | #endif | 
 | #endif | 
 |  | 
 | // Macros for including the SurfaceTexture name in log messages | 
 | #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 |  | 
 | namespace android { | 
 |  | 
 | // Transform matrices | 
 | static float mtxIdentity[16] = { | 
 |     1, 0, 0, 0, | 
 |     0, 1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     0, 0, 0, 1, | 
 | }; | 
 | static float mtxFlipH[16] = { | 
 |     -1, 0, 0, 0, | 
 |     0, 1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     1, 0, 0, 1, | 
 | }; | 
 | static float mtxFlipV[16] = { | 
 |     1, 0, 0, 0, | 
 |     0, -1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     0, 1, 0, 1, | 
 | }; | 
 | static float mtxRot90[16] = { | 
 |     0, 1, 0, 0, | 
 |     -1, 0, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     1, 0, 0, 1, | 
 | }; | 
 | static float mtxRot180[16] = { | 
 |     -1, 0, 0, 0, | 
 |     0, -1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     1, 1, 0, 1, | 
 | }; | 
 | static float mtxRot270[16] = { | 
 |     0, -1, 0, 0, | 
 |     1, 0, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     0, 1, 0, 1, | 
 | }; | 
 |  | 
 | static void mtxMul(float out[16], const float a[16], const float b[16]); | 
 |  | 
 | // Get an ID that's unique within this process. | 
 | static int32_t createProcessUniqueId() { | 
 |     static volatile int32_t globalCounter = 0; | 
 |     return android_atomic_inc(&globalCounter); | 
 | } | 
 |  | 
 | SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, | 
 |         GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) : | 
 |     mCurrentTransform(0), | 
 |     mCurrentTimestamp(0), | 
 |     mFilteringEnabled(true), | 
 |     mTexName(tex), | 
 | #ifdef USE_FENCE_SYNC | 
 |     mUseFenceSync(useFenceSync), | 
 | #else | 
 |     mUseFenceSync(false), | 
 | #endif | 
 |     mTexTarget(texTarget), | 
 |     mEglDisplay(EGL_NO_DISPLAY), | 
 |     mEglContext(EGL_NO_CONTEXT), | 
 |     mAbandoned(false), | 
 |     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), | 
 |     mAttached(true) | 
 | { | 
 |     // Choose a name using the PID and a process-unique ID. | 
 |     mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); | 
 |     ST_LOGV("SurfaceTexture"); | 
 |     if (bufferQueue == 0) { | 
 |         ST_LOGV("Creating a new BufferQueue"); | 
 |         mBufferQueue = new BufferQueue(allowSynchronousMode); | 
 |     } | 
 |     else { | 
 |         mBufferQueue = bufferQueue; | 
 |     } | 
 |  | 
 |     memcpy(mCurrentTransformMatrix, mtxIdentity, | 
 |             sizeof(mCurrentTransformMatrix)); | 
 |  | 
 |     // Note that we can't create an sp<...>(this) in a ctor that will not keep a | 
 |     // reference once the ctor ends, as that would cause the refcount of 'this' | 
 |     // dropping to 0 at the end of the ctor.  Since all we need is a wp<...> | 
 |     // that's what we create. | 
 |     wp<BufferQueue::ConsumerListener> listener; | 
 |     sp<BufferQueue::ConsumerListener> proxy; | 
 |     listener = static_cast<BufferQueue::ConsumerListener*>(this); | 
 |     proxy = new BufferQueue::ProxyConsumerListener(listener); | 
 |  | 
 |     status_t err = mBufferQueue->consumerConnect(proxy); | 
 |     if (err != NO_ERROR) { | 
 |         ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)", | 
 |                 strerror(-err), err); | 
 |     } else { | 
 |         mBufferQueue->setConsumerName(mName); | 
 |         mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); | 
 |     } | 
 | } | 
 |  | 
 | SurfaceTexture::~SurfaceTexture() { | 
 |     ST_LOGV("~SurfaceTexture"); | 
 |  | 
 |     abandon(); | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setBufferCountServer(int bufferCount) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mBufferQueue->setBufferCountServer(bufferCount); | 
 | } | 
 |  | 
 |  | 
 | status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) | 
 | { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mDefaultWidth = w; | 
 |     mDefaultHeight = h; | 
 |     return mBufferQueue->setDefaultBufferSize(w, h); | 
 | } | 
 |  | 
 | status_t SurfaceTexture::updateTexImage() { | 
 |     return SurfaceTexture::updateTexImage(NULL); | 
 | } | 
 |  | 
 | status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) { | 
 |     ATRACE_CALL(); | 
