The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 1 | /* libs/opengles/primitives.cpp |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
| 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
| 8 | ** |
| 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ** |
| 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
| 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | #include <stdio.h> |
| 19 | #include <stdlib.h> |
| 20 | #include <math.h> |
| 21 | |
| 22 | #include "context.h" |
| 23 | #include "primitives.h" |
| 24 | #include "light.h" |
| 25 | #include "matrix.h" |
| 26 | #include "vertex.h" |
| 27 | #include "fp.h" |
| 28 | #include "TextureObjectManager.h" |
| 29 | |
| 30 | extern "C" void iterators0032(const void* that, |
| 31 | int32_t* it, int32_t c0, int32_t c1, int32_t c2); |
| 32 | |
| 33 | namespace android { |
| 34 | |
| 35 | // ---------------------------------------------------------------------------- |
| 36 | |
| 37 | static void primitive_point(ogles_context_t* c, vertex_t* v); |
| 38 | static void primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1); |
| 39 | static void primitive_clip_triangle(ogles_context_t* c, |
| 40 | vertex_t* v0, vertex_t* v1, vertex_t* v2); |
| 41 | |
| 42 | static void primitive_nop_point(ogles_context_t* c, vertex_t* v); |
| 43 | static void primitive_nop_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1); |
| 44 | static void primitive_nop_triangle(ogles_context_t* c, |
| 45 | vertex_t* v0, vertex_t* v1, vertex_t* v2); |
| 46 | |
| 47 | static inline bool cull_triangle(ogles_context_t* c, |
| 48 | vertex_t* v0, vertex_t* v1, vertex_t* v2); |
| 49 | |
| 50 | static void lerp_triangle(ogles_context_t* c, |
| 51 | vertex_t* v0, vertex_t* v1, vertex_t* v2); |
| 52 | |
| 53 | static void lerp_texcoords(ogles_context_t* c, |
| 54 | vertex_t* v0, vertex_t* v1, vertex_t* v2); |
| 55 | |
| 56 | static void lerp_texcoords_w(ogles_context_t* c, |
| 57 | vertex_t* v0, vertex_t* v1, vertex_t* v2); |
| 58 | |
| 59 | static void triangle(ogles_context_t* c, |
| 60 | vertex_t* v0, vertex_t* v1, vertex_t* v2); |
| 61 | |
| 62 | static void clip_triangle(ogles_context_t* c, |
| 63 | vertex_t* v0, vertex_t* v1, vertex_t* v2); |
| 64 | |
| 65 | static unsigned int clip_line(ogles_context_t* c, |
| 66 | vertex_t* s, vertex_t* p); |
| 67 | |
| 68 | // ---------------------------------------------------------------------------- |
| 69 | #if 0 |
| 70 | #pragma mark - |
| 71 | #endif |
| 72 | |
| 73 | static void lightTriangleDarkSmooth(ogles_context_t* c, |
| 74 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 75 | { |
| 76 | if (!(v0->flags & vertex_t::LIT)) { |
| 77 | v0->flags |= vertex_t::LIT; |
| 78 | const GLvoid* cp = c->arrays.color.element( |
| 79 | v0->index & vertex_cache_t::INDEX_MASK); |
| 80 | c->arrays.color.fetch(c, v0->color.v, cp); |
| 81 | } |
| 82 | if (!(v1->flags & vertex_t::LIT)) { |
| 83 | v1->flags |= vertex_t::LIT; |
| 84 | const GLvoid* cp = c->arrays.color.element( |
| 85 | v1->index & vertex_cache_t::INDEX_MASK); |
| 86 | c->arrays.color.fetch(c, v1->color.v, cp); |
| 87 | } |
| 88 | if(!(v2->flags & vertex_t::LIT)) { |
| 89 | v2->flags |= vertex_t::LIT; |
| 90 | const GLvoid* cp = c->arrays.color.element( |
| 91 | v2->index & vertex_cache_t::INDEX_MASK); |
| 92 | c->arrays.color.fetch(c, v2->color.v, cp); |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | static void lightTriangleDarkFlat(ogles_context_t* c, |
| 97 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 98 | { |
| 99 | if (!(v2->flags & vertex_t::LIT)) { |
| 100 | v2->flags |= vertex_t::LIT; |
| 101 | const GLvoid* cp = c->arrays.color.element( |
| 102 | v2->index & vertex_cache_t::INDEX_MASK); |
| 103 | c->arrays.color.fetch(c, v2->color.v, cp); |
| 104 | } |
| 105 | // configure the rasterizer here, before we clip |
| 106 | c->rasterizer.procs.color4xv(c, v2->color.v); |
| 107 | } |
| 108 | |
| 109 | static void lightTriangleSmooth(ogles_context_t* c, |
| 110 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 111 | { |
| 112 | if (!(v0->flags & vertex_t::LIT)) |
| 113 | c->lighting.lightVertex(c, v0); |
| 114 | if (!(v1->flags & vertex_t::LIT)) |
| 115 | c->lighting.lightVertex(c, v1); |
| 116 | if(!(v2->flags & vertex_t::LIT)) |
| 117 | c->lighting.lightVertex(c, v2); |
| 118 | } |
| 119 | |
| 120 | static void lightTriangleFlat(ogles_context_t* c, |
| 121 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 122 | { |
| 123 | if (!(v2->flags & vertex_t::LIT)) |
| 124 | c->lighting.lightVertex(c, v2); |
| 125 | // configure the rasterizer here, before we clip |
| 126 | c->rasterizer.procs.color4xv(c, v2->color.v); |
| 127 | } |
| 128 | |
| 129 | // The fog versions... |
| 130 | |
| 131 | static inline |
| 132 | void lightVertexDarkSmoothFog(ogles_context_t* c, vertex_t* v) |
| 133 | { |
| 134 | if (!(v->flags & vertex_t::LIT)) { |
| 135 | v->flags |= vertex_t::LIT; |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 136 | v->fog = c->fog.fog(c, v->eye.z); |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 137 | const GLvoid* cp = c->arrays.color.element( |
| 138 | v->index & vertex_cache_t::INDEX_MASK); |
| 139 | c->arrays.color.fetch(c, v->color.v, cp); |
