SurfaceTexture: Fully refactored from BufferQueue

SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 8c21a28..46d1854 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -203,6 +203,16 @@
     // when a new frame becomes available.
     void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
 
+    // setDefaultBufferFormat allows the BufferQueue to create
+    // GraphicBuffers of a defaultFormat if no format is specified
+    // in dequeueBuffer
+    status_t setDefaultBufferFormat(uint32_t defaultFormat);
+
+    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
+    status_t setConsumerUsageBits(uint32_t usage);
+
+    // setTransformHint bakes in rotation to buffers so overlays can be used
+    status_t setTransformHint(uint32_t hint);
 
 private:
     // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
@@ -417,7 +427,19 @@
     // with the surface Texture.
     uint64_t mFrameCounter;
 
+    // mBufferHasBeenQueued is true once a buffer has been queued.  It is reset
+    // by changing the buffer count.
     bool mBufferHasBeenQueued;
+
+    // mDefaultBufferFormat can be set so it will override
+    // the buffer format when it isn't specified in dequeueBuffer
+    uint32_t mDefaultBufferFormat;
+
+    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
+    uint32_t mConsumerUsageBits;
+
+    // mTransformHint is used to optimize for screen rotations
+    uint32_t mTransformHint;
 };
 
 // ----------------------------------------------------------------------------
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 5531e53..2ab2ab7 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -39,8 +39,12 @@
 
 class String8;
 
-class SurfaceTexture : public BufferQueue {
+class SurfaceTexture : public virtual RefBase {
 public:
+    // This typedef allows external code to continue referencing
+    // SurfaceTexture::FrameAvailableListener during refactoring
+    typedef  BufferQueue::FrameAvailableListener FrameAvailableListener;
+
 
     // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
     // name of the OpenGL ES texture to which images are to be streamed. This
@@ -49,14 +53,15 @@
     // enabled. texTarget specifies the OpenGL ES texture target to which the
     // texture will be bound in updateTexImage. useFenceSync specifies whether
     // fences should be used to synchronize access to buffers if that behavior
-    // is enabled at compile-time.
+    // is enabled at compile-time. A custom bufferQueue can be specified
+    // if behavior for queue/dequeue/connect etc needs to be customized.
+    // Otherwise a default BufferQueue will be created and used.
     SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
-            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true);
+            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
+            const sp<BufferQueue> &bufferQueue = 0);
 
     virtual ~SurfaceTexture();
 
-
-
     // updateTexImage sets the image contents of the target texture to that of
     // the most recently queued buffer.
     //
@@ -152,6 +157,18 @@
     // log messages.
     void setName(const String8& name);
 
+    // These functions call the corresponding BufferQueue implementation
+    // so the refactoring can proceed smoothly
+    status_t setDefaultBufferFormat(uint32_t defaultFormat);
+    status_t setConsumerUsageBits(uint32_t usage);
+    status_t setTransformHint(uint32_t hint);
+    virtual status_t setSynchronousMode(bool enabled);
+    virtual status_t setBufferCount(int bufferCount);
+    virtual status_t connect(int api,
+                uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+
+    sp<BufferQueue> getBufferQueue() const;
+
     // dump our state in a String
     virtual void dump(String8& result) const;
     virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
@@ -241,7 +258,7 @@
         EGLSyncKHR mFence;
     };
 
-    EGLSlot mEGLSlots[NUM_BUFFER_SLOTS];
+    EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
 
     // mAbandoned indicates that the BufferQueue will no longer be used to
     // consume images buffers pushed to it using the ISurfaceTexture interface.
@@ -267,6 +284,10 @@
     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
     int mCurrentTexture;
 
+    // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
+    // if none is supplied
+    sp<BufferQueue> mBufferQueue;
+
 };
 
 // ----------------------------------------------------------------------------
diff --git a/include/gui/SurfaceTextureClient.h b/include/gui/SurfaceTextureClient.h
index aa7fe48..1051bd2 100644
--- a/include/gui/SurfaceTextureClient.h
+++ b/include/gui/SurfaceTextureClient.h
@@ -19,6 +19,7 @@
 
 #include <gui/ISurfaceTexture.h>
 #include <gui/SurfaceTexture.h>
+#include <gui/BufferQueue.h>
 
 #include <ui/ANativeObjectBase.h>
 #include <ui/Region.h>
@@ -34,8 +35,15 @@
     : public ANativeObjectBase<ANativeWindow, SurfaceTextureClient, RefBase>
 {
 public:
+
     SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture);
 