 |     ST_LOGV("updateTexImage"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     status_t err = NO_ERROR; | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("updateTexImage: SurfaceTexture is abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     if (!mAttached) { | 
 |         ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL " | 
 |                 "ES context"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     EGLDisplay dpy = eglGetCurrentDisplay(); | 
 |     EGLContext ctx = eglGetCurrentContext(); | 
 |  | 
 |     if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) || | 
 |             dpy == EGL_NO_DISPLAY) { | 
 |         ST_LOGE("updateTexImage: invalid current EGLDisplay"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) || | 
 |             ctx == EGL_NO_CONTEXT) { | 
 |         ST_LOGE("updateTexImage: invalid current EGLContext"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     mEglDisplay = dpy; | 
 |     mEglContext = ctx; | 
 |  | 
 |     BufferQueue::BufferItem item; | 
 |  | 
 |     // In asynchronous mode the list is guaranteed to be one buffer | 
 |     // deep, while in synchronous mode we use the oldest buffer. | 
 |     err = mBufferQueue->acquireBuffer(&item); | 
 |     if (err == NO_ERROR) { | 
 |         int buf = item.mBuf; | 
 |         // This buffer was newly allocated, so we need to clean up on our side | 
 |         if (item.mGraphicBuffer != NULL) { | 
 |             mEGLSlots[buf].mGraphicBuffer = 0; | 
 |             if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { | 
 |                 eglDestroyImageKHR(dpy, mEGLSlots[buf].mEglImage); | 
 |                 mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; | 
 |             } | 
 |             mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer; | 
 |         } | 
 |  | 
 |         // we call the rejecter here, in case the caller has a reason to | 
 |         // not accept this buffer. this is used by SurfaceFlinger to | 
 |         // reject buffers which have the wrong size | 
 |         if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) { | 
 |             mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence); | 
 |             mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR; | 
 |             glBindTexture(mTexTarget, mTexName); | 
 |             return NO_ERROR; | 
 |         } | 
 |  | 
 |         // Update the GL texture object. We may have to do this even when | 
 |         // item.mGraphicBuffer == NULL, if we destroyed the EGLImage when | 
 |         // detaching from a context but the buffer has not been re-allocated. | 
 |         EGLImageKHR image = mEGLSlots[buf].mEglImage; | 
 |         if (image == EGL_NO_IMAGE_KHR) { | 
 |             if (mEGLSlots[buf].mGraphicBuffer == NULL) { | 
 |                 ST_LOGE("updateTexImage: buffer at slot %d is null", buf); | 
 |                 err = BAD_VALUE; | 
 |             } else { | 
 |                 image = createImage(dpy, mEGLSlots[buf].mGraphicBuffer); | 
 |                 mEGLSlots[buf].mEglImage = image; | 
 |                 if (image == EGL_NO_IMAGE_KHR) { | 
 |                     // NOTE: if dpy was invalid, createImage() is guaranteed to | 
 |                     // fail. so we'd end up here. | 
 |                     err = UNKNOWN_ERROR; | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         if (err == NO_ERROR) { | 
 |             GLint error; | 
 |             while ((error = glGetError()) != GL_NO_ERROR) { | 
 |                 ST_LOGW("updateTexImage: clearing GL error: %#04x", error); | 
 |             } | 
 |  | 
 |             glBindTexture(mTexTarget, mTexName); | 
 |             glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); | 
 |  | 
 |             while ((error = glGetError()) != GL_NO_ERROR) { | 
 |                 ST_LOGE("updateTexImage: error binding external texture image %p " | 
 |                         "(slot %d): %#04x", image, buf, error); | 
 |                 err = UNKNOWN_ERROR; | 
 |             } | 
 |  | 
 |             if (err == NO_ERROR) { | 
 |                 err = syncForReleaseLocked(dpy); | 
 |             } | 
 |         } | 
 |  | 
 |         if (err != NO_ERROR) { | 
 |             // Release the buffer we just acquired.  It's not safe to | 
 |             // release the old buffer, so instead we just drop the new frame. | 