| 140 | } |
| 141 | } |
| 142 | static inline |
| 143 | void lightVertexDarkFlatFog(ogles_context_t* c, vertex_t* v) |
| 144 | { |
| 145 | if (!(v->flags & vertex_t::LIT)) { |
| 146 | v->flags |= vertex_t::LIT; |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 147 | v->fog = c->fog.fog(c, v->eye.z); |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 148 | } |
| 149 | } |
| 150 | static inline |
| 151 | void lightVertexSmoothFog(ogles_context_t* c, vertex_t* v) |
| 152 | { |
| 153 | if (!(v->flags & vertex_t::LIT)) { |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 154 | v->fog = c->fog.fog(c, v->eye.z); |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 155 | c->lighting.lightVertex(c, v); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | static void lightTriangleDarkSmoothFog(ogles_context_t* c, |
| 160 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 161 | { |
| 162 | lightVertexDarkSmoothFog(c, v0); |
| 163 | lightVertexDarkSmoothFog(c, v1); |
| 164 | lightVertexDarkSmoothFog(c, v2); |
| 165 | } |
| 166 | |
| 167 | static void lightTriangleDarkFlatFog(ogles_context_t* c, |
| 168 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 169 | { |
| 170 | lightVertexDarkFlatFog(c, v0); |
| 171 | lightVertexDarkFlatFog(c, v1); |
| 172 | lightVertexDarkSmoothFog(c, v2); |
| 173 | // configure the rasterizer here, before we clip |
| 174 | c->rasterizer.procs.color4xv(c, v2->color.v); |
| 175 | } |
| 176 | |
| 177 | static void lightTriangleSmoothFog(ogles_context_t* c, |
| 178 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 179 | { |
| 180 | lightVertexSmoothFog(c, v0); |
| 181 | lightVertexSmoothFog(c, v1); |
| 182 | lightVertexSmoothFog(c, v2); |
| 183 | } |
| 184 | |
| 185 | static void lightTriangleFlatFog(ogles_context_t* c, |
| 186 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 187 | { |
| 188 | lightVertexDarkFlatFog(c, v0); |
| 189 | lightVertexDarkFlatFog(c, v1); |
| 190 | lightVertexSmoothFog(c, v2); |
| 191 | // configure the rasterizer here, before we clip |
| 192 | c->rasterizer.procs.color4xv(c, v2->color.v); |
| 193 | } |
| 194 | |
| 195 | |
| 196 | |
| 197 | typedef void (*light_primitive_t)(ogles_context_t*, |
| 198 | vertex_t*, vertex_t*, vertex_t*); |
| 199 | |
| 200 | // fog 0x4, light 0x2, smooth 0x1 |
| 201 | static const light_primitive_t lightPrimitive[8] = { |
| 202 | lightTriangleDarkFlat, // no fog | dark | flat |
| 203 | lightTriangleDarkSmooth, // no fog | dark | smooth |
| 204 | lightTriangleFlat, // no fog | light | flat |
| 205 | lightTriangleSmooth, // no fog | light | smooth |
| 206 | lightTriangleDarkFlatFog, // fog | dark | flat |
| 207 | lightTriangleDarkSmoothFog, // fog | dark | smooth |
| 208 | lightTriangleFlatFog, // fog | light | flat |
| 209 | lightTriangleSmoothFog // fog | light | smooth |
| 210 | }; |
| 211 | |
| 212 | void ogles_validate_primitives(ogles_context_t* c) |
| 213 | { |
| 214 | const uint32_t enables = c->rasterizer.state.enables; |
| 215 | |
| 216 | // set up the lighting/shading/smoothing/fogging function |
| 217 | int index = enables & GGL_ENABLE_SMOOTH ? 0x1 : 0; |
| 218 | index |= c->lighting.enable ? 0x2 : 0; |
| 219 | index |= enables & GGL_ENABLE_FOG ? 0x4 : 0; |
| 220 | c->lighting.lightTriangle = lightPrimitive[index]; |
| 221 | |
| 222 | // set up the primitive renderers |
| 223 | if (ggl_likely(c->arrays.vertex.enable)) { |
| 224 | c->prims.renderPoint = primitive_point; |
| 225 | c->prims.renderLine = primitive_line; |
| 226 | c->prims.renderTriangle = primitive_clip_triangle; |
| 227 | } else { |
| 228 | c->prims.renderPoint = primitive_nop_point; |
| 229 | c->prims.renderLine = primitive_nop_line; |
| 230 | c->prims.renderTriangle = primitive_nop_triangle; |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | // ---------------------------------------------------------------------------- |
| 235 | |
| 236 | void compute_iterators_t::initTriangle( |
| 237 | vertex_t const* v0, vertex_t const* v1, vertex_t const* v2) |
| 238 | { |
| 239 | m_dx01 = v1->window.x - v0->window.x; |
| 240 | m_dy10 = v0->window.y - v1->window.y; |
| 241 | m_dx20 = v0->window.x - v2->window.x; |
| 242 | m_dy02 = v2->window.y - v0->window.y; |
| 243 | m_area = m_dx01*m_dy02 + (-m_dy10)*m_dx20; |
| 244 | } |
| 245 | |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 246 | void compute_iterators_t::initLine( |
| 247 | vertex_t const* v0, vertex_t const* v1) |
| 248 | { |
| 249 | m_dx01 = m_dy02 = v1->window.x - v0->window.x; |
| 250 | m_dy10 = m_dx20 = v0->window.y - v1->window.y; |
| 251 | m_area = m_dx01*m_dy02 + (-m_dy10)*m_dx20; |
| 252 | } |
| 253 | |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 254 | void compute_iterators_t::initLerp(vertex_t const* v0, uint32_t enables) |
| 255 | { |
| 256 | m_x0 = v0->window.x; |
| 257 | m_y0 = v0->window.y; |
| 258 | const GGLcoord area = (m_area + TRI_HALF) >> TRI_FRACTION_BITS; |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 259 | const GGLcoord minArea = 2; // cannot be inverted |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 260 | // triangles with an area smaller than 1.0 are not smooth-shaded |
| 261 | |
| 262 | int q=0, s=0, d=0; |
