Code drop from //branches/cupcake/...@124589
diff --git a/opengl/tools/glgen/glspec-1.0 b/opengl/tools/glgen/glspec-1.0
new file mode 100644
index 0000000..c442320
--- /dev/null
+++ b/opengl/tools/glgen/glspec-1.0
@@ -0,0 +1,106 @@
+void glActiveTexture ( GLenum texture )

+void glAlphaFunc ( GLenum func, GLclampf ref )

+void glAlphaFuncx ( GLenum func, GLclampx ref )

+void glBindTexture ( GLenum target, GLuint texture )

+void glBlendFunc ( GLenum sfactor, GLenum dfactor )

+void glClear ( GLbitfield mask )

+void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )

+void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )

+void glClearDepthf ( GLclampf depth )

+void glClearDepthx ( GLclampx depth )

+void glClearStencil ( GLint s )

+void glClientActiveTexture ( GLenum texture )

+void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )

+void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )

+void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )

+void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

+void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )

+void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )

+void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )

+void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )

+void glCullFace ( GLenum mode )

+void glDeleteTextures ( GLsizei n, const GLuint *textures )

+void glDepthFunc ( GLenum func )

+void glDepthMask ( GLboolean flag )

+void glDepthRangef ( GLclampf zNear, GLclampf zFar )

+void glDepthRangex ( GLclampx zNear, GLclampx zFar )

+void glDisable ( GLenum cap )

+void glDisableClientState ( GLenum array )

+void glDrawArrays ( GLenum mode, GLint first, GLsizei count )

+void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )

+void glEnable ( GLenum cap )

+void glEnableClientState ( GLenum array )

+void glFinish ( void )

+void glFlush ( void )

+void glFogf ( GLenum pname, GLfloat param )

+void glFogfv ( GLenum pname, const GLfloat *params )

+void glFogx ( GLenum pname, GLfixed param )

+void glFogxv ( GLenum pname, const GLfixed *params )

+void glFrontFace ( GLenum mode )

+void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )

+void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )

+void glGenTextures ( GLsizei n, GLuint *textures )

+GLenum glGetError ( void )

+void glGetIntegerv ( GLenum pname, GLint *params )

+const GLubyte * glGetString ( GLenum name )

+void glHint ( GLenum target, GLenum mode )

+void glLightModelf ( GLenum pname, GLfloat param )

+void glLightModelfv ( GLenum pname, const GLfloat *params )

+void glLightModelx ( GLenum pname, GLfixed param )

+void glLightModelxv ( GLenum pname, const GLfixed *params )

+void glLightf ( GLenum light, GLenum pname, GLfloat param )

+void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )

+void glLightx ( GLenum light, GLenum pname, GLfixed param )

+void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )

+void glLineWidth ( GLfloat width )

+void glLineWidthx ( GLfixed width )

+void glLoadIdentity ( void )

+void glLoadMatrixf ( const GLfloat *m )

+void glLoadMatrixx ( const GLfixed *m )

+void glLogicOp ( GLenum opcode )

+void glMaterialf ( GLenum face, GLenum pname, GLfloat param )

+void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )

+void glMaterialx ( GLenum face, GLenum pname, GLfixed param )

+void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )

+void glMatrixMode ( GLenum mode )

+void glMultMatrixf ( const GLfloat *m )

+void glMultMatrixx ( const GLfixed *m )

+void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )

+void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )

+void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )

+void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )

+void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )

+void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )

+void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )

+void glPixelStorei ( GLenum pname, GLint param )

+void glPointSize ( GLfloat size )

+void glPointSizex ( GLfixed size )

+void glPolygonOffset ( GLfloat factor, GLfloat units )

+void glPolygonOffsetx ( GLfixed factor, GLfixed units )

+void glPopMatrix ( void )

+void glPushMatrix ( void )

+void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )

+void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )

+void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )

+void glSampleCoverage ( GLclampf value, GLboolean invert )

+void glSampleCoveragex ( GLclampx value, GLboolean invert )

+void glScalef ( GLfloat x, GLfloat y, GLfloat z )

+void glScalex ( GLfixed x, GLfixed y, GLfixed z )

+void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )

+void glShadeModel ( GLenum mode )

+void glStencilFunc ( GLenum func, GLint ref, GLuint mask )

+void glStencilMask ( GLuint mask )

+void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )

+void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

+void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )

+void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )

+void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )

+void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )

+void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )

+void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )

+void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )

+void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )

+void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )

+void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )

+void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

+void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )