SurfaceTexture: Fully refactored from BufferQueue

SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index df7fe5c..4643071 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -97,9 +97,19 @@
             }
         }
     };
-    mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);
+
+    // Creates a custom BufferQueue for SurfaceTexture to use
+    sp<BufferQueue> bq = new SurfaceTextureLayer();
+    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
+            GL_TEXTURE_EXTERNAL_OES, false,bq);
+
+
+
+    mSurfaceTexture->setTransformHint(getTransformHint());
+    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
     mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
     mSurfaceTexture->setSynchronousMode(true);
+
 #ifdef USE_TRIPLE_BUFFERING
 #warning "using triple buffering"
     mSurfaceTexture->setBufferCountServer(3);
@@ -131,6 +141,14 @@
     mSurfaceTexture->setName(name);
 }
 
+void Layer::validateVisibility(const Transform& globalTransform) {
+    LayerBase::validateVisibility(globalTransform);
+
+    // This optimization allows the SurfaceTexture to bake in
+    // the rotation so hardware overlays can be used
+    mSurfaceTexture->setTransformHint(getTransformHint());
+}
+
 sp<ISurface> Layer::createSurface()
 {
     class BSurface : public BnSurface, public LayerCleaner {
@@ -139,7 +157,7 @@
             sp<ISurfaceTexture> res;
             sp<const Layer> that( mOwner.promote() );
             if (that != NULL) {
-                res = that->mSurfaceTexture;
+                res = that->mSurfaceTexture->getBufferQueue();
             }
             return res;
         }
@@ -154,7 +172,7 @@
 
 wp<IBinder> Layer::getSurfaceTextureBinder() const
 {
-    return mSurfaceTexture->asBinder();
+    return mSurfaceTexture->getBufferQueue()->asBinder();
 }
 
 status_t Layer::setBuffers( uint32_t w, uint32_t h,
@@ -193,6 +211,7 @@
 
     mSurfaceTexture->setDefaultBufferSize(w, h);
     mSurfaceTexture->setDefaultBufferFormat(format);
+    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
 
     // we use the red index
     int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 8d508c2..9a04848 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -77,6 +77,7 @@
     virtual void onRemoved();
     virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
     virtual void setName(const String8& name);
+    virtual void validateVisibility(const Transform& globalTransform);
 
     // LayerBaseClient interface
     virtual wp<IBinder> getSurfaceTextureBinder() const;
@@ -105,7 +106,7 @@
     // -----------------------------------------------------------------------
 
     // constants
-    sp<SurfaceTextureLayer> mSurfaceTexture;
+    sp<SurfaceTexture> mSurfaceTexture;
     GLuint mTextureName;
 
     // thread-safe
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 0c597d6..0098889 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1399,6 +1399,7 @@
     status_t err = NAME_NOT_FOUND;
     Mutex::Autolock _l(mStateLock);
     sp<LayerBaseClient> layer = client->getLayerUser(sid);
+
     if (layer != 0) {
         err = purgatorizeLayer_l(layer);
         if (err == NO_ERROR) {
diff --git a/services/surfaceflinger/SurfaceTextureLayer.cpp b/services/surfaceflinger/SurfaceTextureLayer.cpp
index 49e8e63..d7fd39e 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.cpp
+++ b/services/surfaceflinger/SurfaceTextureLayer.cpp
@@ -27,72 +27,18 @@
 // ---------------------------------------------------------------------------
 
 
-SurfaceTextureLayer::SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer)
-    : SurfaceTexture(tex, true, GL_TEXTURE_EXTERNAL_OES, false), mLayer(layer) {
+SurfaceTextureLayer::SurfaceTextureLayer()
+    : BufferQueue(true) {
 }
 