| 263 | if (abs(area) >= minArea) { |
| 264 | // Here we do some voodoo magic, to compute a suitable scale |
| 265 | // factor for deltas/area: |
| 266 | |
| 267 | // First compute the 1/area with full 32-bits precision, |
| 268 | // gglRecipQNormalized returns a number [-0.5, 0.5[ and an exponent. |
| 269 | d = gglRecipQNormalized(area, &q); |
| 270 | |
| 271 | // Then compute the minimum left-shift to not overflow the muls |
| 272 | // below. |
| 273 | s = 32 - gglClz(abs(m_dy02)|abs(m_dy10)|abs(m_dx01)|abs(m_dx20)); |
| 274 | |
| 275 | // We'll keep 16-bits of precision for deltas/area. So we need |
| 276 | // to shift everything left an extra 15 bits. |
| 277 | s += 15; |
| 278 | |
| 279 | // make sure all final shifts are not > 32, because gglMulx |
| 280 | // can't handle it. |
| 281 | if (s < q) s = q; |
| 282 | if (s > 32) { |
| 283 | d >>= 32-s; |
| 284 | s = 32; |
| 285 | } |
| 286 | } |
| 287 | |
| 288 | m_dx01 = gglMulx(m_dx01, d, s); |
| 289 | m_dy10 = gglMulx(m_dy10, d, s); |
| 290 | m_dx20 = gglMulx(m_dx20, d, s); |
| 291 | m_dy02 = gglMulx(m_dy02, d, s); |
| 292 | m_area_scale = 32 + q - s; |
| 293 | m_scale = 0; |
| 294 | |
| 295 | if (enables & GGL_ENABLE_TMUS) { |
| 296 | const int A = gglClz(abs(m_dy02)|abs(m_dy10)|abs(m_dx01)|abs(m_dx20)); |
| 297 | const int B = gglClz(abs(m_x0)|abs(m_y0)); |
| 298 | m_scale = max(0, 32 - (A + 16)) + |
| 299 | max(0, 32 - (B + TRI_FRACTION_BITS)) + 1; |
| 300 | } |
| 301 | } |
| 302 | |
| 303 | int compute_iterators_t::iteratorsScale(GGLfixed* it, |
| 304 | int32_t c0, int32_t c1, int32_t c2) const |
| 305 | { |
| 306 | int32_t dc01 = c1 - c0; |
| 307 | int32_t dc02 = c2 - c0; |
| 308 | const int A = gglClz(abs(c0)); |
| 309 | const int B = gglClz(abs(dc01)|abs(dc02)); |
| 310 | const int scale = min(A, B - m_scale) - 2; |
| 311 | if (scale >= 0) { |
| 312 | c0 <<= scale; |
| 313 | dc01 <<= scale; |
| 314 | dc02 <<= scale; |
| 315 | } else { |
| 316 | c0 >>= -scale; |
| 317 | dc01 >>= -scale; |
| 318 | dc02 >>= -scale; |
| 319 | } |
| 320 | const int s = m_area_scale; |
| 321 | int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s); |
| 322 | int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); |
| 323 | int32_t c = c0 - (gglMulAddx(dcdx, m_x0, |
| 324 | gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); |
| 325 | it[0] = c; |
| 326 | it[1] = dcdx; |
| 327 | it[2] = dcdy; |
| 328 | return scale; |
| 329 | } |
| 330 | |
| 331 | void compute_iterators_t::iterators1616(GGLfixed* it, |
| 332 | GGLfixed c0, GGLfixed c1, GGLfixed c2) const |
| 333 | { |
| 334 | const GGLfixed dc01 = c1 - c0; |
| 335 | const GGLfixed dc02 = c2 - c0; |
| 336 | // 16.16 x 16.16 == 32.32 --> 16.16 |
| 337 | const int s = m_area_scale; |
| 338 | int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s); |
| 339 | int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); |
| 340 | int32_t c = c0 - (gglMulAddx(dcdx, m_x0, |
| 341 | gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); |
| 342 | it[0] = c; |
| 343 | it[1] = dcdx; |
| 344 | it[2] = dcdy; |
| 345 | } |
| 346 | |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 347 | void compute_iterators_t::iterators0032(int64_t* it, |
| 348 | int32_t c0, int32_t c1, int32_t c2) const |
| 349 | { |
| 350 | const int s = m_area_scale - 16; |
| 351 | int32_t dc01 = (c1 - c0)>>s; |
| 352 | int32_t dc02 = (c2 - c0)>>s; |
| 353 | // 16.16 x 16.16 == 32.32 |
| 354 | int64_t dcdx = gglMulii(dc01, m_dy02) + gglMulii(dc02, m_dy10); |
| 355 | int64_t dcdy = gglMulii(dc02, m_dx01) + gglMulii(dc01, m_dx20); |
| 356 | it[ 0] = (c0<<16) - ((dcdx*m_x0 + dcdy*m_y0)>>4); |
| 357 | it[ 1] = dcdx; |
| 358 | it[ 2] = dcdy; |
| 359 | } |
| 360 | |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 361 | #if defined(__arm__) && !defined(__thumb__) |
| 362 | inline void compute_iterators_t::iterators0032(int32_t* it, |
| 363 | int32_t c0, int32_t c1, int32_t c2) const |
| 364 | { |
| 365 | ::iterators0032(this, it, c0, c1, c2); |
| 366 | } |
| 367 | #else |
| 368 | void compute_iterators_t::iterators0032(int32_t* it, |
| 369 | int32_t c0, int32_t c1, int32_t c2) const |
| 370 | { |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 371 | int64_t it64[3]; |
| 372 | iterators0032(it, c0, c1, c2); |
| 373 | it[0] = it64[0]; |
| 374 | it[1] = it64[1]; |
| 375 | it[2] = it64[2]; |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 376 | } |
| 377 | #endif |
| 378 | |
| 379 | // ---------------------------------------------------------------------------- |
| 380 | |
| 381 | static inline int32_t clampZ(GLfixed z) CONST; |
| 382 | int32_t clampZ(GLfixed z) { |
| 383 | z = (z & ~(z>>31)); |
| 384 | if (z >= 0x10000) |
| 385 | z = 0xFFFF; |
| 386 | return z; |
| 387 | } |
| 388 | |
| 389 | static __attribute__((noinline)) |
| 390 | void fetch_texcoord_impl(ogles_context_t* c, |
| 391 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 392 | { |
| 393 | vertex_t* const vtx[3] = { v0, v1, v2 }; |
| 394 | array_t const * const texcoordArray = c->arrays.texture; |
| 395 | |
| 396 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { |
| 397 | if (!(c->rasterizer.state.texture[i].enable)) |
| 398 | continue; |
| 399 | |
