| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "SurfaceTexture" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| //#define LOG_NDEBUG 0 |
| |
| #define GL_GLEXT_PROTOTYPES |
| #define EGL_EGLEXT_PROTOTYPES |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <hardware/hardware.h> |
| |
| #include <gui/IGraphicBufferAlloc.h> |
| #include <gui/ISurfaceComposer.h> |
| #include <gui/SurfaceComposerClient.h> |
| #include <gui/SurfaceTexture.h> |
| |
| #include <private/gui/ComposerService.h> |
| |
| #include <utils/Log.h> |
| #include <utils/String8.h> |
| #include <utils/Trace.h> |
| |
| // This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension |
| // to synchronize access to the buffers. It will cause dequeueBuffer to stall, |
| // waiting for the GL reads for the buffer being dequeued to complete before |
| // allowing the buffer to be dequeued. |
| #ifdef USE_FENCE_SYNC |
| #ifdef ALLOW_DEQUEUE_CURRENT_BUFFER |
| #error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible" |
| #endif |
| #endif |
| |
| // Macros for including the SurfaceTexture name in log messages |
| #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) |
| #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) |
| #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) |
| #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) |
| #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) |
| |
| namespace android { |
| |
| // Transform matrices |
| static float mtxIdentity[16] = { |
| 1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 0, 0, 1, |
| }; |
| static float mtxFlipH[16] = { |
| -1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1, |
| }; |
| static float mtxFlipV[16] = { |
| 1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| static float mtxRot90[16] = { |
| 0, 1, 0, 0, |
| -1, 0, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1, |
| }; |
| static float mtxRot180[16] = { |
| -1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 1, 0, 1, |
| }; |
| static float mtxRot270[16] = { |
| 0, -1, 0, 0, |
| 1, 0, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| |
| static void mtxMul(float out[16], const float a[16], const float b[16]); |
| |
| // Get an ID that's unique within this process. |
| static int32_t createProcessUniqueId() { |
| static volatile int32_t globalCounter = 0; |
| return android_atomic_inc(&globalCounter); |
| } |
| |
| SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, |
| GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) : |
| mCurrentTransform(0), |
| mCurrentTimestamp(0), |
| mFilteringEnabled(true), |
| mTexName(tex), |
| #ifdef USE_FENCE_SYNC |
| mUseFenceSync(useFenceSync), |
| #else |
| mUseFenceSync(false), |
| #endif |
| mTexTarget(texTarget), |
| mEglDisplay(EGL_NO_DISPLAY), |
| mEglContext(EGL_NO_CONTEXT), |
| mAbandoned(false), |
| mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), |
| mAttached(true) |
| { |
| // Choose a name using the PID and a process-unique ID. |
| mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); |
| ST_LOGV("SurfaceTexture"); |
| if (bufferQueue == 0) { |
| ST_LOGV("Creating a new BufferQueue"); |
| mBufferQueue = new BufferQueue(allowSynchronousMode); |
| } |
| else { |
| mBufferQueue = bufferQueue; |
| } |
| |
| memcpy(mCurrentTransformMatrix, mtxIdentity, |
| sizeof(mCurrentTransformMatrix)); |
| |
| // Note that we can't create an sp<...>(this) in a ctor that will not keep a |
| // reference once the ctor ends, as that would cause the refcount of 'this' |
| // dropping to 0 at the end of the ctor. Since all we need is a wp<...> |
| // that's what we create. |
| wp<BufferQueue::ConsumerListener> listener; |
| sp<BufferQueue::ConsumerListener> proxy; |
| listener = static_cast<BufferQueue::ConsumerListener*>(this); |
| proxy = new BufferQueue::ProxyConsumerListener(listener); |
| |
| status_t err = mBufferQueue->consumerConnect(proxy); |
| if (err != NO_ERROR) { |
| ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)", |
| strerror(-err), err); |
| } else { |
| mBufferQueue->setConsumerName(mName); |
| mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); |
| } |
| } |
| |
| SurfaceTexture::~SurfaceTexture() { |
| ST_LOGV("~SurfaceTexture"); |
| |
| abandon(); |
| } |
| |
| status_t SurfaceTexture::setBufferCountServer(int bufferCount) { |
| Mutex::Autolock lock(mMutex); |
| return mBufferQueue->setBufferCountServer(bufferCount); |
| } |
| |
| |
| status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) |
| { |
| Mutex::Autolock lock(mMutex); |
| mDefaultWidth = w; |
| mDefaultHeight = h; |
| return mBufferQueue->setDefaultBufferSize(w, h); |
| } |
| |
| status_t SurfaceTexture::updateTexImage() { |
| return SurfaceTexture::updateTexImage(NULL); |
| } |
| |
| status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) { |
| ATRACE_CALL(); |
| ST_LOGV("updateTexImage"); |
| Mutex::Autolock lock(mMutex); |
| |
| status_t err = NO_ERROR; |
| |
| if (mAbandoned) { |
| ST_LOGE("updateTexImage: SurfaceTexture is abandoned!"); |
| return NO_INIT; |
| } |
| |
| if (!mAttached) { |
| ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL " |
| "ES context"); |
| return INVALID_OPERATION; |
| } |
| |
| EGLDisplay dpy = eglGetCurrentDisplay(); |
| EGLContext ctx = eglGetCurrentContext(); |
| |
| if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) || |
| dpy == EGL_NO_DISPLAY) { |
| ST_LOGE("updateTexImage: invalid current EGLDisplay"); |
| return INVALID_OPERATION; |
| } |
| |
| if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) || |
| ctx == EGL_NO_CONTEXT) { |
| ST_LOGE("updateTexImage: invalid current EGLContext"); |
| return INVALID_OPERATION; |
| } |
| |
| mEglDisplay = dpy; |
| mEglContext = ctx; |
| |
| BufferQueue::BufferItem item; |
| |
| // In asynchronous mode the list is guaranteed to be one buffer |
| // deep, while in synchronous mode we use the oldest buffer. |
| err = mBufferQueue->acquireBuffer(&item); |
| if (err == NO_ERROR) { |
| int buf = item.mBuf; |
| // This buffer was newly allocated, so we need to clean up on our side |
| if (item.mGraphicBuffer != NULL) { |
| mEGLSlots[buf].mGraphicBuffer = 0; |
| if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(dpy, mEGLSlots[buf].mEglImage); |
| mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; |
| } |
| mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer; |
| } |
| |
| // we call the rejecter here, in case the caller has a reason to |
| // not accept this buffer. this is used by SurfaceFlinger to |
| // reject buffers which have the wrong size |
| if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) { |
| mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence, |
| mEGLSlots[buf].mReleaseFence); |
| mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR; |
| mEGLSlots[buf].mReleaseFence.clear(); |
| glBindTexture(mTexTarget, mTexName); |
| return NO_ERROR; |
| } |
| |
| // Update the GL texture object. We may have to do this even when |
| // item.mGraphicBuffer == NULL, if we destroyed the EGLImage when |
| // detaching from a context but the buffer has not been re-allocated. |
| EGLImageKHR image = mEGLSlots[buf].mEglImage; |
| if (image == EGL_NO_IMAGE_KHR) { |
| if (mEGLSlots[buf].mGraphicBuffer == NULL) { |
| ST_LOGE("updateTexImage: buffer at slot %d is null", buf); |
| err = BAD_VALUE; |
| } else { |
| image = createImage(dpy, mEGLSlots[buf].mGraphicBuffer); |
| mEGLSlots[buf].mEglImage = image; |
| if (image == EGL_NO_IMAGE_KHR) { |
| // NOTE: if dpy was invalid, createImage() is guaranteed to |
| // fail. so we'd end up here. |
| err = UNKNOWN_ERROR; |
| } |
| } |
| } |
| |
| if (err == NO_ERROR) { |
