Code drop from //branches/cupcake/...@124589
diff --git a/opengl/libagl/vertex.cpp b/opengl/libagl/vertex.cpp
index 5bcc9dc..dad04d6 100644
--- a/opengl/libagl/vertex.cpp
+++ b/opengl/libagl/vertex.cpp
@@ -99,7 +99,7 @@
     c->arrays.cull &= clip;
 
     if (ggl_likely(!clip)) {
-        // if the vertice is clipped, we don't do the perspective
+        // if the vertex is clipped, we don't do the perspective
         // divide, since we don't need its window coordinates.
         perspective(c, v, enables);
     }