libgui: Split SurfaceTexture tests into more files
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).
Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
diff --git a/libs/gui/tests/DisconnectWaiter.h b/libs/gui/tests/DisconnectWaiter.h
new file mode 100644
index 0000000..3a30a19
--- /dev/null
+++ b/libs/gui/tests/DisconnectWaiter.h
@@ -0,0 +1,78 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_DISCONNECT_WAITER_H
+#define ANDROID_DISCONNECT_WAITER_H
+
+#include <gui/IConsumerListener.h>
+
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
+
+namespace android {
+
+// Note that GLConsumer will lose the notifications
+// onBuffersReleased and onFrameAvailable as there is currently
+// no way to forward the events. This DisconnectWaiter will not let the
+// disconnect finish until finishDisconnect() is called. It will
+// also block until a disconnect is called
+class DisconnectWaiter : public BnConsumerListener {
+public:
+ DisconnectWaiter () :
+ mWaitForDisconnect(false),
+ mPendingFrames(0) {
+ }
+
+ void waitForFrame() {
+ Mutex::Autolock lock(mMutex);
+ while (mPendingFrames == 0) {
+ mFrameCondition.wait(mMutex);
+ }
+ mPendingFrames--;
+ }
+
+ virtual void onFrameAvailable() {
+ Mutex::Autolock lock(mMutex);
+ mPendingFrames++;
+ mFrameCondition.signal();
+ }
+
+ virtual void onBuffersReleased() {
+ Mutex::Autolock lock(mMutex);
+ while (!mWaitForDisconnect) {
+ mDisconnectCondition.wait(mMutex);
+ }
+ }
+
+ void finishDisconnect() {
+ Mutex::Autolock lock(mMutex);
+ mWaitForDisconnect = true;
+ mDisconnectCondition.signal();
+ }
+
+private:
+ Mutex mMutex;
+
+ bool mWaitForDisconnect;
+ Condition mDisconnectCondition;
+
+ int mPendingFrames;
+ Condition mFrameCondition;
+};
+
+} // namespace android
+
+#endif