commit | 86bada79427f3c4369f2f26136a6e9f195123774 | [log] [tgz] |
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author | Danny Lin <danny@kdrag0n.dev> | Mon Apr 12 20:26:50 2021 -0700 |
committer | Ayan Mukherjee <mukherjeeayan725@gmail.com> | Sun Jun 20 12:50:11 2021 -0400 |
tree | d1778b344657d130d8a5b04f436da162eaad17e9 | |
parent | 6f869d436cd44b02c16310bcd6a04d643a5bc2d3 [diff] |
blur: Improve terminology used in mix shader This improved terminology helps clarify what each uniform refers to, which will become more important once we add dithering. Change-Id: I607a08b63c6370d091412905d32bd7d89ae71769 Signed-off-by: Joey Huab <joey@evolution-x.org> Signed-off-by: Ayan Mukherjee <mukherjeeayan725@gmail.com>