 |             mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence); | 
 |             mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR; | 
 |             return err; | 
 |         } | 
 |  | 
 |         ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)", | 
 |                 mCurrentTexture, | 
 |                 mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, | 
 |                 buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0); | 
 |  | 
 |         // release old buffer | 
 |         if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | 
 |             status_t status = mBufferQueue->releaseBuffer(mCurrentTexture, dpy, | 
 |                     mEGLSlots[mCurrentTexture].mFence); | 
 |  | 
 |             mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR; | 
 |             if (status == BufferQueue::STALE_BUFFER_SLOT) { | 
 |                 freeBufferLocked(mCurrentTexture); | 
 |             } else if (status != NO_ERROR) { | 
 |                 ST_LOGE("updateTexImage: released invalid buffer"); | 
 |                 err = status; | 
 |             } | 
 |         } | 
 |  | 
 |         // Update the SurfaceTexture state. | 
 |         mCurrentTexture = buf; | 
 |         mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer; | 
 |         mCurrentCrop = item.mCrop; | 
 |         mCurrentTransform = item.mTransform; | 
 |         mCurrentScalingMode = item.mScalingMode; | 
 |         mCurrentTimestamp = item.mTimestamp; | 
 |         computeCurrentTransformMatrix(); | 
 |     } else  { | 
 |         if (err < 0) { | 
 |             ALOGE("updateTexImage failed on acquire %d", err); | 
 |         } | 
 |         // We always bind the texture even if we don't update its contents. | 
 |         glBindTexture(mTexTarget, mTexName); | 
 |         return OK; | 
 |     } | 
 |  | 
 |     return err; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::detachFromContext() { | 
 |     ATRACE_CALL(); | 
 |     ST_LOGV("detachFromContext"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("detachFromContext: abandoned SurfaceTexture"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     if (!mAttached) { | 
 |         ST_LOGE("detachFromContext: SurfaceTexture is not attached to a " | 
 |                 "context"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     EGLDisplay dpy = eglGetCurrentDisplay(); | 
 |     EGLContext ctx = eglGetCurrentContext(); | 
 |  | 
 |     if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { | 
 |         ST_LOGE("detachFromContext: invalid current EGLDisplay"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { | 
 |         ST_LOGE("detachFromContext: invalid current EGLContext"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { | 
 |         status_t err = syncForReleaseLocked(dpy); | 
 |         if (err != OK) { | 
 |             return err; | 
 |         } | 
 |  | 
 |         glDeleteTextures(1, &mTexName); | 
 |     } | 
 |  | 
 |     // Because we're giving up the EGLDisplay we need to free all the EGLImages | 
 |     // that are associated with it.  They'll be recreated when the | 
 |     // SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a | 
 |     // new EGLDisplay). | 
 |     for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { | 
 |         EGLImageKHR img = mEGLSlots[i].mEglImage; | 
 |         if (img != EGL_NO_IMAGE_KHR) { | 
 |             eglDestroyImageKHR(mEglDisplay, img); | 
 |             mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR; | 
 |         } | 
 |     } | 
 |  | 
 |     mEglDisplay = EGL_NO_DISPLAY; | 
 |     mEglContext = EGL_NO_CONTEXT; | 
 |     mAttached = false; | 
 |  | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::attachToContext(GLuint tex) { | 
 |     ATRACE_CALL(); | 
 |     ST_LOGV("attachToContext"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("attachToContext: abandoned SurfaceTexture"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     if (mAttached) { | 
 |         ST_LOGE("attachToContext: SurfaceTexture is already attached to a " | 
 |                 "context"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     EGLDisplay dpy = eglGetCurrentDisplay(); | 
 |     EGLContext ctx = eglGetCurrentContext(); | 
 |  | 
 |     if (dpy == EGL_NO_DISPLAY) { | 