+    // SurfaceTextureClient is overloaded to assist in refactoring ST and BQ.
+    // SurfaceTexture is no longer an ISurfaceTexture, so client code
+    // calling the original constructor will fail. Thus this convenience method
+    // passes in the surfaceTexture's bufferQueue to the init method.
+    SurfaceTextureClient(const sp<SurfaceTexture>& surfaceTexture);
+
     sp<ISurfaceTexture> getISurfaceTexture() const;
 
 protected:
@@ -94,8 +102,8 @@
     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
     virtual int unlockAndPost();
 
-    enum { MIN_UNDEQUEUED_BUFFERS = SurfaceTexture::MIN_UNDEQUEUED_BUFFERS };
-    enum { NUM_BUFFER_SLOTS = SurfaceTexture::NUM_BUFFER_SLOTS };
+    enum { MIN_UNDEQUEUED_BUFFERS = BufferQueue::MIN_UNDEQUEUED_BUFFERS };
+    enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
 
 private:
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 54ee6ce..0f9c7c5 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -83,7 +83,10 @@
     mConnectedApi(NO_CONNECTED_API),
     mAbandoned(false),
     mFrameCounter(0),
-    mBufferHasBeenQueued(false)
+    mBufferHasBeenQueued(false),
+    mDefaultBufferFormat(0),
+    mConsumerUsageBits(0),
+    mTransformHint(0)
 {
     // Choose a name using the PID and a process-unique ID.
     mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
@@ -128,6 +131,7 @@
         // dequeueBuffer.
 
         mServerBufferCount = bufferCount;
+        mDequeueCondition.broadcast();
     }
     return OK;
 }
@@ -149,6 +153,24 @@
     mFrameAvailableListener = listener;
 }
 
+status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
+    Mutex::Autolock lock(mMutex);
+    mDefaultBufferFormat = defaultFormat;
+    return OK;
+}
+
+status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
+    Mutex::Autolock lock(mMutex);
+    mConsumerUsageBits = usage;
+    return OK;
+}
+
+status_t BufferQueue::setTransformHint(uint32_t hint) {
+    Mutex::Autolock lock(mMutex);
+    mTransformHint = hint;
+    return OK;
+}
+
 status_t BufferQueue::setBufferCount(int bufferCount) {
     ST_LOGV("setBufferCount: count=%d", bufferCount);
     Mutex::Autolock lock(mMutex);
@@ -263,6 +285,12 @@
     { // Scope for the lock
         Mutex::Autolock lock(mMutex);
 
+        if (format == 0) {
+            format = mDefaultBufferFormat;
+        }
+        // turn on usage bits the consumer requested
+        usage |= mConsumerUsageBits;
+
         int found = -1;
         int foundSync = -1;
         int dequeuedCount = 0;
@@ -563,7 +591,7 @@
 
         *outWidth = mDefaultWidth;
         *outHeight = mDefaultHeight;
-        *outTransform = 0;
+        *outTransform = mTransformHint;
 
         ATRACE_INT(mConsumerName.string(), mQueue.size());
     } // scope for the lock
@@ -846,7 +874,8 @@
         ATRACE_INT(mConsumerName.string(), mQueue.size());
     }
     else {
-        return -EINVAL; //should be a better return code
+        // should be a better return code?
+        return -EINVAL;
     }
 
     return OK;
@@ -880,9 +909,10 @@
 
 status_t BufferQueue::consumerDisconnect() {
     Mutex::Autolock lock(mMutex);
-    // Once the SurfaceTexture disconnects, the BufferQueue
-    // is considered abandoned
+
     mAbandoned = true;
+
+    mQueue.clear();
     freeAllBuffersLocked();
     mDequeueCondition.broadcast();
     return OK;
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index b42aa34..5fb933b 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -105,8 +105,7 @@
 }
 
 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
-        GLenum texTarget, bool useFenceSync) :
-    BufferQueue(allowSynchronousMode),
+        GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
     mCurrentTransform(0),
     mCurrentTimestamp(0),
     mTexName(tex),
@@ -121,27 +120,37 @@
 {
     // Choose a name using the PID and a process-unique ID.
     mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
-    BufferQueue::setConsumerName(mName);
-
     ST_LOGV("SurfaceTexture");
+    if (bufferQueue == 0) {
+
+        ST_LOGV("Creating a new BufferQueue");
+        mBufferQueue = new BufferQueue(allowSynchronousMode);
+    }
+    else {
+        mBufferQueue = bufferQueue;
+    }
+    mBufferQueue->setConsumerName(mName);
+
     memcpy(mCurrentTransformMatrix, mtxIdentity,
             sizeof(mCurrentTransformMatrix));
 }
 