| GLint error; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| ST_LOGW("updateTexImage: clearing GL error: %#04x", error); |
| } |
| |
| glBindTexture(mTexTarget, mTexName); |
| glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); |
| |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| ST_LOGE("updateTexImage: error binding external texture image %p " |
| "(slot %d): %#04x", image, buf, error); |
| err = UNKNOWN_ERROR; |
| } |
| |
| if (err == NO_ERROR) { |
| err = syncForReleaseLocked(dpy); |
| } |
| } |
| |
| if (err != NO_ERROR) { |
| // Release the buffer we just acquired. It's not safe to |
| // release the old buffer, so instead we just drop the new frame. |
| mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence, |
| mEGLSlots[buf].mReleaseFence); |
| mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR; |
| mEGLSlots[buf].mReleaseFence.clear(); |
| return err; |
| } |
| |
| ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)", |
| mCurrentTexture, |
| mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, |
| buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0); |
| |
| // release old buffer |
| if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { |
| status_t status = mBufferQueue->releaseBuffer(mCurrentTexture, dpy, |
| mEGLSlots[mCurrentTexture].mFence, |
| mEGLSlots[mCurrentTexture].mReleaseFence); |
| mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR; |
| mEGLSlots[mCurrentTexture].mReleaseFence.clear(); |
| if (status == BufferQueue::STALE_BUFFER_SLOT) { |
| freeBufferLocked(mCurrentTexture); |
| } else if (status != NO_ERROR) { |
| ST_LOGE("updateTexImage: released invalid buffer"); |
| err = status; |
| } |
| } |
| |
| // Update the SurfaceTexture state. |
| mCurrentTexture = buf; |
| mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer; |
| mCurrentCrop = item.mCrop; |
| mCurrentTransform = item.mTransform; |
| mCurrentScalingMode = item.mScalingMode; |
| mCurrentTimestamp = item.mTimestamp; |
| computeCurrentTransformMatrix(); |
| } else { |
| if (err < 0) { |
| ALOGE("updateTexImage failed on acquire %d", err); |
| } |
| // We always bind the texture even if we don't update its contents. |
| glBindTexture(mTexTarget, mTexName); |
| return OK; |
| } |
| |
| return err; |
| } |
| |
| void SurfaceTexture::setReleaseFence(int fenceFd) { |
| if (fenceFd == -1) |
| return; |
| sp<Fence> fence(new Fence(fenceFd)); |
| if (!mEGLSlots[mCurrentTexture].mReleaseFence.get()) { |
| mEGLSlots[mCurrentTexture].mReleaseFence = fence; |
| } else { |
| sp<Fence> mergedFence = Fence::merge( |
| String8("SurfaceTexture merged release"), |
| mEGLSlots[mCurrentTexture].mReleaseFence, fence); |
| if (mergedFence.get()) { |
| ALOGE("failed to merge release fences"); |
| // synchronization is broken, the best we can do is hope fences |
| // signal in order so the new fence will act like a union |
| mEGLSlots[mCurrentTexture].mReleaseFence = fence; |
| } else { |
| mEGLSlots[mCurrentTexture].mReleaseFence = mergedFence; |
| } |
| } |
| } |
| |
| status_t SurfaceTexture::detachFromContext() { |
| ATRACE_CALL(); |
| ST_LOGV("detachFromContext"); |
| Mutex::Autolock lock(mMutex); |
| |
| if (mAbandoned) { |
| ST_LOGE("detachFromContext: abandoned SurfaceTexture"); |
| return NO_INIT; |
| } |
| |
| if (!mAttached) { |
| ST_LOGE("detachFromContext: SurfaceTexture is not attached to a " |
| "context"); |
| return INVALID_OPERATION; |
| } |
| |
| EGLDisplay dpy = eglGetCurrentDisplay(); |
| EGLContext ctx = eglGetCurrentContext(); |
| |
| if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { |
| ST_LOGE("detachFromContext: invalid current EGLDisplay"); |
| return INVALID_OPERATION; |
| } |
| |
| if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { |
| ST_LOGE("detachFromContext: invalid current EGLContext"); |
| return INVALID_OPERATION; |
| } |
| |
| if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { |
| status_t err = syncForReleaseLocked(dpy); |
| if (err != OK) { |
| return err; |
| } |
| |
| glDeleteTextures(1, &mTexName); |
| } |
| |
| // Because we're giving up the EGLDisplay we need to free all the EGLImages |
| // that are associated with it. They'll be recreated when the |
| // SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a |
| // new EGLDisplay). |
| for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { |
| EGLImageKHR img = mEGLSlots[i].mEglImage; |
| if (img != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mEglDisplay, img); |
| mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR; |
| } |
| } |
| |
| mEglDisplay = EGL_NO_DISPLAY; |
| mEglContext = EGL_NO_CONTEXT; |
| mAttached = false; |
| |
| return OK; |
| } |
| |
| status_t SurfaceTexture::attachToContext(GLuint tex) { |
| ATRACE_CALL(); |
| ST_LOGV("attachToContext"); |
| Mutex::Autolock lock(mMutex); |
| |
| if (mAbandoned) { |
| ST_LOGE("attachToContext: abandoned SurfaceTexture"); |
| return NO_INIT; |
| } |
| |
| if (mAttached) { |
| ST_LOGE("attachToContext: SurfaceTexture is already attached to a " |
| "context"); |
| return INVALID_OPERATION; |
| } |
| |
| EGLDisplay dpy = eglGetCurrentDisplay(); |
| EGLContext ctx = eglGetCurrentContext(); |
| |
| if (dpy == EGL_NO_DISPLAY) { |
| ST_LOGE("attachToContext: invalid current EGLDisplay"); |
| return INVALID_OPERATION; |
| } |
| |
| if (ctx == EGL_NO_CONTEXT) { |
| ST_LOGE("attachToContext: invalid current EGLContext"); |
| return INVALID_OPERATION; |
| } |
| |
| // We need to bind the texture regardless of whether there's a current |
| // buffer. |
| glBindTexture(mTexTarget, tex); |
| |
| if (mCurrentTextureBuf != NULL) { |
| // The EGLImageKHR that was associated with the slot was destroyed when |
| // the SurfaceTexture was detached from the old context, so we need to |
| // recreate it here. |
| EGLImageKHR image = createImage(dpy, mCurrentTextureBuf); |
| if (image == EGL_NO_IMAGE_KHR) { |
| return UNKNOWN_ERROR; |
| } |
| |
| // Attach the current buffer to the GL texture. |
| glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); |
| |
| GLint error; |
| status_t err = OK; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| ST_LOGE("attachToContext: error binding external texture image %p " |
| "(slot %d): %#04x", image, mCurrentTexture, error); |
| err = UNKNOWN_ERROR; |
| } |
| |
| // We destroy the EGLImageKHR here because the current buffer may no |
| // longer be associated with one of the buffer slots, so we have |
| // nowhere to to store it. If the buffer is still associated with a |
| // slot then another EGLImageKHR will be created next time that buffer |
| // gets acquired in updateTexImage. |
| eglDestroyImageKHR(dpy, image); |
| |
| if (err != OK) { |
| return err; |
| } |
| } |
| |
| mEglDisplay = dpy; |
| mEglContext = ctx; |
| mTexName = tex; |
| mAttached = true; |
| |
| return OK; |
| } |
| |
| status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) { |
| ST_LOGV("syncForReleaseLocked"); |
| |
| if (mUseFenceSync && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { |
| EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence; |
| if (fence != EGL_NO_SYNC_KHR) { |
| // There is already a fence for the current slot. We need to wait |
| // on that before replacing it with another fence to ensure that all |
| // outstanding buffer accesses have completed before the producer |
| // accesses it. |
| EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); |
| if (result == EGL_FALSE) { |
| ST_LOGE("syncForReleaseLocked: error waiting for previous " |
| "fence: %#x", eglGetError()); |
| return UNKNOWN_ERROR; |
| } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { |
| ST_LOGE("syncForReleaseLocked: timeout waiting for previous " |
| "fence"); |
| return TIMED_OUT; |
| } |
| eglDestroySyncKHR(dpy, fence); |