 SurfaceTextureLayer::~SurfaceTextureLayer() {
 }
 
-
-status_t SurfaceTextureLayer::setDefaultBufferSize(uint32_t w, uint32_t h)
-{
-    //ALOGD("%s, w=%u, h=%u", __PRETTY_FUNCTION__, w, h);
-    return SurfaceTexture::setDefaultBufferSize(w, h);
-}
-
-status_t SurfaceTextureLayer::setDefaultBufferFormat(uint32_t format)
-{
-    mDefaultFormat = format;
-    return NO_ERROR;
-}
-
-status_t SurfaceTextureLayer::setBufferCount(int bufferCount) {
-    status_t res = SurfaceTexture::setBufferCount(bufferCount);
-    return res;
-}
-
-status_t SurfaceTextureLayer::queueBuffer(int buf, int64_t timestamp,
-        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-
-    status_t res = SurfaceTexture::queueBuffer(buf, timestamp,
-            outWidth, outHeight, outTransform);
-    sp<Layer> layer(mLayer.promote());
-    if (layer != NULL) {
-        *outTransform = layer->getTransformHint();
-    }
-    return res;
-}
-
-status_t SurfaceTextureLayer::dequeueBuffer(int *buf,
-        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
-
-    status_t res(NO_INIT);
-    sp<Layer> layer(mLayer.promote());
-    if (layer != NULL) {
-        if (format == 0)
-            format = mDefaultFormat;
-        uint32_t effectiveUsage = layer->getEffectiveUsage(usage);
-        //ALOGD("%s, w=%u, h=%u, format=%u, usage=%08x, effectiveUsage=%08x",
-        //        __PRETTY_FUNCTION__, w, h, format, usage, effectiveUsage);
-        res = SurfaceTexture::dequeueBuffer(buf, w, h, format, effectiveUsage);
-    }
-    return res;
-}
-
 status_t SurfaceTextureLayer::connect(int api,
         uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    status_t err = SurfaceTexture::connect(api,
+    status_t err = BufferQueue::connect(api,
             outWidth, outHeight, outTransform);
     if (err == NO_ERROR) {
-        sp<Layer> layer(mLayer.promote());
-        if (layer != NULL) {
-            uint32_t orientation = layer->getOrientation();
-            if (orientation & Transform::ROT_INVALID) {
-                orientation = 0;
-            }
-            *outTransform = orientation;
-        }
         switch(api) {
             case NATIVE_WINDOW_API_CPU:
                 // SurfaceTextureClient supports only 2 buffers for CPU connections
@@ -110,7 +56,7 @@
 #endif
                 // fall through to set synchronous mode when not defaulting to
                 // async mode.
-            deafult:
+            default:
                 err = setSynchronousMode(true);
                 break;
         }
diff --git a/services/surfaceflinger/SurfaceTextureLayer.h b/services/surfaceflinger/SurfaceTextureLayer.h
index 9508524..be26b2f 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.h
+++ b/services/surfaceflinger/SurfaceTextureLayer.h
@@ -22,35 +22,21 @@
 #include <sys/types.h>
 
 #include <utils/Errors.h>
-#include <gui/SurfaceTexture.h>
+#include <gui/BufferQueue.h>
 
 namespace android {
 // ---------------------------------------------------------------------------
 
 class Layer;
 
-class SurfaceTextureLayer : public SurfaceTexture
+// SurfaceTextureLayer is now a BufferQueue since SurfaceTexture has been
+// refactored
+class SurfaceTextureLayer : public BufferQueue
 {
-    wp<Layer> mLayer;
-    uint32_t mDefaultFormat;
-
 public:
-    SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer);
+    SurfaceTextureLayer();
     ~SurfaceTextureLayer();
 
-    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
-    status_t setDefaultBufferFormat(uint32_t format);
-
-public:
-    virtual status_t setBufferCount(int bufferCount);
-
-protected:
-    virtual status_t queueBuffer(int buf, int64_t timestamp,
-            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
-
-    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
-            uint32_t format, uint32_t usage);
-
     virtual status_t connect(int api,
             uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
 };