 SurfaceTexture::~SurfaceTexture() {
     ST_LOGV("~SurfaceTexture");
+
     abandon();
 }
 
 status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
     Mutex::Autolock lock(mMutex);
-    return BufferQueue::setBufferCountServer(bufferCount);
+    return mBufferQueue->setBufferCountServer(bufferCount);
 }
 
 
 status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
 {
-    return BufferQueue::setDefaultBufferSize(w, h);
+    Mutex::Autolock lock(mMutex);
+    return mBufferQueue->setDefaultBufferSize(w, h);
 }
 
 status_t SurfaceTexture::updateTexImage() {
@@ -154,11 +163,11 @@
         return NO_INIT;
     }
 
-    BufferItem item;
+    BufferQueue::BufferItem item;
 
     // In asynchronous mode the list is guaranteed to be one buffer
     // deep, while in synchronous mode we use the oldest buffer.
-    if (acquire(&item) == NO_ERROR) {
+    if (mBufferQueue->acquire(&item) == NO_ERROR) {
         int buf = item.mBuf;
         // This buffer was newly allocated, so we need to clean up on our side
         if (item.mGraphicBuffer != NULL) {
@@ -205,19 +214,19 @@
             failed = true;
         }
         if (failed) {
-            releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
+            mBufferQueue->releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
                     mEGLSlots[buf].mFence);
             return -EINVAL;
         }
 
-        if (mCurrentTexture != INVALID_BUFFER_SLOT) {
+        if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
             if (mUseFenceSync) {
                 EGLSyncKHR fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR,
                         NULL);
                 if (fence == EGL_NO_SYNC_KHR) {
                     ALOGE("updateTexImage: error creating fence: %#x",
                             eglGetError());
-                    releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
+                    mBufferQueue->releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
                             mEGLSlots[buf].mFence);
                     return -EINVAL;
                 }
@@ -232,7 +241,7 @@
                 buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0);
 
         // release old buffer
-        releaseBuffer(mCurrentTexture,
+        mBufferQueue->releaseBuffer(mCurrentTexture,
                 mEGLSlots[mCurrentTexture].mEglDisplay,
                 mEGLSlots[mCurrentTexture].mFence);
 
@@ -385,7 +394,7 @@
         const sp<FrameAvailableListener>& listener) {
     ST_LOGV("setFrameAvailableListener");
     Mutex::Autolock lock(mMutex);
-    BufferQueue::setFrameAvailableListener(listener);
+    mBufferQueue->setFrameAvailableListener(listener);
 }
 
 EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
@@ -426,7 +435,7 @@
 
 bool SurfaceTexture::isSynchronousMode() const {
     Mutex::Autolock lock(mMutex);
-    return BufferQueue::isSynchronousMode();
+    return mBufferQueue->isSynchronousMode();
 }
 
 void SurfaceTexture::abandon() {
@@ -435,7 +444,7 @@
     mCurrentTextureBuf.clear();
 
     // destroy all egl buffers
-    for (int i =0; i < NUM_BUFFER_SLOTS; i++) {
+    for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
         mEGLSlots[i].mGraphicBuffer = 0;
         if (mEGLSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
             eglDestroyImageKHR(mEGLSlots[i].mEglDisplay,
@@ -446,13 +455,54 @@
     }
 
     // disconnect from the BufferQueue
-    BufferQueue::consumerDisconnect();
+    mBufferQueue->consumerDisconnect();
 }
 
 void SurfaceTexture::setName(const String8& name) {
     Mutex::Autolock _l(mMutex);
     mName = name;
-    BufferQueue::setConsumerName(name);
+    mBufferQueue->setConsumerName(name);
+}
+
+status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
+    Mutex::Autolock lock(mMutex);
+    return mBufferQueue->setDefaultBufferFormat(defaultFormat);
+}
+
+status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
+    Mutex::Autolock lock(mMutex);
+    return mBufferQueue->setConsumerUsageBits(usage);
+}
+
+status_t SurfaceTexture::setTransformHint(uint32_t hint) {
+    Mutex::Autolock lock(mMutex);
+    return mBufferQueue->setTransformHint(hint);
+}
+
+// Used for refactoring BufferQueue from SurfaceTexture
+// Should not be in final interface once users of SurfaceTexture are clean up.
+status_t SurfaceTexture::setSynchronousMode(bool enabled) {
+    Mutex::Autolock lock(mMutex);
+    return mBufferQueue->setSynchronousMode(enabled);
+}
+
+// Used for refactoring, should not be in final interface
+sp<BufferQueue> SurfaceTexture::getBufferQueue() const {
+    Mutex::Autolock lock(mMutex);
+    return mBufferQueue;
+}
+
+// Used for refactoring, should not be in final interface
+status_t SurfaceTexture::setBufferCount(int bufferCount) {
+    Mutex::Autolock lock(mMutex);
+    return mBufferQueue->setBufferCount(bufferCount);
+}
+
+// Used for refactoring, should not be in final interface
+status_t SurfaceTexture::connect(int api,
+                uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
+    Mutex::Autolock lock(mMutex);
+    return mBufferQueue->connect(api, outWidth, outHeight, outTransform);
 }
 
 void SurfaceTexture::dump(String8& result) const
@@ -477,7 +527,7 @@
     result.append(buffer);
 