| 400 | for (int j=0 ; j<3 ; j++) { |
| 401 | vertex_t* const v = vtx[j]; |
| 402 | if (v->flags & vertex_t::TT) |
| 403 | continue; |
| 404 | |
| 405 | // NOTE: here we could compute automatic texgen |
| 406 | // such as sphere/cube maps, instead of fetching them |
| 407 | // from the textcoord array. |
| 408 | |
| 409 | vec4_t& coords = v->texture[i]; |
| 410 | const GLubyte* tp = texcoordArray[i].element( |
| 411 | v->index & vertex_cache_t::INDEX_MASK); |
| 412 | texcoordArray[i].fetch(c, coords.v, tp); |
| 413 | |
| 414 | // transform texture coordinates... |
| 415 | coords.Q = 0x10000; |
| 416 | const transform_t& tr = c->transforms.texture[i].transform; |
| 417 | if (ggl_unlikely(tr.ops)) { |
| 418 | c->arrays.tex_transform[i](&tr, &coords, &coords); |
| 419 | } |
| 420 | |
| 421 | // divide by Q |
| 422 | const GGLfixed q = coords.Q; |
| 423 | if (ggl_unlikely(q != 0x10000)) { |
| 424 | const int32_t qinv = gglRecip28(q); |
| 425 | coords.S = gglMulx(coords.S, qinv, 28); |
| 426 | coords.T = gglMulx(coords.T, qinv, 28); |
| 427 | } |
| 428 | } |
| 429 | } |
| 430 | v0->flags |= vertex_t::TT; |
| 431 | v1->flags |= vertex_t::TT; |
| 432 | v2->flags |= vertex_t::TT; |
| 433 | } |
| 434 | |
| 435 | inline void fetch_texcoord(ogles_context_t* c, |
| 436 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 437 | { |
| 438 | const uint32_t enables = c->rasterizer.state.enables; |
| 439 | if (!(enables & GGL_ENABLE_TMUS)) |
| 440 | return; |
| 441 | |
| 442 | // Fetch & transform texture coordinates... |
| 443 | if (ggl_likely(v0->flags & v1->flags & v2->flags & vertex_t::TT)) { |
| 444 | // already done for all three vertices, bail... |
| 445 | return; |
| 446 | } |
| 447 | fetch_texcoord_impl(c, v0, v1, v2); |
| 448 | } |
| 449 | |
| 450 | // ---------------------------------------------------------------------------- |
| 451 | #if 0 |
| 452 | #pragma mark - |
| 453 | #pragma mark Point |
| 454 | #endif |
| 455 | |
| 456 | void primitive_nop_point(ogles_context_t*, vertex_t*) { |
| 457 | } |
| 458 | |
| 459 | void primitive_point(ogles_context_t* c, vertex_t* v) |
| 460 | { |
| 461 | // lighting & clamping... |
| 462 | const uint32_t enables = c->rasterizer.state.enables; |
| 463 | |
| 464 | if (ggl_unlikely(!(v->flags & vertex_t::LIT))) { |
| 465 | if (c->lighting.enable) { |
| 466 | c->lighting.lightVertex(c, v); |
| 467 | } else { |
| 468 | v->flags |= vertex_t::LIT; |
| 469 | const GLvoid* cp = c->arrays.color.element( |
| 470 | v->index & vertex_cache_t::INDEX_MASK); |
| 471 | c->arrays.color.fetch(c, v->color.v, cp); |
| 472 | } |
| 473 | if (enables & GGL_ENABLE_FOG) { |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 474 | v->fog = c->fog.fog(c, v->eye.z); |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 475 | } |
| 476 | } |
| 477 | |
| 478 | // XXX: we don't need to do that each-time |
| 479 | // if color array and lighting not enabled |
| 480 | c->rasterizer.procs.color4xv(c, v->color.v); |
| 481 | |
| 482 | // XXX: look into ES point-sprite extension |
| 483 | if (enables & GGL_ENABLE_TMUS) { |
| 484 | fetch_texcoord(c, v,v,v); |
| 485 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { |
| 486 | if (!c->rasterizer.state.texture[i].enable) |
| 487 | continue; |
| 488 | int32_t itt[8]; |
| 489 | itt[1] = itt[2] = itt[4] = itt[5] = 0; |
| 490 | itt[6] = itt[7] = 16; // XXX: check that |
| 491 | if (c->rasterizer.state.texture[i].s_wrap == GGL_CLAMP) { |
| 492 | int width = c->textures.tmu[i].texture->surface.width; |
| 493 | itt[0] = v->texture[i].S * width; |
| 494 | itt[6] = 0; |
| 495 | } |
| 496 | if (c->rasterizer.state.texture[i].t_wrap == GGL_CLAMP) { |
| 497 | int height = c->textures.tmu[i].texture->surface.height; |
| 498 | itt[3] = v->texture[i].T * height; |
| 499 | itt[7] = 0; |
| 500 | } |
| 501 | c->rasterizer.procs.texCoordGradScale8xv(c, i, itt); |
| 502 | } |
| 503 | } |
| 504 | |
| 505 | if (enables & GGL_ENABLE_DEPTH_TEST) { |
| 506 | int32_t itz[3]; |
| 507 | itz[0] = clampZ(v->window.z) * 0x00010001; |
| 508 | itz[1] = itz[2] = 0; |
| 509 | c->rasterizer.procs.zGrad3xv(c, itz); |
| 510 | } |
| 511 | |
| 512 | if (enables & GGL_ENABLE_FOG) { |
| 513 | GLfixed itf[3]; |
| 514 | itf[0] = v->fog; |
| 515 | itf[1] = itf[2] = 0; |
| 516 | c->rasterizer.procs.fogGrad3xv(c, itf); |
| 517 | } |
| 518 | |
| 519 | // Render our point... |
| 520 | c->rasterizer.procs.pointx(c, v->window.v, c->point.size); |
| 521 | } |
| 522 | |
| 523 | // ---------------------------------------------------------------------------- |
| 524 | #if 0 |
| 525 | #pragma mark - |
| 526 | #pragma mark Line |
| 527 | #endif |
| 528 | |
| 529 | void primitive_nop_line(ogles_context_t*, vertex_t*, vertex_t*) { |
| 530 | } |
| 531 | |
| 532 | void primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1) |
| 533 | { |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 534 | // get texture coordinates |
| 535 | fetch_texcoord(c, v0, v1, v1); |
| 536 | |
| 537 | // light/shade the vertices first (they're copied below) |
| 538 | c->lighting.lightTriangle(c, v0, v1, v1); |
| 539 | |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 540 | // clip the line if needed |
| 541 | if (ggl_unlikely((v0->flags | v1->flags) & vertex_t::CLIP_ALL)) { |
