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Dan Stoza289ade12014-02-28 11:17:17 -08001/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERSLOT_H
18#define ANDROID_GUI_BUFFERSLOT_H
19
20#include <ui/Fence.h>
21#include <ui/GraphicBuffer.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25
26#include <utils/StrongPointer.h>
27
28namespace android {
29
30class Fence;
31
Pablo Ceballosccdfd602015-10-07 15:05:45 -070032// BufferState tracks the states in which a buffer slot can be.
33struct BufferState {
34
35 // All slots are initially FREE (not dequeued, queued, acquired, or shared).
36 BufferState()
37 : mDequeueCount(0),
38 mQueueCount(0),
39 mAcquireCount(0),
40 mShared(false) {
41 }
42
43 uint32_t mDequeueCount;
44 uint32_t mQueueCount;
45 uint32_t mAcquireCount;
46 bool mShared;
47
48 // A buffer can be in one of five states, represented as below:
49 //
50 // | mShared | mDequeueCount | mQueueCount | mAcquireCount |
51 // --------|---------|---------------|-------------|---------------|
52 // FREE | false | 0 | 0 | 0 |
53 // DEQUEUED| false | 1 | 0 | 0 |
54 // QUEUED | false | 0 | 1 | 0 |
55 // ACQUIRED| false | 0 | 0 | 1 |
56 // SHARED | true | any | any | any |
57 //
58 // FREE indicates that the buffer is available to be dequeued by the
59 // producer. The slot is "owned" by BufferQueue. It transitions to DEQUEUED
60 // when dequeueBuffer is called.
61 //
62 // DEQUEUED indicates that the buffer has been dequeued by the producer, but
63 // has not yet been queued or canceled. The producer may modify the
64 // buffer's contents as soon as the associated release fence is signaled.
65 // The slot is "owned" by the producer. It can transition to QUEUED (via
66 // queueBuffer or attachBuffer) or back to FREE (via cancelBuffer or
67 // detachBuffer).
68 //
69 // QUEUED indicates that the buffer has been filled by the producer and
70 // queued for use by the consumer. The buffer contents may continue to be
71 // modified for a finite time, so the contents must not be accessed until
72 // the associated fence is signaled. The slot is "owned" by BufferQueue. It
73 // can transition to ACQUIRED (via acquireBuffer) or to FREE (if another
74 // buffer is queued in asynchronous mode).
75 //
76 // ACQUIRED indicates that the buffer has been acquired by the consumer. As
77 // with QUEUED, the contents must not be accessed by the consumer until the
78 // acquire fence is signaled. The slot is "owned" by the consumer. It
79 // transitions to FREE when releaseBuffer (or detachBuffer) is called. A
80 // detached buffer can also enter the ACQUIRED state via attachBuffer.
81 //
82 // SHARED indicates that this buffer is being used in single-buffer
83 // mode. It can be in any combination of the other states at the same time,
84 // except for FREE (since that excludes being in any other state). It can
85 // also be dequeued, queued, or acquired multiple times.