 
-    BufferQueue::dump(result, prefix, buffer, SIZE);
+    mBufferQueue->dump(result, prefix, buffer, SIZE);
 }
 
 static void mtxMul(float out[16], const float a[16], const float b[16]) {
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index f88dcaf..d18a3d4 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -36,6 +36,14 @@
     SurfaceTextureClient::setISurfaceTexture(surfaceTexture);
 }
 
+// see SurfaceTextureClient.h
+SurfaceTextureClient::SurfaceTextureClient(const
+         sp<SurfaceTexture>& surfaceTexture)
+{
+    SurfaceTextureClient::init();
+    SurfaceTextureClient::setISurfaceTexture(surfaceTexture->getBufferQueue());
+}
+
 SurfaceTextureClient::SurfaceTextureClient() {
     SurfaceTextureClient::init();
 }
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index df7fe5c..4643071 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -97,9 +97,19 @@
             }
         }
     };
-    mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);
+
+    // Creates a custom BufferQueue for SurfaceTexture to use
+    sp<BufferQueue> bq = new SurfaceTextureLayer();
+    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
+            GL_TEXTURE_EXTERNAL_OES, false,bq);
+
+
+
+    mSurfaceTexture->setTransformHint(getTransformHint());
+    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
     mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
     mSurfaceTexture->setSynchronousMode(true);
+
 #ifdef USE_TRIPLE_BUFFERING
 #warning "using triple buffering"
     mSurfaceTexture->setBufferCountServer(3);
@@ -131,6 +141,14 @@
     mSurfaceTexture->setName(name);
 }
 
+void Layer::validateVisibility(const Transform& globalTransform) {
+    LayerBase::validateVisibility(globalTransform);
+
+    // This optimization allows the SurfaceTexture to bake in
+    // the rotation so hardware overlays can be used
+    mSurfaceTexture->setTransformHint(getTransformHint());
+}
+
 sp<ISurface> Layer::createSurface()
 {
     class BSurface : public BnSurface, public LayerCleaner {
@@ -139,7 +157,7 @@
             sp<ISurfaceTexture> res;
             sp<const Layer> that( mOwner.promote() );
             if (that != NULL) {
-                res = that->mSurfaceTexture;
+                res = that->mSurfaceTexture->getBufferQueue();
             }
             return res;
         }
@@ -154,7 +172,7 @@
 
 wp<IBinder> Layer::getSurfaceTextureBinder() const
 {
-    return mSurfaceTexture->asBinder();
+    return mSurfaceTexture->getBufferQueue()->asBinder();
 }
 
 status_t Layer::setBuffers( uint32_t w, uint32_t h,
@@ -193,6 +211,7 @@
 
     mSurfaceTexture->setDefaultBufferSize(w, h);
     mSurfaceTexture->setDefaultBufferFormat(format);
+    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
 
     // we use the red index
     int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 8d508c2..9a04848 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -77,6 +77,7 @@
     virtual void onRemoved();
     virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
     virtual void setName(const String8& name);
+    virtual void validateVisibility(const Transform& globalTransform);
 
     // LayerBaseClient interface
     virtual wp<IBinder> getSurfaceTextureBinder() const;
@@ -105,7 +106,7 @@
     // -----------------------------------------------------------------------
 
     // constants
-    sp<SurfaceTextureLayer> mSurfaceTexture;
+    sp<SurfaceTexture> mSurfaceTexture;
     GLuint mTextureName;
 
     // thread-safe
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 0c597d6..0098889 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1399,6 +1399,7 @@
     status_t err = NAME_NOT_FOUND;
     Mutex::Autolock _l(mStateLock);
     sp<LayerBaseClient> layer = client->getLayerUser(sid);
+
     if (layer != 0) {
         err = purgatorizeLayer_l(layer);
         if (err == NO_ERROR) {
diff --git a/services/surfaceflinger/SurfaceTextureLayer.cpp b/services/surfaceflinger/SurfaceTextureLayer.cpp
index 49e8e63..d7fd39e 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.cpp
+++ b/services/surfaceflinger/SurfaceTextureLayer.cpp
@@ -27,72 +27,18 @@
 // ---------------------------------------------------------------------------
 