| 542 | unsigned int count = clip_line(c, v0, v1); |
| 543 | if (ggl_unlikely(count == 0)) |
| 544 | return; |
| 545 | } |
| 546 | |
| 547 | // compute iterators... |
| 548 | const uint32_t enables = c->rasterizer.state.enables; |
| 549 | const uint32_t mask = GGL_ENABLE_TMUS | |
| 550 | GGL_ENABLE_SMOOTH | |
| 551 | GGL_ENABLE_W | |
| 552 | GGL_ENABLE_FOG | |
| 553 | GGL_ENABLE_DEPTH_TEST; |
| 554 | |
| 555 | if (ggl_unlikely(enables & mask)) { |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 556 | c->lerp.initLine(v0, v1); |
| 557 | lerp_triangle(c, v0, v1, v0); |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 558 | } |
| 559 | |
| 560 | // render our line |
| 561 | c->rasterizer.procs.linex(c, v0->window.v, v1->window.v, c->line.width); |
| 562 | } |
| 563 | |
| 564 | // ---------------------------------------------------------------------------- |
| 565 | #if 0 |
| 566 | #pragma mark - |
| 567 | #pragma mark Triangle |
| 568 | #endif |
| 569 | |
| 570 | void primitive_nop_triangle(ogles_context_t* c, |
| 571 | vertex_t* v0, vertex_t* v1, vertex_t* v2) { |
| 572 | } |
| 573 | |
| 574 | void primitive_clip_triangle(ogles_context_t* c, |
| 575 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 576 | { |
| 577 | uint32_t cc = (v0->flags | v1->flags | v2->flags) & vertex_t::CLIP_ALL; |
| 578 | if (ggl_likely(!cc)) { |
| 579 | // code below must be as optimized as possible, this is the |
| 580 | // common code path. |
| 581 | |
| 582 | // This triangle is not clipped, test if it's culled |
| 583 | // unclipped triangle... |
| 584 | c->lerp.initTriangle(v0, v1, v2); |
| 585 | if (cull_triangle(c, v0, v1, v2)) |
| 586 | return; // culled! |
| 587 | |
| 588 | // Fetch all texture coordinates if needed |
| 589 | fetch_texcoord(c, v0, v1, v2); |
| 590 | |
| 591 | // light (or shade) our triangle! |
| 592 | c->lighting.lightTriangle(c, v0, v1, v2); |
| 593 | |
| 594 | triangle(c, v0, v1, v2); |
| 595 | return; |
| 596 | } |
| 597 | |
| 598 | // The assumption here is that we're not going to clip very often, |
| 599 | // and even more rarely will we clip a triangle that ends up |
| 600 | // being culled out. So it's okay to light the vertices here, even though |
| 601 | // in a few cases we won't render the triangle (if culled). |
| 602 | |
| 603 | // Fetch texture coordinates... |
| 604 | fetch_texcoord(c, v0, v1, v2); |
| 605 | |
| 606 | // light (or shade) our triangle! |
| 607 | c->lighting.lightTriangle(c, v0, v1, v2); |
| 608 | |
| 609 | clip_triangle(c, v0, v1, v2); |
| 610 | } |
| 611 | |
| 612 | // ----------------------------------------------------------------------- |
| 613 | |
| 614 | void triangle(ogles_context_t* c, |
| 615 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 616 | { |
| 617 | // compute iterators... |
| 618 | const uint32_t enables = c->rasterizer.state.enables; |
| 619 | const uint32_t mask = GGL_ENABLE_TMUS | |
| 620 | GGL_ENABLE_SMOOTH | |
| 621 | GGL_ENABLE_W | |
| 622 | GGL_ENABLE_FOG | |
| 623 | GGL_ENABLE_DEPTH_TEST; |
| 624 | |
| 625 | if (ggl_likely(enables & mask)) |
| 626 | lerp_triangle(c, v0, v1, v2); |
| 627 | |
| 628 | c->rasterizer.procs.trianglex(c, v0->window.v, v1->window.v, v2->window.v); |
| 629 | } |
| 630 | |
| 631 | void lerp_triangle(ogles_context_t* c, |
| 632 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 633 | { |
| 634 | const uint32_t enables = c->rasterizer.state.enables; |
| 635 | c->lerp.initLerp(v0, enables); |
| 636 | |
| 637 | // set up texture iterators |
| 638 | if (enables & GGL_ENABLE_TMUS) { |
| 639 | if (enables & GGL_ENABLE_W) { |
| 640 | lerp_texcoords_w(c, v0, v1, v2); |
| 641 | } else { |
| 642 | lerp_texcoords(c, v0, v1, v2); |
| 643 | } |
| 644 | } |
| 645 | |
| 646 | // set up the color iterators |
| 647 | const compute_iterators_t& lerp = c->lerp; |
| 648 | if (enables & GGL_ENABLE_SMOOTH) { |
| 649 | GLfixed itc[12]; |
| 650 | for (int i=0 ; i<4 ; i++) { |
| 651 | const GGLcolor c0 = v0->color.v[i] * 255; |
| 652 | const GGLcolor c1 = v1->color.v[i] * 255; |
| 653 | const GGLcolor c2 = v2->color.v[i] * 255; |
| 654 | lerp.iterators1616(&itc[i*3], c0, c1, c2); |
| 655 | } |
| 656 | c->rasterizer.procs.colorGrad12xv(c, itc); |
| 657 | } |
| 658 | |
| 659 | if (enables & GGL_ENABLE_DEPTH_TEST) { |
| 660 | int32_t itz[3]; |
| 661 | const int32_t v0z = clampZ(v0->window.z); |
| 662 | const int32_t v1z = clampZ(v1->window.z); |
| 663 | const int32_t v2z = clampZ(v2->window.z); |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 664 | if (ggl_unlikely(c->polygonOffset.enable)) { |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 665 | const int32_t units = (c->polygonOffset.units << 16); |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 666 | const GLfixed factor = c->polygonOffset.factor; |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 667 | if (factor) { |
| 668 | int64_t itz64[3]; |
| 669 | lerp.iterators0032(itz64, v0z, v1z, v2z); |
| 670 | int64_t maxDepthSlope = max(itz64[1], itz64[2]); |
| 671 | itz[0] = uint32_t(itz64[0]) |
| 672 | + uint32_t((maxDepthSlope*factor)>>16) + units; |
| 673 | itz[1] = uint32_t(itz64[1]); |
| 674 | itz[2] = uint32_t(itz64[2]); |
