Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_SURFACE_TEXTURE_GL_THREAD_TO_GL_H |
| 18 | #define ANDROID_SURFACE_TEXTURE_GL_THREAD_TO_GL_H |
| 19 | |
| 20 | #include "SurfaceTextureGLToGL.h" |
| 21 | |
| 22 | namespace android { |
| 23 | |
| 24 | /* |
| 25 | * This test fixture is for testing GL -> GL texture streaming from one thread |
| 26 | * to another. It contains functionality to create a producer thread that will |
| 27 | * perform GL rendering to an ANativeWindow that feeds frames to a |
| 28 | * GLConsumer. Additionally it supports interlocking the producer and |
| 29 | * consumer threads so that a specific sequence of calls can be |
| 30 | * deterministically created by the test. |
| 31 | * |
| 32 | * The intended usage is as follows: |
| 33 | * |
| 34 | * TEST_F(...) { |
| 35 | * class PT : public ProducerThread { |
| 36 | * virtual void render() { |
| 37 | * ... |
| 38 | * swapBuffers(); |
| 39 | * } |
| 40 | * }; |
| 41 | * |
| 42 | * runProducerThread(new PT()); |
| 43 | * |
| 44 | * // The order of these calls will vary from test to test and may include |
| 45 | * // multiple frames and additional operations (e.g. GL rendering from the |
| 46 | * // texture). |
| 47 | * fc->waitForFrame(); |
| 48 | * mST->updateTexImage(); |
| 49 | * fc->finishFrame(); |
| 50 | * } |
| 51 | * |
| 52 | */ |
| 53 | class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest { |
| 54 | protected: |
| 55 | |
| 56 | // ProducerThread is an abstract base class to simplify the creation of |
| 57 | // OpenGL ES frame producer threads. |
| 58 | class ProducerThread : public Thread { |
| 59 | public: |
| 60 | virtual ~ProducerThread() { |
| 61 | } |
| 62 | |
| 63 | void setEglObjects(EGLDisplay producerEglDisplay, |
| 64 | EGLSurface producerEglSurface, |
| 65 | EGLContext producerEglContext) { |
| 66 | mProducerEglDisplay = producerEglDisplay; |
| 67 | mProducerEglSurface = producerEglSurface; |
| 68 | mProducerEglContext = producerEglContext; |
| 69 | } |
| 70 | |
| 71 | virtual bool threadLoop() { |
| 72 | eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface, |
| 73 | mProducerEglSurface, mProducerEglContext); |
| 74 | render(); |
| 75 | eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| 76 | EGL_NO_CONTEXT); |
| 77 | return false; |
| 78 | } |
| 79 | |
| 80 | protected: |
| 81 | virtual void render() = 0; |
| 82 | |
| 83 | void swapBuffers() { |
| 84 | eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface); |
| 85 | } |
| 86 | |
| 87 | EGLDisplay mProducerEglDisplay; |
| 88 | EGLSurface mProducerEglSurface; |
| 89 | EGLContext mProducerEglContext; |
| 90 | }; |
| 91 | |
| 92 | // FrameCondition is a utility class for interlocking between the producer |
| 93 | // and consumer threads. The FrameCondition object should be created and |
| 94 | // destroyed in the consumer thread only. The consumer thread should set |
| 95 | // the FrameCondition as the FrameAvailableListener of the GLConsumer, |
| 96 | // and should call both waitForFrame and finishFrame once for each expected |
| 97 | // frame. |
| 98 | // |
| 99 | // This interlocking relies on the fact that onFrameAvailable gets called |
| 100 | // synchronously from GLConsumer::queueBuffer. |
| 101 | class FrameCondition : public GLConsumer::FrameAvailableListener { |
| 102 | public: |
| 103 | FrameCondition(): |
| 104 | mFrameAvailable(false), |
| 105 | mFrameFinished(false) { |
| 106 | } |
| 107 | |
| 108 | // waitForFrame waits for the next frame to arrive. This should be |
| 109 | // called from the consumer thread once for every frame expected by the |
| 110 | // test. |
| 111 | void waitForFrame() { |
| 112 | Mutex::Autolock lock(mMutex); |
| 113 | ALOGV("+waitForFrame"); |
| 114 | while (!mFrameAvailable) { |
| 115 | mFrameAvailableCondition.wait(mMutex); |
| 116 | } |
| 117 | mFrameAvailable = false; |
| 118 | ALOGV("-waitForFrame"); |
| 119 | } |
| 120 | |
| 121 | // Allow the producer to return from its swapBuffers call and continue |
| 122 | // on to produce the next frame. This should be called by the consumer |
| 123 | // thread once for every frame expected by the test. |
| 124 | void finishFrame() { |
| 125 | Mutex::Autolock lock(mMutex); |
| 126 | ALOGV("+finishFrame"); |
| 127 | mFrameFinished = true; |
| 128 | mFrameFinishCondition.signal(); |
| 129 | ALOGV("-finishFrame"); |
| 130 | } |
| 131 | |
| 132 | // This should be called by GLConsumer on the producer thread. |
| 133 | virtual void onFrameAvailable() { |
| 134 | Mutex::Autolock lock(mMutex); |
| 135 | ALOGV("+onFrameAvailable"); |
| 136 | mFrameAvailable = true; |
| 137 | mFrameAvailableCondition.signal(); |
| 138 | while (!mFrameFinished) { |
| 139 | mFrameFinishCondition.wait(mMutex); |
| 140 | } |
| 141 | mFrameFinished = false; |
| 142 | ALOGV("-onFrameAvailable"); |
| 143 | } |
| 144 | |
| 145 | protected: |
| 146 | bool mFrameAvailable; |
| 147 | bool mFrameFinished; |
| 148 | |
| 149 | Mutex mMutex; |
| 150 | Condition mFrameAvailableCondition; |
| 151 | Condition mFrameFinishCondition; |
| 152 | }; |
| 153 | |
| 154 | virtual void SetUp() { |
| 155 | SurfaceTextureGLToGLTest::SetUp(); |
| 156 | mFC = new FrameCondition(); |
| 157 | mST->setFrameAvailableListener(mFC); |
| 158 | } |
| 159 | |
| 160 | virtual void TearDown() { |
| 161 | if (mProducerThread != NULL) { |
| 162 | mProducerThread->requestExitAndWait(); |
| 163 | } |
| 164 | mProducerThread.clear(); |
| 165 | mFC.clear(); |
| 166 | SurfaceTextureGLToGLTest::TearDown(); |
| 167 | } |
| 168 | |
| 169 | void runProducerThread(const sp<ProducerThread> producerThread) { |
| 170 | ASSERT_TRUE(mProducerThread == NULL); |
| 171 | mProducerThread = producerThread; |
| 172 | producerThread->setEglObjects(mEglDisplay, mProducerEglSurface, |
| 173 | mProducerEglContext); |
| 174 | producerThread->run(); |
| 175 | } |
| 176 | |
| 177 | sp<ProducerThread> mProducerThread; |
| 178 | sp<FrameCondition> mFC; |
| 179 | }; |
| 180 | |
| 181 | } // namespace android |
| 182 | |
| 183 | #endif |