libgui: Split SurfaceTexture tests into more files

Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).

Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
diff --git a/libs/gui/tests/SurfaceTextureGL.h b/libs/gui/tests/SurfaceTextureGL.h
new file mode 100644
index 0000000..ac112c4
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGL.h
@@ -0,0 +1,73 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_GL_H
+#define ANDROID_SURFACE_TEXTURE_GL_H
+
+#include "GLTest.h"
+
+#include "FrameWaiter.h"
+#include "TextureRenderer.h"
+
+#include <gui/GLConsumer.h>
+#include <gui/Surface.h>
+
+namespace android {
+
+class FrameWaiter;
+class GLConsumer;
+class TextureRenderer;
+
+class SurfaceTextureGLTest : public GLTest {
+protected:
+    enum { TEX_ID = 123 };
+
+    void SetUp() {
+        GLTest::SetUp();
+        sp<BufferQueue> bq = new BufferQueue();
+        mBQ = bq;
+        mST = new GLConsumer(bq, TEX_ID);
+        mSTC = new Surface(bq);
+        mANW = mSTC;
+        mTextureRenderer = new TextureRenderer(TEX_ID, mST);
+        ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
+        mFW = new FrameWaiter;
+        mST->setFrameAvailableListener(mFW);
+    }
+
+    void TearDown() {
+        mTextureRenderer.clear();
+        mANW.clear();
+        mSTC.clear();
+        mST.clear();
+        GLTest::TearDown();
+    }
+
+    void drawTexture() {
+        mTextureRenderer->drawTexture();
+    }
+
+    sp<BufferQueue> mBQ;
+    sp<GLConsumer> mST;
+    sp<Surface> mSTC;
+    sp<ANativeWindow> mANW;
+    sp<TextureRenderer> mTextureRenderer;
+    sp<FrameWaiter> mFW;
+};
+
+} // namespace android
+
+#endif