| 675 | } else { |
| 676 | lerp.iterators0032(itz, v0z, v1z, v2z); |
| 677 | itz[0] += units; |
| 678 | } |
| 679 | } else { |
| 680 | lerp.iterators0032(itz, v0z, v1z, v2z); |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 681 | } |
| 682 | c->rasterizer.procs.zGrad3xv(c, itz); |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 683 | } |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 684 | |
| 685 | if (ggl_unlikely(enables & GGL_ENABLE_FOG)) { |
| 686 | GLfixed itf[3]; |
| 687 | lerp.iterators1616(itf, v0->fog, v1->fog, v2->fog); |
| 688 | c->rasterizer.procs.fogGrad3xv(c, itf); |
| 689 | } |
| 690 | } |
| 691 | |
| 692 | |
| 693 | static inline |
| 694 | int compute_lod(ogles_context_t* c, int i, |
| 695 | int32_t s0, int32_t t0, int32_t s1, int32_t t1, int32_t s2, int32_t t2) |
| 696 | { |
| 697 | // Compute mipmap level / primitive |
| 698 | // rho = sqrt( texelArea / area ) |
| 699 | // lod = log2( rho ) |
| 700 | // lod = log2( texelArea / area ) / 2 |
| 701 | // lod = (log2( texelArea ) - log2( area )) / 2 |
| 702 | const compute_iterators_t& lerp = c->lerp; |
| 703 | const GGLcoord area = abs(lerp.area()); |
| 704 | const int w = c->textures.tmu[i].texture->surface.width; |
| 705 | const int h = c->textures.tmu[i].texture->surface.height; |
| 706 | const int shift = 16 + (16 - TRI_FRACTION_BITS); |
| 707 | int32_t texelArea = abs( gglMulx(s1-s0, t2-t0, shift) - |
| 708 | gglMulx(s2-s0, t1-t0, shift) )*w*h; |
| 709 | int log2TArea = (32-TRI_FRACTION_BITS -1) - gglClz(texelArea); |
| 710 | int log2Area = (32-TRI_FRACTION_BITS*2-1) - gglClz(area); |
| 711 | int lod = (log2TArea - log2Area + 1) >> 1; |
| 712 | return lod; |
| 713 | } |
| 714 | |
| 715 | void lerp_texcoords(ogles_context_t* c, |
| 716 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 717 | { |
| 718 | const compute_iterators_t& lerp = c->lerp; |
| 719 | int32_t itt[8] __attribute__((aligned(16))); |
| 720 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { |
| 721 | const texture_t& tmu = c->rasterizer.state.texture[i]; |
| 722 | if (!tmu.enable) |
| 723 | continue; |
| 724 | |
| 725 | // compute the jacobians using block floating-point |
| 726 | int32_t s0 = v0->texture[i].S; |
| 727 | int32_t t0 = v0->texture[i].T; |
| 728 | int32_t s1 = v1->texture[i].S; |
| 729 | int32_t t1 = v1->texture[i].T; |
| 730 | int32_t s2 = v2->texture[i].S; |
| 731 | int32_t t2 = v2->texture[i].T; |
| 732 | |
| 733 | const GLenum min_filter = c->textures.tmu[i].texture->min_filter; |
| 734 | if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { |
| 735 | int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); |
| 736 | c->rasterizer.procs.bindTextureLod(c, i, |
| 737 | &c->textures.tmu[i].texture->mip(lod)); |
| 738 | } |
| 739 | |
| 740 | // premultiply (s,t) when clampling |
| 741 | if (tmu.s_wrap == GGL_CLAMP) { |
| 742 | const int width = tmu.surface.width; |
| 743 | s0 *= width; |
| 744 | s1 *= width; |
| 745 | s2 *= width; |
| 746 | } |
| 747 | if (tmu.t_wrap == GGL_CLAMP) { |
| 748 | const int height = tmu.surface.height; |
| 749 | t0 *= height; |
| 750 | t1 *= height; |
| 751 | t2 *= height; |
| 752 | } |
| 753 | itt[6] = -lerp.iteratorsScale(itt+0, s0, s1, s2); |
| 754 | itt[7] = -lerp.iteratorsScale(itt+3, t0, t1, t2); |
| 755 | c->rasterizer.procs.texCoordGradScale8xv(c, i, itt); |
| 756 | } |
| 757 | } |
| 758 | |
| 759 | void lerp_texcoords_w(ogles_context_t* c, |
| 760 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 761 | { |
| 762 | const compute_iterators_t& lerp = c->lerp; |
| 763 | int32_t itt[8] __attribute__((aligned(16))); |
| 764 | int32_t itw[3]; |
| 765 | |
| 766 | // compute W's scale to 2.30 |
| 767 | int32_t w0 = v0->window.w; |
| 768 | int32_t w1 = v1->window.w; |
| 769 | int32_t w2 = v2->window.w; |
| 770 | int wscale = 32 - gglClz(w0|w1|w2); |
| 771 | |
| 772 | // compute the jacobian using block floating-point |
| 773 | int sc = lerp.iteratorsScale(itw, w0, w1, w2); |
| 774 | sc += wscale - 16; |
| 775 | c->rasterizer.procs.wGrad3xv(c, itw); |
| 776 | |
| 777 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { |
| 778 | const texture_t& tmu = c->rasterizer.state.texture[i]; |
| 779 | if (!tmu.enable) |
| 780 | continue; |
| 781 | |
| 782 | // compute the jacobians using block floating-point |
| 783 | int32_t s0 = v0->texture[i].S; |
| 784 | int32_t t0 = v0->texture[i].T; |
| 785 | int32_t s1 = v1->texture[i].S; |
| 786 | int32_t t1 = v1->texture[i].T; |
| 787 | int32_t s2 = v2->texture[i].S; |
| 788 | int32_t t2 = v2->texture[i].T; |
| 789 | |
| 790 | const GLenum min_filter = c->textures.tmu[i].texture->min_filter; |
| 791 | if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { |
| 792 | int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); |
| 793 | c->rasterizer.procs.bindTextureLod(c, i, |
| 794 | &c->textures.tmu[i].texture->mip(lod)); |
| 795 | } |
| 796 | |
| 797 | // premultiply (s,t) when clampling |
| 798 | if (tmu.s_wrap == GGL_CLAMP) { |
| 799 | const int width = tmu.surface.width; |
| 800 | s0 *= width; |
| 801 | s1 *= width; |
| 802 | s2 *= width; |
| 803 | } |
| 804 | if (tmu.t_wrap == GGL_CLAMP) { |
| 805 | const int height = tmu.surface.height; |
| 806 | t0 *= height; |