 |         ST_LOGE("attachToContext: invalid current EGLDisplay"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if (ctx == EGL_NO_CONTEXT) { | 
 |         ST_LOGE("attachToContext: invalid current EGLContext"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     // We need to bind the texture regardless of whether there's a current | 
 |     // buffer. | 
 |     glBindTexture(mTexTarget, tex); | 
 |  | 
 |     if (mCurrentTextureBuf != NULL) { | 
 |         // The EGLImageKHR that was associated with the slot was destroyed when | 
 |         // the SurfaceTexture was detached from the old context, so we need to | 
 |         // recreate it here. | 
 |         EGLImageKHR image = createImage(dpy, mCurrentTextureBuf); | 
 |         if (image == EGL_NO_IMAGE_KHR) { | 
 |             return UNKNOWN_ERROR; | 
 |         } | 
 |  | 
 |         // Attach the current buffer to the GL texture. | 
 |         glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); | 
 |  | 
 |         GLint error; | 
 |         status_t err = OK; | 
 |         while ((error = glGetError()) != GL_NO_ERROR) { | 
 |             ST_LOGE("attachToContext: error binding external texture image %p " | 
 |                     "(slot %d): %#04x", image, mCurrentTexture, error); | 
 |             err = UNKNOWN_ERROR; | 
 |         } | 
 |  | 
 |         // We destroy the EGLImageKHR here because the current buffer may no | 
 |         // longer be associated with one of the buffer slots, so we have | 
 |         // nowhere to to store it.  If the buffer is still associated with a | 
 |         // slot then another EGLImageKHR will be created next time that buffer | 
 |         // gets acquired in updateTexImage. | 
 |         eglDestroyImageKHR(dpy, image); | 
 |  | 
 |         if (err != OK) { | 
 |             return err; | 
 |         } | 
 |     } | 
 |  | 
 |     mEglDisplay = dpy; | 
 |     mEglContext = ctx; | 
 |     mTexName = tex; | 
 |     mAttached = true; | 
 |  | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) { | 
 |     ST_LOGV("syncForReleaseLocked"); | 
 |  | 
 |     if (mUseFenceSync && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | 
 |         EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence; | 
 |         if (fence != EGL_NO_SYNC_KHR) { | 
 |             // There is already a fence for the current slot.  We need to wait | 
 |             // on that before replacing it with another fence to ensure that all | 
 |             // outstanding buffer accesses have completed before the producer | 
 |             // accesses it. | 
 |             EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); | 
 |             if (result == EGL_FALSE) { | 
 |                 ST_LOGE("syncForReleaseLocked: error waiting for previous " | 
 |                         "fence: %#x", eglGetError()); | 
 |                 return UNKNOWN_ERROR; | 
 |             } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { | 
 |                 ST_LOGE("syncForReleaseLocked: timeout waiting for previous " | 
 |                         "fence"); | 
 |                 return TIMED_OUT; | 
 |             } | 
 |             eglDestroySyncKHR(dpy, fence); | 
 |         } | 
 |  | 
 |         // Create a fence for the outstanding accesses in the current OpenGL ES | 
 |         // context. | 
 |         fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL); | 
 |         if (fence == EGL_NO_SYNC_KHR) { | 
 |             ST_LOGE("syncForReleaseLocked: error creating fence: %#x", | 
 |                     eglGetError()); | 
 |             return UNKNOWN_ERROR; | 
 |         } | 
 |         glFlush(); | 
 |         mEGLSlots[mCurrentTexture].mFence = fence; | 
 |     } | 
 |  | 
 |     return OK; | 
 | } | 
 |  | 
 | bool SurfaceTexture::isExternalFormat(uint32_t format) | 
 | { | 
 |     switch (format) { | 
 |     // supported YUV formats | 
 |     case HAL_PIXEL_FORMAT_YV12: | 
 |     // Legacy/deprecated YUV formats | 
 |     case HAL_PIXEL_FORMAT_YCbCr_422_SP: | 
 |     case HAL_PIXEL_FORMAT_YCrCb_420_SP: | 
 |     case HAL_PIXEL_FORMAT_YCbCr_422_I: | 
 |         return true; | 
 |     } | 
 |  | 
 |     // Any OEM format needs to be considered | 
 |     if (format>=0x100 && format<=0x1FF) | 
 |         return true; | 
 |  | 
 |     return false; | 
 | } | 
 |  | 
 | GLenum SurfaceTexture::getCurrentTextureTarget() const { | 