| } |
| |
| // Create a fence for the outstanding accesses in the current OpenGL ES |
| // context. |
| fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL); |
| if (fence == EGL_NO_SYNC_KHR) { |
| ST_LOGE("syncForReleaseLocked: error creating fence: %#x", |
| eglGetError()); |
| return UNKNOWN_ERROR; |
| } |
| glFlush(); |
| mEGLSlots[mCurrentTexture].mFence = fence; |
| } |
| |
| return OK; |
| } |
| |
| bool SurfaceTexture::isExternalFormat(uint32_t format) |
| { |
| switch (format) { |
| // supported YUV formats |
| case HAL_PIXEL_FORMAT_YV12: |
| // Legacy/deprecated YUV formats |
| case HAL_PIXEL_FORMAT_YCbCr_422_SP: |
| case HAL_PIXEL_FORMAT_YCrCb_420_SP: |
| case HAL_PIXEL_FORMAT_YCbCr_422_I: |
| return true; |
| } |
| |
| // Any OEM format needs to be considered |
| if (format>=0x100 && format<=0x1FF) |
| return true; |
| |
| return false; |
| } |
| |
| GLenum SurfaceTexture::getCurrentTextureTarget() const { |
| return mTexTarget; |
| } |
| |
| void SurfaceTexture::getTransformMatrix(float mtx[16]) { |
| Mutex::Autolock lock(mMutex); |
| memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); |
| } |
| |
| void SurfaceTexture::setFilteringEnabled(bool enabled) { |
| Mutex::Autolock lock(mMutex); |
| bool needsRecompute = mFilteringEnabled != enabled; |
| mFilteringEnabled = enabled; |
| if (needsRecompute) { |
| computeCurrentTransformMatrix(); |
| } |
| } |
| |
| void SurfaceTexture::computeCurrentTransformMatrix() { |
| ST_LOGV("computeCurrentTransformMatrix"); |
| |
| float xform[16]; |
| for (int i = 0; i < 16; i++) { |
| xform[i] = mtxIdentity[i]; |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { |
| float result[16]; |
| mtxMul(result, xform, mtxFlipH); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { |
| float result[16]; |
| mtxMul(result, xform, mtxFlipV); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { |
| float result[16]; |
| mtxMul(result, xform, mtxRot90); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| |
| sp<GraphicBuffer>& buf(mCurrentTextureBuf); |
| Rect cropRect = mCurrentCrop; |
| float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; |
| float bufferWidth = buf->getWidth(); |
| float bufferHeight = buf->getHeight(); |
| if (!cropRect.isEmpty()) { |
| float shrinkAmount = 0.0f; |
| if (mFilteringEnabled) { |
| // In order to prevent bilinear sampling beyond the edge of the |
| // crop rectangle we may need to shrink it by 2 texels in each |
| // dimension. Normally this would just need to take 1/2 a texel |
| // off each end, but because the chroma channels of YUV420 images |
| // are subsampled we may need to shrink the crop region by a whole |
| // texel on each side. |
| switch (buf->getPixelFormat()) { |
| case PIXEL_FORMAT_RGBA_8888: |
| case PIXEL_FORMAT_RGBX_8888: |
| case PIXEL_FORMAT_RGB_888: |
| case PIXEL_FORMAT_RGB_565: |
| case PIXEL_FORMAT_BGRA_8888: |
| case PIXEL_FORMAT_RGBA_5551: |
| case PIXEL_FORMAT_RGBA_4444: |
| // We know there's no subsampling of any channels, so we |
| // only need to shrink by a half a pixel. |
| shrinkAmount = 0.5; |
| |
| default: |
| // If we don't recognize the format, we must assume the |
| // worst case (that we care about), which is YUV420. |
| shrinkAmount = 1.0; |
| } |
| } |
| |
| // Only shrink the dimensions that are not the size of the buffer. |
| if (cropRect.width() < bufferWidth) { |
| tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; |
| sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / |
| bufferWidth; |
| } |
| if (cropRect.height() < bufferHeight) { |
| ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / |
| bufferHeight; |
| sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / |
| bufferHeight; |
| } |
| } |
| float crop[16] = { |
| sx, 0, 0, 0, |
| 0, sy, 0, 0, |
| 0, 0, 1, 0, |
| tx, ty, 0, 1, |
| }; |
| |
| float mtxBeforeFlipV[16]; |