| 807 | t1 *= height; |
| 808 | t2 *= height; |
| 809 | } |
| 810 | |
| 811 | s0 = gglMulx(s0, w0, wscale); |
| 812 | t0 = gglMulx(t0, w0, wscale); |
| 813 | s1 = gglMulx(s1, w1, wscale); |
| 814 | t1 = gglMulx(t1, w1, wscale); |
| 815 | s2 = gglMulx(s2, w2, wscale); |
| 816 | t2 = gglMulx(t2, w2, wscale); |
| 817 | |
| 818 | itt[6] = sc - lerp.iteratorsScale(itt+0, s0, s1, s2); |
| 819 | itt[7] = sc - lerp.iteratorsScale(itt+3, t0, t1, t2); |
| 820 | c->rasterizer.procs.texCoordGradScale8xv(c, i, itt); |
| 821 | } |
| 822 | } |
| 823 | |
| 824 | |
| 825 | static inline |
| 826 | bool cull_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 827 | { |
| 828 | if (ggl_likely(c->cull.enable)) { |
| 829 | const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; |
| 830 | const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK; |
| 831 | if (face == c->cull.cullFace) |
| 832 | return true; // culled! |
| 833 | } |
| 834 | return false; |
| 835 | } |
| 836 | |
| 837 | static inline |
| 838 | GLfixed frustumPlaneDist(int plane, const vec4_t& s) |
| 839 | { |
| 840 | const GLfixed d = s.v[ plane >> 1 ]; |
| 841 | return ((plane & 1) ? (s.w - d) : (s.w + d)); |
| 842 | } |
| 843 | |
| 844 | static inline |
| 845 | int32_t clipDivide(GLfixed a, GLfixed b) { |
| 846 | // returns a 4.28 fixed-point |
| 847 | return gglMulDivi(1LU<<28, a, b); |
| 848 | } |
| 849 | |
| 850 | void clip_triangle(ogles_context_t* c, |
| 851 | vertex_t* v0, vertex_t* v1, vertex_t* v2) |
| 852 | { |
| 853 | uint32_t all_cc = (v0->flags | v1->flags | v2->flags) & vertex_t::CLIP_ALL; |
| 854 | |
| 855 | vertex_t *p0, *p1, *p2; |
| 856 | const int MAX_CLIPPING_PLANES = 6 + OGLES_MAX_CLIP_PLANES; |
| 857 | const int MAX_VERTICES = 3; |
| 858 | |
| 859 | // Temporary buffer to hold the new vertices. Each plane can add up to |
| 860 | // two new vertices (because the polygon is convex). |
| 861 | // We need one extra element, to handle an overflow case when |
| 862 | // the polygon degenerates into something non convex. |
| 863 | vertex_t buffer[MAX_CLIPPING_PLANES * 2 + 1]; // ~3KB |
| 864 | vertex_t* buf = buffer; |
| 865 | |
| 866 | // original list of vertices (polygon to clip, in fact this |
| 867 | // function works with an arbitrary polygon). |
| 868 | vertex_t* in[3] = { v0, v1, v2 }; |
| 869 | |
| 870 | // output lists (we need 2, which we use back and forth) |
| 871 | // (maximum outpout list's size is MAX_CLIPPING_PLANES + MAX_VERTICES) |
| 872 | // 2 more elements for overflow when non convex polygons. |
| 873 | vertex_t* out[2][MAX_CLIPPING_PLANES + MAX_VERTICES + 2]; |
| 874 | unsigned int outi = 0; |
| 875 | |
| 876 | // current input list |
| 877 | vertex_t** ivl = in; |
| 878 | |
| 879 | // 3 input vertices, 0 in the output list, first plane |
| 880 | unsigned int ic = 3; |
| 881 | |
| 882 | // User clip-planes first, the clipping is always done in eye-coordinate |
| 883 | // this is basically the same algorithm than for the view-volume |
| 884 | // clipping, except for the computation of the distance (vertex, plane) |
| 885 | // and the fact that we need to compute the eye-coordinates of each |
| 886 | // new vertex we create. |
| 887 | |
| 888 | if (ggl_unlikely(all_cc & vertex_t::USER_CLIP_ALL)) |
| 889 | { |
| 890 | unsigned int plane = 0; |
| 891 | uint32_t cc = (all_cc & vertex_t::USER_CLIP_ALL) >> 8; |
| 892 | do { |
| 893 | if (cc & 1) { |
| 894 | // pointers to our output list (head and current) |
| 895 | vertex_t** const ovl = &out[outi][0]; |
| 896 | vertex_t** output = ovl; |
| 897 | unsigned int oc = 0; |
| 898 | unsigned int sentinel = 0; |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 899 | // previous vertex, compute distance to the plane |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 900 | vertex_t* s = ivl[ic-1]; |
| 901 | const vec4_t& equation = c->clipPlanes.plane[plane].equation; |
| 902 | GLfixed sd = dot4(equation.v, s->eye.v); |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 903 | // clip each vertex against this plane... |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 904 | for (unsigned int i=0 ; i<ic ; i++) { |
| 905 | vertex_t* p = ivl[i]; |
| 906 | const GLfixed pd = dot4(equation.v, p->eye.v); |
| 907 | if (sd >= 0) { |
| 908 | if (pd >= 0) { |
| 909 | // both inside |
| 910 | *output++ = p; |
| 911 | oc++; |
| 912 | } else { |
| 913 | // s inside, p outside (exiting) |
| 914 | const GLfixed t = clipDivide(sd, sd-pd); |
| 915 | c->arrays.clipEye(c, buf, t, p, s); |
| 916 | *output++ = buf++; |
| 917 | oc++; |
| 918 | if (++sentinel >= 3) |
| 919 | return; // non-convex polygon! |
| 920 | } |
| 921 | } else { |
| 922 | if (pd >= 0) { |
| 923 | // s outside (entering) |
| 924 | if (pd) { |
| 925 | const GLfixed t = clipDivide(pd, pd-sd); |
| 926 | c->arrays.clipEye(c, buf, t, s, p); |
| 927 | *output++ = buf++; |
| 928 | oc++; |
| 929 | if (++sentinel >= 3) |
| 930 | return; // non-convex polygon! |
| 931 | } |
| 932 | *output++ = p; |
| 933 | oc++; |
| 934 | } else { |
| 935 | // both outside |
| 936 | } |
| 937 | } |
| 938 | s = p; |
| 939 | sd = pd; |
| 940 | } |
| 941 | // output list become the new input list |
| 942 | if (oc<3) |