 
-SurfaceTextureLayer::SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer)
-    : SurfaceTexture(tex, true, GL_TEXTURE_EXTERNAL_OES, false), mLayer(layer) {
+SurfaceTextureLayer::SurfaceTextureLayer()
+    : BufferQueue(true) {
 }
 
 SurfaceTextureLayer::~SurfaceTextureLayer() {
 }
 
-
-status_t SurfaceTextureLayer::setDefaultBufferSize(uint32_t w, uint32_t h)
-{
-    //ALOGD("%s, w=%u, h=%u", __PRETTY_FUNCTION__, w, h);
-    return SurfaceTexture::setDefaultBufferSize(w, h);
-}
-
-status_t SurfaceTextureLayer::setDefaultBufferFormat(uint32_t format)
-{
-    mDefaultFormat = format;
-    return NO_ERROR;
-}
-
-status_t SurfaceTextureLayer::setBufferCount(int bufferCount) {
-    status_t res = SurfaceTexture::setBufferCount(bufferCount);
-    return res;
-}
-
-status_t SurfaceTextureLayer::queueBuffer(int buf, int64_t timestamp,
-        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-
-    status_t res = SurfaceTexture::queueBuffer(buf, timestamp,
-            outWidth, outHeight, outTransform);
-    sp<Layer> layer(mLayer.promote());
-    if (layer != NULL) {
-        *outTransform = layer->getTransformHint();
-    }
-    return res;
-}
-
-status_t SurfaceTextureLayer::dequeueBuffer(int *buf,
-        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
-
-    status_t res(NO_INIT);
-    sp<Layer> layer(mLayer.promote());
-    if (layer != NULL) {
-        if (format == 0)
-            format = mDefaultFormat;
-        uint32_t effectiveUsage = layer->getEffectiveUsage(usage);
-        //ALOGD("%s, w=%u, h=%u, format=%u, usage=%08x, effectiveUsage=%08x",
-        //        __PRETTY_FUNCTION__, w, h, format, usage, effectiveUsage);
-        res = SurfaceTexture::dequeueBuffer(buf, w, h, format, effectiveUsage);
-    }
-    return res;
-}
-
 status_t SurfaceTextureLayer::connect(int api,
         uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    status_t err = SurfaceTexture::connect(api,
+    status_t err = BufferQueue::connect(api,
             outWidth, outHeight, outTransform);
     if (err == NO_ERROR) {
-        sp<Layer> layer(mLayer.promote());
-        if (layer != NULL) {
-            uint32_t orientation = layer->getOrientation();
-            if (orientation & Transform::ROT_INVALID) {
-                orientation = 0;
-            }
-            *outTransform = orientation;
-        }
         switch(api) {
             case NATIVE_WINDOW_API_CPU:
                 // SurfaceTextureClient supports only 2 buffers for CPU connections
@@ -110,7 +56,7 @@
 #endif
                 // fall through to set synchronous mode when not defaulting to
                 // async mode.
-            deafult:
+            default:
                 err = setSynchronousMode(true);
                 break;
         }
diff --git a/services/surfaceflinger/SurfaceTextureLayer.h b/services/surfaceflinger/SurfaceTextureLayer.h
index 9508524..be26b2f 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.h
+++ b/services/surfaceflinger/SurfaceTextureLayer.h
@@ -22,35 +22,21 @@
 #include <sys/types.h>
 
 #include <utils/Errors.h>
-#include <gui/SurfaceTexture.h>
+#include <gui/BufferQueue.h>
 
 namespace android {
 // ---------------------------------------------------------------------------
 
 class Layer;
 
-class SurfaceTextureLayer : public SurfaceTexture
+// SurfaceTextureLayer is now a BufferQueue since SurfaceTexture has been
+// refactored
+class SurfaceTextureLayer : public BufferQueue
 {
-    wp<Layer> mLayer;
-    uint32_t mDefaultFormat;
-
 public:
-    SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer);
+    SurfaceTextureLayer();
     ~SurfaceTextureLayer();
 
-    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
-    status_t setDefaultBufferFormat(uint32_t format);
-
-public:
-    virtual status_t setBufferCount(int bufferCount);
-
-protected:
-    virtual status_t queueBuffer(int buf, int64_t timestamp,
-            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
-
-    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
-            uint32_t format, uint32_t usage);
-
     virtual status_t connect(int api,
             uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
 };