blob: b245f2976e31f0964204c737c27d62c7882426fb [file] [log] [blame]
David Sodman0c69cad2017-08-21 12:12:51 -07001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "Layer.h"
20#include "Client.h"
21#include "DisplayHardware/HWComposer.h"
22#include "DisplayHardware/HWComposerBufferCache.h"
23#include "FrameTracker.h"
24#include "LayerVector.h"
25#include "MonitoredProducer.h"
26#include "RenderEngine/Mesh.h"
27#include "RenderEngine/Texture.h"
28#include "SurfaceFlinger.h"
29#include "SurfaceFlingerConsumer.h"
30#include "Transform.h"
31
32#include <gui/ISurfaceComposerClient.h>
33#include <gui/LayerState.h>
34
35#include <EGL/egl.h>
36#include <EGL/eglext.h>
37
38#include <ui/FrameStats.h>
39#include <ui/GraphicBuffer.h>
40#include <ui/PixelFormat.h>
41#include <ui/Region.h>
42
43#include <utils/RefBase.h>
44#include <utils/String8.h>
45#include <utils/Timers.h>
46
47#include <stdint.h>
48#include <sys/types.h>
49#include <list>
50
51namespace android {
52
53/*
54 * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
55 * BufferLayer is first referenced.
56 *
57 * This also implements onFrameAvailable(), which notifies SurfaceFlinger
58 * that new data has arrived.
59 */
60class BufferLayer : public Layer, public SurfaceFlingerConsumer::ContentsChangedListener {
61public:
62 BufferLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, uint32_t w,
63 uint32_t h, uint32_t flags);
64
65 ~BufferLayer() override;
66
67 // -----------------------------------------------------------------------
68 // Overriden from Layer
69 // -----------------------------------------------------------------------
70
71 /*
72 * getTypeId - Provide unique string for each class type in the Layer
73 * hierarchy
74 */
75 const char* getTypeId() const override { return "BufferLayer"; }
76
77 /*
78 * isProtected - true if the layer may contain protected content in the
79 * GRALLOC_USAGE_PROTECTED sense.
80 */
81 bool isProtected() const;
82
83 /*
84 * isVisible - true if this layer is visible, false otherwise
85 */
86 bool isVisible() const override;
87
88 /*
89 * isFixedSize - true if content has a fixed size
90 */
91 bool isFixedSize() const override;
92
93 // the this layer's size and format
94 status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
95
96 /*
97 * onDraw - draws the surface.
98 */
99 void onDraw(const RenderArea& renderArea, const Region& clip,
100 bool useIdentityTransform) const override;
101
102 bool onPreComposition(nsecs_t refreshStartTime) override;
103
104#ifdef USE_HWC2
105 // If a buffer was replaced this frame, release the former buffer
106 void releasePendingBuffer(nsecs_t dequeueReadyTime);
107#endif
108
109 /*
110 * latchBuffer - called each time the screen is redrawn and returns whether
111 * the visible regions need to be recomputed (this is a fairly heavy
112 * operation, so this should be set only if needed). Typically this is used
113 * to figure out if the content or size of a surface has changed.
114 */
115 Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) override;
116 bool isBufferLatched() const override { return mRefreshPending; }
117
118#ifdef USE_HWC2
119 void setPerFrameData(const sp<const DisplayDevice>& displayDevice);
120#else
121 void setPerFrameData(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface& layer);
122#endif
123 bool isOpaque(const Layer::State& s) const override;
124
125private:
126 void onFirstRef() override;
127
128 // Interface implementation for
129 // SurfaceFlingerConsumer::ContentsChangedListener
130 void onFrameAvailable(const BufferItem& item) override;
131 void onFrameReplaced(const BufferItem& item) override;
132 void onSidebandStreamChanged() override;
133
134 // needsLinearFiltering - true if this surface's state requires filtering
135 bool needsFiltering(const RenderArea& renderArea) const;
136
137 static bool getOpacityForFormat(uint32_t format);
138
139 // drawing
140 void drawWithOpenGL(const RenderArea& renderArea,
141 bool useIdentityTransform) const;
142
143 // Temporary - Used only for LEGACY camera mode.
144 uint32_t getProducerStickyTransform() const;
145
146 // Loads the corresponding system property once per process
147 static bool latchUnsignaledBuffers();
148
149 uint64_t getHeadFrameNumber() const;
150 bool headFenceHasSignaled() const;
151
152 // Returns the current scaling mode, unless mOverrideScalingMode
153 // is set, in which case, it returns mOverrideScalingMode
154 uint32_t getEffectiveScalingMode() const override;
155
156public:
157 void notifyAvailableFrames() override;
158
159 PixelFormat getPixelFormat() const override { return mFormat; }
160 sp<IGraphicBufferProducer> getProducer() const;
161
162private:
163 // Check all of the local sync points to ensure that all transactions
164 // which need to have been applied prior to the frame which is about to
165 // be latched have signaled
166 bool allTransactionsSignaled();
167 sp<IGraphicBufferProducer> mProducer;
168
169 // constants
170 uint32_t mTextureName; // from GLES
171 PixelFormat mFormat;
172
173 // main thread
174 uint32_t mCurrentScalingMode;
175 bool mBufferLatched = false; // TODO: Use mActiveBuffer?
176 uint64_t mPreviousFrameNumber; // Only accessed on the main thread.
177 // The texture used to draw the layer in GLES composition mode
178 mutable Texture mTexture;
179
180 bool mUpdateTexImageFailed; // This is only accessed on the main thread.
181 bool mRefreshPending;
182};
183
184} // namespace android