libgui: Remove custom BufferQueue allocators
Removes the ability to set a custom GraphicBuffer allocator for a
BufferQueue. Custom-allocated buffers may still be used through the
attachBuffer call.
Change-Id: I127bdfb496fc089a61c7e266c8bd2b906d41f32e
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index ccbb5a2..61da85f 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -62,14 +62,13 @@
}
void BufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
- sp<IGraphicBufferConsumer>* outConsumer,
- const sp<IGraphicBufferAlloc>& allocator) {
+ sp<IGraphicBufferConsumer>* outConsumer) {
LOG_ALWAYS_FATAL_IF(outProducer == NULL,
"BufferQueue: outProducer must not be NULL");
LOG_ALWAYS_FATAL_IF(outConsumer == NULL,
"BufferQueue: outConsumer must not be NULL");
- sp<BufferQueueCore> core(new BufferQueueCore(allocator));
+ sp<BufferQueueCore> core(new BufferQueueCore());
LOG_ALWAYS_FATAL_IF(core == NULL,
"BufferQueue: failed to create BufferQueueCore");