86
87 inline bool isFree() const {
88 return !isAcquired() && !isDequeued() && !isQueued();
89 }
90
91 inline bool isDequeued() const {
92 return mDequeueCount > 0;
93 }
94
95 inline bool isQueued() const {
96 return mQueueCount > 0;
97 }
98
99 inline bool isAcquired() const {
100 return mAcquireCount > 0;
101 }
102
103 inline bool isShared() const {
104 return mShared;
105 }
106
107 inline void reset() {
108 *this = BufferState();
109 }
110
111 const char* string() const;
112
113 inline void dequeue() {
114 mDequeueCount++;
115 }
116
117 inline void detachProducer() {
118 if (mDequeueCount > 0) {
119 mDequeueCount--;
120 }
121 }
122
123 inline void attachProducer() {
124 mDequeueCount++;
125 }
126
127 inline void queue() {
128 if (mDequeueCount > 0) {
129 mDequeueCount--;
130 }
131 mQueueCount++;
132 }
133
134 inline void cancel() {
135 if (mDequeueCount > 0) {
136 mDequeueCount--;
137 }
138 }
139
140 inline void freeQueued() {
141 if (mQueueCount > 0) {
142 mQueueCount--;
143 }
144 }
145
146 inline void acquire() {
147 if (mQueueCount > 0) {
148 mQueueCount--;
149 }
150 mAcquireCount++;
151 }
152
153 inline void acquireNotInQueue() {
154 mAcquireCount++;
155 }
156
157 inline void release() {
158 if (mAcquireCount > 0) {
159 mAcquireCount--;
160 }
161 }
162
163 inline void detachConsumer() {
164 if (mAcquireCount > 0) {
165 mAcquireCount--;
166 }
167 }
168
169 inline void attachConsumer() {
170 mAcquireCount++;
171 }
172};
173
Dan Stoza289ade12014-02-28 11:17:17 -0800174struct BufferSlot {
175
176 BufferSlot()
Pablo Ceballos23b4abe2016-01-08 12:15:22 -0800177 : mGraphicBuffer(nullptr),
178 mEglDisplay(EGL_NO_DISPLAY),
Pablo Ceballosccdfd602015-10-07 15:05:45 -0700179 mBufferState(),
Dan Stoza289ade12014-02-28 11:17:17 -0800180 mRequestBufferCalled(false),
181 mFrameNumber(0),
182 mEglFence(EGL_NO_SYNC_KHR),
Pablo Ceballos23b4abe2016-01-08 12:15:22 -0800183 mFence(Fence::NO_FENCE),
Dan Stoza289ade12014-02-28 11:17:17 -0800184 mAcquireCalled(false),
Pablo Ceballos23b4abe2016-01-08 12:15:22 -0800185 mNeedsReallocation(false) {
Dan Stoza289ade12014-02-28 11:17:17 -0800186 }
187
188 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
189 // if no buffer has been allocated.
190 sp<GraphicBuffer> mGraphicBuffer;
191
192 // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
193 EGLDisplay mEglDisplay;
194
Dan Stoza289ade12014-02-28 11:17:17 -0800195 // mBufferState is the current state of this buffer slot.
196 BufferState mBufferState;
197
198 // mRequestBufferCalled is used for validating that the producer did
199 // call requestBuffer() when told to do so. Technically this is not
200 // needed but useful for debugging and catching producer bugs.
201 bool mRequestBufferCalled;
202
203 // mFrameNumber is the number of the queued frame for this slot. This
204 // is used to dequeue buffers in LRU order (useful because buffers
205 // may be released before their release fence is signaled).
206 uint64_t mFrameNumber;
207
208 // mEglFence is the EGL sync object that must signal before the buffer
209 // associated with this buffer slot may be dequeued. It is initialized
210 // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
211 // new sync object in releaseBuffer. (This is deprecated in favor of
212 // mFence, below.)
213 EGLSyncKHR mEglFence;
214
215 // mFence is a fence which will signal when work initiated by the
216 // previous owner of the buffer is finished. When the buffer is FREE,
217 // the fence indicates when the consumer has finished reading
218 // from the buffer, or when the producer has finished writing if it
219 // called cancelBuffer after queueing some writes. When the buffer is
220 // QUEUED, it indicates when the producer has finished filling the
221 // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
222 // passed to the consumer or producer along with ownership of the
223 // buffer, and mFence is set to NO_FENCE.
224 sp<Fence> mFence;
225
226 // Indicates whether this buffer has been seen by a consumer yet
227 bool mAcquireCalled;
228
Pablo Ceballos23b4abe2016-01-08 12:15:22 -0800229 // Indicates whether the buffer was re-allocated without notifying the
230 // producer. If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when
231 // dequeued to prevent the producer from using a stale cached buffer.
232 bool mNeedsReallocation;
Dan Stoza289ade12014-02-28 11:17:17 -0800233};
234
235} // namespace android
236
237#endif