 |     return mTexTarget; | 
 | } | 
 |  | 
 | void SurfaceTexture::getTransformMatrix(float mtx[16]) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); | 
 | } | 
 |  | 
 | void SurfaceTexture::setFilteringEnabled(bool enabled) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     bool needsRecompute = mFilteringEnabled != enabled; | 
 |     mFilteringEnabled = enabled; | 
 |     if (needsRecompute) { | 
 |         computeCurrentTransformMatrix(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceTexture::computeCurrentTransformMatrix() { | 
 |     ST_LOGV("computeCurrentTransformMatrix"); | 
 |  | 
 |     float xform[16]; | 
 |     for (int i = 0; i < 16; i++) { | 
 |         xform[i] = mtxIdentity[i]; | 
 |     } | 
 |     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { | 
 |         float result[16]; | 
 |         mtxMul(result, xform, mtxFlipH); | 
 |         for (int i = 0; i < 16; i++) { | 
 |             xform[i] = result[i]; | 
 |         } | 
 |     } | 
 |     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { | 
 |         float result[16]; | 
 |         mtxMul(result, xform, mtxFlipV); | 
 |         for (int i = 0; i < 16; i++) { | 
 |             xform[i] = result[i]; | 
 |         } | 
 |     } | 
 |     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { | 
 |         float result[16]; | 
 |         mtxMul(result, xform, mtxRot90); | 
 |         for (int i = 0; i < 16; i++) { | 
 |             xform[i] = result[i]; | 
 |         } | 
 |     } | 
 |  | 
 |     sp<GraphicBuffer>& buf(mCurrentTextureBuf); | 
 |     Rect cropRect = mCurrentCrop; | 
 |     float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; | 
 |     float bufferWidth = buf->getWidth(); | 
 |     float bufferHeight = buf->getHeight(); | 
 |     if (!cropRect.isEmpty()) { | 
 |         float shrinkAmount = 0.0f; | 
 |         if (mFilteringEnabled) { | 
 |             // In order to prevent bilinear sampling beyond the edge of the | 
 |             // crop rectangle we may need to shrink it by 2 texels in each | 
 |             // dimension.  Normally this would just need to take 1/2 a texel | 
 |             // off each end, but because the chroma channels of YUV420 images | 
 |             // are subsampled we may need to shrink the crop region by a whole | 
 |             // texel on each side. | 
 |             switch (buf->getPixelFormat()) { | 
 |                 case PIXEL_FORMAT_RGBA_8888: | 
 |                 case PIXEL_FORMAT_RGBX_8888: | 
 |                 case PIXEL_FORMAT_RGB_888: | 
 |                 case PIXEL_FORMAT_RGB_565: | 
 |                 case PIXEL_FORMAT_BGRA_8888: | 
 |                 case PIXEL_FORMAT_RGBA_5551: | 
 |                 case PIXEL_FORMAT_RGBA_4444: | 
 |                     // We know there's no subsampling of any channels, so we | 
 |                     // only need to shrink by a half a pixel. | 
 |                     shrinkAmount = 0.5; | 
 |  | 
 |                 default: | 
 |                     // If we don't recognize the format, we must assume the | 
 |                     // worst case (that we care about), which is YUV420. | 
 |                     shrinkAmount = 1.0; | 
 |             } | 
 |         } | 
 |  | 
 |         // Only shrink the dimensions that are not the size of the buffer. | 
 |         if (cropRect.width() < bufferWidth) { | 
 |             tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; | 
 |             sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / | 
 |                     bufferWidth; | 
 |         } | 
 |         if (cropRect.height() < bufferHeight) { | 
 |             ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / | 
 |                     bufferHeight; | 
 |             sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / | 
 |                     bufferHeight; | 
 |         } | 
 |     } | 
 |     float crop[16] = { | 
 |         sx, 0, 0, 0, | 
 |         0, sy, 0, 0, | 
 |         0, 0, 1, 0, | 
 |         tx, ty, 0, 1, | 
 |     }; | 
 |  | 
 |     float mtxBeforeFlipV[16]; | 
 |     mtxMul(mtxBeforeFlipV, crop, xform); | 
 |  | 
 |     // SurfaceFlinger expects the top of its window textures to be at a Y | 
 |     // coordinate of 0, so SurfaceTexture must behave the same way.  We don't | 
 |     // want to expose this to applications, however, so we must add an | 
