blob: 47b0d8e7dad24c5b3f3ca606dab75134e000b5dc [file] [log] [blame]
Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18
19#ifndef SF_RENDER_ENGINE_DESCRIPTION_H_
20#define SF_RENDER_ENGINE_DESCRIPTION_H_
21
22namespace android {
23
24class Program;
25
26/*
27 * This holds the state of the rendering engine. This class is used
28 * to generate a corresponding GLSL program and set the appropriate
29 * uniform.
30 *
31 * Program and ProgramCache are friends and access the state directly
32 */
33class Description {
34 friend class Program;
35 friend class ProgramCache;
36
37 // value of the plane-alpha, between 0 and 1
38 GLclampf mPlaneAlpha;
39 // whether textures are premultiplied
40 bool mPremultipliedAlpha;
41 // whether this layer is marked as opaque
42 bool mOpaque;
43 // texture target, TEXTURE_2D or TEXTURE_EXTERNAL
44 GLenum mTextureTarget;
45
46 // name of the texture
47 GLuint mTextureName;
48 // color used when texturing is disabled
49 GLclampf mColor[4];
50 // projection matrix
51 GLfloat mProjectionMatrix[16];
52 // texture matrix
53 GLfloat mTextureMatrix[16];
54
55public:
56 Description();
57 ~Description();
58
59 void setPlaneAlpha(GLclampf planeAlpha);
60 void setPremultipliedAlpha(bool premultipliedAlpha);
61 void setOpaque(bool opaque);
62 void setTextureName(GLenum target, GLuint tname);
63 void disableTexture();
64 void setColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
65 void setProjectionMatrix(GLfloat const* mtx);
66 void setTextureMatrix(GLfloat const* mtx);
67
68private:
69 bool mUniformsDirty;
70};
71
72} /* namespace android */
73
74#endif /* SF_RENDER_ENGINE_DESCRIPTION_H_ */