SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.

This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp
index f6c666d..90b5163 100644
--- a/libs/ui/FramebufferNativeWindow.cpp
+++ b/libs/ui/FramebufferNativeWindow.cpp
@@ -132,6 +132,7 @@
     android_native_window_t::lockBuffer = lockBuffer;
     android_native_window_t::queueBuffer = queueBuffer;
     android_native_window_t::query = query;
+    android_native_window_t::perform = perform;
 }
 
 FramebufferNativeWindow::~FramebufferNativeWindow() 
@@ -235,6 +236,18 @@
     return BAD_VALUE;
 }
 
+int FramebufferNativeWindow::perform(android_native_window_t* window,
+        int operation, ...)
+{
+    switch (operation) {
+        case NATIVE_WINDOW_SET_USAGE:
+            break;
+        default:
+            return NAME_NOT_FOUND;
+    }
+    return NO_ERROR;
+}
+
 // ----------------------------------------------------------------------------
 }; // namespace android
 // ----------------------------------------------------------------------------