| 943 | return; // less than 3 vertices left? we're done! |
| 944 | ivl = ovl; |
| 945 | ic = oc; |
| 946 | outi = 1-outi; |
| 947 | } |
| 948 | cc >>= 1; |
| 949 | plane++; |
| 950 | } while (cc); |
| 951 | } |
| 952 | |
| 953 | // frustum clip-planes |
| 954 | if (all_cc & vertex_t::FRUSTUM_CLIP_ALL) |
| 955 | { |
| 956 | unsigned int plane = 0; |
| 957 | uint32_t cc = all_cc & vertex_t::FRUSTUM_CLIP_ALL; |
| 958 | do { |
| 959 | if (cc & 1) { |
| 960 | // pointers to our output list (head and current) |
| 961 | vertex_t** const ovl = &out[outi][0]; |
| 962 | vertex_t** output = ovl; |
| 963 | unsigned int oc = 0; |
| 964 | unsigned int sentinel = 0; |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 965 | // previous vertex, compute distance to the plane |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 966 | vertex_t* s = ivl[ic-1]; |
| 967 | GLfixed sd = frustumPlaneDist(plane, s->clip); |
The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 968 | // clip each vertex against this plane... |
The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 969 | for (unsigned int i=0 ; i<ic ; i++) { |
| 970 | vertex_t* p = ivl[i]; |
| 971 | const GLfixed pd = frustumPlaneDist(plane, p->clip); |
| 972 | if (sd >= 0) { |
| 973 | if (pd >= 0) { |
| 974 | // both inside |
| 975 | *output++ = p; |
| 976 | oc++; |
| 977 | } else { |
| 978 | // s inside, p outside (exiting) |
| 979 | const GLfixed t = clipDivide(sd, sd-pd); |
| 980 | c->arrays.clipVertex(c, buf, t, p, s); |
| 981 | *output++ = buf++; |
| 982 | oc++; |
| 983 | if (++sentinel >= 3) |
| 984 | return; // non-convex polygon! |
| 985 | } |
| 986 | } else { |
| 987 | if (pd >= 0) { |
| 988 | // s outside (entering) |
| 989 | if (pd) { |
| 990 | const GLfixed t = clipDivide(pd, pd-sd); |
| 991 | c->arrays.clipVertex(c, buf, t, s, p); |
| 992 | *output++ = buf++; |
| 993 | oc++; |
| 994 | if (++sentinel >= 3) |
| 995 | return; // non-convex polygon! |
| 996 | } |
| 997 | *output++ = p; |
| 998 | oc++; |
| 999 | } else { |
| 1000 | // both outside |
| 1001 | } |
| 1002 | } |
| 1003 | s = p; |
| 1004 | sd = pd; |
| 1005 | } |
| 1006 | // output list become the new input list |
| 1007 | if (oc<3) |
| 1008 | return; // less than 3 vertices left? we're done! |
| 1009 | ivl = ovl; |
| 1010 | ic = oc; |
| 1011 | outi = 1-outi; |
| 1012 | } |
| 1013 | cc >>= 1; |
| 1014 | plane++; |
| 1015 | } while (cc); |
| 1016 | } |
| 1017 | |
| 1018 | // finally we can render our triangles... |
| 1019 | p0 = ivl[0]; |
| 1020 | p1 = ivl[1]; |
| 1021 | for (unsigned int i=2 ; i<ic ; i++) { |
| 1022 | p2 = ivl[i]; |
| 1023 | c->lerp.initTriangle(p0, p1, p2); |
| 1024 | if (cull_triangle(c, p0, p1, p2)) { |
| 1025 | p1 = p2; |
| 1026 | continue; // culled! |
| 1027 | } |
| 1028 | triangle(c, p0, p1, p2); |
| 1029 | p1 = p2; |
| 1030 | } |
| 1031 | } |
| 1032 | |
| 1033 | unsigned int clip_line(ogles_context_t* c, vertex_t* s, vertex_t* p) |
| 1034 | { |
| 1035 | const uint32_t all_cc = (s->flags | p->flags) & vertex_t::CLIP_ALL; |
| 1036 | |
| 1037 | if (ggl_unlikely(all_cc & vertex_t::USER_CLIP_ALL)) |
| 1038 | { |
| 1039 | unsigned int plane = 0; |
| 1040 | uint32_t cc = (all_cc & vertex_t::USER_CLIP_ALL) >> 8; |
| 1041 | do { |
| 1042 | if (cc & 1) { |
| 1043 | const vec4_t& equation = c->clipPlanes.plane[plane].equation; |
| 1044 | const GLfixed sd = dot4(equation.v, s->eye.v); |
| 1045 | const GLfixed pd = dot4(equation.v, p->eye.v); |
| 1046 | if (sd >= 0) { |
| 1047 | if (pd >= 0) { |
| 1048 | // both inside |
| 1049 | } else { |
| 1050 | // s inside, p outside (exiting) |
| 1051 | const GLfixed t = clipDivide(sd, sd-pd); |
| 1052 | c->arrays.clipEye(c, p, t, p, s); |
| 1053 | } |
| 1054 | } else { |
| 1055 | if (pd >= 0) { |
| 1056 | // s outside (entering) |
| 1057 | if (pd) { |
| 1058 | const GLfixed t = clipDivide(pd, pd-sd); |
| 1059 | c->arrays.clipEye(c, s, t, s, p); |
| 1060 | } |
| 1061 | } else { |
| 1062 | // both outside |
| 1063 | return 0; |
| 1064 | } |
| 1065 | } |
| 1066 | } |
| 1067 | cc >>= 1; |
| 1068 | plane++; |
| 1069 | } while (cc); |
| 1070 | } |
| 1071 | |
| 1072 | // frustum clip-planes |
| 1073 | if (all_cc & vertex_t::FRUSTUM_CLIP_ALL) |
| 1074 | { |
| 1075 | unsigned int plane = 0; |
| 1076 | uint32_t cc = all_cc & vertex_t::FRUSTUM_CLIP_ALL; |
| 1077 | do { |
| 1078 | if (cc & 1) { |
| 1079 | const GLfixed sd = frustumPlaneDist(plane, s->clip); |
| 1080 | const GLfixed pd = frustumPlaneDist(plane, p->clip); |
| 1081 | if (sd >= 0) { |
| 1082 | if (pd >= 0) { |
| 1083 | // both inside |
| 1084 | } else { |
| 1085 | // s inside, p outside (exiting) |
| 1086 | const GLfixed t = clipDivide(sd, sd-pd); |
| 1087 | c->arrays.clipVertex(c, p, t, p, s); |
| 1088 | } |
| 1089 | } else { |
| 1090 | if (pd >= 0) { |
| 1091 | // s outside (entering) |
| 1092 | if (pd) { |
| 1093 | const GLfixed t = clipDivide(pd, pd-sd); |
| 1094 | c->arrays.clipVertex(c, s, t, s, p); |
| 1095 | } |
| 1096 | } else { |
| 1097 | // both outside |
| 1098 | return 0; |
| 1099 | } |
| 1100 | } |
| 1101 | } |
| 1102 | cc >>= 1; |
| 1103 | plane++; |
| 1104 | } while (cc); |
| 1105 | } |
| 1106 | |
| 1107 | return 2; |
| 1108 | } |
| 1109 | |
| 1110 | |
| 1111 | }; // namespace android |