 |     // additional vertical flip to the transform after all the other transforms. | 
 |     mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); | 
 | } | 
 |  | 
 | nsecs_t SurfaceTexture::getTimestamp() { | 
 |     ST_LOGV("getTimestamp"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTimestamp; | 
 | } | 
 |  | 
 | void SurfaceTexture::setFrameAvailableListener( | 
 |         const sp<FrameAvailableListener>& listener) { | 
 |     ST_LOGV("setFrameAvailableListener"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mFrameAvailableListener = listener; | 
 | } | 
 |  | 
 | EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, | 
 |         const sp<GraphicBuffer>& graphicBuffer) { | 
 |     EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); | 
 |     EGLint attrs[] = { | 
 |         EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE, | 
 |         EGL_NONE, | 
 |     }; | 
 |     EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, | 
 |             EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); | 
 |     if (image == EGL_NO_IMAGE_KHR) { | 
 |         EGLint error = eglGetError(); | 
 |         ST_LOGE("error creating EGLImage: %#x", error); | 
 |     } | 
 |     return image; | 
 | } | 
 |  | 
 | sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTextureBuf; | 
 | } | 
 |  | 
 | Rect SurfaceTexture::getCurrentCrop() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     Rect outCrop = mCurrentCrop; | 
 |     if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { | 
 |         int32_t newWidth = mCurrentCrop.width(); | 
 |         int32_t newHeight = mCurrentCrop.height(); | 
 |  | 
 |         if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) { | 
 |             newWidth = newHeight * mDefaultWidth / mDefaultHeight; | 
 |             ST_LOGV("too wide: newWidth = %d", newWidth); | 
 |         } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) { | 
 |             newHeight = newWidth * mDefaultHeight / mDefaultWidth; | 
 |             ST_LOGV("too tall: newHeight = %d", newHeight); | 
 |         } | 
 |  | 
 |         // The crop is too wide | 
 |         if (newWidth < mCurrentCrop.width()) { | 
 |             int32_t dw = (newWidth - mCurrentCrop.width())/2; | 
 |             outCrop.left -=dw; | 
 |             outCrop.right += dw; | 
 |         // The crop is too tall | 
 |         } else if (newHeight < mCurrentCrop.height()) { | 
 |             int32_t dh = (newHeight - mCurrentCrop.height())/2; | 
 |             outCrop.top -= dh; | 
 |             outCrop.bottom += dh; | 
 |         } | 
 |  | 
 |         ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]", | 
 |             outCrop.left, outCrop.top, | 
 |             outCrop.right,outCrop.bottom); | 
 |     } | 
 |  | 
 |     return outCrop; | 
 | } | 
 |  | 
 | uint32_t SurfaceTexture::getCurrentTransform() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTransform; | 
 | } | 
 |  | 
 | uint32_t SurfaceTexture::getCurrentScalingMode() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentScalingMode; | 
 | } | 
 |  | 
 | bool SurfaceTexture::isSynchronousMode() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mBufferQueue->isSynchronousMode(); | 
 | } | 
 |  | 
 | void SurfaceTexture::freeBufferLocked(int slotIndex) { | 
 |     ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); | 
 |     mEGLSlots[slotIndex].mGraphicBuffer = 0; | 
 |     if (slotIndex == mCurrentTexture) { | 
 |         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; | 
 |     } | 
 |     EGLImageKHR img = mEGLSlots[slotIndex].mEglImage; | 
 |     if (img != EGL_NO_IMAGE_KHR) { | 
 |         ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img); | 
 |         eglDestroyImageKHR(mEglDisplay, img); | 
 |     } | 
 |     mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR; | 
 | } | 
 |  | 
 | void SurfaceTexture::abandon() { | 
 |     ST_LOGV("abandon"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (!mAbandoned) { | 
 |         mAbandoned = true; | 
 |         mCurrentTextureBuf.clear(); | 
 |  | 
 |         // destroy all egl buffers | 
 |         for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { | 
 |             freeBufferLocked(i); | 
 |         } | 
 |  | 
 |         // disconnect from the BufferQueue | 