| mtxMul(mtxBeforeFlipV, crop, xform); |
| |
| // SurfaceFlinger expects the top of its window textures to be at a Y |
| // coordinate of 0, so SurfaceTexture must behave the same way. We don't |
| // want to expose this to applications, however, so we must add an |
| // additional vertical flip to the transform after all the other transforms. |
| mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); |
| } |
| |
| nsecs_t SurfaceTexture::getTimestamp() { |
| ST_LOGV("getTimestamp"); |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTimestamp; |
| } |
| |
| void SurfaceTexture::setFrameAvailableListener( |
| const sp<FrameAvailableListener>& listener) { |
| ST_LOGV("setFrameAvailableListener"); |
| Mutex::Autolock lock(mMutex); |
| mFrameAvailableListener = listener; |
| } |
| |
| EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, |
| const sp<GraphicBuffer>& graphicBuffer) { |
| EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); |
| EGLint attrs[] = { |
| EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, |
| EGL_NONE, |
| }; |
| EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); |
| if (image == EGL_NO_IMAGE_KHR) { |
| EGLint error = eglGetError(); |
| ST_LOGE("error creating EGLImage: %#x", error); |
| } |
| return image; |
| } |
| |
| sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTextureBuf; |
| } |
| |
| Rect SurfaceTexture::getCurrentCrop() const { |
| Mutex::Autolock lock(mMutex); |
| |
| Rect outCrop = mCurrentCrop; |
| if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { |
| int32_t newWidth = mCurrentCrop.width(); |
| int32_t newHeight = mCurrentCrop.height(); |
| |
| if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) { |
| newWidth = newHeight * mDefaultWidth / mDefaultHeight; |
| ST_LOGV("too wide: newWidth = %d", newWidth); |
| } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) { |
| newHeight = newWidth * mDefaultHeight / mDefaultWidth; |
| ST_LOGV("too tall: newHeight = %d", newHeight); |
| } |
| |
| // The crop is too wide |
| if (newWidth < mCurrentCrop.width()) { |
| int32_t dw = (newWidth - mCurrentCrop.width())/2; |
| outCrop.left -=dw; |
| outCrop.right += dw; |
| // The crop is too tall |
| } else if (newHeight < mCurrentCrop.height()) { |
| int32_t dh = (newHeight - mCurrentCrop.height())/2; |
| outCrop.top -= dh; |
| outCrop.bottom += dh; |
| } |
| |
| ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]", |
| outCrop.left, outCrop.top, |
| outCrop.right,outCrop.bottom); |
| } |
| |
| return outCrop; |
| } |
| |
| uint32_t SurfaceTexture::getCurrentTransform() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTransform; |
| } |
| |
| uint32_t SurfaceTexture::getCurrentScalingMode() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentScalingMode; |
| } |
| |
| bool SurfaceTexture::isSynchronousMode() const { |
| Mutex::Autolock lock(mMutex); |
| return mBufferQueue->isSynchronousMode(); |
| } |
| |
| void SurfaceTexture::freeBufferLocked(int slotIndex) { |
| ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); |
| mEGLSlots[slotIndex].mGraphicBuffer = 0; |
| if (slotIndex == mCurrentTexture) { |
| mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; |
| } |
| EGLImageKHR img = mEGLSlots[slotIndex].mEglImage; |
| if (img != EGL_NO_IMAGE_KHR) { |
| ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img); |
| eglDestroyImageKHR(mEglDisplay, img); |
| } |
| mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR; |
| } |
| |
| void SurfaceTexture::abandon() { |
| ST_LOGV("abandon"); |
| Mutex::Autolock lock(mMutex); |
| |
| if (!mAbandoned) { |
| mAbandoned = true; |
| mCurrentTextureBuf.clear(); |
| |
| // destroy all egl buffers |
| for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { |
| freeBufferLocked(i); |
| } |
| |
| // disconnect from the BufferQueue |
| mBufferQueue->consumerDisconnect(); |
