libgui: Split SurfaceTexture tests into more files

Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).

Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
diff --git a/libs/gui/tests/GLTest.cpp b/libs/gui/tests/GLTest.cpp
index d7acb4d..1739d9c 100644
--- a/libs/gui/tests/GLTest.cpp
+++ b/libs/gui/tests/GLTest.cpp
@@ -1,3 +1,19 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
 #include "GLTest.h"
 
 #include <gui/Surface.h>
@@ -153,7 +169,6 @@
 
 EGLSurface GLTest::createWindowSurface(EGLDisplay display, EGLConfig config,
                                        sp<ANativeWindow>& window) const {
-    ALOGI("Creating window surface (non-SRGB)");
     return eglCreateWindowSurface(display, config, window.get(), NULL);
 }