 |         mBufferQueue->consumerDisconnect(); | 
 |         mBufferQueue.clear(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceTexture::setName(const String8& name) { | 
 |     Mutex::Autolock _l(mMutex); | 
 |     mName = name; | 
 |     mBufferQueue->setConsumerName(name); | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mBufferQueue->setDefaultBufferFormat(defaultFormat); | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     usage |= DEFAULT_USAGE_FLAGS; | 
 |     return mBufferQueue->setConsumerUsageBits(usage); | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setTransformHint(uint32_t hint) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mBufferQueue->setTransformHint(hint); | 
 | } | 
 |  | 
 | // Used for refactoring BufferQueue from SurfaceTexture | 
 | // Should not be in final interface once users of SurfaceTexture are clean up. | 
 | status_t SurfaceTexture::setSynchronousMode(bool enabled) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mBufferQueue->setSynchronousMode(enabled); | 
 | } | 
 |  | 
 | // Used for refactoring, should not be in final interface | 
 | sp<BufferQueue> SurfaceTexture::getBufferQueue() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mBufferQueue; | 
 | } | 
 |  | 
 | void SurfaceTexture::onFrameAvailable() { | 
 |     ST_LOGV("onFrameAvailable"); | 
 |  | 
 |     sp<FrameAvailableListener> listener; | 
 |     { // scope for the lock | 
 |         Mutex::Autolock lock(mMutex); | 
 |         listener = mFrameAvailableListener; | 
 |     } | 
 |  | 
 |     if (listener != NULL) { | 
 |         ST_LOGV("actually calling onFrameAvailable"); | 
 |         listener->onFrameAvailable(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceTexture::onBuffersReleased() { | 
 |     ST_LOGV("onBuffersReleased"); | 
 |  | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         // Nothing to do if we're already abandoned. | 
 |         return; | 
 |     } | 
 |  | 
 |     uint32_t mask = 0; | 
 |     mBufferQueue->getReleasedBuffers(&mask); | 
 |     for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { | 
 |         if (mask & (1 << i)) { | 
 |             freeBufferLocked(i); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceTexture::dump(String8& result) const | 
 | { | 
 |     char buffer[1024]; | 
 |     dump(result, "", buffer, 1024); | 
 | } | 
 |  | 
 | void SurfaceTexture::dump(String8& result, const char* prefix, | 
 |         char* buffer, size_t SIZE) const | 
 | { | 
 |     Mutex::Autolock _l(mMutex); | 
 |     snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName, | 
 |             int(mAbandoned)); | 
 |     result.append(buffer); | 
 |  | 
 |     snprintf(buffer, SIZE, | 
 |             "%snext   : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n", | 
 |             prefix, mCurrentCrop.left, | 
 |             mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, | 
 |             mCurrentTransform, mCurrentTexture | 
 |     ); | 
 |     result.append(buffer); | 
 |  | 
 |     if (!mAbandoned) { | 
 |         mBufferQueue->dump(result, prefix, buffer, SIZE); | 
 |     } | 
 | } | 
 |  | 
 | static void mtxMul(float out[16], const float a[16], const float b[16]) { | 
 |     out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; | 
 |     out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; | 
 |     out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; | 
 |     out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; | 
 |  | 
 |     out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; | 
 |     out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; | 
 |     out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; | 
 |     out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; | 
 |  | 
 |     out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; | 
 |     out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; | 
 |     out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; | 
 |     out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; | 
 |  | 
 |     out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; | 
 |     out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; | 
 |     out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; | 
 |     out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; | 
 | } | 
 |  | 
 | }; // namespace android |