| mBufferQueue.clear(); |
| } |
| } |
| |
| void SurfaceTexture::setName(const String8& name) { |
| Mutex::Autolock _l(mMutex); |
| mName = name; |
| mBufferQueue->setConsumerName(name); |
| } |
| |
| status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) { |
| Mutex::Autolock lock(mMutex); |
| return mBufferQueue->setDefaultBufferFormat(defaultFormat); |
| } |
| |
| status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) { |
| Mutex::Autolock lock(mMutex); |
| usage |= DEFAULT_USAGE_FLAGS; |
| return mBufferQueue->setConsumerUsageBits(usage); |
| } |
| |
| status_t SurfaceTexture::setTransformHint(uint32_t hint) { |
| Mutex::Autolock lock(mMutex); |
| return mBufferQueue->setTransformHint(hint); |
| } |
| |
| // Used for refactoring BufferQueue from SurfaceTexture |
| // Should not be in final interface once users of SurfaceTexture are clean up. |
| status_t SurfaceTexture::setSynchronousMode(bool enabled) { |
| Mutex::Autolock lock(mMutex); |
| return mBufferQueue->setSynchronousMode(enabled); |
| } |
| |
| // Used for refactoring, should not be in final interface |
| sp<BufferQueue> SurfaceTexture::getBufferQueue() const { |
| Mutex::Autolock lock(mMutex); |
| return mBufferQueue; |
| } |
| |
| void SurfaceTexture::onFrameAvailable() { |
| ST_LOGV("onFrameAvailable"); |
| |
| sp<FrameAvailableListener> listener; |
| { // scope for the lock |
| Mutex::Autolock lock(mMutex); |
| listener = mFrameAvailableListener; |
| } |
| |
| if (listener != NULL) { |
| ST_LOGV("actually calling onFrameAvailable"); |
| listener->onFrameAvailable(); |
| } |
| } |
| |
| void SurfaceTexture::onBuffersReleased() { |
| ST_LOGV("onBuffersReleased"); |
| |
| Mutex::Autolock lock(mMutex); |
| |
| if (mAbandoned) { |
| // Nothing to do if we're already abandoned. |
| return; |
| } |
| |
| uint32_t mask = 0; |
| mBufferQueue->getReleasedBuffers(&mask); |
| for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { |
| if (mask & (1 << i)) { |
| freeBufferLocked(i); |
| } |
| } |
| } |
| |
| void SurfaceTexture::dump(String8& result) const |
| { |
| char buffer[1024]; |
| dump(result, "", buffer, 1024); |
| } |
| |
| void SurfaceTexture::dump(String8& result, const char* prefix, |
| char* buffer, size_t SIZE) const |
| { |
| Mutex::Autolock _l(mMutex); |
| snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName, |
| int(mAbandoned)); |
| result.append(buffer); |
| |
| snprintf(buffer, SIZE, |
| "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n", |
| prefix, mCurrentCrop.left, |
| mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, |
| mCurrentTransform, mCurrentTexture |
| ); |
| result.append(buffer); |
| |
| if (!mAbandoned) { |
| mBufferQueue->dump(result, prefix, buffer, SIZE); |
| } |
| } |
| |
| static void mtxMul(float out[16], const float a[16], const float b[16]) { |
| out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; |
| out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; |
| out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; |
| out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; |
| |
| out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; |
| out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; |
| out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; |
| out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; |
| |
| out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; |
| out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; |
| out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; |
| out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; |
| |
| out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; |
| out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; |
| out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; |
| out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; |
| } |
| |
| }; // namespace android |